vim-easymotion/plugin/EasyMotion.vim

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" EasyMotion - Vim motions on speed!
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"
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" Author: Kim Silkebækken <kim.silkebaekken+vim@gmail.com>
" Source repository: https://github.com/Lokaltog/vim-easymotion
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" Prevent double loading {{{
if exists('g:EasyMotion_loaded')
finish
endif
let g:EasyMotion_loaded = 1
" }}}
" Default configuration {{{
function! s:InitOption(option, default) " {{{
if ! exists('g:EasyMotion_' . a:option)
exec 'let g:EasyMotion_' . a:option . ' = ' . string(a:default)
endif
endfunction " }}}
function! s:InitHL(group, gui, cterm256, cterm) " {{{
if ! hlexists(a:group)
let guihl = printf('guibg=%s guifg=#%s gui=%s', a:gui[0], a:gui[1], a:gui[2])
let ctermhl = &t_Co == 256
\ ? printf('ctermbg=%s ctermfg=%s cterm=%s', a:cterm256[0], a:cterm256[1], a:cterm256[2])
\ : printf('ctermbg=%s ctermfg=%s cterm=%s', a:cterm[0], a:cterm[1], a:cterm[2])
execute printf('hi %s %s %s', a:group, guihl, ctermhl)
endif
endfunction " }}}
call s:InitOption('keys', 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ')
call s:InitOption('target_hl', 'EasyMotionTarget')
call s:InitOption('shade_hl', 'EasyMotionShade')
call s:InitOption('do_shade', 1)
call s:InitOption('do_mapping', 1)
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call s:InitHL(g:EasyMotion_target_hl, ['NONE', 'ff0000', 'bold'], ['NONE', '196', 'bold'], ['NONE', 'red', 'bold'])
call s:InitHL(g:EasyMotion_shade_hl, ['NONE', '585858', 'NONE'], ['NONE', '240', 'NONE'], ['NONE', 'darkgrey', 'NONE'])
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" }}}
" Default key mapping {{{
if g:EasyMotion_do_mapping
nnoremap <silent> <Leader>f :call EasyMotionF(0, 0)<CR>
vnoremap <silent> <Leader>f :<C-U>call EasyMotionF(1, 0)<CR>
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nnoremap <silent> <Leader>F :call EasyMotionF(0, 1)<CR>
vnoremap <silent> <Leader>F :<C-U>call EasyMotionF(1, 1)<CR>
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nnoremap <silent> <Leader>t :call EasyMotionT(0, 0)<CR>
vnoremap <silent> <Leader>t :<C-U>call EasyMotionT(1, 0)<CR>
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nnoremap <silent> <Leader>T :call EasyMotionT(0, 1)<CR>
vnoremap <silent> <Leader>T :<C-U>call EasyMotionT(1, 1)<CR>
nnoremap <silent> <Leader>w :call EasyMotionW(0)<CR>
vnoremap <silent> <Leader>w :<C-U>call EasyMotionW(1)<CR>
nnoremap <silent> <Leader>e :call EasyMotionE(0)<CR>
vnoremap <silent> <Leader>e :<C-U>call EasyMotionE(1)<CR>
nnoremap <silent> <Leader>b :call EasyMotionB(0)<CR>
vnoremap <silent> <Leader>b :<C-U>call EasyMotionB(1)<CR>
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endif
" }}}
" Initialize variables {{{
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let s:index_to_key = {}
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let s:key_to_index = {}
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let idx = 0
for char in split(g:EasyMotion_keys, '\zs')
let s:index_to_key[idx] = char
let s:key_to_index[char] = idx
let idx += 1
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endfor
let s:var_reset = {}
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" }}}
" Motion functions {{{
function! EasyMotionF(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
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if empty(char)
return
endif
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let re = '\C' . escape(char, '.$^~')
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionT(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
if empty(char)
return
endif
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if a:direction == 1
let re = '\C' . escape(char, '.$^~') . '\zs.'
