Update comments and code folds
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@ -33,9 +33,9 @@
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if g:EasyMotion_do_mapping
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for [motion, fn] in items(a:motions)
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silent exec 'nnoremap <silent> '. g:EasyMotion_mapping_{motion} .' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
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silent exec 'onoremap <silent> '. g:EasyMotion_mapping_{motion} .' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
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silent exec 'vnoremap <silent> '. g:EasyMotion_mapping_{motion} .' :<C-U>call EasyMotion' . fn.name . '(1, ' . fn.dir . ')<CR>'
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silent exec 'nnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
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silent exec 'onoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :call EasyMotion' . fn.name . '(0, ' . fn.dir . ')<CR>'
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silent exec 'vnoremap <silent> ' . g:EasyMotion_mapping_{motion} . ' :<C-U>call EasyMotion' . fn.name . '(1, ' . fn.dir . ')<CR>'
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endfor
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endif
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endfunction "}}}
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@ -88,24 +88,6 @@
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\ })
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" }}}
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" }}}
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" Initialize variables {{{
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function! s:CreateIndex(chars) " {{{
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let index_to_key = {}
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let key_to_index = {}
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let idx = 0
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for char in split(a:chars, '\zs')
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let index_to_key[idx] = char
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let key_to_index[char] = idx
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let idx += 1
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endfor
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return [index_to_key, key_to_index]
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endfunction "}}}
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let [s:index_to_key, s:key_to_index] = s:CreateIndex(g:EasyMotion_keys)
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" }}}
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" Motion functions {{{
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function! EasyMotionF(visualmode, direction) " {{{
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let char = s:GetSearchChar(a:visualmode)
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@ -216,11 +198,29 @@
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endfunction " }}}
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" }}}
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" Core functions {{{
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" Create key index {{{
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function! s:CreateIndex(chars) " {{{
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let index_to_key = {}
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let key_to_index = {}
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let idx = 0
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for char in split(a:chars, '\zs')
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let index_to_key[idx] = char
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let key_to_index[char] = idx
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let idx += 1
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endfor
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return [index_to_key, key_to_index]
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endfunction "}}}
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let [s:index_to_key, s:key_to_index] = s:CreateIndex(g:EasyMotion_keys)
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" }}}
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function! s:PromptUser(groups) "{{{
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let single_group = len(a:groups) == 1
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let targets_len = single_group ? len(a:groups[0]) : len(a:groups)
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" Only one possible match {{{
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" If only one possible match, jump directly to it {{{
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if single_group && targets_len == 1
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redraw
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@ -264,9 +264,9 @@
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let lines_items = items(lines)
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" }}}
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" Highlight source
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let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
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" Highlight targets {{{
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let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
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" }}}
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try
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" Set lines with markers
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@ -274,35 +274,38 @@
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redraw
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" Get target/group character
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if single_group
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call s:Prompt('Target character')
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else
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call s:Prompt('Group character')
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endif
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" Get target/group character {{{
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if single_group
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call s:Prompt('Target character')
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else
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call s:Prompt('Group character')
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endif
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let char = s:GetChar()
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let char = s:GetChar()
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" }}}
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finally
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" Restore original lines
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call s:SetLines(lines_items, 'orig')
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" Un-highlight code
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if exists('target_hl_id')
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call matchdelete(target_hl_id)
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endif
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" Un-highlight targets {{{
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if exists('target_hl_id')
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call matchdelete(target_hl_id)
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endif
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" }}}
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redraw
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endtry
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" Check that we have an input char
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if empty(char)
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throw 'Cancelled'
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endif
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" Check if the input char is valid
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if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
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throw 'Invalid target'
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endif
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" Check if we have an input char {{{
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if empty(char)
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throw 'Cancelled'
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endif
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" }}}
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" Check if the input char is valid {{{
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if ! has_key(s:key_to_index, char) || s:key_to_index[char] >= targets_len
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throw 'Invalid target'
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endif
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" }}}
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if single_group
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" Return target coordinates
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@ -317,40 +320,39 @@
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let targets = []
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try
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" Reset properties
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call s:VarReset('&scrolloff', 0)
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call s:VarReset('&modified', 0)
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call s:VarReset('&modifiable', 1)
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call s:VarReset('&readonly', 0)
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" Reset properties {{{
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call s:VarReset('&scrolloff', 0)
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call s:VarReset('&modified', 0)
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call s:VarReset('&modifiable', 1)
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call s:VarReset('&readonly', 0)
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" }}}
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" Find motion targets {{{
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let search_direction = (a:direction == 1 ? 'b' : '')
