Move most of the code to autoload/
Should make vim startup a bit faster. Thanks to kien for the idea. Refs #33.
This commit is contained in:
parent
f001444af7
commit
6f0c9b9084
573
autoload/EasyMotion.vim
Normal file
573
autoload/EasyMotion.vim
Normal file
@ -0,0 +1,573 @@
|
||||
" EasyMotion - Vim motions on speed!
|
||||
"
|
||||
" Author: Kim Silkebækken <kim.silkebaekken+vim@gmail.com>
|
||||
" Source repository: https://github.com/Lokaltog/vim-easymotion
|
||||
|
||||
" Default configuration functions {{{
|
||||
function! EasyMotion#InitOptions(options) " {{{
|
||||
for [key, value] in items(a:options)
|
||||
if ! exists('g:EasyMotion_' . key)
|
||||
exec 'let g:EasyMotion_' . key . ' = ' . string(value)
|
||||
endif
|
||||
endfor
|
||||
endfunction " }}}
|
||||
function! EasyMotion#InitHL(group, colors) " {{{
|
||||
let group_default = a:group . 'Default'
|
||||
|
||||
" Prepare highlighting variables
|
||||
let guihl = printf('guibg=%s guifg=%s gui=%s', a:colors.gui[0], a:colors.gui[1], a:colors.gui[2])
|
||||
if !exists('g:CSApprox_loaded')
|
||||
let ctermhl = &t_Co == 256
|
||||
\ ? printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm256[0], a:colors.cterm256[1], a:colors.cterm256[2])
|
||||
\ : printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm[0], a:colors.cterm[1], a:colors.cterm[2])
|
||||
else
|
||||
let ctermhl = ''
|
||||
endif
|
||||
|
||||
" Create default highlighting group
|
||||
execute printf('hi default %s %s %s', group_default, guihl, ctermhl)
|
||||
|
||||
" Check if the hl group exists
|
||||
if hlexists(a:group)
|
||||
redir => hlstatus | exec 'silent hi ' . a:group | redir END
|
||||
|
||||
" Return if the group isn't cleared
|
||||
if hlstatus !~ 'cleared'
|
||||
return
|
||||
endif
|
||||
endif
|
||||
|
||||
" No colors are defined for this group, link to defaults
|
||||
execute printf('hi default link %s %s', a:group, group_default)
|
||||
endfunction " }}}
|
||||
function! EasyMotion#InitMappings(motions) "{{{
|
||||
for motion in keys(a:motions)
|
||||
call EasyMotion#InitOptions({ 'mapping_' . motion : g:EasyMotion_leader_key . motion })
|
||||
endfor
|
||||
|
||||
if g:EasyMotion_do_mapping
|
||||
for [motion, fn] in items(a:motions)
|
||||
if empty(g:EasyMotion_mapping_{motion})
|
||||
continue
|
||||
endif
|
||||
|
||||
silent exec 'nnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion#' . fn.name . '(0, ' . fn.dir . ')<CR>'
|
||||
silent exec 'onoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion#' . fn.name . '(0, ' . fn.dir . ')<CR>'
|
||||
silent exec 'vnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :<C-U>call EasyMotion#' . fn.name . '(1, ' . fn.dir . ')<CR>'
|
||||
endfor
|
||||
endif
|
||||
endfunction "}}}
|
||||
" }}}
|
||||
" Motion functions {{{
|
||||
function! EasyMotion#F(visualmode, direction) " {{{
|
||||
let char = s:GetSearchChar(a:visualmode)
|
||||
|
||||
if empty(char)
|
||||
return
|
||||
endif
|
||||
|
||||
let re = '\C' . escape(char, '.$^~')
|
||||
|
||||
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotion#T(visualmode, direction) " {{{
|
||||
let char = s:GetSearchChar(a:visualmode)
|
||||
|
||||
if empty(char)
|
||||
return
|
||||
endif
|
||||
|
||||
if a:direction == 1
|
||||
let re = '\C' . escape(char, '.$^~') . '\zs.'
