fix empty input
ref: https://github.com/easymotion/vim-easymotion/issues/265#issuecomment-173485469
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@ -141,7 +141,9 @@ endfunction " }}}
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function! EasyMotion#OverwinF(num_strokes) " {{{
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let re = s:findMotion(a:num_strokes, s:DIRECTION.bidirection)
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call EasyMotion#reset()
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return EasyMotion#overwin#move(re)
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if re isnot# ''
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return EasyMotion#overwin#move(re)
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endif
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endfunction "}}}
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function! EasyMotion#T(num_strokes, visualmode, direction) " {{{
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if a:direction == 1
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@ -4,6 +4,7 @@ function! s:_vital_loaded(V) abort
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let s:Buffer = a:V.import('Vim.Buffer')
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let s:Prelude = a:V.import('Prelude')
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let s:Set = a:V.import('Data.Set')
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let s:Input = a:V.import('Over.Input')
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endfunction
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function! s:_vital_depends() abort
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@ -13,6 +14,7 @@ function! s:_vital_depends() abort
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\ 'Vim.Buffer',
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\ 'Prelude',
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\ 'Data.Set',
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\ 'Over.Input',
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\ ]
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endfunction
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@ -45,16 +47,16 @@ endfunction
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function! s:move_f(...) abort
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echo 'Target: '
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let c = s:getchar()
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let c = s:Input.getchar()
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return s:move(c, get(a:, 1, {}))
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endfunction
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function! s:move_f2() abort
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echo 'Target: '
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let c = s:getchar()
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let c = s:Input.getchar()
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redraw
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echo 'Target: ' . c
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let c2 = s:getchar()
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let c2 = s:Input.getchar()
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return s:move(s:Prelude.escape_pattern(c . c2), get(a:, 1, {}))
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endfunction
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@ -219,7 +221,7 @@ function! s:overwin.choose_prompt(hint_dict) abort
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call hinter.show_hint()
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redraw
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echo 'Target key: '
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let c = s:getchar()
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let c = s:Input.getchar()
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if self.config.use_upper
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let c = toupper(c)
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endif
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@ -734,18 +736,6 @@ function! s:is_in_fold(lnum) abort
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return foldclosed(a:lnum) != -1
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endfunction
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function! s:getchar(...) abort
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let mode = get(a:, 1, 0)
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while 1
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let char = call('getchar', a:000)
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" Workaround for the <expr> mappings
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if string(char) !~# "\x80\xfd`"
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return mode == 1 ? !!char
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\ : type(char) == type(0) ? nr2char(char) : char
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endif
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endwhile
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endfunction
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" @param {funcref} func
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" @param {arglist} list<S>
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" @param {dict?} dict for :h call()
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