1145 lines
38 KiB
C
1145 lines
38 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* con.c: Functions which deal with containers directly (creating containers,
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* searching containers, getting specific properties from containers,
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* …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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};
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static void con_on_remove_child(Con *con);
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent, i3Window *window) {
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Con *new = scalloc(sizeof(Con));
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new->on_remove_child = con_on_remove_child;
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->window = window;
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new->border_style = config.default_border;
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static int cnt = 0;
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DLOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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DLOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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//uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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x_con_init(new);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent, false);
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return new;
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}
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/*
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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* ignore_focus is to just insert the Con at the end (useful when creating a
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* new split container *around* some containers, that is, detaching and
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* attaching them in order without wanting to mess with the focus in between).
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*
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*/
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void con_attach(Con *con, Con *parent, bool ignore_focus) {
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con->parent = parent;
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Con *loop;
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Con *current = NULL;
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struct nodes_head *nodes_head = &(parent->nodes_head);
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struct focus_head *focus_head = &(parent->focus_head);
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/* Workspaces are handled differently: they need to be inserted at the
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* right position. */
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if (con->type == CT_WORKSPACE) {
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DLOG("it's a workspace. num = %d\n", con->num);
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if (con->num == -1 || TAILQ_EMPTY(nodes_head)) {
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TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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} else {
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current = TAILQ_FIRST(nodes_head);
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if (con->num < current->num) {
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/* we need to insert the container at the beginning */
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TAILQ_INSERT_HEAD(nodes_head, con, nodes);
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} else {
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while (current->num != -1 && con->num > current->num) {
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current = TAILQ_NEXT(current, nodes);
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if (current == TAILQ_END(nodes_head)) {
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current = NULL;
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break;
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}
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}
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/* we need to insert con after current, if current is not NULL */
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if (current)
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TAILQ_INSERT_BEFORE(current, con, nodes);
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else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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}
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goto add_to_focus_head;
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}
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if (con->type == CT_FLOATING_CON) {
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DLOG("Inserting into floating containers\n");
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TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows);
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} else {
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if (!ignore_focus) {
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/* Get the first tiling container in focus stack */
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TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
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if (loop->type == CT_FLOATING_CON)
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continue;
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current = loop;
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break;
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}
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}
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/* When the container is not a split container (but contains a window)
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* and is attached to a workspace, we check if the user configured a
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* workspace_layout. This is done in workspace_attach_to, which will
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* provide us with the container to which we should attach (either the
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* workspace or a new split container with the configured
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* workspace_layout).
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*/
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if (con->window != NULL &&
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parent->type == CT_WORKSPACE &&
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config.default_layout != L_DEFAULT) {
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DLOG("Parent is a workspace. Applying default layout...\n");
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Con *target = workspace_attach_to(parent);
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/* Attach the original con to this new split con instead */
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nodes_head = &(target->nodes_head);
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focus_head = &(target->focus_head);
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con->parent = target;
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current = NULL;
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DLOG("done\n");
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}
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/* Insert the container after the tiling container, if found.
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* When adding to a CT_OUTPUT, just append one after another. */
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if (current && parent->type != CT_OUTPUT) {
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DLOG("Inserting con = %p after last focused tiling con %p\n",
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con, current);
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TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
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} else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
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}
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add_to_focus_head:
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(focus_head, con, focused);
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}
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/*
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con) {
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assert(con != NULL);
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DLOG("con_focus = %p\n", con);
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/* 1: set focused-pointer to the new con */
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/* 2: exchange the position of the container in focus stack of the parent all the way up */
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
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if (con->parent->parent != NULL)
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con_focus(con->parent);
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focused = con;
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if (con->urgent) {
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con->urgent = false;
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workspace_update_urgent_flag(con_get_workspace(con));
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}
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->type == CT_WORKSPACE)
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return false;
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if (con->orientation != NO_ORIENTATION) {
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DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con);
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return false;
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}
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_WORKSPACE)
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result = result->parent;
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return result;
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}
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/*
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* Searches parenst of the given 'con' until it reaches one with the specified
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* 'orientation'. Aborts when it comes across a floating_con.
