398 lines
9.8 KiB
VimL
398 lines
9.8 KiB
VimL
" EasyMotion - vim motions on speed
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"
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" Author: Kim Silkebækken <kim.silkebaekken+github@gmail.com>
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" Source: https://github.com/Lokaltog/EasyMotion
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" Version: 1.0
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" Modified: 2011-03-28
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"
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" Heavily modified version of Bartlomiej Podolak's PreciseJump script:
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" http://www.vim.org/scripts/script.php?script_id=3437
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"
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" This script addresses some issues with the original PreciseJump
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" script. It works correctly with the following motions in both normal
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" and visual mode: f F t T w e b
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"
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" Default key mapping:
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" - <Leader> f {char}
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" - <Leader> F {char}
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" - <Leader> t {char}
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" - <Leader> T {char}
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" - <Leader> w
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" - <Leader> e
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" - <Leader> b
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"
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" Disable default mapping by setting g:EasyMotion_do_mapping = 0
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" Prevent double loading {{{
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if exists('g:EasyMotion_loaded')
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finish
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endif
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let g:EasyMotion_loaded = 1
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" }}}
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" Default configuration {{{
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if ! exists('g:EasyMotion_keys') " {{{
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let g:EasyMotion_keys = ''
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let g:EasyMotion_keys .= 'abcdefghijklmnopqrstuvwxyz'
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let g:EasyMotion_keys .= 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
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endif " }}}
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if ! exists('g:EasyMotion_target_hl') " {{{
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let g:EasyMotion_target_hl = 'EasyMotionTarget'
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endif " }}}
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if ! exists('g:EasyMotion_shade_hl') " {{{
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let g:EasyMotion_shade_hl = 'EasyMotionShade'
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endif " }}}
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if ! exists('g:EasyMotion_do_shade') " {{{
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let g:EasyMotion_shade = 1
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endif " }}}
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if ! exists('g:EasyMotion_do_mapping') " {{{
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let g:EasyMotion_do_mapping = 1
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endif " }}}
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" Create default highlighting {{{
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if ! hlexists(g:EasyMotion_target_hl) " {{{
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execute 'hi ' . g:EasyMotion_target_hl . ' ctermfg=red ctermbg=none cterm=bold gui=bold guibg=Red guifg=yellow'
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endif " }}}
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if ! hlexists(g:EasyMotion_shade_hl) " {{{
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execute 'hi ' . g:EasyMotion_shade_hl . ' ctermfg=black ctermbg=none cterm=bold gui=bold guibg=none guifg=black'
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endif " }}}
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" }}}
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" }}}
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" Default key mapping {{{
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if g:EasyMotion_do_mapping
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nnoremap <silent> <Leader>f :call EasyMotionF(0)<CR>
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vnoremap <silent> <Leader>f :<C-U>call EasyMotionF(0, visualmode())<CR>
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nnoremap <silent> <Leader>F :call EasyMotionF(1)<CR>
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vnoremap <silent> <Leader>F :<C-U>call EasyMotionF(1, visualmode())<CR>
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nnoremap <silent> <Leader>t :call EasyMotionT(0)<CR>
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vnoremap <silent> <Leader>t :<C-U>call EasyMotionT(0, visualmode())<CR>
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nnoremap <silent> <Leader>T :call EasyMotionT(1)<CR>
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vnoremap <silent> <Leader>T :<C-U>call EasyMotionT(1, visualmode())<CR>
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nnoremap <silent> <Leader>w :call EasyMotionW()<CR>
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vnoremap <silent> <Leader>w :<C-U>call EasyMotionW(visualmode())<CR>
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nnoremap <silent> <Leader>e :call EasyMotionE()<CR>
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vnoremap <silent> <Leader>e :<C-U>call EasyMotionE(visualmode())<CR>
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nnoremap <silent> <Leader>b :call EasyMotionB()<CR>
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vnoremap <silent> <Leader>b :<C-U>call EasyMotionB(visualmode())<CR>
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endif
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" }}}
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" Initialize variables {{{
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let s:index_to_key = split(g:EasyMotion_keys, '\zs')
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let s:key_to_index = {}
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let index = 0
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for i in s:index_to_key
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let s:key_to_index[i] = index
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let index += 1
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endfor
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" }}}
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" Motion functions {{{
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" F key motions {{{
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" Go to {char} to the right or the left
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function! EasyMotionF(direction, ...)
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call <SID>Prompt('Search for character')
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let char = getchar()
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let re = '\C' . escape(nr2char(char), '.$^~')
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call <SID>EasyMotion(re, a:direction, a:0 > 0 ? a:1 : '')
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endfunction
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" }}}
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" T key motions {{{
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" Go to {char} to the right (before) or the left (after)
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function! EasyMotionT(direction, ...)
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call <SID>Prompt('Search for character')
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let char = getchar()
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if a:direction == 1
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let re = '\C' . escape(nr2char(char), '.$^~') . '\zs.'
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else
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let re = '\C.' . escape(nr2char(char), '.$^~')
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endif
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call <SID>EasyMotion(re, a:direction, a:0 > 0 ? a:1 : '')
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endfunction
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" }}}
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" W key motions {{{
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" Beginning of word forward
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function! EasyMotionW(...)
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call <SID>EasyMotion('\<.', 0, a:0 > 0 ? a:1 : '')
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endfunction
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" }}}
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" E key motions {{{
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" End of word forward
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function! EasyMotionE(...)
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call <SID>EasyMotion('.\>', 0, a:0 > 0 ? a:1 : '')
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endfunction
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" }}}
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" B key motions {{{
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" Beginning of word backward
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function! EasyMotionB(...)
