vim-easymotion/plugin/EasyMotion.vim
Kim Silkebækken a7b7becea4 Reset default highlighting after loading a color scheme
Color schemes use `hi clear`, which clears the EasyMotion syntax
highlighting when a new color scheme is loaded. This change introduces
`autocmd`s which reset the default colors after loading a new color
scheme.

Closes #6.
2011-03-31 13:34:53 +02:00

425 lines
11 KiB
VimL

" EasyMotion - Vim motions on speed!
"
" Author: Kim Silkebækken <kim.silkebaekken+vim@gmail.com>
" Source repository: https://github.com/Lokaltog/vim-easymotion
" Script initialization {{{
if exists('g:EasyMotion_loaded') || &compatible || version < 702
finish
endif
let g:EasyMotion_loaded = 1
" }}}
" Default configuration {{{
function! s:InitOption(option, default) " {{{
if ! exists('g:EasyMotion_' . a:option)
exec 'let g:EasyMotion_' . a:option . ' = ' . string(a:default)
endif
endfunction " }}}
function! s:InitHL(group, colors) " {{{
let guihl = printf('guibg=%s guifg=#%s gui=%s', a:colors.gui[0], a:colors.gui[1], a:colors.gui[2])
let ctermhl = &t_Co == 256
\ ? printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm256[0], a:colors.cterm256[1], a:colors.cterm256[2])
\ : printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm[0], a:colors.cterm[1], a:colors.cterm[2])
execute printf('hi default %s %s %s', a:group, guihl, ctermhl)
endfunction " }}}
call s:InitOption('keys', 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ')
call s:InitOption('target_hl', 'EasyMotionTarget')
call s:InitOption('shade_hl', 'EasyMotionShade')
call s:InitOption('do_shade', 1)
call s:InitOption('do_mapping', 1)
" Init highlighting {{{
let s:target_hl_defaults = {
\ 'gui' : ['NONE', 'ff0000' , 'bold']
\ , 'cterm256': ['NONE', '196' , 'bold']
\ , 'cterm' : ['NONE', 'red' , 'bold']
\ }
let s:shade_hl_defaults = {
\ 'gui' : ['NONE', '585858' , 'NONE']
\ , 'cterm256': ['NONE', '240' , 'NONE']
\ , 'cterm' : ['NONE', 'darkgrey', 'NONE']
\ }
call s:InitHL(g:EasyMotion_target_hl, s:target_hl_defaults)
call s:InitHL(g:EasyMotion_shade_hl, s:shade_hl_defaults)
" Reset highlighting after loading a new color scheme {{{
augroup EasyMotionInitHL
autocmd!
autocmd ColorScheme * call s:InitHL(g:EasyMotion_target_hl, s:target_hl_defaults)
autocmd ColorScheme * call s:InitHL(g:EasyMotion_shade_hl, s:shade_hl_defaults)
augroup end
" }}}
" }}}
" }}}
" Default key mapping {{{
if g:EasyMotion_do_mapping
nnoremap <silent> <Leader>f :call EasyMotionF(0, 0)<CR>
vnoremap <silent> <Leader>f :<C-U>call EasyMotionF(1, 0)<CR>
nnoremap <silent> <Leader>F :call EasyMotionF(0, 1)<CR>
vnoremap <silent> <Leader>F :<C-U>call EasyMotionF(1, 1)<CR>
nnoremap <silent> <Leader>t :call EasyMotionT(0, 0)<CR>
vnoremap <silent> <Leader>t :<C-U>call EasyMotionT(1, 0)<CR>
nnoremap <silent> <Leader>T :call EasyMotionT(0, 1)<CR>
vnoremap <silent> <Leader>T :<C-U>call EasyMotionT(1, 1)<CR>
nnoremap <silent> <Leader>w :call EasyMotionWB(0, 0)<CR>
vnoremap <silent> <Leader>w :<C-U>call EasyMotionWB(1, 0)<CR>
nnoremap <silent> <Leader>b :call EasyMotionWB(0, 1)<CR>
vnoremap <silent> <Leader>b :<C-U>call EasyMotionWB(1, 1)<CR>
nnoremap <silent> <Leader>e :call EasyMotionE(0, 0)<CR>
vnoremap <silent> <Leader>e :<C-U>call EasyMotionE(1, 0)<CR>
nnoremap <silent> <Leader>ge :call EasyMotionE(0, 1)<CR>
vnoremap <silent> <Leader>ge :<C-U>call EasyMotionE(1, 1)<CR>
nnoremap <silent> <Leader>j :call EasyMotionJK(0, 0)<CR>
vnoremap <silent> <Leader>j :<C-U>call EasyMotionJK(1, 0)<CR>
nnoremap <silent> <Leader>k :call EasyMotionJK(0, 1)<CR>
vnoremap <silent> <Leader>k :<C-U>call EasyMotionJK(1, 1)<CR>
endif
" }}}
" Initialize variables {{{
function! s:CreateIndex(chars) " {{{
let index_to_key = {}
let key_to_index = {}
let idx = 0
for char in split(a:chars, '\zs')
let index_to_key[idx] = char
let key_to_index[char] = idx
let idx += 1
endfor
return [index_to_key, key_to_index]
endfunction "}}}
let [s:index_to_key, s:key_to_index] = s:CreateIndex(g:EasyMotion_keys)
let s:var_reset = {}
" }}}
" Motion functions {{{
function! EasyMotionF(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
if empty(char)
return
endif
let re = '\C' . escape(char, '.$^~')
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionT(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
if empty(char)
return
endif
if a:direction == 1
let re = '\C' . escape(char, '.$^~') . '\zs.'
else
let re = '\C.' . escape(char, '.$^~')
endif
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionWB(visualmode, direction) " {{{
call s:EasyMotion('\<.', a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionE(visualmode, direction) " {{{
call s:EasyMotion('.\>', a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
function! EasyMotionJK(visualmode, direction) " {{{
call s:EasyMotion('\%1v', a:direction, a:visualmode ? visualmode() : '')
endfunction " }}}
" }}}
" Helper functions {{{
function! s:Message(message) " {{{
echo 'EasyMotion: ' . a:message
endfunction " }}}
function! s:Prompt(message) " {{{
echohl Question
echo a:message . ': '
echohl None
endfunction " }}}
function! s:VarReset(var, ...) " {{{
let buf = bufname("")
if a:0 == 0 && has_key(s:var_reset, a:var)