|
||||
else
|
||||
let re = '\C.' . escape(char, '.$^~')
|
||||
endif
|
||||
|
||||
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotion#WB(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotion#WBW(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\(^\|\s\)\@<=\S\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotion#E(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotion#EW(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\S\(\s\|$\)\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotion#JK(visualmode, direction) " {{{
|
||||
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotion#Search(visualmode, direction) " {{{
|
||||
call s:EasyMotion(@/, a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
" Helper functions {{{
|
||||
function! s:Message(message) " {{{
|
||||
echo 'EasyMotion: ' . a:message
|
||||
endfunction " }}}
|
||||
function! s:Prompt(message) " {{{
|
||||
echohl Question
|
||||
echo a:message . ': '
|
||||
echohl None
|
||||
endfunction " }}}
|
||||
function! s:VarReset(var, ...) " {{{
|
||||
if ! exists('s:var_reset')
|
||||
let s:var_reset = {}
|
||||
endif
|
||||
|
||||
let buf = bufname("")
|
||||
|
||||
if a:0 == 0 && has_key(s:var_reset, a:var)
|
||||
" Reset var to original value
|
||||
call setbufvar(buf, a:var, s:var_reset[a:var])
|
||||
elseif a:0 == 1
|
||||
let new_value = a:0 == 1 ? a:1 : ''
|
||||
|
||||
" Store original value
|
||||
let s:var_reset[a:var] = getbufvar(buf, a:var)
|
||||
|
||||
" Set new var value
|
||||
call setbufvar(buf, a:var, new_value)
|
||||
endif
|
||||
endfunction " }}}
|
||||
function! s:SetLines(lines, key) " {{{
|
||||
try
|
||||
" Try to join changes with previous undo block
|
||||
undojoin
|
||||
catch
|
||||
endtry
|
||||
|
||||
for [line_num, line] in a:lines
|
||||
call setline(line_num, line[a:key])
|
||||
endfor
|
||||
endfunction " }}}
|
||||
function! s:GetChar() " {{{
|
||||
let char = getchar()
|
||||
|
||||
if char == 27
|
||||
" Escape key pressed
|
||||
redraw
|
||||
|
||||
call s:Message('Cancelled')
|
||||
|
||||
return ''
|
||||
endif
|
||||
|
||||
return nr2char(char)
|
||||
endfunction " }}}
|
||||
function! s:GetSearchChar(visualmode) " {{{
|
||||
call s:Prompt('Search for character')
|
||||
|
||||
let char = s:GetChar()
|
||||
|
||||
" Check that we have an input char
|
||||
if empty(char)
|
||||
" Restore selection
|
||||
if ! empty(a:visualmode)
|
||||
silent exec 'normal! gv'
|
||||
endif
|
||||
|
||||
return ''
|
||||
endif
|
||||
|
||||
return char
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
" Grouping algorithms {{{
|
||||
let s:grouping_algorithms = {
|
||||
\ 1: 'SCTree'
|
||||
\ , 2: 'Original'
|
||||
\ }
|
||||
" Single-key/closest target priority tree {{{
|
||||
" This algorithm tries to assign one-key jumps to all the targets closest to the cursor.
|
||||
" It works recursively and will work correctly with as few keys as two.
|
||||
function! s:GroupingAlgorithmSCTree(targets, keys)
|
||||
" Prepare variables for working
|
||||
let targets_len = len(a:targets)
|
||||
let keys_len = len(a:keys)
|
||||
|
||||
let groups = {}
|
||||
|
||||
let keys = reverse(copy(a:keys))
|
||||
|
||||
" Semi-recursively count targets {{{
|
||||
" We need to know exactly how many child nodes (targets) this branch will have
|
||||
" in order to pass the correct amount of targets to the recursive function.
|
||||
|
||||
" Prepare sorted target count list {{{
|
||||
" This is horrible, I know. But dicts aren't sorted in vim, so we need to
|
||||
" work around that. That is done by having one sorted list with key counts,
|
||||
" and a dict which connects the key with the keys_count list.
|
||||
|
||||
let keys_count = []
|
||||
let keys_count_keys = {}
|
||||
|
||||
let i = 0
|
||||
for key in keys
|
||||
call add(keys_count, 0)
|
||||
|
||||
let keys_count_keys[key] = i
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
" }}}
|
||||
|
||||
let targets_left = targets_len
|
||||
let level = 0
|
||||
let i = 0
|
||||
|
||||
while targets_left > 0
|
||||
" Calculate the amount of child nodes based on the current level
|
||||
let childs_len = (level == 0 ? 1 : (keys_len - 1) )
|
||||
|
||||
for key in keys
|
||||
" Add child node count to the keys_count array
|
||||
let keys_count[keys_count_keys[key]] += childs_len
|
||||
|
||||
" Subtract the child node count
|
||||
let targets_left -= childs_len
|
||||
|
||||
if targets_left <= 0
|
||||
" Subtract the targets left if we added too many too
|
||||
" many child nodes to the key count
|
||||
let keys_count[keys_count_keys[key]] += targets_left
|
||||
|
||||
break
|
||||
endif
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
|
||||
let level += 1
|
||||
endwhile
|
||||
" }}}
|
||||
" Create group tree {{{
|
||||
let i = 0
|
||||
let key = 0
|
||||
|
||||
call reverse(keys_count)
|
||||
|
||||
for key_count in keys_count
|
||||
if key_count > 1
|
||||
" We need to create a subgroup
|
||||
" Recurse one level deeper
|
||||
let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys)
|
||||
elseif key_count == 1
|
||||
" Assign single target key
|
||||
let groups[a:keys[key]] = a:targets[i]
|
||||
else
|
||||
" No target
|
||||
continue
|
||||
endif
|
||||
|
||||
let key += 1
|
||||
let i += key_count
|
||||
endfor
|
||||
" }}}
|
||||
|
||||
" Finally!
|
||||
return groups
|
||||
endfunction
|
||||
" }}}
|
||||
" Original {{{
|
||||
function! s:GroupingAlgorithmOriginal(targets, keys)
|
||||
" Split targets into groups (1 level)
|
||||
let targets_len = len(a:targets)
|
||||
let keys_len = len(a:keys)
|
||||
|
||||
let groups = {}
|
||||
|
||||
let i = 0
|
||||
let root_group = 0
|
||||
try
|
||||
while root_group < targets_len
|
||||
let groups[a:keys[root_group]] = {}
|
||||
|
||||
for key in a:keys
|
||||
let groups[a:keys[root_group]][key] = a:targets[i]
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
|
||||
let root_group += 1
|
||||
endwhile
|
||||
catch | endtry
|
||||
|
||||
" Flatten the group array
|
||||
if len(groups) == 1
|
||||
let groups = groups[a:keys[0]]
|
||||
endif
|
||||
|
||||
return groups
|
||||
endfunction
|
||||
" }}}
|
||||
" Coord/key dictionary creation {{{
|
||||
function! s:CreateCoordKeyDict(groups, ...)
