" EasyMotion - Vim motions on speed! " " Author: Kim Silkebækken " Source repository: https://github.com/Lokaltog/vim-easymotion " Saving 'cpoptions' {{{ let s:save_cpo = &cpo set cpo&vim " }}} " Reset {{{ function! EasyMotion#reset() " Reset Migemo Dictionary let s:migemo_dicts = {} return "" endfunction "}}} " Motion functions {{{ " == Find Motion ========================= function! EasyMotion#F(visualmode, direction) " {{{ let char = s:GetSearchChar(a:visualmode) if empty(char) return endif let re = s:findMotion(char) call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} function! EasyMotion#S(visualmode, direction) " {{{ let char = s:GetSearchChar(a:visualmode) if empty(char) return endif let re = s:findMotion(char) call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} function! EasyMotion#T(visualmode, direction) " {{{ let char = s:GetSearchChar(a:visualmode) if empty(char) return endif let re = s:findMotion(char) if a:direction == 1 " backward let re = re . '\zs.' else " forward let re = '.\ze' . re endif call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} " == Word Motion ========================= function! EasyMotion#WB(visualmode, direction) " {{{ call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', '') endfunction " }}} function! EasyMotion#WBW(visualmode, direction) " {{{ call s:EasyMotion('\(\(^\|\s\)\@<=\S\|^$\)', a:direction, a:visualmode ? visualmode() : '', '') endfunction " }}} function! EasyMotion#E(visualmode, direction) " {{{ call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} function! EasyMotion#EW(visualmode, direction) " {{{ call s:EasyMotion('\(\S\(\s\|$\)\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} " == JK Motion =========================== function! EasyMotion#JK(visualmode, direction) " {{{ if g:EasyMotion_startofline call s:EasyMotion('^\(\w\|\s*\zs\|$\)', a:direction, a:visualmode ? visualmode() : '', '') else let prev_column = getpos('.')[2] - 1 call s:EasyMotion('^.\{,' . prev_column . '}\zs\(.\|$\)', a:direction, a:visualmode ? visualmode() : '', '') endif endfunction " }}} " == Search Motion ======================= function! EasyMotion#Search(visualmode, direction) " {{{ call s:EasyMotion(@/, a:direction, a:visualmode ? visualmode() : '', '') endfunction " }}} " == JumpToAnywhere Motion =============== function! EasyMotion#JumpToAnywhere(visualmode, direction) " {{{ if !exists('g:EasyMotion_re_anywhere') " Anywhere regular expression: {{{ let re = '\v' . \ '(<.|^$)' . '|' . \ '(.>|^$)' . '|' . \ '(\l)\zs(\u)' . '|' . \ '(_\zs.)' . '|' . \ '(#\zs.)' " 1. word " 2. end of word " 3. CamelCase " 4. after '_' hoge_foo " 5. after '#' hoge#foo "}}} let g:EasyMotion_re_anywhere = get(g:, 'EasyMotion_re_anywhere', re) endif " call s:EasyMotion( g:EasyMotion_re_anywhere, a:direction, a:visualmode ? visualmode() : '', '') endfunction " }}} function! EasyMotion#SelectLines() "{{{ let orig_pos = [line('.'), col('.')] call s:EasyMotion('^\(\w\|\s*\zs\|$\)', 2, '', '', 0, 0, 1) if s:EasyMotion_cancelled keepjumps call cursor(orig_pos[0], orig_pos[1]) return '' else let pos1 = [line('.'), col('.')] keepjumps call cursor(orig_pos[0], orig_pos[1]) call s:EasyMotion('^\(\w\|\s*\zs\|$\)', 2, '', '', pos1[0], 1, 1) if s:EasyMotion_cancelled keepjumps call cursor(orig_pos[0], orig_pos[1]) return '' else normal! V keepjumps call cursor(pos1[0], pos1[1]) normal! o return 1 endif endif endfunction "}}} function! EasyMotion#SelectLinesYank() "{{{ let orig_pos = [line('.'), col('.')] call EasyMotion#SelectLines() normal! y keepjumps call cursor(orig_pos[0], orig_pos[1]) endfunction "}}} function! EasyMotion#SelectLinesDelete() "{{{ let orig_pos = [line('.'), col('.')] " if cancelled? if EasyMotion#SelectLines() " Prepare the number of lines "{{{ let start_of_line = line("v") silent exec "normal!" "o" let end_of_line = line("v") "}}} normal! d if orig_pos[0] < max([start_of_line,end_of_line]) keepjumps call cursor(orig_pos[0], orig_pos[1]) else " if delete lines above cursor line keepjumps call cursor(orig_pos[0]-abs(end_of_line-start_of_line)-1, orig_pos[1]) endif else keepjumps call cursor(orig_pos[0], orig_pos[1]) endif endfunction "}}} function! EasyMotion#SelectPhrase() "{{{ let chars = s:GetSearchChar2(0) if empty(chars) return endif let orig_pos = [line('.'), col('.')] if g:EasyMotion_smartcase && chars[0] =~# '\v\U' || chars[1] =~# '\v\U' let re = '\c' else let re = '\C' endif let re = re . escape(chars[0], '.