/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * con.c: Functions which deal with containers directly (creating containers, * searching containers, getting specific properties from containers, * …). * */ #include "all.h" char *colors[] = { "#ff0000", "#00FF00", "#0000FF", "#ff00ff", "#00ffff", "#ffff00", "#aa0000", "#00aa00", "#0000aa", "#aa00aa" }; static void con_on_remove_child(Con *con); /* * Create a new container (and attach it to the given parent, if not NULL). * This function initializes the data structures and creates the appropriate * X11 IDs using x_con_init(). * */ Con *con_new(Con *parent, i3Window *window) { Con *new = scalloc(sizeof(Con)); new->on_remove_child = con_on_remove_child; TAILQ_INSERT_TAIL(&all_cons, new, all_cons); new->type = CT_CON; new->window = window; new->border_style = config.default_border; static int cnt = 0; DLOG("opening window %d\n", cnt); /* TODO: remove window coloring after test-phase */ DLOG("color %s\n", colors[cnt]); new->name = strdup(colors[cnt]); //uint32_t cp = get_colorpixel(colors[cnt]); cnt++; if ((cnt % (sizeof(colors) / sizeof(char*))) == 0) cnt = 0; x_con_init(new); TAILQ_INIT(&(new->floating_head)); TAILQ_INIT(&(new->nodes_head)); TAILQ_INIT(&(new->focus_head)); TAILQ_INIT(&(new->swallow_head)); if (parent != NULL) con_attach(new, parent, false); return new; } /* * Attaches the given container to the given parent. This happens when moving * a container or when inserting a new container at a specific place in the * tree. * * ignore_focus is to just insert the Con at the end (useful when creating a * new split container *around* some containers, that is, detaching and * attaching them in order without wanting to mess with the focus in between). * */ void con_attach(Con *con, Con *parent, bool ignore_focus) { con->parent = parent; Con *loop; Con *current = NULL; struct nodes_head *nodes_head = &(parent->nodes_head); struct focus_head *focus_head = &(parent->focus_head); /* Workspaces are handled differently: they need to be inserted at the * right position. */ if (con->type == CT_WORKSPACE) { DLOG("it's a workspace. num = %d\n", con->num); if (con->num == -1 || TAILQ_EMPTY(nodes_head)) { TAILQ_INSERT_TAIL(nodes_head, con, nodes); } else { current = TAILQ_FIRST(nodes_head); if (con->num < current->num) { /* we need to insert the container at the beginning */ TAILQ_INSERT_HEAD(nodes_head, con, nodes); } else { while (current->num != -1 && con->num > current->num) { current = TAILQ_NEXT(current, nodes); if (current == TAILQ_END(nodes_head)) { current = NULL; break; } } /* we need to insert con after current, if current is not NULL */ if (current) TAILQ_INSERT_BEFORE(current, con, nodes); else TAILQ_INSERT_TAIL(nodes_head, con, nodes); } } goto add_to_focus_head; } if (con->type == CT_FLOATING_CON) { DLOG("Inserting into floating containers\n"); TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows); } else { if (!ignore_focus) { /* Get the first tiling container in focus stack */ TAILQ_FOREACH(loop, &(parent->focus_head), focused) { if (loop->type == CT_FLOATING_CON) continue; current = loop; break; } } /* When the container is not a split container (but contains a window) * and is attached to a workspace, we check if the user configured a * workspace_layout. This is done in workspace_attach_to, which will * provide us with the container to which we should attach (either the * workspace or a new split container with the configured * workspace_layout). */ if (con->window != NULL && parent->type == CT_WORKSPACE && config.default_layout != L_DEFAULT) { DLOG("Parent is a workspace. Applying default layout...\n"); Con *target = workspace_attach_to(parent); /* Attach the original con to this new split con instead */ nodes_head = &(target->nodes_head); focus_head = &(target->focus_head); con->parent = target; current = NULL; DLOG("done\n"); } /* Insert the container after the tiling container, if found. * When adding to a CT_OUTPUT, just append one after another. */ if (current && parent->type != CT_OUTPUT) { DLOG("Inserting con = %p after last focused tiling con %p\n", con, current); TAILQ_INSERT_AFTER(nodes_head, current, con, nodes); } else TAILQ_INSERT_TAIL(nodes_head, con, nodes); } add_to_focus_head: /* We insert to the TAIL because con_focus() will correct this. * This way, we have the option to insert Cons without having * to focus them. */ TAILQ_INSERT_TAIL(focus_head, con, focused); } /* * Detaches