Merge pull request #280 from crazymaster/master

Improve processing snippets
This commit is contained in:
Honza Pokorny 2013-09-22 23:52:47 -07:00
commit 72191c2d37

View File

@ -281,20 +281,16 @@ snippet gl gl clear
gl.glClear(${1:GL.GL_COLOR_BUFFER_BIT}${2: | }${0:GL.GL_DEPTH_BUFFER_BIT});
#frame operations
snippet fr framerate
snippet frameRate
frameRate(${1:30});
${0}
snippet fr frameRate
frameRate
snippet fr frameCount
frameCount
snippet fr saveFrame
snippet saveFrame
saveFrame("${1:filename-####}${0:.ext}");
#size
snippet size normal size
snippet size normal
size(${1:200}, ${2:200}${0:, P3D});
snippet size opengl size
snippet size opengl
size(${1:200}, ${2:200}${0:, OPENGL});
#PRIMITIVES
@ -327,300 +323,238 @@ snippet object
${1:Object} ${2:o}${3: = new $1}(${0});
#curve
snippet curve curve
snippet curve
curve(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
snippet curve curve 3D
snippet curve 3D
curve(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${6:z2}, ${7:x3}, ${8:y3}, ${9:z3}, ${10:x4}, ${11:y4}, ${0:z4});
snippet curve curve Detail
snippet curveDetail
curveDetail(${0:detail});
snippet curve curve point
snippet curvePoint
curvePoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
snippet curve curve tightness
snippet curveTightness
curveTightness(${0:squishy});
#bezier
snippet bezier bezier
snippet bezier
bezier(${1:x1}, ${2:y1}, ${3:cx1}, ${4:cy1}, ${5:cx2}, ${6:cy2}, ${7:x2}, ${0:y2});
snippet bezier bezier 3D
snippet bezier 3D
bezier(${1:x1}, ${2:y1}, ${3:z1}, ${4:cx1}, ${5:cy1}, ${6:cz1}, ${7:cx2}, ${8:cy2}, ${9:cz2}, ${10:x2}, ${11:y2}, ${0:z2});
snippet bezier bezier detail
snippet bezierDetail
bezierDetail(${0:detail});
snippet bezier bezier tangent
snippet bezierTangent
bezierTangent(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
snippet bezier bezier point
snippet bezierPoint
bezierPoint(${1:a}, ${2:b}, ${3:c}, ${4:d}, ${0:t});
#vertex
snippet vertex vertex
snippet vertex
vertex(${1:x}, ${2:y}${3:, }${4:u}${5:, }${0:v});
snippet vertex vertex 3D
snippet vertex 3D
vertex(${1:x}, ${2:y}, ${3:z}${4:, }${5:u}${6:, }${0:v});
snippet vertex vertex bezier
snippet bezierVertex
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cx2}, ${4:cy2}, ${5:x}, ${0:y});
snippet vertex vertex bezier 3D
snippet bezierVertex 3D
bezierVertex(${1:cx1}, ${2:cy1}, ${3:cz1}, ${4:cx2}, ${5:cy2}, ${6:cz2}, ${7:x}, ${8:y}, ${0:z});
snippet vertex vertex curve
snippet curveVertex
curveVertex(${1:x}, ${0:y});
snippet vertex vertex curve 3D
snippet curveVertex 3D
curveVertex(${1:x}, ${2:y}, ${0:z});
#stroke
snippet stroke stroke
snippet stroke
stroke(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet stroke stroke weight
snippet strokeWeight
strokeWeight(${0:1});
snippet stroke no stroke
noStroke();
#mouse
snippet mouse mouse x
mouseX
snippet mouse mouse y
mouseY
snippet mouse mouse drag
snippet mouseDragged
void mouseDragged(){
${0}
}
snippet mouse mouse move
snippet mouseMoved
void mouseMoved(){
${0}
}
snippet mouse mouse release
snippet mouseReleased
void mouseReleased(){
${0}
}
snippet mouse mouse pressed
snippet mousePressed
void mousePressed(){
${0}
}
snippet mouse mouse pressed?
mousePressed
snippet mouse mouse button?