|
||||
" Dict structure:
|
||||
" 1,2 : a
|
||||
" 2,3 : b
|
||||
let sort_list = []
|
||||
let coord_keys = {}
|
||||
let group_key = a:0 == 1 ? a:1 : ''
|
||||
|
||||
for [key, item] in items(a:groups)
|
||||
let key = ( ! empty(group_key) ? group_key : key)
|
||||
|
||||
if type(item) == 3
|
||||
" Destination coords
|
||||
|
||||
" The key needs to be zero-padded in order to
|
||||
" sort correctly
|
||||
let dict_key = printf('%05d,%05d', item[0], item[1])
|
||||
let coord_keys[dict_key] = key
|
||||
|
||||
" We need a sorting list to loop correctly in
|
||||
" PromptUser, dicts are unsorted
|
||||
call add(sort_list, dict_key)
|
||||
else
|
||||
" Item is a dict (has children)
|
||||
let coord_key_dict = s:CreateCoordKeyDict(item, key)
|
||||
|
||||
" Make sure to extend both the sort list and the
|
||||
" coord key dict
|
||||
call extend(sort_list, coord_key_dict[0])
|
||||
call extend(coord_keys, coord_key_dict[1])
|
||||
endif
|
||||
|
||||
unlet item
|
||||
endfor
|
||||
|
||||
return [sort_list, coord_keys]
|
||||
endfunction
|
||||
" }}}
|
||||
" }}}
|
||||
" Core functions {{{
|
||||
function! s:PromptUser(groups) "{{{
|
||||
" If only one possible match, jump directly to it {{{
|
||||
let group_values = values(a:groups)
|
||||
|
||||
if len(group_values) == 1
|
||||
redraw
|
||||
|
||||
return group_values[0]
|
||||
endif
|
||||
" }}}
|
||||
" Prepare marker lines {{{
|
||||
let lines = {}
|
||||
let hl_coords = []
|
||||
let coord_key_dict = s:CreateCoordKeyDict(a:groups)
|
||||
|
||||
for dict_key in sort(coord_key_dict[0])
|
||||
let target_key = coord_key_dict[1][dict_key]
|
||||
let [line_num, col_num] = split(dict_key, ',')
|
||||
|
||||
let line_num = str2nr(line_num)
|
||||
let col_num = str2nr(col_num)
|
||||
|
||||
" Add original line and marker line
|
||||
if ! has_key(lines, line_num)
|
||||
let current_line = getline(line_num)
|
||||
|
||||
let lines[line_num] = { 'orig': current_line, 'marker': current_line, 'mb_compensation': 0 }
|
||||
endif
|
||||
|
||||
" Compensate for byte difference between marker
|
||||
" character and target character
|
||||
"
|
||||
" This has to be done in order to match the correct
|
||||
" column; \%c matches the byte column and not display
|
||||
" column.
|
||||
let target_char_len = strlen(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.'))
|
||||
let target_key_len = strlen(target_key)
|
||||
|
||||
" Solve multibyte issues by matching the byte column
|
||||
" number instead of the visual column
|
||||
let col_num -= lines[line_num]['mb_compensation']
|
||||
|
||||
if strlen(lines[line_num]['marker']) > 0
|
||||
" Substitute marker character if line length > 0
|
||||
let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', target_key, '')
|
||||
else
|
||||
" Set the line to the marker character if the line is empty
|
||||
let lines[line_num]['marker'] = target_key
|
||||
endif
|
||||
|
||||
" Add highlighting coordinates
|
||||
call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
|
||||
|
||||
" Add marker/target lenght difference for multibyte
|
||||
" compensation
|
||||
let lines[line_num]['mb_compensation'] += (target_char_len - target_key_len)
|
||||
endfor
|
||||
|
||||
let lines_items = items(lines)
|
||||
" }}}
|
||||
" Highlight targets {{{
|
||||
let target_hl_id = matchadd(g:EasyMotion_hl_group_target, join(hl_coords, '\|'), 1)
|
||||
" }}}
|
||||
|
||||
try
|
||||
" Set lines with markers
|
||||
call s:SetLines(lines_items, 'marker')
|
||||
|
||||
redraw
|
||||
|
||||
" Get target character {{{
|
||||
call s:Prompt('Target key')
|
||||
|
||||
let char = s:GetChar()
|
||||
" }}}
|
||||
finally
|
||||
" Restore original lines
|
||||
call s:SetLines(lines_items, 'orig')
|
||||
|
||||
" Un-highlight targets {{{
|
||||
if exists('target_hl_id')
|
||||
call matchdelete(target_hl_id)
|
||||
endif
|
||||
" }}}
|
||||
|
||||
redraw
|
||||
endtry
|
||||
|
||||
" Check if we have an input char {{{
|
||||
if empty(char)
|
||||
throw 'Cancelled'
|
||||
endif
|
||||
" }}}
|
||||
" Check if the input char is valid {{{
|
||||
if ! has_key(a:groups, char)
|
||||
throw 'Invalid target'
|
||||
endif
|
||||
" }}}
|
||||
|
||||
let target = a:groups[char]
|
||||
|
||||
if type(target) == 3
|
||||
" Return target coordinates
|
||||
return target
|
||||
else
|
||||
" Prompt for new target character
|
||||
return s:PromptUser(target)
|
||||
endif
|
||||
endfunction "}}}
|
||||
function! s:EasyMotion(regexp, direction, visualmode, mode) " {{{
|
||||
let orig_pos = [line('.'), col('.')]