$^~') . '\|' . escape(chars[1], '.$^~') call s:EasyMotion(re, 2, '', '', 0, 0, 0, 0) if s:EasyMotion_cancelled keepjumps call cursor(orig_pos[0], orig_pos[1]) return '' else let pos1 = [line('.'), col('.')] keepjumps call cursor(orig_pos[0], orig_pos[1]) call s:EasyMotion(re, 2, '', '', 0, 0, 0, pos1) if s:EasyMotion_cancelled keepjumps call cursor(orig_pos[0], orig_pos[1]) return '' else normal! v keepjumps call cursor(pos1[0], pos1[1]) normal! o return 1 endif endif endfunction "}}} function! EasyMotion#SelectPhraseYank() "{{{ let orig_pos = [line('.'), col('.')] call EasyMotion#SelectPhrase() normal! y keepjumps call cursor(orig_pos[0], orig_pos[1]) endfunction "}}} function! EasyMotion#SelectPhraseDelete() "{{{ let orig_pos = [line('.'), col('.')] " If cancelled? if EasyMotion#SelectPhrase() " Prepare the number of lines "{{{ let start_of_line = line("v") silent exec "normal!" "o" let end_of_line = line("v") "}}} normal! d if orig_pos[0] < max([start_of_line,end_of_line]) keepjumps call cursor(orig_pos[0], orig_pos[1]) else " if you delete phrase above cursor line and phrase is over lines keepjumps call cursor(orig_pos[0]-abs(end_of_line-start_of_line), orig_pos[1]) endif else keepjumps call cursor(orig_pos[0], orig_pos[1]) endif endfunction "}}} " == User Motion ========================= function! EasyMotion#User(pattern, visualmode, direction) " {{{ let re = escape(a:pattern, '|') call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1)) endfunction " }}} function! EasyMotion#UserMapping(re, mapping, direction) " {{{ silent exec "nnoremap ".a:mapping." :call EasyMotion#User('".a:re."', 0, ".a:direction.")" silent exec "onoremap ".a:mapping." :call EasyMotion#User('".a:re."', 0, ".a:direction.")" silent exec "vnoremap ".a:mapping." :call EasyMotion#User('".a:re."', 0,".a:direction.")" endfunction " }}} " }}} " Helper functions {{{ function! s:Message(message) " {{{ echo 'EasyMotion: ' . a:message endfunction " }}} function! s:Prompt(message) " {{{ echohl Question echo a:message . ': ' echohl None endfunction " }}} function! s:VarReset(var, ...) " {{{ if ! exists('s:var_reset') let s:var_reset = {} endif if a:0 == 0 && has_key(s:var_reset, a:var) " Reset var to original value call setbufvar("", a:var, s:var_reset[a:var]) elseif a:0 == 1 let new_value = a:0 == 1 ? a:1 : '' " Store original value let s:var_reset[a:var] = getbufvar("", a:var) " Set new var value call setbufvar("", a:var, new_value) endif endfunction " }}} function! s:SetLines(lines, key) " {{{ try " Try to join changes with previous undo block undojoin catch endtry for [line_num, line] in a:lines call setline(line_num, line[a:key]) endfor " Break undo history let &undolevels = &undolevels endfunction " }}} function! s:GetChar() " {{{ let char = getchar() if char == 27 " Escape key pressed redraw call s:Message('Cancelled') return '' endif return nr2char(char) endfunction " }}} function! s:GetSearchChar2(visualmode) " {{{ let chars = [] for i in [1, 2] redraw call s:Prompt('Search for character ' . i) let char = s:GetChar() " Check that we have an input char if empty(char) " Restore selection if ! empty(a:visualmode) silent exec 'normal! gv' endif return '' endif call add(chars, char) endfor return chars endfunction " }}} function! s:GetSearchChar(visualmode) " {{{ call s:Prompt('Search for character') let char = s:GetChar() " Check that we have an input char if empty(char) " Restore selection if ! empty(a:visualmode) silent exec 'normal! gv' endif return '' endif return char endfunction " }}} function! s:load_migemo_dict() "{{{ let enc = &l:encoding if enc ==# 'utf-8' return EasyMotion#migemo#utf8#load_dict() elseif enc ==# 'cp932' return EasyMotion#migemo#cp932#load_dict() elseif enc ==# 'euc-jp' return EasyMotion#migemo#eucjp#load_dict() else let g:EasyMotion_use_migemo = 0 throw "Error: ".enc." is not supported. Migemo is made disabled." endif endfunction "}}} function! s:findMotion(char) "{{{ " Find Motion: S,F,T let re = escape(a:char, '.