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*
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*/
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Con *con_parent_with_orientation(Con *con, orientation_t orientation) {
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DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation);
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Con *parent = con->parent;
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if (parent->type == CT_FLOATING_CON)
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return NULL;
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while (con_orientation(parent) != orientation) {
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DLOG("Need to go one level further up\n");
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parent = parent->parent;
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/* Abort when we reach a floating con */
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if (parent && parent->type == CT_FLOATING_CON)
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parent = NULL;
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if (parent == NULL)
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break;
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}
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DLOG("Result: %p\n", parent);
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return parent;
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}
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/*
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* helper data structure for the breadth-first-search in
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* con_get_fullscreen_con()
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*
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*/
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struct bfs_entry {
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Con *con;
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TAILQ_ENTRY(bfs_entry) entries;
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};
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con, int fullscreen_mode) {
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Con *current, *child;
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
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struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
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entry->con = con;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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current = entry->con;
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if (current != con && current->fullscreen_mode == fullscreen_mode) {
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/* empty the queue */
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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}
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return current;
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}
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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}
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return NULL;
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}
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/*
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con) {
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assert(con != NULL);
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DLOG("checking if con %p is floating\n", con);
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return (con->floating >= FLOATING_AUTO_ON);
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}
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/*
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* Checks if the given container is either floating or inside some floating
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* container. It returns the FLOATING_CON container.
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*
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*/
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Con *con_inside_floating(Con *con) {
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assert(con != NULL);
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if (con->type == CT_FLOATING_CON)
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return con;
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|
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if (con->floating >= FLOATING_AUTO_ON)
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return con->parent;
|
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|
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if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT)
|
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return NULL;
|
||
|
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return con_inside_floating(con->parent);
|
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}
|
||
|
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/*
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* Checks if the given container is inside a focused container.
|
||
*
|
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*/
|
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bool con_inside_focused(Con *con) {
|
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if (con == focused)
|
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return true;
|
||
if (!con->parent)
|
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return false;
|
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return con_inside_focused(con->parent);
|
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}
|
||
|
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/*
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* Returns the container with the given client window ID or NULL if no such
|
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* container exists.
|
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*
|
||
*/
|
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Con *con_by_window_id(xcb_window_t window) {
|
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Con *con;
|
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
|
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return con;
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
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* Returns the container with the given frame ID or NULL if no such container
|
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* exists.
|
||
*
|
||
*/
|
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Con *con_by_frame_id(xcb_window_t frame) {
|
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Con *con;
|
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TAILQ_FOREACH(con, &all_cons, all_cons)
|
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if (con->frame == frame)
|
||
return con;
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
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* Returns the first container below 'con' which wants to swallow this window
|
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* TODO: priority
|
||
*
|
||
*/
|
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Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
|
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Con *child;
|
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Match *match;
|
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//DLOG("searching con for window %p starting at con %p\n", window, con);
|
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//DLOG("class == %s\n", window->class_class);
|
||
|
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
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TAILQ_FOREACH(match, &(child->swallow_head), matches) {
|
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if (!match_matches_window(match, window))
|
||
continue;
|
||
if (store_match != NULL)
|
||
*store_match = match;
|
||
return child;
|
||
}
|
||
Con *result = con_for_window(child, window, store_match);
|
||
if (result != NULL)
|
||
return result;
|
||
}
|
||
|
||
TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
|
||
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
|
||
if (!match_matches_window(match, window))
|
||
continue;
|
||
if (store_match != NULL)
|
||
*store_match = match;
|
||
return child;
|
||
}
|
||
Con *result = con_for_window(child, window, store_match);
|
||
if (result != NULL)
|
||
return result;
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
/*
|
||
* Returns the number of children of this container.
|
||
*
|
||
*/
|
||
int con_num_children(Con *con) {
|
||
Con *child;
|
||
int children = 0;
|
||
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
children++;
|
||
|
||
return children;
|
||
}
|
||
|
||
/*
|
||
* Updates the percent attribute of the children of the given container. This
|
||
* function needs to be called when a window is added or removed from a
|
||
* container.
