Support handling of operator pending mode
Use v for characterwise motion
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@ -1261,22 +1261,18 @@ function! s:EasyMotion(regexp, direction, visualmode, mode, ...) " {{{
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exec 'normal! ' . a:visualmode
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exec 'normal! ' . a:visualmode
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endif
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endif
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" }}}
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" }}}
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" -- Handle operator-pending mode -------- {{{
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if a:mode == 'no'
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" This mode requires that we eat one more
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" character to the right if we're using
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" a forward motion
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" TODO: support if a:direction == 2
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if a:direction != 1
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let coords[1] += 1
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endif
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endif
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" }}}
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" -- Update cursor position -------------- {{{
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" -- Update cursor position -------------- {{{
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call cursor(orig_pos[0], orig_pos[1])
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call cursor(orig_pos[0], orig_pos[1])
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let mark_save = getpos("'e")
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let mark_save = getpos("'e")
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call setpos("'e", [bufnr('%'), coords[0], coords[1], 0])
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call setpos("'e", [bufnr('%'), coords[0], coords[1], 0])
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" Handle operator-pending mode {{{
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if a:mode == 'no'
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" This mode requires that we eat one more
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" character to the right if we're using
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" a forward motion
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normal! v
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endif
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" }}}
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execute 'normal! `e'
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execute 'normal! `e'
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call setpos("'e", mark_save)
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call setpos("'e", mark_save)
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