2014-01-27 22:45:01 -05:00
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* bindings.c: Functions for configuring, finding and, running bindings.
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*/
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#include "all.h"
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/*
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* The name of the default mode.
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*
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*/
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const char *DEFAULT_BINDING_MODE = "default";
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/*
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* Returns the mode specified by `name` or creates a new mode and adds it to
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* the list of modes.
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*
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*/
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static struct Mode *mode_from_name(const char *name) {
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struct Mode *mode;
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/* Try to find the mode in the list of modes and return it */
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SLIST_FOREACH(mode, &modes, modes) {
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if (strcmp(mode->name, name) == 0)
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return mode;
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}
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/* If the mode was not found, create a new one */
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mode = scalloc(sizeof(struct Mode));
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mode->name = sstrdup(name);
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mode->bindings = scalloc(sizeof(struct bindings_head));
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TAILQ_INIT(mode->bindings);
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SLIST_INSERT_HEAD(&modes, mode, modes);
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return mode;
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}
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/*
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* Adds a binding from config parameters given as strings and returns a
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* pointer to the binding structure. Returns NULL if the input code could not
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* be parsed.
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*
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*/
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Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
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const char *release, const char *command, const char *modename) {
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Binding *new_binding = scalloc(sizeof(Binding));
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DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release);
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new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
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if (strcmp(bindtype, "bindsym") == 0) {
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new_binding->symbol = sstrdup(input_code);
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} else {
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// TODO: strtol with proper error handling
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new_binding->keycode = atoi(input_code);
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if (new_binding->keycode == 0) {
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ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code);
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FREE(new_binding);
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return NULL;
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}
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}
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new_binding->mods = modifiers_from_str(modifiers);
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new_binding->command = sstrdup(command);
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new_binding->input_type = B_KEYBOARD;
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struct Mode *mode = mode_from_name(modename);
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TAILQ_INSERT_TAIL(mode->bindings, new_binding, bindings);
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return new_binding;
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}
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2014-02-14 18:38:01 -05:00
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static void grab_keycode_for_binding(xcb_connection_t *conn, Binding *bind, uint32_t keycode) {
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if (bind->input_type != B_KEYBOARD)
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return;
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DLOG("Grabbing %d with modifiers %d (with mod_mask_lock %d)\n", keycode, bind->mods, bind->mods | XCB_MOD_MASK_LOCK);
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/* Grab the key in all combinations */
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#define GRAB_KEY(modifier) \
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do { \
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xcb_grab_key(conn, 0, root, modifier, keycode, \
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XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC); \
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} while (0)
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int mods = bind->mods;
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if ((bind->mods & BIND_MODE_SWITCH) != 0) {
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mods &= ~BIND_MODE_SWITCH;
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if (mods == 0)
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mods = XCB_MOD_MASK_ANY;
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}
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GRAB_KEY(mods);
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GRAB_KEY(mods | xcb_numlock_mask);
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GRAB_KEY(mods | XCB_MOD_MASK_LOCK);
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GRAB_KEY(mods | xcb_numlock_mask | XCB_MOD_MASK_LOCK);
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}
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/*
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* Grab the bound keys (tell X to send us keypress events for those keycodes)
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*
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*/
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void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch) {
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Binding *bind;
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TAILQ_FOREACH(bind, bindings, bindings) {
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if (bind->input_type != B_KEYBOARD ||
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(bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) == 0) ||
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(!bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) != 0))
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continue;
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/* The easy case: the user specified a keycode directly. */
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if (bind->keycode > 0) {
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grab_keycode_for_binding(conn, bind, bind->keycode);
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continue;
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}
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xcb_keycode_t *walk = bind->translated_to;
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for (uint32_t i = 0; i < bind->number_keycodes; i++)
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grab_keycode_for_binding(conn, bind, *walk++);
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}
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}
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2014-02-21 19:10:21 -05:00
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/*
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* Returns a pointer to the keyboard Binding with the specified modifiers and
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* keycode or NULL if no such binding exists.