mouseButton
snippet mouse pmouse X
pmouseX
snippet mouse pmouse Y
pmouseY
#key
snippet key keycode?
keyCode
snippet key key
key
snippet key key released
snippet keyReleased
void keyReleased(){
${0}
}
snippet key key typed
snippet keyTyped
void keyTyped(){
${0}
}
snippet key key pressed
snippet keyPressed
void keyPressed(){
${0}
}
snippet key key pressed?
keyPressed
#file
snippet file load string
snippet loadStrings
loadStrings("${0:filename}");
snippet file save string
snippet saveStrings
saveStrings(${1:filename}, ${0:strings});
snippet file load bytes
snippet loadBytes
loadBytes("${0:filename}");
snippet file begin record
snippet beginRecord
beginRecord(${1:renderer}, ${0:filename});
snippet file end record
endRecord();
snippet file save bytes
snippet saveBytes
saveBytes(${1:filename}, ${0:bytes});
snippet file create writer
snippet createWriter
createWriter(${0:filename});
snippet file create reader
snippet createReader
createReader(${0:filename});
#time
snippet time hour
hour()
snippet time milliseconds
millis()
snippet time year
year()
snippet time minutes
minutes()
snippet time month
month()
snippet time second
second()
#matrix
snippet matrix reset matrix
translate(${1:x}, ${2:y}, ${0:z});
snippet matrix print matrix
printMatrix();
snippet matrix push matrix
snippet pushMatrix
pushMatrix();
${0:};
popMatrix();
#text
snippet txt text data
snippet text data
text(${1:data}, ${2:x}, ${3:y}${4:, }${0:z});
snippet txt text string data
snippet text stringdata
text(${1:stringdata}, ${2:x}, ${3:y}, ${4:width}, ${5:height}${6:, }${0:z});
snippet txt text size
snippet textSize
textSize(${0:size});
snippet txt text leading
snippet textLeading
textLeading(${0:size});
snippet txt text width
snippet textWidth
textWidth(${0:data});
snippet txt text descent
textDescent();
snippet txt text ascent
textAscent();
snippet txt font
snippet font
PFont ${1:font};
$1 = loadFont("${0:FFScala-32.vlw}");
#load font
snippet txt load font
snippet loadFont
${1:font} = loadFont("${0:FFScala-32.vlw}");
snippet txt text font
snippet textFont
textFont(${1:font}${2:, }${0:size});
#math
snippet math tangent
snippet tan
tan(${0:rad});
snippet math atan
snippet atan
atan(${0:rad});
snippet math atan2
snippet atan2
atan2(${0:rad});
snippet math sin
snippet sin
sin(${0:rad});
snippet math asin
snippet asin
asin(${0:rad});
snippet math cos
snippet cos
cos(${0:rad});
snippet math acos
snippet acos
acos(${0:rad});
snippet math degrees
snippet degrees
degrees(${0:rad});
snippet math radians
snippet radians
radians(${0:deg});
snippet math random seed
snippet randomSseed
randomSeed(${0:value});
snippet math random
snippet random
random(${1:value1}${2:, }${0:value2});
snippet math half PI
HALF_PI
snippet math 2 PI
TWO_PI
snippet math PI
PI
snippet math pow
snippet pow
pow(${1:num}, ${0:exponent});
snippet math floor
snippet floor
floor(${0:value});
snippet math sqrt
snippet sqrt
sqrt(${0:value});
snippet math abs
snippet abs
abs(${0:value});
snippet math sq
snippet sq
sq(${0:value});
snippet math ceil
snippet ceil
ceil(${0:value});
snippet math exp
snippet exp
exp(${0:value});
snippet math round
snippet round
round(${0:value}};
snippet math min
snippet min
min(${1:value1}, ${2:value2}${3:, }${0:value3});
snippet math max
snippet max
max(${1:value1}, ${2:value2}${3:, }${0:value3});
snippet math array max
snippet max array
max(${0:array});
snippet math array min
snippet min array
min(${0:array});
snippet math logarithm
snippet log
log(${0:value});
