Merge branch 'fix/repeat_inclusive' into master
This commit is contained in:
commit
0efcd3e21e
@ -12,9 +12,11 @@ set cpo&vim
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" }}}
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" }}}
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" Init: {{{
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" Init: {{{
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function! EasyMotion#init()
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function! EasyMotion#init()
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" Init Migemo Dictionary
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" Store previous motion info
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let s:previous = {}
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let s:previous = {}
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" Store previous operator-pending motion info for '.' repeat
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let s:dot_repeat = {}
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let s:dot_repeat = {}
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" Prepare 1-key Migemo Dictionary
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let s:migemo_dicts = {}
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let s:migemo_dicts = {}
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let s:EasyMotion_is_active = 0
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let s:EasyMotion_is_active = 0
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call EasyMotion#reset()
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call EasyMotion#reset()
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@ -52,21 +54,56 @@ function! EasyMotion#reset()
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\ 'bd_t' : 0,
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\ 'bd_t' : 0,
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\ 'find_bd' : 0,
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\ 'find_bd' : 0,
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\ }
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\ }
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" regexp: -> regular expression
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" This value is used when multi input find motion. If this values is
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" 1, input text is treated as regexp.(Default: escaped)
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" bd_t: -> bi-directional 't' motion
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" This value is used to re-define regexp only for bi-directional 't'
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" motion
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" find_bd: -> bi-directional find motion
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" This value is used to recheck the motion is inclusive or exclusive
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" because 'f' & 't' forward find motion is inclusive, but 'F' & 'T'
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" backward find motion is exclusive
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let s:current = {
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let s:current = {
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\ 'is_operator' : 0,
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\ 'is_operator' : 0,
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\ 'dot_repeat_target_cnt' : 0,
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\ 'dot_repeat_target_cnt' : 0,
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\ 'dot_prompt_user_cnt' : 0,
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\ 'dot_prompt_user_cnt' : 0,
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\ 'changedtick' : 0,
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\ 'changedtick' : 0,
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\ }
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\ }
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" is_operator:
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" Store is_operator value first because mode(1) value will be
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" changed by some operation.
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" dot_* :
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" These values are used when '.' repeat for automatically
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" select marker/label characters.(Using count avoid recursive
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" prompt)
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" changedtick:
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" :h b:changedtick
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" This value is used to avoid side effect of overwriting buffer text
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" which will change b:changedtick value. To overwrite g:repeat_tick
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" value(defined tpope/vim-repeat), I can avoid this side effect of
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" conflicting with tpope/vim-repeat
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return ""
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return ""
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endfunction "}}}
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endfunction "}}}
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" Motion Functions: {{{
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" Motion Functions: {{{
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" -- Find Motion -------------------------
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" -- Find Motion -------------------------
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" Note: {{{
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" num_strokes:
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" The number of input characters. Currently provide 1, 2, or -1.
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" '-1' means no limit.
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" visualmode:
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" Vim script couldn't detect the function is called in visual mode by
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" mode(1), so tell whether it is in visual mode by argument explicitly
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" direction:
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" 0 -> forward
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" 1 -> backward
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" 2 -> bi-direction (handle forward & backward at the same time) }}}
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function! EasyMotion#S(num_strokes, visualmode, direction) " {{{
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function! EasyMotion#S(num_strokes, visualmode, direction) " {{{
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if a:direction == 1
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if a:direction == 1
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let is_inclusive = 0
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let is_inclusive = 0
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else
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else
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" Handle bi-direction later
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" Note: Handle bi-direction later because 'f' motion is inclusive but
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" 'F' motion is exclusive
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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endif
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endif
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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@ -78,7 +115,8 @@ function! EasyMotion#T(num_strokes, visualmode, direction) " {{{
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if a:direction == 1
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if a:direction == 1
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let is_inclusive = 0
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let is_inclusive = 0
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else
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else
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" Handle bi-direction later
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" Note: Handle bi-direction later because 't' motion is inclusive but
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" 'T' motion is exclusive
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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endif
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endif
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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let s:flag.find_bd = a:direction == 2 ? 1 : 0
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@ -326,6 +364,7 @@ function! EasyMotion#SelectPhraseDelete() "{{{
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endif
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endif
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endfunction "}}}
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endfunction "}}}
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" -- User Motion -------------------------
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" -- User Motion -------------------------
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" TODO: more improvement
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function! EasyMotion#User(pattern, mode, direction) " {{{
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function! EasyMotion#User(pattern, mode, direction) " {{{
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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let visualmode = match('\v([Vv])|(C-v)', a:mode) > 0 ? visualmode() : ''
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let visualmode = match('\v([Vv])|(C-v)', a:mode) > 0 ? visualmode() : ''
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@ -342,13 +381,17 @@ function! EasyMotion#Repeat(visualmode) " {{{
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let re = s:previous.regexp
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let re = s:previous.regexp
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let direction = s:previous.direction
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let direction = s:previous.direction
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let s:flag.within_line = s:previous.line_flag
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let s:flag.within_line = s:previous.line_flag
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let s:flag.bd_t = s:previous.bd_t_flag
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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let s:current.is_operator = mode(1) ==# 'no' ? 1: 0
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" FIXME: is_inclusive value is inappropriate but handling this value is
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" difficult and priorities is low because this motion maybe used usually
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" as a 'normal' motion.