$^~') if g:EasyMotion_use_migemo let re = s:convertMigemo(re) endif if g:EasyMotion_smartcase let re = s:convertSmartcase(re, a:char) endif return re endfunction "}}} function! s:convertMigemo(re) "{{{ let re = a:re if ! has_key(s:migemo_dicts, &l:encoding) let s:migemo_dicts[&l:encoding] = s:load_migemo_dict() endif if re =~# '^\a$' let re = s:migemo_dicts[&l:encoding][re] endif return re endfunction "}}} function! s:convertSmartcase(re, char) "{{{ if a:char =~# '\v\U' let re = '\c' . a:re else let re = '\C' . a:re endif return re endfunction "}}} " }}} " Grouping algorithms {{{ let s:grouping_algorithms = { \ 1: 'SCTree' \ , 2: 'Original' \ } " Single-key/closest target priority tree {{{ " This algorithm tries to assign one-key jumps to all the targets closest to the cursor. " It works recursively and will work correctly with as few keys as two. function! s:GroupingAlgorithmSCTree(targets, keys) " Prepare variables for working let targets_len = len(a:targets) let keys_len = len(a:keys) let groups = {} let keys = reverse(copy(a:keys)) " Semi-recursively count targets {{{ " We need to know exactly how many child nodes (targets) this branch will have " in order to pass the correct amount of targets to the recursive function. " Prepare sorted target count list {{{ " This is horrible, I know. But dicts aren't sorted in vim, so we need to " work around that. That is done by having one sorted list with key counts, " and a dict which connects the key with the keys_count list. let keys_count = [] let keys_count_keys = {} let i = 0 for key in keys call add(keys_count, 0) let keys_count_keys[key] = i let i += 1 endfor " }}} let targets_left = targets_len let level = 0 let i = 0 while targets_left > 0 " Calculate the amount of child nodes based on the current level let childs_len = (level == 0 ? 1 : (keys_len - 1) ) for key in keys " Add child node count to the keys_count array let keys_count[keys_count_keys[key]] += childs_len " Subtract the child node count let targets_left -= childs_len if targets_left <= 0 " Subtract the targets left if we added too many too " many child nodes to the key count let keys_count[keys_count_keys[key]] += targets_left break endif let i += 1 endfor let level += 1 endwhile " }}} " Create group tree {{{ let i = 0 let key = 0 call reverse(keys_count) for key_count in keys_count if key_count > 1 " We need to create a subgroup " Recurse one level deeper let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys) elseif key_count == 1 " Assign single target key let groups[a:keys[key]] = a:targets[i] else " No target continue endif let key += 1 let i += key_count endfor " }}} " Finally! return groups endfunction " }}} " Original {{{ function! s:GroupingAlgorithmOriginal(targets, keys) " Split targets into groups (1 level) let targets_len = len(a:targets) let keys_len = len(a:keys) let groups = {} let i = 0 let root_group = 0 try while root_group < targets_len let groups[a:keys[root_group]] = {} for key in a:keys let groups[a:keys[root_group]][key] = a:targets[i] let i += 1 endfor let root_group += 1 endwhile catch | endtry " Flatten the group array if len(groups) == 1 let groups = groups[a:keys[0]] endif return groups endfunction " }}} " Coord/key dictionary creation {{{ function! s:CreateCoordKeyDict(groups, ...) " Dict structure: " 1,2 : a " 2,3 : b let sort_list = [] let coord_keys = {} let group_key = a:0 == 1 ? a:1 : '' for [key, item] in items(a:groups) let key = group_key . key "let key = ( ! empty(group_key) ? group_key : key) if type(item) == 3 " List " Destination coords " The key needs to be zero-padded in order to " sort correctly let dict_key = printf('%05d,%05d', item[0], item[1]) let coord_keys[dict_key] = key " We need a sorting list to loop correctly in " PromptUser, dicts are unsorted call add(sort_list, dict_key) else " Item is a dict (has children) let coord_key_dict = s:CreateCoordKeyDict(item, key) " Make sure to extend both the sort list and the " coord key dict call extend(sort_list, coord_key_dict[0]) call extend(coord_keys, coord_key_dict[1]) endif unlet item endfor return [sort_list, coord_keys] endfunction " }}} " }}} " Core functions {{{ function! s:PromptUser(groups, allows_repeat, fixed_column) "{{{ " If only one possible match, jump directly to it {{{ let group_values = values(a:groups) if len(group_values) == 1 redraw return group_values[0] endif " }}} " Prepare marker lines {{{ let lines = {} let hl_coords = [] let hl2_first_coords = [] " Highlight for two characters let hl2_second_coords = [] " Highlight for two characters let coord_key_dict = s:CreateCoordKeyDict(a:groups) for dict_key in sort(coord_key_dict[0]) let target_key = coord_key_dict[1][dict_key] let [line_num, col_num] = split(dict_key, ',') let line_num = str2nr(line_num) let col_num = str2nr(col_num) " Add original line and marker line if ! has_key(lines, line_num) let current_line = getline(line_num) let lines[line_num] = { 'orig': current_line, 'marker': current_line, 'mb_compensation': 0 } endif " Solve multibyte issues by matching the byte column " number instead of the visual column let col_num -= lines[line_num]['mb_compensation'] " Compensate for byte difference between marker " character and target character " " This has to be done in order to match the correct " column; \%c matches the byte column and not display " column. let target_char_len = strdisplaywidth(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.')) let target_key_len = strdisplaywidth(target_key) let target_line_byte_len = strlen(lines[line_num]['marker']) let target_char_byte_len = strlen(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.')) if a:fixed_column let firstS = match(lines[line_num]['marker'], '\S') if firstS >= 4 let leftText = strpart(lines[line_num]['marker'], 0, firstS - 3) else let leftText = '' endif if firstS >= 1 let rightText = strpart(lines[line_num]['marker'], firstS - 1) elseif firstS == 0 let rightText = ' ' . lines[line_num]['marker'] else let rightText = '' endif if target_key_len < 2 let text = ' ' . target_key call add(hl_coords, '\%' . line_num . 'l\%2c') else let text = target_key call add(hl2_first_coords, '\%' . line_num . 'l\%1c') call add(hl2_second_coords, '\%' . line_num . 'l\%2c') endif let lines[line_num]['marker'] = text . ' ' . lines[line_num]['marker'] else if strlen(lines[line_num]['marker']) > 0 " Substitute marker character if line length > 0 let c = 0 while c < target_key_len && c < 2 if strlen(lines[line_num]['marker']) >= col_num + c " Substitute marker character if line length > 0 if c == 0 let lines[line_num]['marker'] = substitute( \ lines[line_num]['marker'], \ '\%' . (col_num + c) . 'c.', \ strpart(target_key, c, 1) . repeat(' ', target_char_len - 1), \ '') else let lines[line_num]['marker'] = substitute( \ lines[line_num]['marker'], \ '\%' . (col_num + c) . 'c.', \ strpart(target_key, c, 1), \ '') endif else let lines[line_num]['marker'] = lines[line_num]['marker'] . strpart(target_key, c, 1) endif let c += 1 endwhile else " Set the line to the marker character if the line is empty let lines[line_num]['marker'] = target_key endif endif " Add highlighting coordinates if !a:fixed_column if target_key_len == 1 call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c') else call add(hl2_first_coords, '\%' . line_num . 'l\%' . (col_num) . 