else
let re = '\C.' . escape(char, '.$^~')
endif
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionW(visualmode) " {{{
call s:EasyMotion('\<.', 0, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionE(visualmode) " {{{
call s:EasyMotion('.\>', 0, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionB(visualmode) " {{{
call s:EasyMotion('\<.', 1, a:visualmode ? visualmode() : '')
endfunction " }}}
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" }}}
" Helper functions {{{
function! s:Message(message) " {{{
echo 'EasyMotion: ' . a:message
endfunction " }}}
function! s:Prompt(message) " {{{
echohl Question
echo a:message . ': '
echohl None
endfunction " }}}
function! s:VarReset(var, ...) " {{{
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let buf = bufname("")
if a:0 == 0 && has_key(s:var_reset, a:var)
" Reset var to original value
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call setbufvar(buf, a:var, s:var_reset[a:var])
elseif a:0 == 1
let new_value = a:0 == 1 ? a:1 : ''
" Store original value
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let s:var_reset[a:var] = getbufvar(buf, a:var)
" Set new var value
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call setbufvar(buf, a:var, new_value)
endif
endfunction " }}}
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function! s:SetLines(lines, key) " {{{
try
" Try to join changes with previous undo block
undojoin
catch
endtry
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for [line_num, line] in a:lines
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call setline(line_num, line[a:key])
endfor
endfunction " }}}
function! s:GetChar() " {{{
let char = getchar()
if char == 27
" Escape key pressed
redraw
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call s:Message('Cancelled')
return ''
endif
return nr2char(char)
endfunction " }}}
function! s:GetSearchChar(visualmode)
call s:Prompt('Search for character')
let char = s:GetChar()
" Check that we have an input char
if empty(char)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
return ''
endif
return char
endfunction
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" }}}
" Core functions {{{
function! s:PromptUser(groups) "{{{
let single_group = len(a:groups) == 1
let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
" Only one possible match {{{
if single_group && targets_len == 1
redraw
return a:groups[0][0]
endif
" }}}
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" Prepare marker lines {{{
let lines = {}
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let hl_coords = []
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let current_group = 0
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for group in a:groups
let element = 0
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for [line_num, col_num] in group
" Add original line and marker line
if ! has_key(lines, line_num)
let current_line = getline(line_num)
let lines[line_num] = { 'orig': current_line, 'marker': current_line }
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endif
" Substitute marker character
let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', s:index_to_key[single_group ? element : current_group], '')
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" Add highlighting coordinates
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call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
let element += 1
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endfor
let current_group += 1
endfor
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let lines_items = items(lines)
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" }}}
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" Highlight source
let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
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try
" Set lines with markers
call s:SetLines(lines_items, 'marker')
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redraw
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" Get target/group character
if single_group
call s:Prompt('Target character')
else
call s:Prompt('Group character')
endif
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let char = s:GetChar()
finally
" Restore original lines
call s:SetLines(lines_items, 'orig')
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" Un-highlight code
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if exists('target_hl_id')
call matchdelete(target_hl_id)
endif
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redraw
endtry
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" Check that we have an input char
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if empty(char)
throw 'Cancelled'
endif
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" Check if the input char is valid
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if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
throw 'Invalid target'
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endif
if single_group
" Return target coordinates
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return a:groups[0][s:key_to_index[char]]
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else
" Prompt for target character
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return s:PromptUser([a:groups[s:key_to_index[char]]])
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endif
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endfunction "}}}
function! s:EasyMotion(regexp, direction, visualmode) " {{{
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let orig_pos = [line('.'), col('.')]
let targets = []
try
" Reset properties
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call s:VarReset('&scrolloff', 0)
call s:VarReset('&modified', 0)
call s:VarReset('&modifiable', 1)
call s:VarReset('&readonly', 0)
" Find motion targets
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let search_direction = (a:direction == 1 ? 'b' : '')
let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
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while 1
let pos = searchpos(a:regexp, search_direction, search_stopline)
" Reached end of search range
if pos == [0, 0]
break
endif
" Skip folded lines
if foldclosed(pos[0]) != -1
if a:direction == 1
normal! k$
else
normal! j^
endif
continue
endif
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call add(targets, pos)
endwhile
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let targets_len = len(targets)
if targets_len == 0
throw 'No matches'
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endif
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let groups_len = len(s:index_to_key)
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" Split targets into key groups {{{
let groups = []
let i = 0
while i < targets_len
call add(groups, targets[i : i + groups_len - 1])
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let i += groups_len
endwhile
" }}}
" Too many groups; only display the first ones {{{
if len(groups) > groups_len
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call s:Message('Only displaying the first matches')
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let groups = groups[0 : groups_len - 1]
endif
" }}}
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" Shade inactive source
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if g:EasyMotion_do_shade
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
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if a:direction == 1
" Backward
let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
else
" Forward
let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
endif
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let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
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endif
" Prompt user for target group/character
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let coords = s:PromptUser(groups)
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if ! empty(a:visualmode)
" Update selection
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call cursor(orig_pos[0], orig_pos[1])
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exec 'normal! ' . a:visualmode
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endif
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" Update cursor position
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call cursor(coords[0], coords[1])
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call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
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catch
redraw
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" Show exception message
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call s:Message(v:exception)
" Restore cursor position/selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
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else
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call cursor(orig_pos[0], orig_pos[1])
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endif
finally
" Restore properties
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call s:VarReset('&scrolloff')
call s:VarReset('&modified')
call s:VarReset('&modifiable')
call s:VarReset('&readonly')
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" Remove shading
if g:EasyMotion_do_shade && exists('shade_hl_id')
call matchdelete(shade_hl_id)
endif
endtry
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endfunction " }}}
" }}}