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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let is_inclusive = mode(1) ==# 'no' ? 1 : 0
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call s:EasyMotion(re, direction, a:visualmode ? visualmode() : '', is_inclusive)
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call s:EasyMotion(re, direction, a:visualmode ? visualmode() : '', is_inclusive)
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#DotRepeat(visualmode) " {{{
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function! EasyMotion#DotRepeat(visualmode) " {{{
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" Repeat previous motion with previous targets
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" Repeat previous '.' motion with previous targets and operator
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if s:dot_repeat ==# {}
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if s:dot_repeat ==# {}
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call s:Message("Previous motion doesn't exist")
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call s:Message("Previous motion doesn't exist")
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return
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return
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@ -358,6 +401,7 @@ function! EasyMotion#DotRepeat(visualmode) " {{{
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let direction = s:dot_repeat.direction
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let direction = s:dot_repeat.direction
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let is_inclusive = s:dot_repeat.is_inclusive
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let is_inclusive = s:dot_repeat.is_inclusive
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let s:flag.within_line = s:dot_repeat.line_flag
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let s:flag.within_line = s:dot_repeat.line_flag
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let s:flag.bd_t = s:dot_repeat.bd_t_flag
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let s:current.is_operator = 1
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let s:current.is_operator = 1
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for cnt in range(v:count1)
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for cnt in range(v:count1)
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@ -366,7 +410,7 @@ function! EasyMotion#DotRepeat(visualmode) " {{{
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endfor
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endfor
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endfunction " }}}
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endfunction " }}}
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function! EasyMotion#NextPrevious(visualmode, direction) " {{{
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function! EasyMotion#NextPrevious(visualmode, direction) " {{{
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" Repeat previous motion with previous targets
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" Move next/previous destination using previous motion regexp
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if s:previous ==# {}
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if s:previous ==# {}
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call s:Message("Previous targets doesn't exist")
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call s:Message("Previous targets doesn't exist")
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return
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return
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@ -384,7 +428,8 @@ function! EasyMotion#NextPrevious(visualmode, direction) " {{{
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silent exec 'normal! gv'
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silent exec 'normal! gv'
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endif
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endif
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for i in range(v:count1)
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for i in range(v:count1)
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call searchpos(re, search_direction)
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" Do not treat this motion as 'jump' motion
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keepjumps call searchpos(re, search_direction)
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endfor
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endfor
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call EasyMotion#reset()
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call EasyMotion#reset()
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" -- Activate EasyMotion ----------------- {{{
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" -- Activate EasyMotion ----------------- {{{
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@ -450,6 +495,7 @@ function! s:SetLines(lines, key) " {{{
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endfunction " }}}
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endfunction " }}}
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" -- Get characters from user input ------
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" -- Get characters from user input ------
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function! s:GetChar() " {{{
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function! s:GetChar() " {{{
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" [[deprecated]] -> EasyMotion#command_line#GetInput()
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let char = getchar()
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let char = getchar()
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if char == 27
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if char == 27
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" Escape key pressed
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" Escape key pressed
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@ -460,6 +506,7 @@ function! s:GetChar() " {{{
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return nr2char(char)
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return nr2char(char)
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endfunction " }}}
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endfunction " }}}
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function! s:GetSearchChar2(visualmode) " {{{
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function! s:GetSearchChar2(visualmode) " {{{
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" For selectlines and selectphrase
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let chars = []
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let chars = []
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for i in [1, 2]
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for i in [1, 2]
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redraw
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redraw
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@ -480,6 +527,7 @@ function! s:GetSearchChar2(visualmode) " {{{
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return chars
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return chars
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endfunction " }}}
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endfunction " }}}
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function! s:GetSearchChar(visualmode) " {{{
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function! s:GetSearchChar(visualmode) " {{{
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" [[deprecated]] -> EasyMotion#command_line#GetInput()
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call s:Prompt('Search for character')
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call s:Prompt('Search for character')
