vim-vebugger/autoload/vebugger.vim

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"Read and return all new lines from a Vebugger pipe object.
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function! s:readNewLinesFromPipe(pipeObject)
"read
let l:text=a:pipeObject.pipe.read(1000,0)
while 0<len(l:text)
let a:pipeObject.buffer.=l:text
let l:text=a:pipeObject.pipe.read(1000,0)
endwhile
"parse
let l:lastNewline=strridx(a:pipeObject.buffer,"\n")
if 0<=l:lastNewline
let l:outLines=split(strpart(a:pipeObject.buffer,0,l:lastNewline),'\r\n\|\n\|\r')
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let a:pipeObject.buffer=strpart(a:pipeObject.buffer,l:lastNewline+1)
return l:outLines
endif
return []
endfunction
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let s:f_debugger={}
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"Terminate the debugger
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function! s:f_debugger.kill() dict
if self.shell.is_valid
call self.addLineToTerminal('','== DEBUGGER TERMINATED ==')
endif
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let &updatetime=self.prevUpdateTime
call self.shell.kill(15)
if exists('s:debugger')
for l:closeHandler in s:debugger.closeHandlers
call l:closeHandler.handle(self)
endfor
endif
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endfunction
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"Write a line to the debugger's interactive shell
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function! s:f_debugger.writeLine(line) dict
call self.shell.stdin.write(a:line."\n")
endfunction
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"Check for new lines from the debugger's interactive shell and handle them
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function! s:f_debugger.invokeReading() dict
let l:newLines={}
for l:k in keys(self.pipes)
let l:nl=s:readNewLinesFromPipe(self.pipes[l:k])
if 0<len(l:nl)
let l:newLines[l:k]=l:nl
endif
endfor
for l:k in keys(l:newLines)
for l:line in l:newLines[l:k]
call self.handleLine(l:k,l:line)
endfor
endfor
let l:checkpid=self.shell.checkpid()
if 'exit'==l:checkpid[0]
\|| 'error'==l:checkpid[0]
call self.kill()
endif
call feedkeys("f\e") " Make sure the CursorHold event is refired even if the user does nothing
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endfunction
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"Handle a single line from the debugger's interactive shell
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function! s:f_debugger.handleLine(pipeName,line) dict
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call self.addLineToTerminal(a:pipeName,a:line)
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let l:readResult=deepcopy(self.readResultTemplate,1)
for l:readHandler in self.readHandlers
call l:readHandler.handle(a:pipeName,a:line,l:readResult,self)
endfor
for l:thinkHandler in self.thinkHandlers
call l:thinkHandler.handle(l:readResult,self)
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endfor
call self.performWriteActions()
endfunction
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"Perform all write actions
function! s:f_debugger.performWriteActions() dict
for l:namespace in keys(self.writeActions)
let l:handlers=get(self.writeHandlers,l:namespace)
if !empty(l:handlers)
for l:writeAction in items(self.writeActions[l:namespace])
if !empty(l:writeAction[1])
if has_key(l:handlers,l:writeAction[0])
call l:handlers[l:writeAction[0]].handle(l:writeAction[1],self)
endif
endif
endfor
endif
endfor
call self.generateWriteActionsFromTemplate()
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endfunction
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"Show the terminal buffer that gets it's content from the debugger's
"interactive shell
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function! s:f_debugger.showTerminalBuffer() dict
if has_key(self,'terminalBuffer')
if -1<bufwinnr(self.terminalBuffer)
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return
endif
endif
new
setlocal buftype=nofile
setlocal bufhidden=wipe
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let self.terminalBuffer=bufnr('')
silent file Vebugger:Ternimal
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wincmd p
endfunction
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"Close the terminal buffer
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function! s:f_debugger.closeTerminalBuffer() dict
if has_key(self,'terminalBuffer')
if -1<bufwinnr(self.terminalBuffer)
let l:bufwin=bufwinnr(self.terminalBuffer)
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exe l:bufwin.'wincmd w'
wincmd c
wincmd p
endif
endif
endfunction
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"Check if the terminal buffer associated with this debugger is currently open
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function! s:f_debugger.isTerminalBufferOpen() dict
if has_key(self,'terminalBuffer')
if -1<bufwinnr(self.terminalBuffer)
return 1
endif
endif
return 0
endfunction
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"Turn on and off the terminal buffer associated with this debugger
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function! s:f_debugger.toggleTerminalBuffer() dict
if self.isTerminalBufferOpen()
call self.closeTerminalBuffer()
else
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call self.showTerminalBuffer()
endif
endfunction
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"Write a line to the terminal buffer. This function does not process the line
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function! s:f_debugger.addLineToTerminal(pipeName,line) dict
if has_key(self,'terminalBuffer')
let l:bufwin=bufwinnr(self.terminalBuffer)
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if -1<l:bufwin
exe l:bufwin.'wincmd w'
if has_key(self,'pipes')
\&&has_key(self.pipes,a:pipeName)
\&&has_key(self.pipes[a:pipeName],'annotation')
call append (line('$'),(self.pipes[a:pipeName].annotation).(a:line))
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else
call append (line('$'),a:line)
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endif
normal G
wincmd p
endif
endif
endfunction
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"Add an handler to a handler list
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function! s:addHandler(list,handler)
if type(a:handler) == type({})
call add(a:list,a:handler)
elseif type(a:handler) == type(function('tr'))
call add(a:list,{'handle':a:handler})
endif
endfunction
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"Set a named handler in a handler dictionary
function! s:setHandler(dict,namespace,name,handler)
if !has_key(a:dict,a:namespace)
let a:dict[a:namespace]={}
endif
if type(a:handler) == type({})
let a:dict[a:namespace][a:name]=a:handler
elseif type(a:handler) == type(function('tr'))
let a:dict[a:namespace][a:name]={'handle':a:handler}
endif
endfunction
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"Add a read handler. Read handlers process output from the debugger's
"interactive shell and modify read result objects with structured information
"parsed from those lines
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function! s:f_debugger.addReadHandler(handler) dict
call s:addHandler(self.readHandlers,a:handler)
endfunction
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"Add a think handler. Think handlers are debugger agnostic - they look at
"read result objects and decide what to do with them.