snippet math map
snippet map
map(${1:value}, ${2:low1}, ${4:high1}, ${5:low2}, ${0:high2});
snippet math normalize
snippet norm
norm(${1:value}, ${2:low}, ${0:high});
snippet math constrain
snippet constrain
constrain(${1:value}, ${2:min}, ${0:max});
snippet math magnitude of a vector
snippet mag
mag(${1:a}, ${2:b}${3:, }${0:c});
snippet math distance
snippet dist
dist(${1:x1}, ${2:y1}, ${4:x2}, ${0:y2});
snippet math distance 3D
snippet dist 3D
dist(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
#noise math
snippet noise set noise
snippet noise
noise(${1:x}${2:, }${3:y}${4:, }${0:z});
snippet noise noise detail
snippet noiseDetail
noiseDetail(${1:octaves}${2:, }${0:falloff});
snippet noise noise seed
snippet noiseSeed
noiseSeed(${0:x});
#material
snippet material shininess
snippet shininess
shininess(${0:shine});
snippet material specular
snippet specular
specular(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet material ambient
snippet ambient
ambient(${1:value1}, ${2:value2}, ${0:value3});
snippet material emissive
snippet emissive
emissive(${1:value1}, ${2:value2}, ${0:value3});
#light
snippet light no light
noLights();
snippet light light
lights();
snippet light diretional light
snippet diretionalLight
directionalLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
snippet light point light
snippet pointLight
pointLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:nx}, ${5:ny}, ${0:nz});
snippet light falloff light
snippet lightFalloff
lightFalloff(${1:constant}, ${2:linear}, ${0:quadratic});
snippet light normal light
snippet normal
normal(${1:nx}, ${2:ny}, ${0:nz});
snippet light specular light
snippet lightFalloff
lightFalloff(${1:v1}, ${2:v2}, ${0:v3});
snippet light ambient light
snippet ambientLight
ambientLight(${1:v1}, ${2:v2}, ${3:v3}${7:, ${4:x}, ${5:y}, ${0:z}});
snippet light spot light
snippet spotLight
spotLight(${1:v1}, ${2:v2}, ${3:v3}, ${4:x}, ${5:y}, ${6:z}, ${7:nx}, ${8:ny}, ${9:nz}, ${10:angle}, ${0:concentration});
#camera
snippet cam camera
snippet camera
camera(${1:eyeX}, ${2:eyeY}, ${3:eyeZ}, ${4:centerX}, ${5:centerY}, ${6:centerZ}, ${7:upX}, ${8:upY}, ${0:upZ});
snippet cam ortho
snippet ortho
ortho(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
snippet cam begin camera
beginCamera();
snippet cam end camera
endCamera();
snippet cam print camera
printCamera();
snippet cam print camera projection
printProjection();
snippet cam perspective camera
snippet perspective
perspective(${1:fov}, ${2:aspect}, ${3:zNear}, ${0:zFar});
snippet cam frustrum
snippet frustrum
frustrum(${1:left}, ${2:right}, ${3:bottom}, ${4:top}, ${5:near}, ${0:far});
#transformations
snippet trans rotate
snippet rotate
rotate${1:X}(${0:angle});
snippet trans translate
snippet translate
translate(${1:x}, ${2:y}${3:, }${0:z});
snippet trans scale size
snippet scale size
scale(${0:size});
snippet trans scale
snippet scale
scale(${1:x}, ${2:y}${3:, }${0:z});
#coordinates
@ -628,119 +562,109 @@ snippet coord
${1:model/screen}${2:X}(${3:x}, ${4:y}, ${0:z});
#effects
snippet fx brightness
snippet brightness
brightness(${0:color});
snippet fx lerp color
snippet lerpColor
lerpColor(${1:c1}, ${2:c2}, ${0:amt});
snippet fx saturation
snippet saturation
saturation(${0:color});
snippet fx hue
snippet hue
hue(${0:color});
snippet fx alpha
snippet alpha
alpha(${0:color});
snippet fx tint
snippet tint
tint(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});
snippet fx notint
noTint();
#pixel