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let char = s:GetChar()
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let char = s:GetChar()
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@ -513,6 +561,10 @@ function! s:findMotion(num_strokes) "{{{
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return re
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return re
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endfunction "}}}
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endfunction "}}}
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function! s:convertRegep(input) "{{{
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function! s:convertRegep(input) "{{{
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" 1. regexp
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" 2. migemo
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" 3. smartsign
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" 4. smartcase
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let re = s:should_use_regexp() ? a:input : escape(a:input, '.$^~\[]')
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let re = s:should_use_regexp() ? a:input : escape(a:input, '.$^~\[]')
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if s:should_use_migemo(a:input)
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if s:should_use_migemo(a:input)
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@ -570,7 +622,7 @@ function! s:should_use_migemo(char) "{{{
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return 0
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return 0
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endif
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endif
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" TODO: use direction
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" TODO: use direction to improve
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if s:flag.within_line == 1
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if s:flag.within_line == 1
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let first_line = line('.')
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let first_line = line('.')
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let end_line = line('.')
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let end_line = line('.')
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@ -580,6 +632,7 @@ function! s:should_use_migemo(char) "{{{
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endif
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endif
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|
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" Skip folded line and check if text include multibyte haracters
|
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for line in range(first_line, end_line)
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for line in range(first_line, end_line)
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if s:is_folded(line)
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if s:is_folded(line)
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continue
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continue
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@ -624,7 +677,7 @@ function! s:load_smart_dict() "{{{
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elseif exists('g:EasyMotion_use_smartsign_jp')
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elseif exists('g:EasyMotion_use_smartsign_jp')
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return g:EasyMotion#sticky_table#jp
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return g:EasyMotion#sticky_table#jp
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else
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else
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return ''
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return {}
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endif
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endif
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endfunction "}}}
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endfunction "}}}
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" -- Handle Visual Mode ------------------
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" -- Handle Visual Mode ------------------
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@ -687,6 +740,22 @@ function! s:should_use_wundo() "{{{
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" unless undolist is not empty
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" unless undolist is not empty
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return ! s:is_cmdwin() && undotree().seq_last != 0
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return ! s:is_cmdwin() && undotree().seq_last != 0
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endfunction "}}}
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endfunction "}}}
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function! EasyMotion#attach_active_autocmd() "{{{
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" Reference: https://github.com/justinmk/vim-sneak
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augroup plugin-easymotion-active
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autocmd!
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autocmd InsertEnter,WinLeave,BufLeave <buffer>
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\ let s:EasyMotion_is_active = 0
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\ | autocmd! plugin-easymotion-active * <buffer>
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autocmd CursorMoved <buffer>
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\ autocmd plugin-easymotion-active CursorMoved <buffer>
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||||||
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\ let s:EasyMotion_is_active = 0
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\ | autocmd! plugin-easymotion-active * <buffer>
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augroup END
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endfunction "}}}
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function! EasyMotion#is_active() "{{{
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return s:EasyMotion_is_active
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endfunction "}}}
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"}}}
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"}}}
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" Grouping Algorithms: {{{
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" Grouping Algorithms: {{{
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let s:grouping_algorithms = {
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let s:grouping_algorithms = {
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@ -1140,12 +1209,19 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
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|||||||
" Store Regular Expression
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" Store Regular Expression
|
||||||
let s:previous['regexp'] = a:regexp
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let s:previous['regexp'] = a:regexp
|
||||||
let s:previous['direction'] = a:direction
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let s:previous['direction'] = a:direction
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let s:previous['line_flag'] = s:flag.within_line == 1 ? 1 : 0
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|
||||||
let s:previous['is_inclusive'] = a:is_inclusive
|
|
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let s:previous['operator'] = v:operator
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let s:previous['operator'] = v:operator
|
||||||
|
|
||||||
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" Note: 'is_inclusive' value could be changed later when
|
||||||
|
" bi-directional find motion depend on 'true' direction the cursor
|
||||||
|
" will move.