the given container from its current parent * */ void con_detach(Con *con) { if (con->type == CT_FLOATING_CON) { TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } else { TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } } /* * Sets input focus to the given container. Will be updated in X11 in the next * run of x_push_changes(). * */ void con_focus(Con *con) { assert(con != NULL); DLOG("con_focus = %p\n", con); /* 1: set focused-pointer to the new con */ /* 2: exchange the position of the container in focus stack of the parent all the way up */ TAILQ_REMOVE(&(con->parent->focus_head), con, focused); TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused); if (con->parent->parent != NULL) con_focus(con->parent); focused = con; if (con->urgent) { con->urgent = false; workspace_update_urgent_flag(con_get_workspace(con)); } } /* * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con) { return TAILQ_EMPTY(&(con->nodes_head)); } /* * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con) { /* 1: workspaces never accept direct windows */ if (con->type == CT_WORKSPACE) return false; if (con->orientation != NO_ORIENTATION) { DLOG("container %p does not accepts windows, orientation != NO_ORIENTATION\n", con); return false; } /* TODO: if this is a swallowing container, we need to check its max_clients */ return (con->window == NULL); } /* * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con) { Con *result = con; while (result != NULL && result->type != CT_OUTPUT) result = result->parent; /* We must be able to get an output because focus can never be set higher * in the tree (root node cannot be focused). */ assert(result != NULL); return result; } /* * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con) { Con *result = con; while (result != NULL && result->type != CT_WORKSPACE) result = result->parent; return result; } /* * Searches parenst of the given 'con' until it reaches one with the specified * 'orientation'. Aborts when it comes across a floating_con. * */ Con *con_parent_with_orientation(Con *con, orientation_t orientation) { DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation); Con *parent = con->parent; if (parent->type == CT_FLOATING_CON) return NULL; while (con_orientation(parent) != orientation) { DLOG("Need to go one level further up\n"); parent = parent->parent; /* Abort when we reach a floating con */ if (parent && parent->type == CT_FLOATING_CON) parent = NULL; if (parent == NULL) break; } DLOG("Result: %p\n", parent); return parent; } /* * helper data structure for the breadth-first-search in * con_get_fullscreen_con() * */ struct bfs_entry { Con *con; TAILQ_ENTRY(bfs_entry) entries; }; /* * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con, int fullscreen_mode) { Con *current, *child; /* TODO: is breadth-first-search really appropriate? (check as soon as * fullscreen levels and fullscreen for containers is implemented) */ TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head); struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry)); entry->con = con; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); current = entry->con; if (current != con && current->fullscreen_mode == fullscreen_mode) { /* empty the queue */ while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); } return current; } TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); TAILQ_FOREACH(child, &(current->nodes_head), nodes) { entry = smalloc(sizeof(struct bfs_entry)); entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } TAILQ_FOREACH(child, &(current->floating_head), floating_windows) { entry = smalloc(sizeof(struct bfs_entry)); entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } } return NULL; } /* * Returns true if the node is floating. * */ bool con_is_floating(Con *con) { assert(con != NULL); DLOG("checking if con %p is floating\n", con); return (con->floating >= FLOATING_AUTO_ON); } /* * Checks if the given container is either floating or inside some floating * container. It returns the FLOATING_CON container. * */ Con *con_inside_floating(Con *con) { assert(con != NULL); if (con->type == CT_FLOATING_CON) return con; if (con->floating >= FLOATING_AUTO_ON) return con->parent; if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT) return NULL; return con_inside_floating(con->parent); } /* * Checks if the given container is inside a focused container. * */ bool con_inside_focused(Con *con) { if (con == focused) return true; if (!con->parent) return false; return con_inside_focused(con->parent); } /* * Returns the container with the given client window ID or NULL if no such * container exists. * */ Con *con_by_window_id(xcb_window_t window) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->window != NULL && con->window->id == window) return con; return NULL; } /* * Returns the container with the given frame ID or NULL if no such container * exists. * */ Con *con_by_frame_id(xcb_window_t frame) { Con *con; TAILQ_FOREACH(con, &all_cons, all_cons) if (con->frame == frame) return con; return NULL; } /* * Returns the first container below 'con' which wants to swallow this window * TODO: priority * */ Con *con_for_window(Con *con, i3Window *window, Match **store_match) { Con *child; Match *match; //DLOG("searching con for window %p starting at con %p\n", window, con); //DLOG("class == %s\n", window->class_class); TAILQ_FOREACH(child, &(con->nodes_head), nodes) { TAILQ_FOREACH(match, &(child->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return child; } Con *result = con_for_window(child, window, store_match); if (result != NULL) return result; } TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { TAILQ_FOREACH(match, &(child->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return child; } Con *result = con_for_window(child, window, store_match); if (result != NULL) return result; } return NULL; } /* * Returns the number of children of this container. * */ int con_num_children(Con *con) { Con *child; int children = 0; TAILQ_FOREACH(child, &(con->nodes_head), nodes) children++; return children; } /* * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con) { Con *child; int children = con_num_children(con); // calculate how much we have distributed and how many containers // with a percentage set we have double total = 0.0; int children_with_percent = 0; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->percent > 0.0) { total += child->percent; ++children_with_percent; } } // if there were children without a percentage set, set to a value that // will make those children proportional to all others if (children_with_percent != children) { TAILQ_FOREACH(child, &(con->nodes_head), nodes) { if (child->percent <= 0.0) { if (children_with_percent == 0) total += (child->percent = 1.0); else total += (child->percent = total / children_with_percent); } } } // if we got a zero, just distribute the space equally, otherwise // distribute according to the proportions we got if (total == 0.0) { TAILQ_FOREACH(child, &(con->nodes_head), nodes) child->percent = 1.0 / children; } else if (total != 1.0) { TAILQ_FOREACH(child, &(con->nodes_head), nodes) child->percent /= total; } } /* * Toggles fullscreen mode for the given container. Fullscreen mode will not be * entered when there already is a fullscreen container on this workspace. * */ void con_toggle_fullscreen(Con *con, int fullscreen_mode) { Con *workspace, *fullscreen; if (con->type == CT_WORKSPACE) { DLOG("You cannot make a workspace fullscreen.\n"); return; } DLOG("toggling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == CF_NONE) { /* 1: check if there already is a fullscreen con */ if (fullscreen_mode == CF_GLOBAL) fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL); else { workspace = con_get_workspace(con); fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT); } if (fullscreen != NULL) { LOG("Not entering fullscreen mode, container (%p/%s) " "already is in fullscreen mode\n", fullscreen, fullscreen->name); goto update_netwm_state; } /* 2: enable fullscreen */ con->fullscreen_mode = fullscreen_mode; } else { /* 1: disable fullscreen */ con->fullscreen_mode = CF_NONE; } update_netwm_state: DLOG("mode now: %d\n", con->fullscreen_mode); /* update _NET_WM_STATE if this container has a window */ /* TODO: when a window is assigned to a container which is already * fullscreened, this state needs to be pushed to the client, too */ if (con->window == NULL) return; uint32_t values[1]; unsigned int num = 0; if (con->fullscreen_mode != CF_NONE) values[num++] = A__NET_WM_STATE_FULLSCREEN; xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id, A__NET_WM_STATE, XCB_ATOM_ATOM, 32, num, values); } /* * Moves the given container to the currently focused container on the given * workspace. * * The fix_coordinates flag will translate the current coordinates (offset from * the monitor position basically) to appropriate coordinates on the * destination workspace. * Not enabling this behaviour comes in handy when this function gets called by * floating_maybe_reassign_ws, which will only "move" a floating window when it * *already* changed its coordinates to a different output. * * The dont_warp flag disables pointer warping and will be set when this * function is called while dragging a floating window. * * TODO: is there a better place for this function? * */ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) { if (con->type == CT_WORKSPACE) { DLOG("Moving workspaces is not yet implemented.