|
||||
let targets = []
|
||||
|
||||
try
|
||||
" Reset properties {{{
|
||||
call s:VarReset('&scrolloff', 0)
|
||||
call s:VarReset('&modified', 0)
|
||||
call s:VarReset('&modifiable', 1)
|
||||
call s:VarReset('&readonly', 0)
|
||||
call s:VarReset('&spell', 0)
|
||||
call s:VarReset('&virtualedit', '')
|
||||
" }}}
|
||||
" Find motion targets {{{
|
||||
let search_direction = (a:direction == 1 ? 'b' : '')
|
||||
let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
|
||||
|
||||
while 1
|
||||
let pos = searchpos(a:regexp, search_direction, search_stopline)
|
||||
|
||||
" Reached end of search range
|
||||
if pos == [0, 0]
|
||||
break
|
||||
endif
|
||||
|
||||
" Skip folded lines
|
||||
if foldclosed(pos[0]) != -1
|
||||
continue
|
||||
endif
|
||||
|
||||
call add(targets, pos)
|
||||
endwhile
|
||||
|
||||
let targets_len = len(targets)
|
||||
if targets_len == 0
|
||||
throw 'No matches'
|
||||
endif
|
||||
" }}}
|
||||
|
||||
let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
|
||||
let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
|
||||
|
||||
" Shade inactive source {{{
|
||||
if g:EasyMotion_do_shade
|
||||
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
|
||||
|
||||
if a:direction == 1
|
||||
" Backward
|
||||
let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
|
||||
else
|
||||
" Forward
|
||||
let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
|
||||
endif
|
||||
|
||||
let shade_hl_id = matchadd(g:EasyMotion_hl_group_shade, shade_hl_re, 0)
|
||||
endif
|
||||
" }}}
|
||||
|
||||
" Prompt user for target group/character
|
||||
let coords = s:PromptUser(groups)
|
||||
|
||||
" Update selection {{{
|
||||
if ! empty(a:visualmode)
|
||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||
|
||||
exec 'normal! ' . a:visualmode
|
||||
endif
|
||||
" }}}
|
||||
" Handle operator-pending mode {{{
|
||||
if a:mode == 'no'
|
||||
" This mode requires that we eat one more
|
||||
" character to the right if we're using
|
||||
" a forward motion
|
||||
if a:direction != 1
|
||||
let coords[1] += 1
|
||||
endif
|
||||
endif
|
||||
" }}}
|
||||
|
||||
" Update cursor position
|
||||
call cursor(orig_pos[0], orig_pos[1])
|
||||
mark '
|
||||
call cursor(coords[0], coords[1])
|
||||
|
||||
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
|
||||
catch
|
||||
redraw
|
||||
|
||||
" Show exception message
|
||||
call s:Message(v:exception)
|
||||
|
||||
" Restore original cursor position/selection {{{
|
||||
if ! empty(a:visualmode)
|
||||
silent exec 'normal! gv'
|
||||
else
|
||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||
endif
|
||||
" }}}
|
||||
finally
|
||||
" Restore properties {{{
|
||||
call s:VarReset('&scrolloff')
|
||||
call s:VarReset('&modified')
|
||||
call s:VarReset('&modifiable')
|
||||
call s:VarReset('&readonly')
|
||||
call s:VarReset('&spell')
|
||||
call s:VarReset('&virtualedit')
|
||||
" }}}
|
||||
" Remove shading {{{
|
||||
if g:EasyMotion_do_shade && exists('shade_hl_id')
|
||||
call matchdelete(shade_hl_id)
|
||||
endif
|
||||
" }}}
|
||||
endtry
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
|
||||
" vim: fdm=marker:noet:ts=4:sw=4:sts=4
|
@ -11,72 +11,19 @@
|
||||
let g:EasyMotion_loaded = 1
|
||||
" }}}
|
||||
" Default configuration {{{
|
||||
function! s:InitOptions(options) " {{{
|
||||
for [key, value] in items(a:options)
|
||||
if ! exists('g:EasyMotion_' . key)
|
||||
exec 'let g:EasyMotion_' . key . ' = ' . string(value)
|
||||
endif
|
||||
endfor
|
||||
endfunction " }}}
|
||||
function! s:InitHL(group, colors) " {{{
|
||||
let group_default = a:group . 'Default'
|
||||
|
||||
" Prepare highlighting variables
|
||||
let guihl = printf('guibg=%s guifg=%s gui=%s', a:colors.gui[0], a:colors.gui[1], a:colors.gui[2])
|
||||
if !exists('g:CSApprox_loaded')
|
||||
let ctermhl = &t_Co == 256
|
||||
\ ? printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm256[0], a:colors.cterm256[1], a:colors.cterm256[2])
|
||||