" Reset var to original value
call setbufvar(buf, a:var, s:var_reset[a:var])
elseif a:0 == 1
let new_value = a:0 == 1 ? a:1 : ''
" Store original value
let s:var_reset[a:var] = getbufvar(buf, a:var)
" Set new var value
call setbufvar(buf, a:var, new_value)
endif
endfunction " }}}
function! s:SetLines(lines, key) " {{{
try
" Try to join changes with previous undo block
undojoin
catch
endtry
for [line_num, line] in a:lines
call setline(line_num, line[a:key])
endfor
endfunction " }}}
function! s:GetChar() " {{{
let char = getchar()
if char == 27
" Escape key pressed
redraw
call s:Message('Cancelled')
return ''
endif
return nr2char(char)
endfunction " }}}
function! s:GetSearchChar(visualmode) " {{{
call s:Prompt('Search for character')
let char = s:GetChar()
" Check that we have an input char
if empty(char)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
return ''
endif
return char
endfunction " }}}
" }}}
" Core functions {{{
function! s:PromptUser(groups) "{{{
let single_group = len(a:groups) == 1
let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
" Only one possible match {{{
if single_group && targets_len == 1
redraw
return a:groups[0][0]
endif
" }}}
" Prepare marker lines {{{
let lines = {}
let hl_coords = []
let current_group = 0
for group in a:groups
let element = 0
for [line_num, col_num] in group
" Add original line and marker line
if ! has_key(lines, line_num)
let current_line = getline(line_num)
let lines[line_num] = { 'orig': current_line, 'marker': current_line }
endif
let marker_char = s:index_to_key[single_group ? element : current_group]
if strlen(lines[line_num]['marker']) > 0
" Substitute marker character if line length > 0
let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', marker_char, '')
else
" Set the line to the marker character if the line is empty
let lines[line_num]['marker'] = marker_char
endif
" Add highlighting coordinates
call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
let element += 1
endfor
let current_group += 1
endfor
let lines_items = items(lines)
" }}}
" Highlight source
let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
try
" Set lines with markers
call s:SetLines(lines_items, 'marker')
redraw
" Get target/group character
if single_group
call s:Prompt('Target character')
else
call s:Prompt('Group character')
endif
let char = s:GetChar()
finally
" Restore original lines
call s:SetLines(lines_items, 'orig')
" Un-highlight code
if exists('target_hl_id')
call matchdelete(target_hl_id)
endif
redraw
endtry
" Check that we have an input char
if empty(char)
throw 'Cancelled'
endif
" Check if the input char is valid
if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
throw 'Invalid target'
endif
if single_group
" Return target coordinates
return a:groups[0][s:key_to_index[char]]
else
" Prompt for target character
return s:PromptUser([a:groups[s:key_to_index[char]]])
endif
endfunction "}}}
function! s:EasyMotion(regexp, direction, visualmode) " {{{
let orig_pos = [line('.'), col('.')]
let targets = []
try
" Reset properties
call s:VarReset('&scrolloff', 0)
call s:VarReset('&modified', 0)
call s:VarReset('&modifiable', 1)
call s:VarReset('&readonly', 0)
" Find motion targets
let search_direction = (a:direction == 1 ? 'b' : '')
let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
while 1
let pos = searchpos(a:regexp, search_direction, search_stopline)
" Reached end of search range
if pos == [0, 0]
break
endif
" Skip folded lines
if foldclosed(pos[0]) != -1
continue
endif
call add(targets, pos)
endwhile
let targets_len = len(targets)
if targets_len == 0
throw 'No matches'
endif
let groups_len = len(s:index_to_key)
" Split targets into key groups {{{
let groups = []
let i = 0
while i < targets_len
call add(groups, targets[i : i + groups_len - 1])
let i += groups_len
endwhile
" }}}
" Too many groups; only display the first ones {{{
if len(groups) > groups_len
call s:Message('Only displaying the first matches')
let groups = groups[0 : groups_len - 1]
endif
" }}}
" Shade inactive source
if g:EasyMotion_do_shade
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
if a:direction == 1
" Backward
let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
else
" Forward
let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
endif
let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
endif
" Prompt user for target group/character
let coords = s:PromptUser(groups)
if ! empty(a:visualmode)
" Update selection
call cursor(orig_pos[0], orig_pos[1])
exec 'normal! ' . a:visualmode
endif
" Update cursor position
call cursor(coords[0], coords[1])
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
catch
redraw
" Show exception message
call s:Message(v:exception)
" Restore cursor position/selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
else
call cursor(orig_pos[0], orig_pos[1])
endif
finally
" Restore properties
call s:VarReset('&scrolloff')
call s:VarReset('&modified')
call s:VarReset('&modifiable')
call s:VarReset('&readonly')
" Remove shading
if g:EasyMotion_do_shade && exists('shade_hl_id')
call matchdelete(shade_hl_id)
endif
endtry
endfunction " }}}
" }}}