snippet px set pixel
snippet set pixel
set(${1:x}, ${2:y}, ${0:color/image});
snippet px update pixel
updatePixels();
snippet px load pixel
loadPixels();
snippet px pixels
snippet pixels
pixels[${0:index}]
snippet px get pixel
snippet get pixel
get(${1:x}, ${2:y}${3:, }${4:width}${5:, }${0:height});
#geometric figures
snippet geof triangle
snippet triangle
triangle(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${0:y3});
snippet geof line
snippet line
line(${1:x1}, ${2:y1}, ${3:x2}, ${0:y2});
snippet geof line 3D
snippet line 3D
line(${1:x1}, ${2:y1}, ${3:z1}, ${4:x2}, ${5:y2}, ${0:z2});
snippet geof arc
snippet arc
arc(${1:x}, ${2:y}, ${3:width}, ${4:height}, ${5:start}, ${0:stop});
snippet geof point
snippet point
point(${1:x}, ${2:y}${3:, }${0:z});
snippet geof quad
snippet quad
quad(${1:x1}, ${2:y1}, ${3:x2}, ${4:y2}, ${5:x3}, ${6:y3}, ${7:x4}, ${0:y4});
snippet geof ellipse
snippet ellipse
ellipse(${1:x}, ${2:y}, ${3:width}, ${0:height});
snippet geof rect
snippet rect
rect(${1:x}, ${2:y}, ${3:width}, ${0:height});
snippet geof box
snippet box
box(${1:width}, ${2:height}, ${0:depth});
snippet geof sphere
snippet sphere
sphere(${0:radius});
snippet geof sphere details
snippet sphereDetails
sphereDetail(${0:n});
snippet geof set smooth
smooth();
snippet geof set no smooth
noSmooth();
#array operations
snippet arrop normal split
snippet split
split("${1:str}"${2: , }${0:delimiter});
snippet arrop split Tokens
snippet splitTokens
splitTokens(${1:str}${2:, }${0:tokens});
snippet arrop join
snippet join
join(${1:strgArray}${2: , }${0:seperator});
snippet arrop shorten
snippet shorten
shorten(${0:array});
snippet arrop concat
snippet concat
concat(${1:array1}, ${0:array2});
snippet arrop subset
snippet subset
subset(${1:array}, ${0:offset});
snippet arrop append
snippet append
append(${1:array}, ${0:element});
snippet arrop reverse
snippet reverse
reverse(${0:array});
snippet arrop splice
snippet splice
splice(${1:array}, ${2:value/array2}, ${0:index});
snippet arrop sort
snippet sort
sort(${1:dataArray}${2:, }${0:count});
snippet arrop expand
snippet expand
expand(${1:array}${2:, }${0:newSize});
snippet arrop array copy
snippet arrayCopy
arrayCopy(${1:src}, ${2:dest}, ${3:, }${0:length});
#string operations
snippet strop str
snippet str
str("${0:str}");
snippet strop match
snippet match
match(${1:str}, ${0:regexp});
snippet strop trim
snippet trim
trim(${0:str});
snippet strop nf
snippet nf
nf(${2:value}, ${3:left}${4:, }${0:right});
snippet strop nfs
snippet nfs
nfs(${2:value}, ${3:left}${4:, }${0:right});
snippet strop nfp
snippet nfp
nfp(${2:value}, ${3:left}${4:, }${0:right});
snippet strop nfc
snippet nfc
nfc(${1:value}${2:, }${0:right});
#convert
snippet convert unbinary
snippet unbinary
unbinary("${0:str}"});
snippet convert hexadecimal
snippet hexadecimal
hex(${0:c});
snippet convert unhex
snippet unhex
unhex(${0:c});
snippet convert binary
snippet binary
binary(${1:value}${2:, }${0:digits});
#image operations
snippet image load image
snippet loadImage
loadImage(${0:filename});
snippet image image
snippet image
image(${1:img}, ${2:x}, ${3:y}${4:, }${5:width}${6:, }${0:height});
snippet copy copy
snippet copy
copy(${1:srcImg}${2:, }${3:x}, ${4:y}, ${5:width}, ${6:height}, ${7:dx}, ${8:dy}, ${9:dwidth}, ${0:dheight});
@ -755,9 +679,6 @@ snippet pimage
PImage(${1:width}, ${0:height});
#UTILS
#nofill
snippet nofill
noFill();
#fill
snippet fill
fill(${1:value1}, ${2:value2}, ${3:value3}${4:, }${0:alpha});