|
||
*
|
||
*/
|
||
void con_fix_percent(Con *con) {
|
||
Con *child;
|
||
int children = con_num_children(con);
|
||
|
||
// calculate how much we have distributed and how many containers
|
||
// with a percentage set we have
|
||
double total = 0.0;
|
||
int children_with_percent = 0;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->percent > 0.0) {
|
||
total += child->percent;
|
||
++children_with_percent;
|
||
}
|
||
}
|
||
|
||
// if there were children without a percentage set, set to a value that
|
||
// will make those children proportional to all others
|
||
if (children_with_percent != children) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
if (child->percent <= 0.0) {
|
||
if (children_with_percent == 0)
|
||
total += (child->percent = 1.0);
|
||
else total += (child->percent = total / children_with_percent);
|
||
}
|
||
}
|
||
}
|
||
|
||
// if we got a zero, just distribute the space equally, otherwise
|
||
// distribute according to the proportions we got
|
||
if (total == 0.0) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
child->percent = 1.0 / children;
|
||
} else if (total != 1.0) {
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
|
||
child->percent /= total;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
|
||
* entered when there already is a fullscreen container on this workspace.
|
||
*
|
||
*/
|
||
void con_toggle_fullscreen(Con *con, int fullscreen_mode) {
|
||
Con *workspace, *fullscreen;
|
||
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("You cannot make a workspace fullscreen.\n");
|
||
return;
|
||
}
|
||
|
||
DLOG("toggling fullscreen for %p / %s\n", con, con->name);
|
||
if (con->fullscreen_mode == CF_NONE) {
|
||
/* 1: check if there already is a fullscreen con */
|
||
if (fullscreen_mode == CF_GLOBAL)
|
||
fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL);
|
||
else {
|
||
workspace = con_get_workspace(con);
|
||
fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
|
||
}
|
||
if (fullscreen != NULL) {
|
||
LOG("Not entering fullscreen mode, container (%p/%s) "
|
||
"already is in fullscreen mode\n",
|
||
fullscreen, fullscreen->name);
|
||
goto update_netwm_state;
|
||
}
|
||
|
||
/* 2: enable fullscreen */
|
||
con->fullscreen_mode = fullscreen_mode;
|
||
} else {
|
||
/* 1: disable fullscreen */
|
||
con->fullscreen_mode = CF_NONE;
|
||
}
|
||
|
||
update_netwm_state:
|
||
DLOG("mode now: %d\n", con->fullscreen_mode);
|
||
|
||
/* update _NET_WM_STATE if this container has a window */
|
||
/* TODO: when a window is assigned to a container which is already
|
||
* fullscreened, this state needs to be pushed to the client, too */
|
||
if (con->window == NULL)
|
||
return;
|
||
|
||
uint32_t values[1];
|
||
unsigned int num = 0;
|
||
|
||
if (con->fullscreen_mode != CF_NONE)
|
||
values[num++] = A__NET_WM_STATE_FULLSCREEN;
|
||
|
||
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
|
||
A__NET_WM_STATE, XCB_ATOM_ATOM, 32, num, values);
|
||
}
|
||
|
||
/*
|
||
* Moves the given container to the currently focused container on the given
|
||
* workspace.
|
||
*
|
||
* The fix_coordinates flag will translate the current coordinates (offset from
|
||
* the monitor position basically) to appropriate coordinates on the
|
||
* destination workspace.
|
||
* Not enabling this behaviour comes in handy when this function gets called by
|
||
* floating_maybe_reassign_ws, which will only "move" a floating window when it
|
||
* *already* changed its coordinates to a different output.
|
||
*
|
||
* The dont_warp flag disables pointer warping and will be set when this
|
||
* function is called while dragging a floating window.
|
||
*
|
||
* TODO: is there a better place for this function?
|
||
*
|
||
*/
|
||
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("Moving workspaces is not yet implemented.\n");
|
||
return;
|
||
}
|
||
|
||
if (con_is_floating(con)) {
|
||
DLOG("Using FLOATINGCON instead\n");
|
||
con = con->parent;
|
||
}
|
||
|
||
Con *source_output = con_get_output(con),
|
||
*dest_output = con_get_output(workspace);
|
||
|
||
/* 1: save the container which is going to be focused after the current
|
||
* container is moved away */
|
||
Con *focus_next = con_next_focused(con);
|
||
|
||
/* 2: get the focused container of this workspace */
|
||
Con *next = con_descend_focused(workspace);
|
||
|
||
/* 3: we go up one level, but only when next is a normal container */
|
||
if (next->type != CT_WORKSPACE) {
|
||
DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type);
|
||
next = next->parent;
|
||
}
|
||
|
||
/* 4: if the target container is floating, we get the workspace instead.