'c') call add(hl2_second_coords, '\%' . line_num . 'l\%' . (col_num + 1) . 'c') endif endif " Add marker/target length difference for multibyte " compensation let lines[line_num]['mb_compensation'] += (target_line_byte_len - strlen(lines[line_num]['marker']) ) endfor let lines_items = items(lines) " }}} " Highlight targets {{{ if len(hl_coords) > 0 let target_hl_id = matchadd(g:EasyMotion_hl_group_target, join(hl_coords, '\|'), 1) endif if len(hl2_second_coords) > 0 let target_hl2_second_id = matchadd(g:EasyMotion_hl2_second_group_target, join(hl2_second_coords, '\|'), 1) endif if len(hl2_first_coords) > 0 let target_hl2_first_id = matchadd(g:EasyMotion_hl2_first_group_target, join(hl2_first_coords, '\|'), 1) endif " }}} try " Set lines with markers call s:SetLines(lines_items, 'marker') redraw " Get target character {{{ call s:Prompt('Target key') let char = s:GetChar() if g:EasyMotion_use_upper == 1 && match(g:EasyMotion_keys, '\l') == -1 let char = toupper(char) endif " }}} finally " Restore original lines call s:SetLines(lines_items, 'orig') " Un-highlight targets {{{ if exists('target_hl_id') call matchdelete(target_hl_id) endif if exists('target_hl2_first_id') call matchdelete(target_hl2_first_id) endif if exists('target_hl2_second_id') call matchdelete(target_hl2_second_id) endif " }}} redraw endtry " Check if we have an input char {{{ if empty(char) throw 'Cancelled' endif " }}} " Check if the input char is valid {{{ if a:allows_repeat && char == '.' return g:EasyMotion_old_target else if ! has_key(a:groups, char) throw 'Invalid target' endif " }}} let target = a:groups[char] if type(target) == 3 " Return target coordinates return target else " Prompt for new target character return s:PromptUser(target, a:allows_repeat, a:fixed_column) endif endif endfunction "}}} function! s:EasyMotion(regexp, direction, visualmode, mode, ...) " {{{ " For SelectLines(), to highlight previous selected line let hlcurrent = a:0 >= 1 ? a:1 : 0 " For SelectLines(), to allows '.' to repeat the previously pressed " character let allows_repeat = a:0 >= 2 ? a:2 : 0 " For SelectLines(), a flag to display character only at the beginning " of the line let fixed_column = a:0 >= 3 ? a:3 : 0 let hlchar = a:0 >= 4 ? a:4 : 0 let orig_pos = [line('.'), col('.')] let targets = [] try " Reset properties {{{ call s:VarReset('&scrolloff', 0) call s:VarReset('&modified', 0) call s:VarReset('&modifiable', 1) call s:VarReset('&readonly', 0) call s:VarReset('&spell', 0) call s:VarReset('&virtualedit', '') call s:VarReset('&foldmethod', 'manual') " }}} " Find motion targets {{{ " Setup searchpos args {{{ let search_direction = (a:direction >= 1 ? 'b' : '') let search_stopline = line(a:direction >= 1 ? 'w0' : 'w$') let search_at_cursor = fixed_column ? 'c' : '' "}}} " Handle visual mode {{{ if ! empty(a:visualmode) " Decide at where visual mode start {{{ normal! gv let c_pos = [line("."),col(".")] let v_start = [line("'<"),col("'<")] let v_end = [line("'>"),col("'>")] let vmode = mode(1) if match('Vv',vmode) < 0 throw 'Unkown visual mode:'.vmode elseif vmode ==# 'V' "line-wise Visual " Line-wise Visual {{{ if v_start[0] == v_end[0] if search_direction == '' let v_pos = v_start elseif search_direction == 'b' let v_pos = v_end else throw 'Unkown search_direction' endif else if c_pos[0] == v_start[0] let v_pos = v_end elseif c_pos[0] == v_end[0] let v_pos = v_start endif endif "}}} else " Character-wise or Block-wise Visual"{{{ if c_pos == v_start let v_pos = v_end elseif c_pos == v_end let v_pos = v_start else throw 'Unkown c_pos' endif "}}} endif "}}} " Reselect visual text {{{ keepjumps call cursor(v_pos) exec "normal! " . a:visualmode keepjumps call cursor(c_pos) "}}} " Update orig_pos {{{ let orig_pos = v_pos " }}} endif " }}} " Construct match dict {{{ while 1 " Note: searchpos() has side effect which call jump cursor position. " You can disable this side effect by add 'n' flags, " but in this case, it's better to allows jump