On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
Add an API to allow custom "path filter callbacks" to be added.
Previously we allowed one path filtering function to exist called
`NERDTreeCustomIgnoreFilter`. This has been removed and replaced with an
API to allow any number of such functions to exist - via the new
`NERDTreeAddPathFilter()`
Use event BufLeave instead of BufWinLeave to record screen state. The BufWinLeave event also triggered when exiting(:qa), will cause an undefined b:NERDTree error.
Add 2 new classes and move code into them from autoload:
* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
rendering, getting the current node, etc
Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
Rename it to the more intention revealing NERDTreeRespectWildIgnore.
Use it directly in the `globpath()` call rather than surrounding if
statement. Its subjective, but I find this clearer.
Add an initializer for the option.
NERDTree can now optionally ignore the dot at the beginning of hidden
filenames for sorting to show them next to normal files if
`g:NERDTreeSortHiddenFirst` is set to 0. (By default it's set to 1 to
preserve the current behavior.) This is just like what GNU ls does when
`LC_COLLATE` environment variable is set to `en_US`.
On some new versions of vim these files were being loaded before the
main NERD_tree.vim which was causing errors as dependencies werent
loaded in time. Move the classes into lib - so vim wont try to load them
until we tell it
This is needed because some versions of vim dont let you chain method
calls together. So do the work in NERDTreeCreator instead of forcing all
callers to break the New().createXXX() calls out onto 2 lines with an
intermediate variable.
Fixes#226.
Add the NERDTreeCreator class.
Stick all functions related to creating a primary/secondary/mirror
nerdtree in there. We may break this down further in the future, but
this is a good starting point.
Make some of the interface binding functions in autoload/nerdtree
public. This is needed since we are accessing some of them from
NERDTreeCreator. Should be temporary until we get some kind of proper
interface binding system set up.
* Move the classes out into `plugin/nerdtree/<classname>`.
* Move the other functions out into `autoload/nerdtree.vim`.
Stuff still to do:
* extract out at least one view class from `autoload/nerdtree` -
something like NERDTreeWindow
* figure out which functions in autoload/nerdtree should be scoped to
the script instead of public
Add 2 autocmds - NERDTreeInit and NERDTreeNewRoot. These are called when
a tree is created and when the root is changed. The goal is to give the
fugitive plugin something to listen for so it can add the G* commands to
nerdtree buffers in git repo dirs.
When 'virtualedit' is set, the column where the cursor resides can no longer be
relied on for determining the number of elements in the 'line' list for
iterating. Replacing virtcol() with len() seems to work correctly and not
result in E684 errors. Fixes Issue #144
Previously if we used the gi/gs mappings on a dir node/bookmark the
cursor would end up in the new window. Now it stays in the current
window as expected
KeyMap.bind() does not gracefully handle use of '<>' notation. For
example, trying to call NERDTreeAddKeyMap() with a 'key' argument of
'<Leader>e'. There were some workarounds KeyMap.bind() to help with
this by specifically allowing you to leave off the '<>' parts for
'<C-...>', '<M-...>' and mouse mappings and it would add them back for
you before creating the mapping. This commit reverts some of that logic
and simply says that if the key starts with '<', replace it with <lt>.
These calls to NERDTreeAddKeyMap use the same callback as when these
keys are mapped with a 'scope' of "Node." This should not pose a
problem though as s:previewNodeCurrent, s:previewNodeHSplit and
s:previewNodeVSplit all just call the passed in node's open() method,
which gets passed on to an Opener object.