|
||
* Only tiling windows need to get inserted next to the current container.
|
||
* */
|
||
Con *floatingcon = con_inside_floating(next);
|
||
if (floatingcon != NULL) {
|
||
DLOG("floatingcon, going up even further\n");
|
||
next = floatingcon->parent;
|
||
}
|
||
|
||
if (con->type == CT_FLOATING_CON) {
|
||
Con *ws = con_get_workspace(next);
|
||
DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name);
|
||
next = ws;
|
||
}
|
||
|
||
if (source_output != dest_output) {
|
||
/* Take the relative coordinates of the current output, then add them
|
||
* to the coordinate space of the correct output */
|
||
if (fix_coordinates && con->type == CT_FLOATING_CON) {
|
||
DLOG("Floating window, fixing coordinates\n");
|
||
/* First we get the x/y coordinates relative to the x/y coordinates
|
||
* of the output on which the window is on */
|
||
uint32_t rel_x = (con->rect.x - source_output->rect.x);
|
||
uint32_t rel_y = (con->rect.y - source_output->rect.y);
|
||
/* Then we calculate a fraction, for example 0.63 for a window
|
||
* which is at y = 1212 of a 1920 px high output */
|
||
double fraction_x = ((double)rel_x / source_output->rect.width);
|
||
double fraction_y = ((double)rel_y / source_output->rect.height);
|
||
DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
|
||
rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
|
||
con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
|
||
con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
|
||
DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
|
||
} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
|
||
|
||
/* If moving to a visible workspace, call show so it can be considered
|
||
* focused. Must do before attaching because workspace_show checks to see
|
||
* if focused container is in its area. */
|
||
if (workspace_is_visible(workspace)) {
|
||
workspace_show(workspace);
|
||
|
||
/* Don’t warp if told so (when dragging floating windows with the
|
||
* mouse for example) */
|
||
if (dont_warp)
|
||
x_set_warp_to(NULL);
|
||
else
|
||
x_set_warp_to(&(con->rect));
|
||
}
|
||
}
|
||
|
||
DLOG("Re-attaching container to %p / %s\n", next, next->name);
|
||
/* 5: re-attach the con to the parent of this focused container */
|
||
Con *parent = con->parent;
|
||
con_detach(con);
|
||
con_attach(con, next, false);
|
||
|
||
/* 6: fix the percentages */
|
||
con_fix_percent(parent);
|
||
con->percent = 0.0;
|
||
con_fix_percent(next);
|
||
|
||
/* 7: focus the con on the target workspace (the X focus is only updated by
|
||
* calling tree_render(), so for the "real" focus this is a no-op).
|
||
* We don’t focus the con for i3 pseudo workspaces like __i3_scratch and
|
||
* we don’t focus when there is a fullscreen con on that workspace. */
|
||
if ((workspace->name[0] != '_' || workspace->name[1] != '_') &&
|
||
con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL)
|
||
con_focus(con_descend_focused(con));
|
||
|
||
/* 8: when moving to a visible workspace on a different output, we keep the
|
||
* con focused. Otherwise, we leave the focus on the current workspace as we
|
||
* don’t want to focus invisible workspaces */
|
||
if (source_output != dest_output &&
|
||
workspace_is_visible(workspace)) {
|
||
DLOG("Moved to a different output, focusing target\n");
|
||
} else {
|
||
/* Descend focus stack in case focus_next is a workspace which can
|
||
* occur if we move to the same workspace. Also show current workspace
|
||
* to ensure it is focused. */
|
||
workspace_show(con_get_workspace(focus_next));
|
||
con_focus(con_descend_focused(focus_next));
|
||
}
|
||
|
||
CALL(parent, on_remove_child);
|
||
}
|
||
|
||
/*
|
||
* Returns the orientation of the given container (for stacked containers,
|
||
* vertical orientation is used regardless of the actual orientation of the
|
||
* container).
