vim-easymotion/plugin/EasyMotion.vim
Kim Silkebækken 9e69b61e6a Make sure that the key count list is sorted
This is a horrible workaround for unsorted dicts, but it works fine.
2011-04-02 16:27:57 +02:00

575 lines
15 KiB
VimL

" EasyMotion - Vim motions on speed!
"
" Author: Kim Silkebækken <kim.silkebaekken+vim@gmail.com>
" Source repository: https://github.com/Lokaltog/vim-easymotion
" Script initialization {{{
if exists('g:EasyMotion_loaded') || &compatible || version < 702
finish
endif
let g:EasyMotion_loaded = 1
" }}}
" Default configuration {{{
function! s:InitOptions(options) " {{{
for [key, value] in items(a:options)
if ! exists('g:EasyMotion_' . key)
exec 'let g:EasyMotion_' . key . ' = ' . string(value)
endif
endfor
endfunction " }}}
function! s:InitHL(group, colors) " {{{
let guihl = printf('guibg=%s guifg=%s gui=%s', a:colors.gui[0], a:colors.gui[1], a:colors.gui[2])
let ctermhl = &t_Co == 256
\ ? printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm256[0], a:colors.cterm256[1], a:colors.cterm256[2])
\ : printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm[0], a:colors.cterm[1], a:colors.cterm[2])
execute printf('hi default %s %s %s', a:group, guihl, ctermhl)
endfunction " }}}
function! s:InitMappings(motions) "{{{
for motion in keys(a:motions)
call s:InitOptions({ 'mapping_' . motion : '<Leader>' . motion })
endfor
if g:EasyMotion_do_mapping
for [motion, fn] in items(a:motions)
silent exec 'nnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
silent exec 'onoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
silent exec 'vnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :<C-U>call EasyMotion' . fn.name . '(1, ' . fn.dir . ')<CR>'
endfor
endif
endfunction "}}}
" Default options {{{
call s:InitOptions({
\ 'keys' : 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
\ , 'target_hl' : 'EasyMotionTarget'
\ , 'shade_hl' : 'EasyMotionShade'
\ , 'do_shade' : 1
\ , 'do_mapping' : 1
\ })
" }}}
" Default highlighting {{{
let s:target_hl_defaults = {
\ 'gui' : ['NONE', '#ff0000' , 'bold']
\ , 'cterm256': ['NONE', '196' , 'bold']
\ , 'cterm' : ['NONE', 'red' , 'bold']
\ }
let s:shade_hl_defaults = {
\ 'gui' : ['NONE', '#585858' , 'NONE']
\ , 'cterm256': ['NONE', '240' , 'NONE']
\ , 'cterm' : ['NONE', 'darkgrey', 'NONE']
\ }
call s:InitHL(g:EasyMotion_target_hl, s:target_hl_defaults)
call s:InitHL(g:EasyMotion_shade_hl, s:shade_hl_defaults)
" Reset highlighting after loading a new color scheme {{{
augroup EasyMotionInitHL
autocmd!
autocmd ColorScheme * call s:InitHL(g:EasyMotion_target_hl, s:target_hl_defaults)
autocmd ColorScheme * call s:InitHL(g:EasyMotion_shade_hl, s:shade_hl_defaults)
augroup end
" }}}
" }}}
" Default key mapping {{{
call s:InitMappings({
\ 'f' : { 'name': 'F' , 'dir': 0 }
\ , 'F' : { 'name': 'F' , 'dir': 1 }
\ , 't' : { 'name': 'T' , 'dir': 0 }
\ , 'T' : { 'name': 'T' , 'dir': 1 }
\ , 'w' : { 'name': 'WB', 'dir': 0 }
\ , 'b' : { 'name': 'WB', 'dir': 1 }
\ , 'e' : { 'name': 'E' , 'dir': 0 }
\ , 'ge': { 'name': 'E' , 'dir': 1 }
\ , 'j' : { 'name': 'JK', 'dir': 0 }
\ , 'k' : { 'name': 'JK', 'dir': 1 }
\ })
" }}}
" }}}
" Motion functions {{{
function! EasyMotionF(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
if empty(char)
return
endif
let re = '\C' . escape(char, '.$^~')
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotionT(visualmode, direction) " {{{
let char = s:GetSearchChar(a:visualmode)
if empty(char)
return
endif
if a:direction == 1
let re = '\C' . escape(char, '.$^~') . '\zs.'
