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dent/OI.cpp

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#include "OI.h"
#include "Commands/Elevator/Lower.h"
#include "Commands/Elevator/Raise.h"
#include "Commands/Collector/OpenCollector.h"
#include "Commands/Collector/CloseCollector.h"
#include "Commands/Collector/CollectTote.h"
#include "Commands/Collector/ReleaseTote.h"
OI::OI() {
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leftStick=new Joystick(0);
rightStick=new Joystick(1);
//TODO name these buttons to their functions rather to their number
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JoystickButton *right1=new JoystickButton(rightStick, 1);
JoystickButton *right2=new JoystickButton(rightStick, 2);
JoystickButton *right3=new JoystickButton(rightStick, 3);
JoystickButton *right4=new JoystickButton(rightStick, 4);
JoystickButton *right5=new JoystickButton(rightStick, 5);
JoystickButton *right6=new JoystickButton(rightStick, 6);
right1->WhileHeld(new OpenCollector());
right2->WhileHeld(new CloseCollector());
right3->WhileHeld(new CollectTote());
right4->WhileHeld(new ReleaseTote());
right5->WhenPressed(new Raise());
right6->WhenPressed(new Lower());
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}
Joystick* OI::GetRightStick(){
return rightStick;
}
Joystick* OI::GetLeftStick(){
return leftStick;
}
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// vim: ts2:sw=2:et