\n"); return; } if (con_is_floating(con)) { DLOG("Using FLOATINGCON instead\n"); con = con->parent; } Con *source_output = con_get_output(con), *dest_output = con_get_output(workspace); /* 1: save the container which is going to be focused after the current * container is moved away */ Con *focus_next = con_next_focused(con); /* 2: get the focused container of this workspace */ Con *next = con_descend_focused(workspace); /* 3: we go up one level, but only when next is a normal container */ if (next->type != CT_WORKSPACE) { DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type); next = next->parent; } /* 4: if the target container is floating, we get the workspace instead. * Only tiling windows need to get inserted next to the current container. * */ Con *floatingcon = con_inside_floating(next); if (floatingcon != NULL) { DLOG("floatingcon, going up even further\n"); next = floatingcon->parent; } if (con->type == CT_FLOATING_CON) { Con *ws = con_get_workspace(next); DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name); next = ws; } if (source_output != dest_output) { /* Take the relative coordinates of the current output, then add them * to the coordinate space of the correct output */ if (fix_coordinates && con->type == CT_FLOATING_CON) { DLOG("Floating window, fixing coordinates\n"); /* First we get the x/y coordinates relative to the x/y coordinates * of the output on which the window is on */ uint32_t rel_x = (con->rect.x - source_output->rect.x); uint32_t rel_y = (con->rect.y - source_output->rect.y); /* Then we calculate a fraction, for example 0.63 for a window * which is at y = 1212 of a 1920 px high output */ double fraction_x = ((double)rel_x / source_output->rect.width); double fraction_y = ((double)rel_y / source_output->rect.height); DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n", rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height); con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width); con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height); DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y); } else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates); /* If moving to a visible workspace, call show so it can be considered * focused. Must do before attaching because workspace_show checks to see * if focused container is in its area. */ if (workspace_is_visible(workspace)) { workspace_show(workspace); /* Don’t warp if told so (when dragging floating windows with the * mouse for example) */ if (dont_warp) x_set_warp_to(NULL); else x_set_warp_to(&(con->rect)); } } DLOG("Re-attaching container to %p / %s\n", next, next->name); /* 5: re-attach the con to the parent of this focused container */ Con *parent = con->parent; con_detach(con); con_attach(con, next, false); /* 6: fix the percentages */ con_fix_percent(parent); con->percent = 0.0; con_fix_percent(next); /* 7: focus the con on the target workspace (the X focus is only updated by * calling tree_render(), so for the "real" focus this is a no-op). * We don’t focus the con for i3 pseudo workspaces like __i3_scratch and * we don’t focus when there is a fullscreen con on that workspace. */ if ((workspace->name[0] != '_' || workspace->name[1] != '_') && con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL) con_focus(con_descend_focused(con)); /* 8: when moving to a visible workspace on a different output, we keep the * con focused. Otherwise, we leave the focus on the current workspace as we * don’t want to focus invisible workspaces */ if (source_output != dest_output && workspace_is_visible(workspace)) { DLOG("Moved to a different output, focusing target\n"); } else { /* Descend focus stack in case focus_next is a workspace which can * occur if we move to the same workspace. Also show current workspace * to ensure it is focused. */ workspace_show(con_get_workspace(focus_next)); con_focus(con_descend_focused(focus_next)); } CALL(parent, on_remove_child); } /* * Returns the orientation of the given container (for stacked containers, * vertical orientation is used regardless of the actual orientation of the * container). * */ int con_orientation(Con *con) { /* stacking containers behave like they are in vertical orientation */ if (con->layout == L_STACKED) return VERT; if (con->layout == L_TABBED) return HORIZ; return con->orientation; } /* * Returns the container which will be focused next when the given container * is not available anymore. Called in tree_close and con_move_to_workspace * to properly restore focus. * */ Con *con_next_focused(Con *con) { Con *next; /* floating containers are attached to a workspace, so we focus either the * next floating container (if any) or the workspace itself. */ if (con->type == CT_FLOATING_CON) { DLOG("selecting next for CT_FLOATING_CON\n"); next = TAILQ_NEXT(con, floating_windows); DLOG("next = %p\n", next); if (!next) { next = TAILQ_PREV(con, floating_head, floating_windows); DLOG("using prev, next = %p\n", next); } if (!next) { Con *ws = con_get_workspace(con); next = ws; DLOG("no more floating containers for next = %p, restoring workspace focus\n", next); while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) { next = TAILQ_FIRST(&(next->focus_head)); if (next == con) { DLOG("skipping container itself, we want the next client\n"); next = TAILQ_NEXT(next, focused); } } if (next == TAILQ_END(&(ws->focus_head))) { DLOG("Focus list empty, returning ws\n"); next = ws; } } else { /* Instead of returning the next CT_FLOATING_CON, we descend it to * get an actual window to focus. */ next = con_descend_focused(next); } return next; } /* dock clients cannot be focused, so we focus the workspace instead */ if (con->parent->type == CT_DOCKAREA) { DLOG("selecting workspace for dock client\n"); return con_descend_focused(output_get_content(con->parent->parent)); } /* if 'con' is not the first entry in the focus stack, use the first one as * it’s currently focused already */ Con *first = TAILQ_FIRST(&(con->parent->focus_head)); if (first != con) { DLOG("Using first entry %p\n", first); next = first; } else { /* try to focus the next container on the same level as this one or fall * back to its parent */ if (!(next = TAILQ_NEXT(con, focused))) next = con->parent; } /* now go down the focus stack as far as * possible, excluding the current container */ while (!TAILQ_EMPTY(&(next->focus_head)) && TAILQ_FIRST(&(next->focus_head)) != con) next = TAILQ_FIRST(&(next->focus_head)); return next; } /* * Get the next/previous container in the specified orientation. This may * travel up until it finds a container with suitable orientation. * */ Con *con_get_next(Con *con, char way, orientation_t orientation) { DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation); /* 1: get the first parent with the same orientation */ Con *cur = con; while (con_orientation(cur->parent) != orientation) { DLOG("need to go one level further up\n"); if (cur->parent->type == CT_WORKSPACE) { LOG("that's a workspace, we can't go further up\n"); return NULL; } cur = cur->parent; } /* 2: chose next (or previous) */ Con *next; if (way == 'n') { next = TAILQ_NEXT(cur, nodes); /* if we are at the end of the list, we need to wrap */ if (next == TAILQ_END(&(parent->nodes_head))) return NULL; } else { next = TAILQ_PREV(cur, nodes_head, nodes); /* if we are at the end of the list, we need to wrap */ if (next == TAILQ_END(&(cur->nodes_head))) return NULL; } DLOG("next = %p\n", next); return next; } /* * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * */ Con *con_descend_focused(Con *con) { Con *next = con; while (next != focused && !TAILQ_EMPTY(&(next->focus_head))) next = TAILQ_FIRST(&(next->focus_head)); return next; } /* * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * * Works like con_descend_focused but considers only tiling cons. * */ Con *con_descend_tiling_focused(Con *con) { Con *next = con; Con *before; Con *child; if (next == focused) return next; do { before = next; TAILQ_FOREACH(child, &(next->focus_head), focused) { if (child->type == CT_FLOATING_CON) continue; next = child; break; } } while (before != next && next != focused); return next; } /* * Returns the leftmost, rightmost, etc. container in sub-tree. For example, if * direction is D_LEFT, then we return