|
||
*
|
||
*/
|
||
int con_orientation(Con *con) {
|
||
/* stacking containers behave like they are in vertical orientation */
|
||
if (con->layout == L_STACKED)
|
||
return VERT;
|
||
|
||
if (con->layout == L_TABBED)
|
||
return HORIZ;
|
||
|
||
return con->orientation;
|
||
}
|
||
|
||
/*
|
||
* Returns the container which will be focused next when the given container
|
||
* is not available anymore. Called in tree_close and con_move_to_workspace
|
||
* to properly restore focus.
|
||
*
|
||
*/
|
||
Con *con_next_focused(Con *con) {
|
||
Con *next;
|
||
/* floating containers are attached to a workspace, so we focus either the
|
||
* next floating container (if any) or the workspace itself. */
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("selecting next for CT_FLOATING_CON\n");
|
||
next = TAILQ_NEXT(con, floating_windows);
|
||
DLOG("next = %p\n", next);
|
||
if (!next) {
|
||
next = TAILQ_PREV(con, floating_head, floating_windows);
|
||
DLOG("using prev, next = %p\n", next);
|
||
}
|
||
if (!next) {
|
||
Con *ws = con_get_workspace(con);
|
||
next = ws;
|
||
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
|
||
while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) {
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
if (next == con) {
|
||
DLOG("skipping container itself, we want the next client\n");
|
||
next = TAILQ_NEXT(next, focused);
|
||
}
|
||
}
|
||
if (next == TAILQ_END(&(ws->focus_head))) {
|
||
DLOG("Focus list empty, returning ws\n");
|
||
next = ws;
|
||
}
|
||
} else {
|
||
/* Instead of returning the next CT_FLOATING_CON, we descend it to
|
||
* get an actual window to focus. */
|
||
next = con_descend_focused(next);
|
||
}
|
||
return next;
|
||
}
|
||
|
||
/* dock clients cannot be focused, so we focus the workspace instead */
|
||
if (con->parent->type == CT_DOCKAREA) {
|
||
DLOG("selecting workspace for dock client\n");
|
||
return con_descend_focused(output_get_content(con->parent->parent));
|
||
}
|
||
|
||
/* if 'con' is not the first entry in the focus stack, use the first one as
|
||
* it’s currently focused already */
|
||
Con *first = TAILQ_FIRST(&(con->parent->focus_head));
|
||
if (first != con) {
|
||
DLOG("Using first entry %p\n", first);
|
||
next = first;
|
||
} else {
|
||
/* try to focus the next container on the same level as this one or fall
|
||
* back to its parent */
|
||
if (!(next = TAILQ_NEXT(con, focused)))
|
||
next = con->parent;
|
||
}
|
||
|
||
/* now go down the focus stack as far as
|
||
* possible, excluding the current container */
|
||
while (!TAILQ_EMPTY(&(next->focus_head)) &&
|
||
TAILQ_FIRST(&(next->focus_head)) != con)
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Get the next/previous container in the specified orientation. This may
|
||
* travel up until it finds a container with suitable orientation.
|
||
*
|
||
*/
|
||
Con *con_get_next(Con *con, char way, orientation_t orientation) {
|
||
DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation);
|
||
/* 1: get the first parent with the same orientation */
|
||
Con *cur = con;
|
||
while (con_orientation(cur->parent) != orientation) {
|
||
DLOG("need to go one level further up\n");
|
||
if (cur->parent->type == CT_WORKSPACE) {
|
||
LOG("that's a workspace, we can't go further up\n");
|
||
return NULL;
|
||
}
|
||
cur = cur->parent;
|
||
}
|
||
|
||
/* 2: chose next (or previous) */
|
||
Con *next;
|
||
if (way == 'n') {
|
||
next = TAILQ_NEXT(cur, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(parent->nodes_head)))
|
||
return NULL;
|
||
} else {
|
||
next = TAILQ_PREV(cur, nodes_head, nodes);
|
||
/* if we are at the end of the list, we need to wrap */
|
||
if (next == TAILQ_END(&(cur->nodes_head)))
|
||
return NULL;
|
||
}
|
||
DLOG("next = %p\n", next);
|
||
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the focused con inside this client, descending the tree as far as
|
||
* possible. This comes in handy when attaching a con to a workspace at the
|
||
* currently focused position, for example.
