Support jump to first target feature for overwin motions
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@ -9,6 +9,9 @@ function! EasyMotion#overwin#move(pattern) abort
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\ 'shade': g:EasyMotion_hl_group_shade,
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\ 'target': g:EasyMotion_hl_group_target,
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\ },
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\ 'jump_first_target_keys':
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\ (g:EasyMotion_enter_jump_first ? ["\<CR>"] : []) +
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\ (g:EasyMotion_space_jump_first ? ["\<Space>"] : [])
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\ })
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endfunction
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@ -53,12 +53,13 @@ let s:overwin = {
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\ 'shade': 'HitAHintShade',
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\ 'target': 'HitAHintTarget',
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\ },
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\ 'jump_first_target_keys': [],
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\ }
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\ }
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function! s:_init_hl() abort
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highlight HitAHintShade ctermfg=242 guifg=#777777
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highlight HitAHintTarget ctermfg=81 guifg=#66D9EF
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highlight default HitAHintShade ctermfg=242 guifg=#777777
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highlight default HitAHintTarget ctermfg=81 guifg=#66D9EF
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endfunction
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call s:_init_hl()
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@ -181,6 +182,11 @@ function! s:overwin.choose_prompt(hint_dict) abort
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call hinter.after()
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endtry
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" Jump to first target if target key is in config.jump_first_target_keys.
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if index(self.config.jump_first_target_keys, c) isnot# -1
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let c = split(self.config.keys, '\zs')[0]
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endif
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if has_key(a:hint_dict, c)
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let target = a:hint_dict[c]
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return type(target) is# type({}) ? self.choose_prompt(target) : target
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