Merge branch 'feature/5-grouping-algorithms' into develop
* feature/5-grouping-algorithms: Add docs Make everything work with the new tree structured targets Create function for creating a coord/key lookup dict Make sure that the key count list is sorted Add grouping algorithms Closes #5.
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8ac570be59
@ -23,7 +23,8 @@ CONTENTS *easymotion-contents*
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4.3 EasyMotion_shade_hl ............ |EasyMotion_shade_hl|
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4.4 EasyMotion_do_shade ............ |EasyMotion_do_shade|
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4.5 EasyMotion_do_mapping .......... |EasyMotion_do_mapping|
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4.6 Custom mappings ................ |easymotion-custom-mappings|
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4.6 EasyMotion_grouping ............ |EasyMotion_grouping|
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4.7 Custom mappings ................ |easymotion-custom-mappings|
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5. License ............................ |easymotion-license|
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6. Known bugs ......................... |easymotion-known-bugs|
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7. Contributing ....................... |easymotion-contributing|
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@ -167,7 +168,51 @@ this, see |easymotion-custom-mappings| for customizing the default mappings.
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Default: 1
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------------------------------------------------------------------------------
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4.6 Custom mappings *easymotion-custom-mappings*
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4.6 EasyMotion_grouping *EasyMotion_grouping*
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When there are too many possible targets on the screen, the results have to be
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grouped. This configuration option lets you change which grouping algorithm
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you want to use. There are two grouping algorithms available:
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* Single-key priority (value: 1)
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-------------------
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This algorithm prioritizes single-key jumps for the targets closest to
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the cursor and only groups the last jump targets to maximize the amount
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of single-key jumps.
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This algorithm works recursively and will work with as few keys as two.
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Example (with |EasyMotion_keys| = "abcdef"): >
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x x x x x x x x x
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<
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The |w| motion is triggered: >
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a b c d e f f f f
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^ ^ ^ ^ ^ Direct jump to target
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^ ^ ^ ^ Enter group "f"
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<
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* Original (value: 2)
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--------
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This is the original algorithm which always groups all targets if there
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are too many possible motion targets.
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Example (with |EasyMotion_keys| = "abcdef"): >
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x x x x x x x x x
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<
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The |w| motion is triggered: >
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a a a a a a b b b
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^ ^ ^ ^ ^ ^ Enter group "a"
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^ ^ ^ Enter group "b"
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Default: 1
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------------------------------------------------------------------------------
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4.7 Custom mappings *easymotion-custom-mappings*
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EasyMotion allows you to customize all default mappings to avoid conflicts
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with existing mappings. All custom mappings follow the same variable format: >
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@ -46,6 +46,7 @@
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\ , 'shade_hl' : 'EasyMotionShade'
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\ , 'do_shade' : 1
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\ , 'do_mapping' : 1
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\ , 'grouping' : 1
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\ })
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" }}}
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" Default highlighting {{{
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@ -197,45 +198,178 @@
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return char
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endfunction " }}}
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" }}}
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" Core functions {{{
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" Create key index {{{
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function! s:CreateIndex(chars) " {{{
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let index_to_key = {}
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let key_to_index = {}
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" Grouping algorithms {{{
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let s:grouping_algorithms = {
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\ 1: 'SCTree'
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\ , 2: 'Original'
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\ }
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" Single-key/closest target priority tree {{{
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" This algorithm tries to assign one-key jumps to all the targets closest to the cursor.
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" It works recursively and will work correctly with as few keys as two.
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function! s:GroupingAlgorithmSCTree(targets, keys)
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" Prepare variables for working
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let targets_len = len(a:targets)
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let keys_len = len(a:keys)
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let idx = 0
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for char in split(a:chars, '\zs')
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let index_to_key[idx] = char
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let key_to_index[char] = idx
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let groups = {}
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let idx += 1
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let keys = reverse(copy(a:keys))
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" Semi-recursively count targets {{{
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" We need to know exactly how many child nodes (targets) this branch will have
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" in order to pass the correct amount of targets to the recursive function.
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" Prepare sorted target count list {{{
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" This is horrible, I know. But dicts aren't sorted in vim, so we need to
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" work around that. That is done by having one sorted list with key counts,
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" and a dict which connects the key with the keys_count list.
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let keys_count = []
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let keys_count_keys = {}
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let i = 0
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for key in keys
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call add(keys_count, 0)
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let keys_count_keys[key] = i
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let i += 1
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endfor
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" }}}
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let targets_left = targets_len
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let level = 0
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let i = 0
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while targets_left > 0
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" Calculate the amount of child nodes based on the current level
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let childs_len = (level == 0 ? 1 : (keys_len - 1) )
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for key in keys
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" Add child node count to the keys_count array
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let keys_count[keys_count_keys[key]] += childs_len
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" Subtract the child node count
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let targets_left -= childs_len
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if targets_left <= 0
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" Subtract the targets left if we added too many too
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" many child nodes to the key count
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let keys_count[keys_count_keys[key]] += targets_left
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break
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endif
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let i += 1
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endfor
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return [index_to_key, key_to_index]
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endfunction "}}}
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let [s:index_to_key, s:key_to_index] = s:CreateIndex(g:EasyMotion_keys)
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let level += 1
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endwhile
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" }}}
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function! s:PromptUser(groups) "{{{
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let single_group = len(a:groups) == 1
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let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
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" Create group tree {{{
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let i = 0
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let key = 0
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call reverse(keys_count)
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for key_count in keys_count
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if key_count > 1
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" We need to create a subgroup
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" Recurse one level deeper
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let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys)
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elseif key_count == 1
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" Assign single target key
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let groups[a:keys[key]] = a:targets[i]
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else
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" No target
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continue
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endif
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let key += 1
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let i += key_count
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endfor
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" }}}
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" Finally!