the rightmost container and if direction * is D_RIGHT, we return the leftmost container. This is because if we are * moving D_LEFT, and thus want the rightmost container. * */ Con *con_descend_direction(Con *con, direction_t direction) { Con *most = NULL; int orientation = con_orientation(con); DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction); if (direction == D_LEFT || direction == D_RIGHT) { if (orientation == HORIZ) { /* If the direction is horizontal, we can use either the first * (D_RIGHT) or the last con (D_LEFT) */ if (direction == D_RIGHT) most = TAILQ_FIRST(&(con->nodes_head)); else most = TAILQ_LAST(&(con->nodes_head), nodes_head); } else if (orientation == VERT) { /* Wrong orientation. We use the last focused con. Within that con, * we recurse to chose the left/right con or at least the last * focused one. */ most = TAILQ_FIRST(&(con->focus_head)); } else { /* If the con has no orientation set, it’s not a split container * but a container with a client window, so stop recursing */ return con; } } if (direction == D_UP || direction == D_DOWN) { if (orientation == VERT) { /* If the direction is vertical, we can use either the first * (D_DOWN) or the last con (D_UP) */ if (direction == D_UP) most = TAILQ_LAST(&(con->nodes_head), nodes_head); else most = TAILQ_FIRST(&(con->nodes_head)); } else if (orientation == HORIZ) { /* Wrong orientation. We use the last focused con. Within that con, * we recurse to chose the top/bottom con or at least the last * focused one. */ most = TAILQ_FIRST(&(con->focus_head)); } else { /* If the con has no orientation set, it’s not a split container * but a container with a client window, so stop recursing */ return con; } } if (!most) return con; return con_descend_direction(most, direction); } /* * Returns a "relative" Rect which contains the amount of pixels that need to * be added to the original Rect to get the final position (obviously the * amount of pixels for normal, 1pixel and borderless are different). * */ Rect con_border_style_rect(Con *con) { switch (con_border_style(con)) { case BS_NORMAL: return (Rect){2, 0, -(2 * 2), -2}; case BS_1PIXEL: return (Rect){1, 1, -2, -2}; case BS_NONE: return (Rect){0, 0, 0, 0}; default: assert(false); } } /* * Use this function to get a container’s border style. This is important * because when inside a stack, the border style is always BS_NORMAL. * For tabbed mode, the same applies, with one exception: when the container is * borderless and the only element in the tabbed container, the border is not * rendered. * * For children of a CT_DOCKAREA, the border style is always none. * */ int con_border_style(Con *con) { Con *fs = con_get_fullscreen_con(con->parent, CF_OUTPUT); if (fs == con) { DLOG("this one is fullscreen! overriding BS_NONE\n"); return BS_NONE; } if (con->parent->layout == L_STACKED) return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL) return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); if (con->parent->type == CT_DOCKAREA) return BS_NONE; return con->border_style; } /* * Sets the given border style on con, correctly keeping the position/size of a * floating window. * */ void con_set_border_style(Con *con, int border_style) { /* Handle the simple case: non-floating containerns */ if (!con_is_floating(con)) { con->border_style = border_style; return; } /* For floating containers, we want to keep the position/size of the * *window* itself. We first add the border pixels to con->rect to make * con->rect represent the absolute position of the window. Then, we change * the border and subtract the new border pixels. Afterwards, we update * parent->rect to contain con. */ DLOG("This is a floating container\n"); Rect bsr = con_border_style_rect(con); con->rect.x += bsr.x; con->rect.y += bsr.y; con->rect.width += bsr.width; con->rect.height += bsr.height; /* Change the border style, get new border/decoration values. */ con->border_style = border_style; bsr = con_border_style_rect(con); int deco_height = (con->border_style == BS_NORMAL ? config.font.height + 5 : 0); con->rect.x -= bsr.x; con->rect.y -= bsr.y; con->rect.width -= bsr.width; con->rect.height -= bsr.height; Con *parent = con->parent; parent->rect.x = con->rect.x; parent->rect.y = con->rect.y - deco_height; parent->rect.width = con->rect.width; parent->rect.height = con->rect.height + deco_height; } /* * This function changes the layout of a given container. Use it to handle * special cases like changing a whole workspace to stacked/tabbed (creates a * new split container before). * */ void con_set_layout(Con *con, int layout) { /* When the container type is CT_WORKSPACE, the user wants to change the * whole workspace into stacked/tabbed mode. To do this and still allow * intuitive operations (like level-up and then opening a new window), we * need to create a new split container. */ if (con->type == CT_WORKSPACE) { DLOG("Creating new split container\n"); /* 1: create a new split container */ Con *new = con_new(NULL, NULL); new->parent = con; /* 2: set the requested layout on the split con */ new->layout = layout; /* 3: While the layout is irrelevant in stacked/tabbed mode, it needs * to be set. Otherwise, this con will not be interpreted as a split * container. */ if (config.default_orientation == NO_ORIENTATION) { new->orientation = (con->rect.height > con->rect.width) ? VERT : HORIZ; } else { new->orientation = config.default_orientation; } Con *old_focused = TAILQ_FIRST(&(con->focus_head)); if (old_focused == TAILQ_END(&(con->focus_head))) old_focused = NULL; /* 4: move the existing cons of this workspace below the new con */ DLOG("Moving cons\n"); Con *child; while (!TAILQ_EMPTY(&(con->nodes_head))) { child = TAILQ_FIRST(&(con->nodes_head)); con_detach(child); con_attach(child, new, true); } /* 4: attach the new split container to the workspace */ DLOG("Attaching new split to ws\n"); con_attach(new, con, false); if (old_focused) con_focus(old_focused); tree_flatten(croot); return; } con->layout = layout; } /* * Callback which will be called when removing a child from the given con. * Kills the container if it is empty and replaces it with the child if there * is exactly one child. * */ static void con_on_remove_child(Con *con) { DLOG("on_remove_child\n"); /* Every container 'above' (in the hierarchy) the workspace content should * not be closed when the last child was removed */ if (con->type == CT_OUTPUT || con->type == CT_ROOT || con->type == CT_DOCKAREA) { DLOG("not handling, type = %d\n", con->type); return; } /* For workspaces, close them only if they're not visible anymore */ if (con->type == CT_WORKSPACE) { if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) { LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name); tree_close(con, DONT_KILL_WINDOW, false, false); ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, "{\"change\":\"empty\"}"); } return; } /* TODO: check if this container would swallow any other client and * don’t close it automatically. */ int children = con_num_children(con); if (children == 0) { DLOG("Container empty, closing\n"); tree_close(con, DONT_KILL_WINDOW, false, false); return; } } /* * Determines the minimum size of the given con by looking at its children (for * split/stacked/tabbed cons). Will be called when resizing floating cons * */ Rect con_minimum_size(Con *con) { DLOG("Determining minimum size for con %p\n", con); if (con_is_leaf(con)) { DLOG("leaf node, returning 75x50\n"); return (Rect){ 0, 0, 75, 50 }; } if (con->type == CT_FLOATING_CON) { DLOG("floating con\n"); Con *child = TAILQ_FIRST(&(con->nodes_head)); return con_minimum_size(child); } if (con->layout == L_STACKED || con->layout == L_TABBED) { uint32_t max_width = 0, max_height = 0, deco_height = 0; Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { Rect min = con_minimum_size(child); deco_height += child->deco_rect.height; max_width = max(max_width, min.width); max_height = max(max_height, min.height); } DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n", max_width, max_height, deco_height); return (Rect){ 0, 0, max_width, max_height + deco_height }; } /* For horizontal/vertical split containers we sum up the width (h-split) * or height (v-split) and use the maximum of the height (h-split) or width * (v-split) as minimum size. */ if (con->orientation == HORIZ || con->orientation == VERT) { uint32_t width = 0, height = 0; Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { Rect min = con_minimum_size(child); if (con->orientation == HORIZ) { width += min.width; height = max(height, min.height); } else { height += min.height; width = max(width, min.width); } } DLOG("split container, returning width = %d x height = %d\n", width, height); return (Rect){ 0, 0, width, height }; } ELOG("Unhandled case, type = %d, layout = %d, orientation = %d\n", con->type, con->layout, con->orientation); assert(false); }