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function! s:f_debugger.addThinkHandler(handler) dict
call s:addHandler(self.thinkHandlers,a:handler)
endfunction
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"Set a write handler. Write handlers get write action objects and convert them
"to debugger specific commands. A write action can only handle a write action
"of the namespace and name it is registered for, to prevent the same write
"action handled by multiple write handlers.
function! s:f_debugger.setWriteHandler(namespace,name,handler) dict
call s:setHandler(self.writeHandlers,a:namespace,a:name,a:handler)
endfunction
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"Add a close handler. Close handlers are called when the debugger is closed to
"tidy things up.
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function! s:f_debugger.addCloseHandler(handler) dict
call s:addHandler(self.closeHandlers,a:handler)
endfunction
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"Create an empty write action that follows the write actions template. That
"action will later be filled by think handlers or from outside.
function! s:f_debugger.generateWriteActionsFromTemplate() dict
let self.writeActions=deepcopy(self.writeActionsTemplate)
endfunction
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"Set a write action of a specific namespace and name, for write actions that
"do not support a list
function! s:f_debugger.setWriteAction(namespace,name,value) dict
let self.writeActions[a:namespace][a:name]=a:value
endfunction
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"Add a write action of a specific namespace and name, for write actions that supports a list
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function! s:f_debugger.addWriteAction(namespace,name,value) dict
call add(self.writeActions[a:namespace][a:name],a:value)
endfunction
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"Create a bare debugger object from a raw shell line
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function! vebugger#createDebugger(command)
let l:debugger=deepcopy(s:f_debugger)
let l:debugger.shell=vimproc#ptyopen(a:command,3)
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let l:debugger.outBuffer=''
let l:debugger.errBuffer=''
let l:debugger.pipes={
\'out':{'pipe':(l:debugger.shell.stdout),'buffer':''},
\'err':{'pipe':(l:debugger.shell.stderr),'buffer':'','annotation':"err:\t\t"}}
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let l:debugger.readResultTemplate={}
let l:debugger.state={}
let l:debugger.writeActionsTemplate={}
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let l:debugger.readHandlers=[]
let l:debugger.thinkHandlers=[]
let l:debugger.writeHandlers={}
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let l:debugger.closeHandlers=[]
let l:debugger.prevUpdateTime=&updatetime
set updatetime=500
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return l:debugger
endfunction
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"Create a debugger and set it as the currently active debugger
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function! vebugger#startDebugger(command)
call vebugger#killDebugger()
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let s:debugger=vebugger#createDebugger(a:command)
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augroup vebugger_shell
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autocmd!
autocmd CursorHold * call s:debugger.invokeReading()
augroup END
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return s:debugger
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endfunction
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"Terminate the currently active debugger
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function! vebugger#killDebugger()
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augroup vebugger_shell
autocmd!
augroup END
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if exists('s:debugger')
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call s:debugger.closeTerminalBuffer()
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call s:debugger.kill()
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unlet s:debugger
endif
endfunction
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"Write a line to the currently active debugger
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function! vebugger#writeLine(line)
if exists('s:debugger')
call s:debugger.writeLine(a:line)
endif
endfunction
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"Invoke reading for the currently active debugger
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function! vebugger#invokeReading()
if exists('s:debugger')
call s:debugger.invokeReading()
endif
endfunction
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"Toggle the terminal buffer for the currently active debugger
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function! vebugger#toggleTerminalBuffer()
if exists('s:debugger')
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call s:debugger.toggleTerminalBuffer()
endif
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endfunction
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"Fetch the currently active debugger object
function! vebugger#getActiveDebugger()
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if exists('s:debugger')
return s:debugger
else
return {}
endif
endfunction
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"Set a write action for the currently active debugger
function! vebugger#setWriteAction(namespace,name,value)
if exists('s:debugger')
call s:debugger.setWriteAction(a:namespace,a:name,a:value)
endif
endfunction
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"Add a write action to the currently active debugger
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function! vebugger#addWriteAction(namespace,name,value)
if exists('s:debugger')
call s:debugger.addWriteAction(a:namespace,a:name,a:value)
endif
endfunction
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"Force performing all the write of the currently active debugger
function! vebugger#performWriteActions()
if exists('s:debugger')
call s:debugger.performWriteActions()
endif
endfunction
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"Set a write action for the currently active debugger and perform it
function! vebugger#setWriteActionAndPerform(namespace,name,value)
call vebugger#setWriteAction(a:namespace,a:name,a:value)
call vebugger#performWriteActions()
endfunction
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"Add a write action to the currently active debugger and perform it
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function! vebugger#addWriteActionAndPerform(namespace,name,value)
call vebugger#addWriteAction(a:namespace,a:name,a:value)
call vebugger#performWriteActions()
endfunction