Refactoring withinline motion
Fix: withinline bd-t
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@ -198,46 +198,23 @@ function! EasyMotion#JumpToAnywhere(visualmode, direction) " {{{
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endfunction " }}}
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endfunction " }}}
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" -- Line Motion -------------------------
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" -- Line Motion -------------------------
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function! EasyMotion#SL(num_strokes, visualmode, direction) " {{{
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function! EasyMotion#SL(num_strokes, visualmode, direction) " {{{
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if a:direction == 1
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let is_inclusive = 0
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else
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" Handle bi-direction later
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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endif
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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let s:flag.within_line = 1
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let s:flag.within_line = 1
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let re = s:findMotion(a:num_strokes)
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call EasyMotion#S(a:num_strokes, a:visualmode, a:direction)
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if s:handleEmpty(re, a:visualmode) | return | endif
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', is_inclusive)
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return s:EasyMotion_is_cancelled
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return s:EasyMotion_is_cancelled
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#TL(num_strokes, visualmode, direction) " {{{
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function! EasyMotion#TL(num_strokes, visualmode, direction) " {{{
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if a:direction == 1
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let is_inclusive = 0
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else
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" Handle bi-direction later
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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endif
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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let s:flag.within_line = 1
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let s:flag.within_line = 1
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let re = s:findMotion(a:num_strokes)
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call EasyMotion#T(a:num_strokes, a:visualmode, a:direction)
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if s:handleEmpty(re, a:visualmode) | return | endif
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let re = a:direction == 1 ? '\('.re.'\)\zs.' : '.\ze\('.re.'\)'
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', is_inclusive)
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return s:EasyMotion_is_cancelled
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return s:EasyMotion_is_cancelled
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#WBL(visualmode, direction) " {{{
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function! EasyMotion#WBL(visualmode, direction) " {{{
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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let s:flag.within_line = 1
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let s:flag.within_line = 1
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call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', 0)
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call EasyMotion#WBL(a:visualmode, a:direction)
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return s:EasyMotion_is_cancelled
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return s:EasyMotion_is_cancelled
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#EL(visualmode, direction) " {{{
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function! EasyMotion#EL(visualmode, direction) " {{{
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let s:flag.within_line = 1
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let s:flag.within_line = 1
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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call EasyMotion#EL(a:visualmode, a:direction)
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', is_inclusive)
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return s:EasyMotion_is_cancelled
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return s:EasyMotion_is_cancelled
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#LineAnywhere(visualmode, direction) " {{{
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function! EasyMotion#LineAnywhere(visualmode, direction) " {{{
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@ -406,7 +383,7 @@ function! EasyMotion#Repeat(visualmode) " {{{
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let s:flag.bd_t = s:previous.bd_t_flag
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let s:flag.bd_t = s:previous.bd_t_flag
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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" FIXME: is_inclusive value is inappropriate but handling this value is
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" FIXME: is_inclusive value is inappropriate but handling this value is
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" difficult and priorities is low because this motion maybe used usually
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" difficult and priorities is low because this motion maybe used usually
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" as a 'normal' motion.
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" as a 'normal' motion.
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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