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Added a joystick update function for later use when implementing multiple joystick support (different models of joysticks)

This commit is contained in:
Adam Long 2014-04-03 14:17:28 -07:00
parent 7d276da7a9
commit a5a4891649

View File

@ -263,6 +263,22 @@ public:
}
}
//}}}
//{{{updateJoystick
bool* updateJoystick(int joystick){
if(joystick==1){
for(i=1,i<=12,i++){
state[joystick][i] = Lstick.GetRawButton(i);
}
return state;
}
if(joystick==2){
for(i=1,i<=12,i++){
state[joystick][i] = Rstick.GetRawButton(i);
}
return state;
}
}
//}}}
//Autonomous{{{
void Autonomous(){
//Initializations{{{