|
||
*
|
||
*/
|
||
Con *con_descend_focused(Con *con) {
|
||
Con *next = con;
|
||
while (next != focused && !TAILQ_EMPTY(&(next->focus_head)))
|
||
next = TAILQ_FIRST(&(next->focus_head));
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the focused con inside this client, descending the tree as far as
|
||
* possible. This comes in handy when attaching a con to a workspace at the
|
||
* currently focused position, for example.
|
||
*
|
||
* Works like con_descend_focused but considers only tiling cons.
|
||
*
|
||
*/
|
||
Con *con_descend_tiling_focused(Con *con) {
|
||
Con *next = con;
|
||
Con *before;
|
||
Con *child;
|
||
if (next == focused)
|
||
return next;
|
||
do {
|
||
before = next;
|
||
TAILQ_FOREACH(child, &(next->focus_head), focused) {
|
||
if (child->type == CT_FLOATING_CON)
|
||
continue;
|
||
|
||
next = child;
|
||
break;
|
||
}
|
||
} while (before != next && next != focused);
|
||
return next;
|
||
}
|
||
|
||
/*
|
||
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
|
||
* direction is D_LEFT, then we return the rightmost container and if direction
|
||
* is D_RIGHT, we return the leftmost container. This is because if we are
|
||
* moving D_LEFT, and thus want the rightmost container.
|
||
*
|
||
*/
|
||
Con *con_descend_direction(Con *con, direction_t direction) {
|
||
Con *most = NULL;
|
||
int orientation = con_orientation(con);
|
||
DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
|
||
if (direction == D_LEFT || direction == D_RIGHT) {
|
||
if (orientation == HORIZ) {
|
||
/* If the direction is horizontal, we can use either the first
|
||
* (D_RIGHT) or the last con (D_LEFT) */
|
||
if (direction == D_RIGHT)
|
||
most = TAILQ_FIRST(&(con->nodes_head));
|
||
else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
|
||
} else if (orientation == VERT) {
|
||
/* Wrong orientation. We use the last focused con. Within that con,
|
||
* we recurse to chose the left/right con or at least the last
|
||
* focused one. */
|
||
most = TAILQ_FIRST(&(con->focus_head));
|
||
} else {
|
||
/* If the con has no orientation set, it’s not a split container
|
||
* but a container with a client window, so stop recursing */
|
||
return con;
|
||
}
|
||
}
|
||
|
||
if (direction == D_UP || direction == D_DOWN) {
|
||
if (orientation == VERT) {
|
||
/* If the direction is vertical, we can use either the first
|
||
* (D_DOWN) or the last con (D_UP) */
|
||
if (direction == D_UP)
|
||
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
|
||
else most = TAILQ_FIRST(&(con->nodes_head));
|
||
} else if (orientation == HORIZ) {
|
||
/* Wrong orientation. We use the last focused con. Within that con,
|
||
* we recurse to chose the top/bottom con or at least the last
|
||
* focused one. */
|
||
most = TAILQ_FIRST(&(con->focus_head));
|
||
} else {
|
||
/* If the con has no orientation set, it’s not a split container
|
||
* but a container with a client window, so stop recursing */
|
||
return con;
|
||
}
|
||
}
|
||
|
||
if (!most)
|
||
return con;
|
||
return con_descend_direction(most, direction);
|
||
}
|
||
|
||
/*
|
||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||
* be added to the original Rect to get the final position (obviously the
|
||
* amount of pixels for normal, 1pixel and borderless are different).
|
||
*
|
||
*/
|
||
Rect con_border_style_rect(Con *con) {
|
||
switch (con_border_style(con)) {
|
||
case BS_NORMAL:
|
||
return (Rect){2, 0, -(2 * 2), -2};
|
||
|
||
case BS_1PIXEL:
|
||
return (Rect){1, 1, -2, -2};
|
||
|
||
case BS_NONE:
|
||
return (Rect){0, 0, 0, 0};
|
||
|
||
default:
|
||
assert(false);
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Use this function to get a container’s border style. This is important
|
||
* because when inside a stack, the border style is always BS_NORMAL.