else
let re = '\C.' . escape(char, '.$^~')
endif
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotionWB(visualmode, direction) " {{{
call s:EasyMotion('\<.', a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
function! EasyMotionE(visualmode, direction) " {{{
call s:EasyMotion('.\>', a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotionJK(visualmode, direction) " {{{
call s:EasyMotion('\%1v', a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
" }}}
" Helper functions {{{
function! s:Message(message) " {{{
echo 'EasyMotion: ' . a:message
endfunction " }}}
function! s:Prompt(message) " {{{
echohl Question
echo a:message . ': '
echohl None
endfunction " }}}
function! s:VarReset(var, ...) " {{{
if ! exists('s:var_reset')
let s:var_reset = {}
endif
let buf = bufname("")
if a:0 == 0 && has_key(s:var_reset, a:var)
" Reset var to original value
call setbufvar(buf, a:var, s:var_reset[a:var])
elseif a:0 == 1
let new_value = a:0 == 1 ? a:1 : ''
" Store original value
let s:var_reset[a:var] = getbufvar(buf, a:var)
" Set new var value
call setbufvar(buf, a:var, new_value)
endif
endfunction " }}}
function! s:SetLines(lines, key) " {{{
try
" Try to join changes with previous undo block
undojoin
catch
endtry
for [line_num, line] in a:lines
call setline(line_num, line[a:key])
endfor
endfunction " }}}
function! s:GetChar() " {{{
let char = getchar()
if char == 27
" Escape key pressed
redraw
call s:Message('Cancelled')
return ''
endif
return nr2char(char)
endfunction " }}}
function! s:GetSearchChar(visualmode) " {{{
call s:Prompt('Search for character')
let char = s:GetChar()
" Check that we have an input char
if empty(char)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
return ''
endif
return char
endfunction " }}}
" }}}
" Grouping algorithms {{{
let s:grouping_algorithms = {
\ 1: 'SCTree'
\ , 2: 'Original'
\ }
" Single-key/closest target priority tree {{{
" This algorithm tries to assign one-key jumps to all the targets closest to the cursor.
" It works recursively and will work correctly with as few keys as two.
function! s:GroupingAlgorithmSCTree(targets, keys)
" Prepare variables for working
let targets_len = len(a:targets)
let keys_len = len(a:keys)
let groups = {}
let keys = reverse(copy(a:keys))
" Semi-recursively count targets {{{
" We need to know exactly how many child nodes (targets) this branch will have
" in order to pass the correct amount of targets to the recursive function.
" Prepare sorted target count list {{{
" This is horrible, I know. But dicts aren't sorted in vim, so we need to
" work around that. That is done by having one sorted list with key counts,
" and a dict which connects the key with the keys_count list.
let keys_count = []
let keys_count_keys = {}
let i = 0
for key in keys
call add(keys_count, 0)
let keys_count_keys[key] = i
let i += 1
endfor
" }}}
let targets_left = targets_len
let level = 0
let i = 0
while targets_left > 0
" Calculate the amount of child nodes based on the current level
let childs_len = (level == 0 ? 1 : (keys_len - 1) )
for key in keys
" Add child node count to the keys_count array
let keys_count[keys_count_keys[key]] += childs_len
" Subtract the child node count
let targets_left -= childs_len
if targets_left <= 0
" Subtract the targets left if we added too many too
" many child nodes to the key count
let keys_count[keys_count_keys[key]] += targets_left
break
endif
let i += 1
endfor
let level += 1
endwhile
" }}}
" Create group tree {{{
let i = 0
let key = 0
call reverse(keys_count)
for key_count in keys_count
if key_count > 1
" We need to create a subgroup
" Recurse one level deeper
let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys)
elseif key_count == 1
" Assign single target key
let groups[a:keys[key]] = a:targets[i]
else
" No target
continue
endif
let key += 1
let i += key_count
endfor
" }}}
" Finally!