\ : printf('ctermbg=%s ctermfg=%s cterm=%s', a:colors.cterm[0], a:colors.cterm[1], a:colors.cterm[2])
|
||||
else
|
||||
let ctermhl = ''
|
||||
endif
|
||||
|
||||
" Create default highlighting group
|
||||
execute printf('hi default %s %s %s', group_default, guihl, ctermhl)
|
||||
|
||||
" Check if the hl group exists
|
||||
if hlexists(a:group)
|
||||
redir => hlstatus | exec 'silent hi ' . a:group | redir END
|
||||
|
||||
" Return if the group isn't cleared
|
||||
if hlstatus !~ 'cleared'
|
||||
return
|
||||
endif
|
||||
endif
|
||||
|
||||
" No colors are defined for this group, link to defaults
|
||||
execute printf('hi default link %s %s', a:group, group_default)
|
||||
endfunction " }}}
|
||||
function! s:InitMappings(motions) "{{{
|
||||
for motion in keys(a:motions)
|
||||
call s:InitOptions({ 'mapping_' . motion : g:EasyMotion_leader_key . motion })
|
||||
endfor
|
||||
|
||||
if g:EasyMotion_do_mapping
|
||||
for [motion, fn] in items(a:motions)
|
||||
if empty(g:EasyMotion_mapping_{motion})
|
||||
continue
|
||||
endif
|
||||
|
||||
silent exec 'nnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
|
||||
silent exec 'onoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
|
||||
silent exec 'vnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :<C-U>call EasyMotion' . fn.name . '(1, ' . fn.dir . ')<CR>'
|
||||
endfor
|
||||
endif
|
||||
endfunction "}}}
|
||||
" Default options {{{
|
||||
call s:InitOptions({
|
||||
\ 'leader_key' : '<Leader>e'
|
||||
\ , 'keys' : 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
|
||||
\ , 'do_shade' : 1
|
||||
\ , 'do_mapping' : 1
|
||||
\ , 'grouping' : 1
|
||||
call EasyMotion#InitOptions({
|
||||
\ 'leader_key' : '<Leader>e'
|
||||
\ , 'keys' : 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
|
||||
\ , 'do_shade' : 1
|
||||
\ , 'do_mapping' : 1
|
||||
\ , 'grouping' : 1
|
||||
\
|
||||
\ , 'hl_group_target' : 'EasyMotionTarget'
|
||||
\ , 'hl_group_shade' : 'EasyMotionShade'
|
||||
\ })
|
||||
" }}}
|
||||
" Default highlighting {{{
|
||||
let s:hl_group_target = 'EasyMotionTarget'
|
||||
let s:hl_group_shade = 'EasyMotionShade'
|
||||
|
||||
let s:target_hl_defaults = {
|
||||
\ 'gui' : ['NONE', '#ff0000' , 'bold']
|
||||
\ , 'cterm256': ['NONE', '196' , 'bold']
|
||||
@ -89,20 +36,20 @@
|
||||
\ , 'cterm' : ['NONE', 'grey' , 'NONE']
|
||||
\ }
|
||||
|
||||
call s:InitHL(s:hl_group_target, s:target_hl_defaults)
|
||||
call s:InitHL(s:hl_group_shade, s:shade_hl_defaults)
|
||||
call EasyMotion#InitHL(g:EasyMotion_hl_group_target, s:target_hl_defaults)
|
||||
call EasyMotion#InitHL(g:EasyMotion_hl_group_shade, s:shade_hl_defaults)
|
||||
|
||||
" Reset highlighting after loading a new color scheme {{{
|
||||
augroup EasyMotionInitHL
|
||||
autocmd!
|
||||
|
||||
autocmd ColorScheme * call s:InitHL(s:hl_group_target, s:target_hl_defaults)
|
||||
autocmd ColorScheme * call s:InitHL(s:hl_group_shade, s:shade_hl_defaults)
|
||||
autocmd ColorScheme * call EasyMotion#InitHL(s:hl_group_target, s:target_hl_defaults)
|
||||
autocmd ColorScheme * call EasyMotion#InitHL(s:hl_group_shade, s:shade_hl_defaults)
|
||||
augroup end
|
||||
" }}}
|
||||
" }}}
|
||||
" Default key mapping {{{
|
||||
call s:InitMappings({
|
||||
call EasyMotion#InitMappings({
|
||||
\ 'f' : { 'name': 'F' , 'dir': 0 }
|
||||
\ , 'F' : { 'name': 'F' , 'dir': 1 }
|
||||
\ , 't' : { 'name': 'T' , 'dir': 0 }
|
||||
@ -122,516 +69,5 @@
|
||||
\ })
|
||||
" }}}
|
||||
" }}}
|
||||
" Motion functions {{{
|
||||
function! EasyMotionF(visualmode, direction) " {{{
|
||||
let char = s:GetSearchChar(a:visualmode)
|
||||
|
||||
if empty(char)
|
||||
return
|
||||
endif
|
||||
|
||||
let re = '\C' . escape(char, '.$^~')
|
||||
|
||||
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotionT(visualmode, direction) " {{{
|
||||
let char = s:GetSearchChar(a:visualmode)
|
||||
|
||||
if empty(char)
|
||||
return
|
||||
endif
|
||||
|
||||
if a:direction == 1
|
||||
let re = '\C' . escape(char, '.$^~') . '\zs.'
