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@ -23,7 +23,8 @@ CONTENTS *easymotion-contents*
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4.3 EasyMotion_shade_hl ............ |EasyMotion_shade_hl|
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4.4 EasyMotion_do_shade ............ |EasyMotion_do_shade|
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4.5 EasyMotion_do_mapping .......... |EasyMotion_do_mapping|
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4.6 Custom mappings ................ |easymotion-custom-mappings|
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4.6 EasyMotion_grouping ............ |EasyMotion_grouping|
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4.7 Custom mappings ................ |easymotion-custom-mappings|
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5. License ............................ |easymotion-license|
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6. Known bugs ......................... |easymotion-known-bugs|
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7. Contributing ....................... |easymotion-contributing|
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@ -167,7 +168,51 @@ this, see |easymotion-custom-mappings| for customizing the default mappings.
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Default: 1
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------------------------------------------------------------------------------
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4.6 Custom mappings *easymotion-custom-mappings*
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4.6 EasyMotion_grouping *EasyMotion_grouping*
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When there are too many possible targets on the screen, the results have to be
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grouped. This configuration option lets you change which grouping algorithm
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you want to use. There are two grouping algorithms available:
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* Single-key priority (value: 1)
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-------------------
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This algorithm prioritizes single-key jumps for the targets closest to
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the cursor and only groups the last jump targets to maximize the amount
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of single-key jumps.
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This algorithm works recursively and will work with as few keys as two.
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Example (with |EasyMotion_keys| = "abcdef"): >
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x x x x x x x x x
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<
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The |w| motion is triggered: >
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a b c d e f f f f
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^ ^ ^ ^ ^ Direct jump to target
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^ ^ ^ ^ Enter group "f"
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<
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* Original (value: 2)
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--------
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This is the original algorithm which always groups all targets if there
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are too many possible motion targets.
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Example (with |EasyMotion_keys| = "abcdef"): >
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x x x x x x x x x
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<
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The |w| motion is triggered: >
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a a a a a a b b b
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^ ^ ^ ^ ^ ^ Enter group "a"
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^ ^ ^ Enter group "b"
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Default: 1
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------------------------------------------------------------------------------
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4.7 Custom mappings *easymotion-custom-mappings*
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EasyMotion allows you to customize all default mappings to avoid conflicts
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with existing mappings. All custom mappings follow the same variable format: >
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