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dent/OI.cpp

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#include "OI.h"
#include "Commands/Elevator/Lower.h"
#include "Commands/Elevator/Raise.h"
#include "Commands/Collector/OpenCollector.h"
#include "Commands/Collector/CloseCollector.h"
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#include "Commands/Collector/RollIn.h"
#include "Commands/Collector/RollOut.h"
OI::OI() {
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// Joysticks
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leftStick=new Joystick(0);
rightStick=new Joystick(1);
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// Collector
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JoystickButton *right1=new JoystickButton(rightStick, 1);
JoystickButton *right2=new JoystickButton(rightStick, 2);
JoystickButton *left1=new JoystickButton(leftStick, 1);
JoystickButton *left2=new JoystickButton(leftStick, 2);
right1->WhileHeld(new CloseCollector());
right2->WhileHeld(new OpenCollector());
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left1->WhileHeld(new RollIn());
left2->WhileHeld(new RollOut());
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// Elevator
raise=new Raise();
lower=new Lower();
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JoystickButton *right3=new JoystickButton(rightStick, 3);
JoystickButton *right4=new JoystickButton(rightStick, 4);
JoystickButton *right5=new JoystickButton(rightStick, 5);
JoystickButton *right6=new JoystickButton(rightStick, 6);
right3->WhenPressed(lower);
right4->WhenPressed(lower);
right3->CancelWhenPressed(raise);
right4->CancelWhenPressed(raise);
right5->WhenPressed(raise);
right6->WhenPressed(raise);
right5->CancelWhenPressed(lower);
right6->CancelWhenPressed(lower);
// Cancel
JoystickButton *right12=new JoystickButton(rightStick, 12);
right12->CancelWhenPressed(raise);
right12->CancelWhenPressed(lower);
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}
Joystick* OI::GetRightStick(){
return rightStick;
}
Joystick* OI::GetLeftStick(){
return leftStick;
}
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// vim: ts=2:sw=2:et