|
||||
else
|
||||
let re = '\C.' . escape(char, '.$^~')
|
||||
endif
|
||||
|
||||
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotionWB(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotionWBW(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\(^\|\s\)\@<=\S\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotionE(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotionEW(visualmode, direction) " {{{
|
||||
call s:EasyMotion('\(\S\(\s\|$\)\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
|
||||
endfunction " }}}
|
||||
function! EasyMotionJK(visualmode, direction) " {{{
|
||||
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
function! EasyMotionSearch(visualmode, direction) " {{{
|
||||
call s:EasyMotion(@/, a:direction, a:visualmode ? visualmode() : '', '')
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
" Helper functions {{{
|
||||
function! s:Message(message) " {{{
|
||||
echo 'EasyMotion: ' . a:message
|
||||
endfunction " }}}
|
||||
function! s:Prompt(message) " {{{
|
||||
echohl Question
|
||||
echo a:message . ': '
|
||||
echohl None
|
||||
endfunction " }}}
|
||||
function! s:VarReset(var, ...) " {{{
|
||||
if ! exists('s:var_reset')
|
||||
let s:var_reset = {}
|
||||
endif
|
||||
|
||||
let buf = bufname("")
|
||||
|
||||
if a:0 == 0 && has_key(s:var_reset, a:var)
|
||||
" Reset var to original value
|
||||
call setbufvar(buf, a:var, s:var_reset[a:var])
|
||||
elseif a:0 == 1
|
||||
let new_value = a:0 == 1 ? a:1 : ''
|
||||
|
||||
" Store original value
|
||||
let s:var_reset[a:var] = getbufvar(buf, a:var)
|
||||
|
||||
" Set new var value
|
||||
call setbufvar(buf, a:var, new_value)
|
||||
endif
|
||||
endfunction " }}}
|
||||
function! s:SetLines(lines, key) " {{{
|
||||
try
|
||||
" Try to join changes with previous undo block
|
||||
undojoin
|
||||
catch
|
||||
endtry
|
||||
|
||||
for [line_num, line] in a:lines
|
||||
call setline(line_num, line[a:key])
|
||||
endfor
|
||||
endfunction " }}}
|
||||
function! s:GetChar() " {{{
|
||||
let char = getchar()
|
||||
|
||||
if char == 27
|
||||
" Escape key pressed
|
||||
redraw
|
||||
|
||||
call s:Message('Cancelled')
|
||||
|
||||
return ''
|
||||
endif
|
||||
|
||||
return nr2char(char)
|
||||
endfunction " }}}
|
||||
function! s:GetSearchChar(visualmode) " {{{
|
||||
call s:Prompt('Search for character')
|
||||
|
||||
let char = s:GetChar()
|
||||
|
||||
" Check that we have an input char
|
||||
if empty(char)
|
||||
" Restore selection
|
||||
if ! empty(a:visualmode)
|
||||
silent exec 'normal! gv'
|
||||
endif
|
||||
|
||||
return ''
|
||||
endif
|
||||
|
||||
return char
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
" Grouping algorithms {{{
|
||||
let s:grouping_algorithms = {
|
||||
\ 1: 'SCTree'
|
||||
\ , 2: 'Original'
|
||||
\ }
|
||||
" Single-key/closest target priority tree {{{
|
||||
" This algorithm tries to assign one-key jumps to all the targets closest to the cursor.
|
||||
" It works recursively and will work correctly with as few keys as two.
|
||||
function! s:GroupingAlgorithmSCTree(targets, keys)
|
||||
" Prepare variables for working
|
||||
let targets_len = len(a:targets)
|
||||
let keys_len = len(a:keys)
|
||||
|
||||
let groups = {}
|
||||
|
||||
let keys = reverse(copy(a:keys))
|
||||
|
||||
" Semi-recursively count targets {{{
|
||||
" We need to know exactly how many child nodes (targets) this branch will have
|
||||
" in order to pass the correct amount of targets to the recursive function.
|
||||
|
||||
" Prepare sorted target count list {{{
|
||||
" This is horrible, I know. But dicts aren't sorted in vim, so we need to
|
||||
" work around that. That is done by having one sorted list with key counts,
|
||||
" and a dict which connects the key with the keys_count list.
|
||||
|
||||
let keys_count = []
|
||||
let keys_count_keys = {}
|
||||
|
||||
let i = 0
|
||||
for key in keys
|
||||
call add(keys_count, 0)
|
||||
|
||||
let keys_count_keys[key] = i
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
" }}}
|
||||
|
||||
let targets_left = targets_len
|
||||
let level = 0
|
||||
let i = 0
|
||||
|
||||
while targets_left > 0
|
||||
" Calculate the amount of child nodes based on the current level
|
||||
let childs_len = (level == 0 ? 1 : (keys_len - 1) )
|
||||
|
||||
for key in keys
|
||||
" Add child node count to the keys_count array
|
||||
let keys_count[keys_count_keys[key]] += childs_len
|
||||
|
||||
" Subtract the child node count
|
||||
let targets_left -= childs_len
|
||||
|
||||
if targets_left <= 0
|
||||
" Subtract the targets left if we added too many too
|
||||
" many child nodes to the key count
|
||||
let keys_count[keys_count_keys[key]] += targets_left
|
||||
|
||||
break
|
||||
endif
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
|
||||
let level += 1
|
||||
endwhile
|
||||
" }}}
|
||||
" Create group tree {{{
|
||||
let i = 0
|
||||
let key = 0
|
||||
|
||||
call reverse(keys_count)
|
||||
|
||||
for key_count in keys_count
|
||||
if key_count > 1
|
||||
" We need to create a subgroup
|
||||
" Recurse one level deeper
|
||||
let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys)
|
||||
elseif key_count == 1
|
||||
" Assign single target key
|
||||
let groups[a:keys[key]] = a:targets[i]
|
||||
else
|
||||
" No target
|
||||
continue
|
||||
endif
|
||||
|
||||
let key += 1
|
||||
let i += key_count
|
||||
endfor
|
||||
" }}}
|
||||
|
||||
" Finally!