|
||
* For tabbed mode, the same applies, with one exception: when the container is
|
||
* borderless and the only element in the tabbed container, the border is not
|
||
* rendered.
|
||
*
|
||
* For children of a CT_DOCKAREA, the border style is always none.
|
||
*
|
||
*/
|
||
int con_border_style(Con *con) {
|
||
Con *fs = con_get_fullscreen_con(con->parent, CF_OUTPUT);
|
||
if (fs == con) {
|
||
DLOG("this one is fullscreen! overriding BS_NONE\n");
|
||
return BS_NONE;
|
||
}
|
||
|
||
if (con->parent->layout == L_STACKED)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
|
||
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
|
||
|
||
if (con->parent->type == CT_DOCKAREA)
|
||
return BS_NONE;
|
||
|
||
return con->border_style;
|
||
}
|
||
|
||
/*
|
||
* Sets the given border style on con, correctly keeping the position/size of a
|
||
* floating window.
|
||
*
|
||
*/
|
||
void con_set_border_style(Con *con, int border_style) {
|
||
/* Handle the simple case: non-floating containerns */
|
||
if (!con_is_floating(con)) {
|
||
con->border_style = border_style;
|
||
return;
|
||
}
|
||
|
||
/* For floating containers, we want to keep the position/size of the
|
||
* *window* itself. We first add the border pixels to con->rect to make
|
||
* con->rect represent the absolute position of the window. Then, we change
|
||
* the border and subtract the new border pixels. Afterwards, we update
|
||
* parent->rect to contain con. */
|
||
DLOG("This is a floating container\n");
|
||
|
||
Rect bsr = con_border_style_rect(con);
|
||
con->rect.x += bsr.x;
|
||
con->rect.y += bsr.y;
|
||
con->rect.width += bsr.width;
|
||
con->rect.height += bsr.height;
|
||
|
||
/* Change the border style, get new border/decoration values. */
|
||
con->border_style = border_style;
|
||
bsr = con_border_style_rect(con);
|
||
int deco_height =
|
||
(con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
|
||
|
||
con->rect.x -= bsr.x;
|
||
con->rect.y -= bsr.y;
|
||
con->rect.width -= bsr.width;
|
||
con->rect.height -= bsr.height;
|
||
|
||
Con *parent = con->parent;
|
||
parent->rect.x = con->rect.x;
|
||
parent->rect.y = con->rect.y - deco_height;
|
||
parent->rect.width = con->rect.width;
|
||
parent->rect.height = con->rect.height + deco_height;
|
||
}
|
||
|
||
/*
|
||
* This function changes the layout of a given container. Use it to handle
|
||
* special cases like changing a whole workspace to stacked/tabbed (creates a
|
||
* new split container before).
|
||
*
|
||
*/
|
||
void con_set_layout(Con *con, int layout) {
|
||
/* When the container type is CT_WORKSPACE, the user wants to change the
|
||
* whole workspace into stacked/tabbed mode. To do this and still allow
|
||
* intuitive operations (like level-up and then opening a new window), we
|
||
* need to create a new split container. */
|
||
if (con->type == CT_WORKSPACE) {
|
||
DLOG("Creating new split container\n");
|
||
/* 1: create a new split container */
|
||
Con *new = con_new(NULL, NULL);
|
||
new->parent = con;
|
||
|
||
/* 2: set the requested layout on the split con */
|
||
new->layout = layout;
|
||
|
||
/* 3: While the layout is irrelevant in stacked/tabbed mode, it needs
|
||
* to be set. Otherwise, this con will not be interpreted as a split
|
||
* container. */
|
||
if (config.default_orientation == NO_ORIENTATION) {
|
||
new->orientation = (con->rect.height > con->rect.width) ? VERT : HORIZ;
|
||
} else {
|
||
new->orientation = config.default_orientation;
|
||
}
|
||
|
||
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
|
||
if (old_focused == TAILQ_END(&(con->focus_head)))
|
||
old_focused = NULL;
|
||
|
||
/* 4: move the existing cons of this workspace below the new con */
|
||
DLOG("Moving cons\n");
|
||
Con *child;
|
||
while (!TAILQ_EMPTY(&(con->nodes_head))) {
|
||
child = TAILQ_FIRST(&(con->nodes_head));
|
||
con_detach(child);
|
||
con_attach(child, new, true);
|
||
}
|
||
|
||
/* 4: attach the new split container to the workspace */
|
||
DLOG("Attaching new split to ws\n");
|
||
con_attach(new, con, false);
|
||
|
||
if (old_focused)
|
||
con_focus(old_focused);
|
||
|
||
tree_flatten(croot);
|
||
|
||
return;
|
||
}
|
||
|
||
con->layout = layout;
|
||
}
|
||
|
||
/*
|
||
* Callback which will be called when removing a child from the given con.