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call <SID>EasyMotion('\<.', 1, a:0 > 0 ? a:1 : '')
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endfunction
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" }}}
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" }}}
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" Helper functions {{{
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function! s:Message(message) " {{{
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echo 'EasyMotion: ' . a:message
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endfunction " }}}
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function! s:Prompt(message) " {{{
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echohl Question
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echo a:message . ': '
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echohl None
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endfunction " }}}
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" }}}
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" Core functions {{{
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function! s:PromptUser(groups) "{{{
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let single_group = len(a:groups) == 1
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let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
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" Only one possible match {{{
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if single_group && targets_len == 1
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redraw
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return a:groups[0][0]
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endif
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" }}}
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" Prepare marker lines {{{
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let lines = {}
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let hl_coords = []
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let current_group = 0
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for group in a:groups
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let element = 0
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for [line_num, col_num] in group
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" Add original line and marker line
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if ! has_key(lines, line_num)
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let current_line = getline(line_num)
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let lines[line_num] = { 'orig': current_line, 'marker': current_line }
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endif
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" Substitute marker character
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let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', s:index_to_key[single_group ? element : current_group], '')
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" Add highlighting coordinates
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call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
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let element += 1
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endfor
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let current_group += 1
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endfor
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let lines_items = items(lines)
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" }}}
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" Store original buffer properties {{{
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let modified = &modified
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let modifiable = &modifiable
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let readonly = &readonly
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" }}}
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let input_char = ''
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try
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" Highlight source
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let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
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" Make sure we can change the buffer {{{
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if modifiable == 0
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silent setl modifiable
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endif
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if readonly == 1
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silent setl noreadonly
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endif
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" }}}
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" Set lines with markers
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for [line_num, line] in lines_items
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try
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undojoin
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catch
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endtry
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call setline(line_num, line['marker'])
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endfor
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redraw
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" Get target/group character
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if single_group
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call <SID>Prompt('Target character')
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else
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call <SID>Prompt('Group character')
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endif
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let input_char = nr2char(getchar())
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redraw
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finally
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" Restore original lines
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for [line_num, line] in lines_items
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try
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undojoin
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catch
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endtry
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call setline(line_num, line['orig'])
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endfor
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call matchdelete(target_hl_id)
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redraw
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" Restore original properties {{{
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if modified == 0
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silent setl nomodified
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endif
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if modifiable == 0
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silent setl nomodifiable
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endif
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if readonly == 1
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silent setl readonly
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endif
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" }}}
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" Check if the input char is valid
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if ! has_key(s:key_to_index, input_char) || s:key_to_index[input_char] >= targets_len
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" Invalid input char
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return []
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else
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if single_group
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" Return target coordinates
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return a:groups[0][s:key_to_index[input_char]]
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else
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" Prompt for target character
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return s:PromptUser([a:groups[s:key_to_index[input_char]]])
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endif
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endif
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endtry
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endfunction "}}}
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function! s:EasyMotion(regexp, direction, ...) " {{{
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let orig_pos = [line('.'), col('.')]
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let targets = []
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let visualmode = a:0 > 0 ? a:1 : ''
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" Find motion targets
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while 1
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let search_direction = (a:direction == 1 ? 'b' : '')
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let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
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let pos = searchpos(a:regexp, search_direction, search_stopline)
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" Reached end of search range
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if pos == [0, 0]
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break
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endif
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" Skip folded lines
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if foldclosed(pos[0]) != -1
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continue
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endif
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call add(targets, pos)
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endwhile
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let targets_len = len(targets)
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let groups_len = len(s:index_to_key)
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if targets_len == 0
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redraw
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call <SID>Message('No matches')
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" Restore cursor position
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call setpos('.', [0, orig_pos[0], orig_pos[1]])
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return
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endif
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" Restore cursor position
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call setpos('.', [0, orig_pos[0], orig_pos[1]])
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" Split targets into key groups {{{
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let groups = []
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let i = 0
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while i < targets_len
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call add(groups, targets[i : i + groups_len - 1])
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let i += groups_len
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endwhile
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" }}}
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" Too many groups; only display the first ones {{{
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if len(groups) > groups_len
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call <SID>Message('Only displaying the first matches')
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let groups = groups[0 : groups_len - 1]
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endif
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" }}}
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" Shade inactive source
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if g:EasyMotion_shade
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let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
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if a:direction == 1
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" Backward
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let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
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else
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" Forward
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let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
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endif
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let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
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endif
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" Prompt user for target group/character
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let coords = <SID>PromptUser(groups)
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" Remove shading
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if g:EasyMotion_shade
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call matchdelete(shade_hl_id)
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endif
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if len(coords) != 2
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" Cancelled by user
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call <SID>Message('Operation cancelled')
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" Restore cursor position/selection
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if ! empty(visualmode)
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silent exec 'normal! `<' . visualmode . '`>'
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else
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call setpos('.', [0, orig_pos[0], orig_pos[1]])
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endif
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return
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else
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if ! empty(visualmode)
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" Store original marks
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let m_a = getpos("'a")
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let m_b = getpos("'b")
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" Store start/end positions
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call setpos("'a", [0, orig_pos[0], orig_pos[1]])
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call setpos("'b", [0, coords[0], coords[1]])
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" Update selection
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silent exec 'normal! `a' . visualmode . '`b'
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" Restore original marks
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call setpos("'a", m_a)
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call setpos("'b", m_b)
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else
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" Update cursor position
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call setpos('.', [0, coords[0], coords[1]])
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endif
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call <SID>Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
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endif
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endfunction " }}}
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" }}}
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