i3/include/layout.h

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#ifndef _LAYOUT_H
#define _LAYOUT_H
/**
* (Re-)draws window decorations for a given Client onto the given drawable/graphic context.
* When in stacking mode, the window decorations are drawn onto an own window.
*
*/
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void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t drawable, xcb_gcontext_t gc, int offset);
/**
* Redecorates the given client correctly by checking if its in a stacking container and
* re-rendering the stack window or just calling decorate_window if its not in a stacking
* container.
*
*/
void redecorate_window(xcb_connection_t *conn, Client *client);
/**
* Renders the given container. Is called by render_layout() or individually (for example
* when focus changes in a stacking container)
*
*/
void render_container(xcb_connection_t *conn, Container *container);
/**
* Modifies the event mask of all clients on the given workspace to either ignore or to handle
* enter notifies. It is handy to ignore notifies because they will be sent when a window is mapped
* under the cursor, thus when the user didnt enter the window actively at all.
*
*/
void ignore_enter_notify_forall(xcb_connection_t *conn, Workspace *workspace, bool ignore_enter_notify);
/**
* Renders the whole layout, that is: Go through each screen, each workspace, each container
* and render each client. This also renders the bars.
*
* If you dont need to render *everything*, you should call render_container on the container
* you want to refresh.
*
*/
void render_layout(xcb_connection_t *conn);
#endif