c3b63d2fd9
This is needed because some versions of vim dont let you chain method calls together. So do the work in NERDTreeCreator instead of forcing all callers to break the New().createXXX() calls out onto 2 lines with an intermediate variable. Fixes #226.
219 lines
8.3 KiB
VimL
219 lines
8.3 KiB
VimL
" ============================================================================
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" File: NERD_tree.vim
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" Description: vim global plugin that provides a nice tree explorer
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" Last Change: 28 December, 2011
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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"
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" SECTION: Script init stuff {{{1
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"============================================================
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if exists("loaded_nerd_tree")
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finish
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endif
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if v:version < 700
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echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!"
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finish
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endif
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let loaded_nerd_tree = 1
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"for line continuation - i.e dont want C in &cpo
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let s:old_cpo = &cpo
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set cpo&vim
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"Function: s:initVariable() function {{{2
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"This function is used to initialise a given variable to a given value. The
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"variable is only initialised if it does not exist prior
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"
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"Args:
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"var: the name of the var to be initialised
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"value: the value to initialise var to
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"
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"Returns:
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"1 if the var is set, 0 otherwise
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function! s:initVariable(var, value)
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if !exists(a:var)
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exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'"
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return 1
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endif
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return 0
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endfunction
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"SECTION: Init variable calls and other random constants {{{2
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call s:initVariable("g:NERDChristmasTree", 1)
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call s:initVariable("g:NERDTreeAutoCenter", 1)
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call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
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call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
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call s:initVariable("g:NERDTreeChDirMode", 0)
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call s:initVariable("g:NERDTreeMinimalUI", 0)
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if !exists("g:NERDTreeIgnore")
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let g:NERDTreeIgnore = ['\~$']
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endif
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call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
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call s:initVariable("g:NERDTreeHighlightCursorline", 1)
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call s:initVariable("g:NERDTreeHijackNetrw", 1)
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call s:initVariable("g:NERDTreeMouseMode", 1)
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call s:initVariable("g:NERDTreeNotificationThreshold", 100)
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call s:initVariable("g:NERDTreeQuitOnOpen", 0)
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call s:initVariable("g:NERDTreeShowBookmarks", 0)
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call s:initVariable("g:NERDTreeShowFiles", 1)
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call s:initVariable("g:NERDTreeShowHidden", 0)
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call s:initVariable("g:NERDTreeShowLineNumbers", 0)
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call s:initVariable("g:NERDTreeSortDirs", 1)
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call s:initVariable("g:NERDTreeDirArrows", !nerdtree#runningWindows())
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call s:initVariable("g:NERDTreeCasadeOpenSingleChildDir", 1)
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if !exists("g:NERDTreeSortOrder")
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let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
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else
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"if there isnt a * in the sort sequence then add one
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if count(g:NERDTreeSortOrder, '*') < 1
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call add(g:NERDTreeSortOrder, '*')
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endif
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endif
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if !exists('g:NERDTreeStatusline')
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"the exists() crap here is a hack to stop vim spazzing out when
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"loading a session that was created with an open nerd tree. It spazzes
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"because it doesnt store b:NERDTreeRoot (its a b: var, and its a hash)
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let g:NERDTreeStatusline = "%{exists('b:NERDTreeRoot')?b:NERDTreeRoot.path.str():''}"
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endif
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call s:initVariable("g:NERDTreeWinPos", "left")
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call s:initVariable("g:NERDTreeWinSize", 31)
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"init the shell commands that will be used to copy nodes, and remove dir trees
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"
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"Note: the space after the command is important
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if nerdtree#runningWindows()
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ')
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else
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ')
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call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ')
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endif
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"SECTION: Init variable calls for key mappings {{{2
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call s:initVariable("g:NERDTreeMapActivateNode", "o")
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call s:initVariable("g:NERDTreeMapChangeRoot", "C")
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call s:initVariable("g:NERDTreeMapChdir", "cd")
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call s:initVariable("g:NERDTreeMapCloseChildren", "X")
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call s:initVariable("g:NERDTreeMapCloseDir", "x")
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call s:initVariable("g:NERDTreeMapDeleteBookmark", "D")
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call s:initVariable("g:NERDTreeMapMenu", "m")
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call s:initVariable("g:NERDTreeMapHelp", "?")
