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shooter_lower returns nothing
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@ -298,7 +298,7 @@ public:
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}
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}
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//}}}
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//}}}
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//{{{shooter_lower
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//{{{shooter_lower
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bool shooter_lower(float shooter_speed, float shooter_lower_limit, float shooter_current_angle){
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void shooter_lower(float shooter_speed, float shooter_lower_limit, float shooter_current_angle){
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//Used to lower the shooter to the lower limit
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//Used to lower the shooter to the lower limit
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if(shooter_lower_limit<=shooter_current_angle){
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if(shooter_lower_limit<=shooter_current_angle){
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setMotorValue(4,1,cvt(shooter_speed));
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setMotorValue(4,1,cvt(shooter_speed));
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