Refactor try/catch blocks
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@ -215,9 +215,6 @@
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let lines_items = items(lines)
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" }}}
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let input_char = ''
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try
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" Highlight source
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let target_hl_id = matchadd(g:EasyMotion_target_hl, join(hl_coords, '\|'), 1)
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@ -236,19 +233,20 @@
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let input_char = nr2char(getchar())
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redraw
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finally
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" Restore original lines
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call <SID>SetLines(lines_items, 'orig')
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" Un-highlight code
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call matchdelete(target_hl_id)
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redraw
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" Check if the input char is valid
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if ! has_key(s:key_to_index, input_char) || s:key_to_index[input_char] >= targets_len
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" Invalid input char
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return []
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else
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throw 'Cancelled'
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endif
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if single_group
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" Return target coordinates
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return a:groups[0][s:key_to_index[input_char]]
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@ -256,8 +254,6 @@
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" Prompt for target character
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return s:PromptUser([a:groups[s:key_to_index[input_char]]])
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endif
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endif
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endtry
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endfunction "}}}
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function! s:EasyMotion(regexp, direction, visualmode) " {{{
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let orig_pos = [line('.'), col('.')]
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@ -336,14 +332,6 @@
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" Prompt user for target group/character
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let coords = <SID>PromptUser(groups)
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" Remove shading
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if g:EasyMotion_shade
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call matchdelete(shade_hl_id)
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endif
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if len(coords) != 2
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throw 'Cancelled'
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else
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if ! empty(a:visualmode)
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" Store original marks
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let m_a = getpos("'a")
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@ -365,7 +353,6 @@
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endif
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call <SID>Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
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endif
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catch /.*/
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redraw
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@ -381,6 +368,11 @@
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finally
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redraw
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" Remove shading
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if g:EasyMotion_shade
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call matchdelete(shade_hl_id)
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endif
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" Restore properties
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call <SID>VarReset('&scrolloff')
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call <SID>VarReset('&modified')
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