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call s:initVariable("g:NERDTreeMapJumpFirstChild", "K")
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call s:initVariable("g:NERDTreeMapJumpLastChild", "J")
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call s:initVariable("g:NERDTreeMapJumpNextSibling", "<C-j>")
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call s:initVariable("g:NERDTreeMapJumpParent", "p")
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call s:initVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>")
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call s:initVariable("g:NERDTreeMapJumpRoot", "P")
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call s:initVariable("g:NERDTreeMapOpenExpl", "e")
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call s:initVariable("g:NERDTreeMapOpenInTab", "t")
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call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T")
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call s:initVariable("g:NERDTreeMapOpenRecursively", "O")
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call s:initVariable("g:NERDTreeMapOpenSplit", "i")
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call s:initVariable("g:NERDTreeMapOpenVSplit", "s")
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call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode)
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call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit)
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call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit)
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call s:initVariable("g:NERDTreeMapQuit", "q")
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call s:initVariable("g:NERDTreeMapRefresh", "r")
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call s:initVariable("g:NERDTreeMapRefreshRoot", "R")
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call s:initVariable("g:NERDTreeMapToggleBookmarks", "B")
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call s:initVariable("g:NERDTreeMapToggleFiles", "F")
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call s:initVariable("g:NERDTreeMapToggleFilters", "f")
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call s:initVariable("g:NERDTreeMapToggleHidden", "I")
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call s:initVariable("g:NERDTreeMapToggleZoom", "A")
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call s:initVariable("g:NERDTreeMapUpdir", "u")
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call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
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call s:initVariable("g:NERDTreeMapCWD", "CD")
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"SECTION: Load class files{{{2
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runtime plugin/nerdtree/path.vim
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runtime plugin/nerdtree/menu_controller.vim
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runtime plugin/nerdtree/menu_item.vim
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runtime plugin/nerdtree/key_map.vim
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runtime plugin/nerdtree/bookmark.vim
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runtime plugin/nerdtree/tree_file_node.vim
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runtime plugin/nerdtree/tree_dir_node.vim
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runtime plugin/nerdtree/opener.vim
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runtime plugin/nerdtree/creator.vim
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" SECTION: Commands {{{1
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"============================================================
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"init the command that users start the nerd tree with
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command! -n=? -complete=dir -bar NERDTree :call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=? -complete=dir -bar NERDTreeToggle :call g:NERDTreeCreator.TogglePrimary('<args>')
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command! -n=0 -bar NERDTreeClose :call nerdtree#closeTreeIfOpen()
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command! -n=1 -complete=customlist,nerdtree#completeBookmarks -bar NERDTreeFromBookmark call g:NERDTreeCreator.CreatePrimary('<args>')
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command! -n=0 -bar NERDTreeMirror call g:NERDTreeCreator.CreateMirror()
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command! -n=0 -bar NERDTreeFind call nerdtree#findAndRevealPath()
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command! -n=0 -bar NERDTreeFocus call NERDTreeFocus()
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command! -n=0 -bar NERDTreeCWD call NERDTreeCWD()
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" SECTION: Auto commands {{{1
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"============================================================
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augroup NERDTree
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"Save the cursor position whenever we close the nerd tree
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exec "autocmd BufWinLeave ". nerdtree#bufNamePrefix() ."* call nerdtree#saveScreenState()"
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"disallow insert mode in the NERDTree
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exec "autocmd BufEnter ". nerdtree#bufNamePrefix() ."* stopinsert"
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augroup END
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if g:NERDTreeHijackNetrw
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augroup NERDTreeHijackNetrw
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autocmd VimEnter * silent! autocmd! FileExplorer
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au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand("<amatch>"))
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augroup END
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endif
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" SECTION: Public API {{{1
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"============================================================
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function! NERDTreeAddMenuItem(options)
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call g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddMenuSeparator(...)
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let opts = a:0 ? a:1 : {}
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call g:NERDTreeMenuItem.CreateSeparator(opts)
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endfunction
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function! NERDTreeAddSubmenu(options)
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return g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddKeyMap(options)
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call g:NERDTreeKeyMap.Create(a:options)
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endfunction
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function! NERDTreeRender()
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call nerdtree#renderView()
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endfunction
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function! NERDTreeFocus()
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if nerdtree#isTreeOpen()
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call nerdtree#putCursorInTreeWin()
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else
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call g:NERDTreeCreator.TogglePrimary("")
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endif
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endfunction
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function! NERDTreeCWD()
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call NERDTreeFocus()
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call nerdtree#chRootCwd()
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endfunction
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" SECTION: Post Source Actions {{{1
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call nerdtree#postSourceActions()
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"reset &cpo back to users setting
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let &cpo = s:old_cpo
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" vim: set sw=4 sts=4 et fdm=marker:
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