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return groups
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endfunction
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" }}}
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" Original {{{
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function! s:GroupingAlgorithmOriginal(targets, keys)
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" Split targets into groups (1 level)
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let targets_len = len(a:targets)
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let keys_len = len(a:keys)
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let groups = {}
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let i = 0
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let root_group = 0
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try
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while root_group < targets_len
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let groups[a:keys[root_group]] = {}
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for key in a:keys
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let groups[a:keys[root_group]][key] = a:targets[i]
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let i += 1
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endfor
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let root_group += 1
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endwhile
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catch | endtry
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" Flatten the group array
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if len(groups) == 1
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let groups = groups[a:keys[0]]
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endif
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return groups
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endfunction
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" }}}
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" Coord/key dictionary creation {{{
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function! s:CreateCoordKeyDict(groups, ...)
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" Dict structure:
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" 1,2 : a
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" 2,3 : b
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let coord_keys = {}
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let group_key = a:0 == 1 ? a:1 : ''
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for [key, item] in items(a:groups)
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let key = ( ! empty(group_key) ? group_key : key)
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if type(item) == 3
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" Destination coords
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let coord_keys[join(item, ',')] = key
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else
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" Item is a dict (has children)
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call extend(coord_keys, s:CreateCoordKeyDict(item, key))
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endif
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unlet item
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endfor
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return coord_keys
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endfunction
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" }}}
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" }}}
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" Core functions {{{
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function! s:PromptUser(groups) "{{{
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" If only one possible match, jump directly to it {{{
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if single_group && targets_len == 1
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let group_values = values(a:groups)
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if len(group_values) == 1
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redraw
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return a:groups[0][0]
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return group_values[0]
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endif
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" }}}
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" Prepare marker lines {{{
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let lines = {}
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let hl_coords = []
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let current_group = 0
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for group in a:groups
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let element = 0
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for [coords, target_key] in items(s:CreateCoordKeyDict(a:groups))
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let [line_num, col_num] = split(coords, ',')
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for [line_num, col_num] in group
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" Add original line and marker line
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if ! has_key(lines, line_num)
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let current_line = getline(line_num)
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@ -243,28 +377,21 @@
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let lines[line_num] = { 'orig': current_line, 'marker': current_line }
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endif
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let marker_char = s:index_to_key[single_group ? element : current_group]
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if strlen(lines[line_num]['marker']) > 0
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" Replace hard tab with spaces
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if match(lines[line_num]['marker'], '\%' . col_num . 'c\t') != -1
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let marker_char .= repeat(' ', string(&tabstop) - strlen(marker_char))
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let target_key .= repeat(' ', string(&tabstop) - strlen(target_key))
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endif
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" Substitute marker character if line length > 0
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let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', marker_char, '')
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let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', target_key, '')
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else
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" Set the line to the marker character if the line is empty
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let lines[line_num]['marker'] = marker_char
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let lines[line_num]['marker'] = target_key
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endif
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" Add highlighting coordinates
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call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
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let element += 1
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endfor
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let current_group += 1
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endfor
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let lines_items = items(lines)
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@ -279,12 +406,8 @@
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redraw
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" Get target/group character {{{
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if single_group
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call s:Prompt('Target character')
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else
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call s:Prompt('Group character')
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endif
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" Get target character {{{
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call s:Prompt('Target key')
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let char = s:GetChar()
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" }}}
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@ -307,17 +430,19 @@
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endif
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" }}}
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" Check if the input char is valid {{{
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if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
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if ! has_key(a:groups, char)
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throw 'Invalid target'
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endif
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" }}}
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if single_group
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let target = a:groups[char]
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if type(target) == 3
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" Return target coordinates
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return a:groups[0][s:key_to_index[char]]
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return target
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else
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" Prompt for target character
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return s:PromptUser([a:groups[s:key_to_index[char]]])
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" Prompt for new target character
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return s:PromptUser(target)
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endif
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endfunction "}}}
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function! s:EasyMotion(regexp, direction, visualmode, mode) " {{{
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@ -356,24 +481,10 @@
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throw 'No matches'
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endif
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" }}}
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" Split targets into key groups {{{
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let groups_len = len(s:index_to_key)
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let groups = []
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let i = 0
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while i < targets_len
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call add(groups, targets[i : i + groups_len - 1])
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let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
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let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
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let i += groups_len
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endwhile
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" }}}
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" Too many groups; only display the first ones {{{
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if len(groups) > groups_len
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call s:Message('Only displaying the first matches')
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let groups = groups[0 : groups_len - 1]
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endif
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" }}}
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" Shade inactive source {{{
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if g:EasyMotion_do_shade
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let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
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