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*
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*/
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Binding *get_keyboard_binding(uint16_t modifiers, bool key_release, xcb_keycode_t keycode) {
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Binding *bind;
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if (!key_release) {
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/* On a KeyPress event, we first reset all
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* B_UPON_KEYRELEASE_IGNORE_MODS bindings back to B_UPON_KEYRELEASE */
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TAILQ_FOREACH(bind, bindings, bindings) {
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if (bind->input_type != B_KEYBOARD)
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continue;
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if (bind->release == B_UPON_KEYRELEASE_IGNORE_MODS)
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bind->release = B_UPON_KEYRELEASE;
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}
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}
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TAILQ_FOREACH(bind, bindings, bindings) {
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/* First compare the modifiers (unless this is a
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* B_UPON_KEYRELEASE_IGNORE_MODS binding and this is a KeyRelease
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* event) */
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if (bind->input_type != B_KEYBOARD)
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continue;
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if (bind->mods != modifiers &&
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(bind->release != B_UPON_KEYRELEASE_IGNORE_MODS ||
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!key_release))
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continue;
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/* If a symbol was specified by the user, we need to look in
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* the array of translated keycodes for the event’s keycode */
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if (bind->symbol != NULL) {
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if (memmem(bind->translated_to,
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bind->number_keycodes * sizeof(xcb_keycode_t),
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&keycode, sizeof(xcb_keycode_t)) == NULL)
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continue;
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} else {
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/* This case is easier: The user specified a keycode */
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if (bind->keycode != keycode)
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continue;
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}
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/* If this keybinding is a KeyRelease binding, it matches the key which
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* the user pressed. We therefore mark it as
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* B_UPON_KEYRELEASE_IGNORE_MODS for later, so that the user can
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* release the modifiers before the actual key and the KeyRelease will
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* still be matched. */
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if (bind->release == B_UPON_KEYRELEASE && !key_release)
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bind->release = B_UPON_KEYRELEASE_IGNORE_MODS;
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/* Check if the binding is for a KeyPress or a KeyRelease event */
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if ((bind->release == B_UPON_KEYPRESS && key_release) ||
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(bind->release >= B_UPON_KEYRELEASE && !key_release))
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continue;
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break;
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}
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return (bind == TAILQ_END(bindings) ? NULL : bind);
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}
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2014-03-13 08:02:07 -04:00
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/*
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* Translates keysymbols to keycodes for all bindings which use keysyms.
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*
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*/
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void translate_keysyms(void) {
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Binding *bind;
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xcb_keysym_t keysym;
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int col;
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xcb_keycode_t i, min_keycode, max_keycode;
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min_keycode = xcb_get_setup(conn)->min_keycode;
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max_keycode = xcb_get_setup(conn)->max_keycode;
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TAILQ_FOREACH(bind, bindings, bindings) {
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if (bind->input_type != B_KEYBOARD || bind->keycode > 0)
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continue;
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/* We need to translate the symbol to a keycode */
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keysym = XStringToKeysym(bind->symbol);
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if (keysym == NoSymbol) {
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ELOG("Could not translate string to key symbol: \"%s\"\n",
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bind->symbol);
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continue;
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}
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/* Base column we use for looking up key symbols. We always consider
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* the base column and the corresponding shift column, so without
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* mode_switch, we look in 0 and 1, with mode_switch we look in 2 and
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* 3. */
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col = (bind->mods & BIND_MODE_SWITCH ? 2 : 0);
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FREE(bind->translated_to);
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bind->number_keycodes = 0;
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for (i = min_keycode; i && i <= max_keycode; i++) {
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if ((xcb_key_symbols_get_keysym(keysyms, i, col) != keysym) &&
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(xcb_key_symbols_get_keysym(keysyms, i, col+1) != keysym))
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continue;
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bind->number_keycodes++;
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bind->translated_to = srealloc(bind->translated_to,
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(sizeof(xcb_keycode_t) *
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bind->number_keycodes));
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bind->translated_to[bind->number_keycodes-1] = i;
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}
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DLOG("Translated symbol \"%s\" to %d keycode\n", bind->symbol,
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bind->number_keycodes);
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}
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}
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