return groups
endfunction
" }}}
" Original {{{
function! s:GroupingAlgorithmOriginal(targets, keys)
" Split targets into groups (1 level)
let targets_len = len(a:targets)
let keys_len = len(a:keys)
let groups = {}
let i = 0
let root_group = 0
try
while root_group < targets_len
let groups[a:keys[root_group]] = {}
for key in a:keys
let groups[a:keys[root_group]][key] = a:targets[i]
let i += 1
endfor
let root_group += 1
endwhile
catch | endtry
" Flatten the group array
if len(groups) == 1
let groups = groups[a:keys[0]]
endif
return groups
endfunction
" }}}
" }}}
" Core functions {{{
" Create key index {{{
function! s:CreateIndex(chars) " {{{
let index_to_key = {}
let key_to_index = {}
let idx = 0
for char in split(a:chars, '\zs')
let index_to_key[idx] = char
let key_to_index[char] = idx
let idx += 1
endfor
return [index_to_key, key_to_index]
endfunction "}}}
let [s:index_to_key, s:key_to_index] = s:CreateIndex(g:EasyMotion_keys)
" }}}
function! s:PromptUser(groups) "{{{
let single_group = len(a:groups) == 1
let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
" If only one possible match, jump directly to it {{{
if single_group && targets_len == 1
redraw
return a:groups[0][0]
endif
" }}}
" Prepare marker lines {{{
let lines = {}
let hl_coords = []
let current_group = 0
for group in a:groups
let element = 0
for [line_num, col_num] in group
" Add original line and marker line
if ! has_key(lines, line_num)
let current_line = getline(line_num)
let lines[line_num] = { 'orig': current_line, 'marker': current_line }
endif
let marker_char = s:index_to_key[single_group ? element : current_group]
if strlen(lines[line_num]['marker']) > 0
" Replace hard tab with spaces
if match(lines[line_num]['marker'], '\%' . col_num . 'c\t') != -1
let marker_char .= repeat(' ', string(&tabstop) - strlen(marker_char))
endif
" Substitute marker character if line length > 0
let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', marker_char, '')
else
" Set the line to the marker character if the line is empty
let lines[line_num]['marker'] = marker_char
endif
" Add highlighting coordinates
call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
let element += 1
endfor
let current_group += 1
endfor
let lines_items = items(lines)
" }}}
" Highlight targets {{{
let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
" }}}
try
" Set lines with markers
call s:SetLines(lines_items, 'marker')
redraw
" Get target/group character {{{
if single_group
call s:Prompt('Target character')
else
call s:Prompt('Group character')
endif
let char = s:GetChar()
" }}}
finally
" Restore original lines
call s:SetLines(lines_items, 'orig')
" Un-highlight targets {{{
if exists('target_hl_id')
call matchdelete(target_hl_id)
endif
" }}}
redraw
endtry
" Check if we have an input char {{{
if empty(char)
throw 'Cancelled'
endif
" }}}
" Check if the input char is valid {{{
if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
throw 'Invalid target'
endif
" }}}
if single_group
" Return target coordinates
return a:groups[0][s:key_to_index[char]]
else
" Prompt for target character
return s:PromptUser([a:groups[s:key_to_index[char]]])
endif
endfunction "}}}
function! s:EasyMotion(regexp, direction, visualmode, mode) " {{{
let orig_pos = [line('.'), col('.')]
let targets = []
try
" Reset properties {{{
call s:VarReset('&scrolloff', 0)
call s:VarReset('&modified', 0)
call s:VarReset('&modifiable', 1)
call s:VarReset('&readonly', 0)
" }}}
" Find motion targets {{{
let search_direction = (a:direction == 1 ? 'b' : '')
let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
while 1
let pos = searchpos(a:regexp, search_direction, search_stopline)
" Reached end of search range
if pos == [0, 0]
break
endif
" Skip folded lines
if foldclosed(pos[0]) != -1
continue
endif
call add(targets, pos)
endwhile
let targets_len = len(targets)
if targets_len == 0
throw 'No matches'
endif
" }}}
" Split targets into key groups {{{
let groups_len = len(s:index_to_key)
let groups = []
let i = 0
while i < targets_len
call add(groups, targets[i : i + groups_len - 1])
let i += groups_len
endwhile
" }}}
" Too many groups; only display the first ones {{{
if len(groups) > groups_len
call s:Message('Only displaying the first matches')
let groups = groups[0 : groups_len - 1]
endif
" }}}
" Shade inactive source {{{
if g:EasyMotion_do_shade
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
if a:direction == 1
" Backward
let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
else
" Forward
let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
endif
let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
endif
" }}}
" Prompt user for target group/character
let coords = s:PromptUser(groups)
" Update selection {{{
if ! empty(a:visualmode)
call cursor(orig_pos[0], orig_pos[1])
exec 'normal! ' . a:visualmode
endif
" }}}
" Handle operator-pending mode {{{
if a:mode == 'no'
" This mode requires that we eat one more
" character to the right if we're using
" a forward motion
if a:direction != 1
let coords[1] += 1
endif
endif
" }}}
" Update cursor position
call cursor(coords[0], coords[1])
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
catch
redraw
" Show exception message
call s:Message(v:exception)
" Restore original cursor position/selection {{{
if ! empty(a:visualmode)
silent exec 'normal! gv'
else
call cursor(orig_pos[0], orig_pos[1])
endif
" }}}
finally
" Restore properties {{{
call s:VarReset('&scrolloff')
call s:VarReset('&modified')
call s:VarReset('&modifiable')
call s:VarReset('&readonly')
" }}}
" Remove shading {{{
if g:EasyMotion_do_shade && exists('shade_hl_id')
call matchdelete(shade_hl_id)
endif
" }}}
endtry
endfunction " }}}
" }}}