side effect. let pos = searchpos(a:regexp, search_direction . search_at_cursor, search_stopline) let search_at_cursor = '' " Reached end of search range if pos == [0, 0] break endif " Skip folded lines if foldclosed(pos[0]) != -1 && (g:EasyMotion_skipfoldedline == 1 || pos[0] != foldclosed(pos[0])) continue endif call add(targets, pos) endwhile "}}} " Handle direction == 2"{{{ " Reconstruct match dict if a:direction == 2 if ! empty(a:visualmode) keepjumps call cursor(c_pos[0], c_pos[1]) else keepjumps call cursor(orig_pos[0], orig_pos[1]) endif let targets2 = [] while 1 let pos = searchpos(a:regexp, '', line('w$')) if pos == [0, 0] break endif " Skip folded lines {{{ if foldclosed(pos[0]) != -1 && (g:EasyMotion_skipfoldedline == 1 || pos[0] != foldclosed(pos[0])) continue endif "}}} call add(targets2, pos) endwhile " Merge match target dict"{{{ let t1 = 0 let t2 = 0 let targets3 = [] while t1 < len(targets) || t2 < len(targets2) if t1 < len(targets) call add(targets3, targets[t1]) let t1 += 1 endif if t2 < len(targets2) call add(targets3, targets2[t2]) let t2 += 1 endif endwhile let targets = targets3 "}}} endif "}}} " Handle no match"{{{ let targets_len = len(targets) if targets_len == 0 throw 'No matches' endif "}}} " }}} let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping]) let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs')) " Shade inactive source {{{ if g:EasyMotion_do_shade let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c' if a:direction == 1 " Backward let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos elseif a:direction == 0 " Forward let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l' elseif a:direction == 2 " Both directions" let shade_hl_re = '\%'. line('w0') .'l\_.*\%'. line('w$') .'l' endif if !fixed_column let shade_hl_id = matchadd(g:EasyMotion_hl_group_shade, shade_hl_re, 0) endif endif if hlcurrent != 0 let shade_hl_line_id = matchadd(g:EasyMotion_hl_line_group_shade, '\%'. hlcurrent .'l.*', 1) endif if !empty(hlchar) let shade_hl_line_id = matchadd(g:EasyMotion_hl_line_group_shade, '\%'. hlchar[0] .'l\%' . hlchar[1] .'c' , 2) endif " }}} " Prompt user for target group/character"{{{ let coords = s:PromptUser(groups, allows_repeat, fixed_column) let g:EasyMotion_old_target = coords "}}} " Update selection {{{ if ! empty(a:visualmode) keepjumps call cursor(orig_pos[0], orig_pos[1]) exec 'normal! ' . a:visualmode endif " }}} " Handle operator-pending mode {{{ if a:mode == 'no' " This mode requires that we eat one more " character to the right if we're using " a forward motion " TODO: support if a:direction == 2 if a:direction != 1 let coords[1] += 1 endif endif " }}} " Update cursor position"{{{ call cursor(orig_pos[0], orig_pos[1]) let mark_save = getpos("'e") call setpos("'e", [bufnr('%'), coords[0], coords[1], 0]) execute 'normal! `e' call setpos("'e", mark_save) call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']') let s:EasyMotion_cancelled = 0 "}}} catch redraw " Show exception message call s:Message(v:exception) " Restore original cursor position/selection {{{ if ! empty(a:visualmode) silent exec 'normal! gv' keepjumps call cursor(c_pos[0], c_pos[1]) else keepjumps call cursor(orig_pos[0], orig_pos[1]) endif " }}} let s:EasyMotion_cancelled = 1 finally " Restore properties {{{ call s:VarReset('&scrolloff') call s:VarReset('&modified') call s:VarReset('&modifiable') call s:VarReset('&readonly') call s:VarReset('&spell') call s:VarReset('&virtualedit') call s:VarReset('&foldmethod') " }}} " Remove shading {{{ if g:EasyMotion_do_shade && exists('shade_hl_id') && (!fixed_column) call matchdelete(shade_hl_id) endif if (hlcurrent || !empty(hlchar)) && exists('shade_hl_line_id') call matchdelete(shade_hl_line_id) endif " }}} endtry endfunction " }}} " }}} " Call Reset {{{ call EasyMotion#reset() "}}} " Restore 'cpoptions' {{{ let &cpo = s:save_cpo unlet s:save_cpo " }}} " vim: fdm=marker:noet:ts=4:sw=4:sts=4