|
||||
return groups
|
||||
endfunction
|
||||
" }}}
|
||||
" Original {{{
|
||||
function! s:GroupingAlgorithmOriginal(targets, keys)
|
||||
" Split targets into groups (1 level)
|
||||
let targets_len = len(a:targets)
|
||||
let keys_len = len(a:keys)
|
||||
|
||||
let groups = {}
|
||||
|
||||
let i = 0
|
||||
let root_group = 0
|
||||
try
|
||||
while root_group < targets_len
|
||||
let groups[a:keys[root_group]] = {}
|
||||
|
||||
for key in a:keys
|
||||
let groups[a:keys[root_group]][key] = a:targets[i]
|
||||
|
||||
let i += 1
|
||||
endfor
|
||||
|
||||
let root_group += 1
|
||||
endwhile
|
||||
catch | endtry
|
||||
|
||||
" Flatten the group array
|
||||
if len(groups) == 1
|
||||
let groups = groups[a:keys[0]]
|
||||
endif
|
||||
|
||||
return groups
|
||||
endfunction
|
||||
" }}}
|
||||
" Coord/key dictionary creation {{{
|
||||
function! s:CreateCoordKeyDict(groups, ...)
|
||||
" Dict structure:
|
||||
" 1,2 : a
|
||||
" 2,3 : b
|
||||
let sort_list = []
|
||||
let coord_keys = {}
|
||||
let group_key = a:0 == 1 ? a:1 : ''
|
||||
|
||||
for [key, item] in items(a:groups)
|
||||
let key = ( ! empty(group_key) ? group_key : key)
|
||||
|
||||
if type(item) == 3
|
||||
" Destination coords
|
||||
|
||||
" The key needs to be zero-padded in order to
|
||||
" sort correctly
|
||||
let dict_key = printf('%05d,%05d', item[0], item[1])
|
||||
let coord_keys[dict_key] = key
|
||||
|
||||
" We need a sorting list to loop correctly in
|
||||
" PromptUser, dicts are unsorted
|
||||
call add(sort_list, dict_key)
|
||||
else
|
||||
" Item is a dict (has children)
|
||||
let coord_key_dict = s:CreateCoordKeyDict(item, key)
|
||||
|
||||
" Make sure to extend both the sort list and the
|
||||
" coord key dict
|
||||
call extend(sort_list, coord_key_dict[0])
|
||||
call extend(coord_keys, coord_key_dict[1])
|
||||
endif
|
||||
|
||||
unlet item
|
||||
endfor
|
||||
|
||||
return [sort_list, coord_keys]
|
||||
endfunction
|
||||
" }}}
|
||||
" }}}
|
||||
" Core functions {{{
|
||||
function! s:PromptUser(groups) "{{{
|
||||
" If only one possible match, jump directly to it {{{
|
||||
let group_values = values(a:groups)
|
||||
|
||||
if len(group_values) == 1
|
||||
redraw
|
||||
|
||||
return group_values[0]
|
||||
endif
|
||||
" }}}
|
||||
" Prepare marker lines {{{
|
||||
let lines = {}
|
||||
let hl_coords = []
|
||||
let coord_key_dict = s:CreateCoordKeyDict(a:groups)
|
||||
|
||||
for dict_key in sort(coord_key_dict[0])
|
||||
let target_key = coord_key_dict[1][dict_key]
|
||||
let [line_num, col_num] = split(dict_key, ',')
|
||||
|
||||
let line_num = str2nr(line_num)
|
||||
let col_num = str2nr(col_num)
|
||||
|
||||
" Add original line and marker line
|
||||
if ! has_key(lines, line_num)
|
||||
let current_line = getline(line_num)
|
||||
|
||||
let lines[line_num] = { 'orig': current_line, 'marker': current_line, 'mb_compensation': 0 }
|
||||
endif
|
||||
|
||||
" Compensate for byte difference between marker
|
||||
" character and target character
|
||||
"
|
||||
" This has to be done in order to match the correct
|
||||
" column; \%c matches the byte column and not display
|
||||
" column.
|
||||
let target_char_len = strlen(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.'))