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let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
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" Find motion targets
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let search_direction = (a:direction == 1 ? 'b' : '')
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let search_stopline = line(a:direction == 1 ? 'w0' : 'w$')
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while 1
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let pos = searchpos(a:regexp, search_direction, search_stopline)
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while 1
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let pos = searchpos(a:regexp, search_direction, search_stopline)
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" Reached end of search range
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if pos == [0, 0]
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break
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endif
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" Reached end of search range
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if pos == [0, 0]
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break
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" Skip folded lines
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if foldclosed(pos[0]) != -1
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continue
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endif
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call add(targets, pos)
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endwhile
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let targets_len = len(targets)
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if targets_len == 0
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throw 'No matches'
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endif
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" Skip folded lines
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if foldclosed(pos[0]) != -1
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continue
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endif
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call add(targets, pos)
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endwhile
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let targets_len = len(targets)
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if targets_len == 0
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throw 'No matches'
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endif
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let groups_len = len(s:index_to_key)
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" }}}
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" Split targets into key groups {{{
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let groups_len = len(s:index_to_key)
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let groups = []
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let i = 0
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@ -367,42 +369,42 @@
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let groups = groups[0 : groups_len - 1]
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endif
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" }}}
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" Shade inactive source {{{
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if g:EasyMotion_do_shade
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let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
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" Shade inactive source
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if g:EasyMotion_do_shade
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let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
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if a:direction == 1
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" Backward
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let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
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else
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" Forward
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let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
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endif
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if a:direction == 1
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" Backward
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let shade_hl_re = '\%'. line('w0') .'l\_.*' . shade_hl_pos
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else
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" Forward
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let shade_hl_re = shade_hl_pos . '\_.*\%'. line('w$') .'l'
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let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
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endif
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let shade_hl_id = matchadd(g:EasyMotion_shade_hl, shade_hl_re, 0)
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endif
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" }}}
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" Prompt user for target group/character
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let coords = s:PromptUser(groups)
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if ! empty(a:visualmode)
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" Update selection
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call cursor(orig_pos[0], orig_pos[1])
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" Update selection {{{
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if ! empty(a:visualmode)
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call cursor(orig_pos[0], orig_pos[1])
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exec 'normal! ' . a:visualmode
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endif
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if a:mode == 'no'
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" Operator-pending mode
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"
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" This mode requires that we eat one more
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" character to the right if we're using
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" a forward motion
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if a:direction != 1
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let coords[1] += 1
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exec 'normal! ' . a:visualmode
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endif
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endif
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" }}}
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" Handle operator-pending mode {{{
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if a:mode == 'no'
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" This mode requires that we eat one more
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" character to the right if we're using
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" a forward motion
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if a:direction != 1
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let coords[1] += 1
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endif
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endif
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" }}}
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" Update cursor position
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call cursor(coords[0], coords[1])
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@ -414,23 +416,25 @@
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" Show exception message
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call s:Message(v:exception)
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" Restore cursor position/selection
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if ! empty(a:visualmode)
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silent exec 'normal! gv'
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else
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call cursor(orig_pos[0], orig_pos[1])
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endif
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" Restore original cursor position/selection {{{
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if ! empty(a:visualmode)
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silent exec 'normal! gv'
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else
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call cursor(orig_pos[0], orig_pos[1])
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endif
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" }}}
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finally
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" Restore properties
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call s:VarReset('&scrolloff')
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call s:VarReset('&modified')
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call s:VarReset('&modifiable')
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call s:VarReset('&readonly')
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" Remove shading
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if g:EasyMotion_do_shade && exists('shade_hl_id')
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call matchdelete(shade_hl_id)
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endif
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" Restore properties {{{
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call s:VarReset('&scrolloff')
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call s:VarReset('&modified')
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call s:VarReset('&modifiable')
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call s:VarReset('&readonly')
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" }}}
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" Remove shading {{{
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if g:EasyMotion_do_shade && exists('shade_hl_id')
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call matchdelete(shade_hl_id)
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endif
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" }}}
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endtry
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endfunction " }}}
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" }}}
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