i3/src/bindings.c

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE)
*
* bindings.c: Functions for configuring, finding and, running bindings.
*/
#include "all.h"
/*
* The name of the default mode.
*
*/
const char *DEFAULT_BINDING_MODE = "default";
/*
* Returns the mode specified by `name` or creates a new mode and adds it to
* the list of modes.
*
*/
static struct Mode *mode_from_name(const char *name) {
struct Mode *mode;
/* Try to find the mode in the list of modes and return it */
SLIST_FOREACH(mode, &modes, modes) {
if (strcmp(mode->name, name) == 0)
return mode;
}
/* If the mode was not found, create a new one */
mode = scalloc(sizeof(struct Mode));
mode->name = sstrdup(name);
mode->bindings = scalloc(sizeof(struct bindings_head));
TAILQ_INIT(mode->bindings);
SLIST_INSERT_HEAD(&modes, mode, modes);
return mode;
}
/*
* Adds a binding from config parameters given as strings and returns a
* pointer to the binding structure. Returns NULL if the input code could not
* be parsed.
*
*/
Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
const char *release, const char *command, const char *modename) {
Binding *new_binding = scalloc(sizeof(Binding));
DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release);
new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
if (strcmp(bindtype, "bindsym") == 0) {
new_binding->symbol = sstrdup(input_code);
} else {
// TODO: strtol with proper error handling
new_binding->keycode = atoi(input_code);
if (new_binding->keycode == 0) {
ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code);
FREE(new_binding);
return NULL;
}
}
new_binding->mods = modifiers_from_str(modifiers);
new_binding->command = sstrdup(command);
new_binding->input_type = B_KEYBOARD;
struct Mode *mode = mode_from_name(modename);
TAILQ_INSERT_TAIL(mode->bindings, new_binding, bindings);
return new_binding;
}
static void grab_keycode_for_binding(xcb_connection_t *conn, Binding *bind, uint32_t keycode) {
if (bind->input_type != B_KEYBOARD)
return;
DLOG("Grabbing %d with modifiers %d (with mod_mask_lock %d)\n", keycode, bind->mods, bind->mods | XCB_MOD_MASK_LOCK);
/* Grab the key in all combinations */
#define GRAB_KEY(modifier) \
do { \
xcb_grab_key(conn, 0, root, modifier, keycode, \
XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC); \
} while (0)
int mods = bind->mods;
if ((bind->mods & BIND_MODE_SWITCH) != 0) {
mods &= ~BIND_MODE_SWITCH;
if (mods == 0)
mods = XCB_MOD_MASK_ANY;
}
GRAB_KEY(mods);
GRAB_KEY(mods | xcb_numlock_mask);
GRAB_KEY(mods | XCB_MOD_MASK_LOCK);
GRAB_KEY(mods | xcb_numlock_mask | XCB_MOD_MASK_LOCK);
}
/*
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch) {
Binding *bind;
TAILQ_FOREACH(bind, bindings, bindings) {
if (bind->input_type != B_KEYBOARD ||
(bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) == 0) ||
(!bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) != 0))
continue;
/* The easy case: the user specified a keycode directly. */
if (bind->keycode > 0) {
grab_keycode_for_binding(conn, bind, bind->keycode);
continue;
}
xcb_keycode_t *walk = bind->translated_to;
for (uint32_t i = 0; i < bind->number_keycodes; i++)
grab_keycode_for_binding(conn, bind, *walk++);
}
}