|
||||
let target_key_len = strlen(target_key)
|
||||
|
||||
" Solve multibyte issues by matching the byte column
|
||||
" number instead of the visual column
|
||||
let col_num -= lines[line_num]['mb_compensation']
|
||||
|
||||
if strlen(lines[line_num]['marker']) > 0
|
||||
" Substitute marker character if line length > 0
|
||||
let lines[line_num]['marker'] = substitute(lines[line_num]['marker'], '\%' . col_num . 'c.', target_key, '')
|
||||
else
|
||||
" Set the line to the marker character if the line is empty
|
||||
let lines[line_num]['marker'] = target_key
|
||||
endif
|
||||
|
||||
" Add highlighting coordinates
|
||||
call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
|
||||
|
||||
" Add marker/target lenght difference for multibyte
|
||||
" compensation
|
||||
let lines[line_num]['mb_compensation'] += (target_char_len - target_key_len)
|
||||
endfor
|
||||
|
||||
let lines_items = items(lines)
|
||||
" }}}
|
||||
" Highlight targets {{{
|
||||
let target_hl_id = matchadd(s:hl_group_target, join(hl_coords, '\|'), 1)
|
||||
" }}}
|
||||
|
||||
try
|
||||
" Set lines with markers
|
||||
call s:SetLines(lines_items, 'marker')
|
||||
|
||||
redraw
|
||||
|
||||
" Get target character {{{
|
||||
call s:Prompt('Target key')
|
||||
|
||||
let char = s:GetChar()
|
||||
" }}}
|
||||
finally
|
||||
" Restore original lines
|
||||
call s:SetLines(lines_items, 'orig')
|
||||
|
||||
" Un-highlight targets {{{
|
||||
if exists('target_hl_id')
|
||||
call matchdelete(target_hl_id)
|
||||
endif
|
||||
" }}}
|
||||
|
||||
redraw
|
||||
endtry
|
||||
|
||||
" Check if we have an input char {{{
|
||||
if empty(char)
|
||||
throw 'Cancelled'
|
||||
endif
|
||||
" }}}
|
||||
" Check if the input char is valid {{{
|
||||
if ! has_key(a:groups, char)
|
||||
throw 'Invalid target'
|
||||
endif
|
||||
" }}}
|
||||
|
||||
let target = a:groups[char]
|
||||
|
||||
if type(target) == 3
|
||||
" Return target coordinates
|
||||
return target
|
||||
else
|
||||
" Prompt for new target character
|
||||
return s:PromptUser(target)
|
||||
endif
|
||||
endfunction "}}}
|
||||
function! s:EasyMotion(regexp, direction, visualmode, mode) " {{{
|
||||
let orig_pos = [line('.'), col('.')]
|
||||
let targets = []
|
||||
|
||||
try
|
||||
" Reset properties {{{
|
||||
call s:VarReset('&scrolloff', 0)
|
||||
call s:VarReset('&modified', 0)
|
||||
call s:VarReset('&modifiable', 1)
|
||||
call s:VarReset('&readonly', 0)
|
||||
call s:VarReset('&spell', 0)
|
||||
call s:VarReset('&virtualedit', '')
|
||||
" }}}
|
||||
" Find motion targets {{{
|
||||
let search_direction = (a:direction == 1 ? 'b' : '')
|
||||
let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
|
||||
|
||||
while 1
|
||||
let pos = searchpos(a:regexp, search_direction, search_stopline)
|
||||
|
||||
" Reached end of search range
|
||||
if pos == [0, 0]
|
||||
break
|
||||
endif
|
||||
|
||||
" Skip folded lines
|
||||
if foldclosed(pos[0]) != -1
|
||||
continue
|
||||
endif
|
||||
|
||||
call add(targets, pos)
|
||||
endwhile
|
||||
|
||||
let targets_len = len(targets)
|
||||
if targets_len == 0
|
||||
throw 'No matches'
|
||||
endif
|
||||
" }}}
|
||||
|
||||
let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
|
||||
let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
|
||||
|
||||
" Shade inactive source {{{
|
||||
if g:EasyMotion_do_shade
|
||||
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
|
||||
|
||||
if a:direction == 1
|
||||
" Backward
|
||||
let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
|
||||
else
|
||||
" Forward
|
||||
let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
|
||||
endif
|
||||
|
||||
let shade_hl_id = matchadd(s:hl_group_shade, shade_hl_re, 0)
|
||||
endif
|
||||
" }}}
|
||||
|
||||
" Prompt user for target group/character
|
||||
let coords = s:PromptUser(groups)
|
||||
|
||||
" Update selection {{{
|
||||
if ! empty(a:visualmode)
|
||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||
|
||||
exec 'normal! ' . a:visualmode
|
||||
endif
|
||||
" }}}
|
||||
" Handle operator-pending mode {{{
|
||||
if a:mode == 'no'
|
||||
" This mode requires that we eat one more
|
||||
" character to the right if we're using
|
||||
" a forward motion
|
||||
if a:direction != 1
|
||||
let coords[1] += 1
|
||||
endif
|
||||
endif
|
||||
" }}}
|
||||
|
||||
" Update cursor position
|
||||
call cursor(orig_pos[0], orig_pos[1])
|
||||
mark '
|
||||
call cursor(coords[0], coords[1])
|
||||
|
||||
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
|
||||
catch
|
||||
redraw
|
||||
|
||||
" Show exception message
|
||||
call s:Message(v:exception)
|
||||
|
||||
" Restore original cursor position/selection {{{
|
||||
if ! empty(a:visualmode)
|
||||
silent exec 'normal! gv'
|
||||
else
|
||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||
endif
|
||||
" }}}
|
||||
finally
|
||||
" Restore properties {{{
|
||||
call s:VarReset('&scrolloff')
|
||||
call s:VarReset('&modified')
|
||||
call s:VarReset('&modifiable')
|
||||
call s:VarReset('&readonly')
|
||||
call s:VarReset('&spell')
|
||||
call s:VarReset('&virtualedit')
|
||||
" }}}
|
||||
" Remove shading {{{
|
||||
if g:EasyMotion_do_shade && exists('shade_hl_id')
|
||||
call matchdelete(shade_hl_id)
|
||||
endif
|
||||
" }}}
|
||||
endtry
|
||||
endfunction " }}}
|
||||
" }}}
|
||||
|
||||
" vim: fdm=marker:noet:ts=4:sw=4:sts=4
|
||||
|
Loading…
Reference in New Issue
Block a user