|
||
* Kills the container if it is empty and replaces it with the child if there
|
||
* is exactly one child.
|
||
*
|
||
*/
|
||
static void con_on_remove_child(Con *con) {
|
||
DLOG("on_remove_child\n");
|
||
|
||
/* Every container 'above' (in the hierarchy) the workspace content should
|
||
* not be closed when the last child was removed */
|
||
if (con->type == CT_OUTPUT ||
|
||
con->type == CT_ROOT ||
|
||
con->type == CT_DOCKAREA) {
|
||
DLOG("not handling, type = %d\n", con->type);
|
||
return;
|
||
}
|
||
|
||
/* For workspaces, close them only if they're not visible anymore */
|
||
if (con->type == CT_WORKSPACE) {
|
||
if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) {
|
||
LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name);
|
||
tree_close(con, DONT_KILL_WINDOW, false, false);
|
||
ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, "{\"change\":\"empty\"}");
|
||
}
|
||
return;
|
||
}
|
||
|
||
/* TODO: check if this container would swallow any other client and
|
||
* don’t close it automatically. */
|
||
int children = con_num_children(con);
|
||
if (children == 0) {
|
||
DLOG("Container empty, closing\n");
|
||
tree_close(con, DONT_KILL_WINDOW, false, false);
|
||
return;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Determines the minimum size of the given con by looking at its children (for
|
||
* split/stacked/tabbed cons). Will be called when resizing floating cons
|
||
*
|
||
*/
|
||
Rect con_minimum_size(Con *con) {
|
||
DLOG("Determining minimum size for con %p\n", con);
|
||
|
||
if (con_is_leaf(con)) {
|
||
DLOG("leaf node, returning 75x50\n");
|
||
return (Rect){ 0, 0, 75, 50 };
|
||
}
|
||
|
||
if (con->type == CT_FLOATING_CON) {
|
||
DLOG("floating con\n");
|
||
Con *child = TAILQ_FIRST(&(con->nodes_head));
|
||
return con_minimum_size(child);
|
||
}
|
||
|
||
if (con->layout == L_STACKED || con->layout == L_TABBED) {
|
||
uint32_t max_width = 0, max_height = 0, deco_height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
deco_height += child->deco_rect.height;
|
||
max_width = max(max_width, min.width);
|
||
max_height = max(max_height, min.height);
|
||
}
|
||
DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
|
||
max_width, max_height, deco_height);
|
||
return (Rect){ 0, 0, max_width, max_height + deco_height };
|
||
}
|
||
|
||
/* For horizontal/vertical split containers we sum up the width (h-split)
|
||
* or height (v-split) and use the maximum of the height (h-split) or width
|
||
* (v-split) as minimum size. */
|
||
if (con->orientation == HORIZ || con->orientation == VERT) {
|
||
uint32_t width = 0, height = 0;
|
||
Con *child;
|
||
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
|
||
Rect min = con_minimum_size(child);
|
||
if (con->orientation == HORIZ) {
|
||
width += min.width;
|
||
height = max(height, min.height);
|
||
} else {
|
||
height += min.height;
|
||
width = max(width, min.width);
|
||
}
|
||
}
|
||
DLOG("split container, returning width = %d x height = %d\n", width, height);
|
||
return (Rect){ 0, 0, width, height };
|
||
}
|
||
|
||
ELOG("Unhandled case, type = %d, layout = %d, orientation = %d\n",
|
||
con->type, con->layout, con->orientation);
|
||
assert(false);
|
||
}
|