|
||||||
|
let s:previous['is_inclusive'] = a:is_inclusive
|
||||||
|
|
||||||
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" For special motion flag
|
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let s:previous['line_flag'] = s:flag.within_line
|
||||||
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let s:previous['bd_t_flag'] = s:flag.bd_t " bi-directional t motion
|
||||||
endif
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endif
|
||||||
" To avoid side effect of overwriting buffer for tpope/repeat
|
" To avoid side effect of overwriting buffer for tpope/repeat
|
||||||
" store current b:changedtick
|
" store current b:changedtick. Use this value later
|
||||||
let s:current.changedtick = b:changedtick
|
let s:current.changedtick = b:changedtick
|
||||||
|
|
||||||
try
|
try
|
||||||
@ -1195,9 +1271,10 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
|
|
||||||
" Construct match dict {{{
|
" Construct match dict {{{
|
||||||
while 1
|
while 1
|
||||||
" Note: searchpos() has side effect which call jump cursor position.
|
" Note: searchpos() has side effect which jump cursor position.
|
||||||
" You can disable this side effect by add 'n' flags,
|
" You can disable this side effect by add 'n' flags,
|
||||||
" but in this case, it's better to allows jump side effect.
|
" but in this case, it's better to allows jump side effect
|
||||||
|
" to gathering matched targets coordinates.
|
||||||
let pos = searchpos(regexp, search_direction . search_at_cursor, search_stopline)
|
let pos = searchpos(regexp, search_direction . search_at_cursor, search_stopline)
|
||||||
let search_at_cursor = ''
|
let search_at_cursor = ''
|
||||||
|
|
||||||
@ -1229,6 +1306,8 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
" Reconstruct match dict
|
" Reconstruct match dict
|
||||||
if a:direction == 2
|
if a:direction == 2
|
||||||
" Forward
|
" Forward
|
||||||
|
|
||||||
|
" Jump back original position
|
||||||
if ! empty(a:visualmode)
|
if ! empty(a:visualmode)
|
||||||
keepjumps call cursor(c_pos[0], c_pos[1])
|
keepjumps call cursor(c_pos[0], c_pos[1])
|
||||||
else
|
else
|
||||||
@ -1242,6 +1321,7 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
let search_stopline = !empty(a:visualmode) ? c_pos[0] : orig_pos[0]
|
let search_stopline = !empty(a:visualmode) ? c_pos[0] : orig_pos[0]
|
||||||
endif
|
endif
|
||||||
while 1
|
while 1
|
||||||
|
" TODO: refactoring
|
||||||
let pos = searchpos(regexp, '', search_stopline)
|
let pos = searchpos(regexp, '', search_stopline)
|
||||||
" Reached end of search range
|
" Reached end of search range
|
||||||
if pos == [0, 0]
|
if pos == [0, 0]
|
||||||
@ -1284,33 +1364,34 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
endif
|
endif
|
||||||
"}}}
|
"}}}
|
||||||
|
|
||||||
|
" Attach specific key as marker to gathered matched coordinates
|
||||||
let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
|
let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
|
||||||
let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
|
let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
|
||||||
|
|
||||||
" -- Shade inactive source --------------- {{{
|
" -- Shade inactive source --------------- {{{
|
||||||
if g:EasyMotion_do_shade && targets_len != 1 && s:flag.dot_repeat != 1
|
if g:EasyMotion_do_shade && targets_len != 1 && s:flag.dot_repeat != 1
|
||||||
if !empty(a:visualmode)
|
if !empty(a:visualmode)
|
||||||
let shade_hl_pos = '\%' . c_pos[0] . 'l\%'. c_pos[1] .'c'
|
let shade_hl_pos = '\%' . c_pos[0] . 'l\%'. c_pos[1] .'c'
|
||||||
else
|
else
|
||||||
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
|
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
|
||||||
endif
|
|
||||||
|
|
||||||
if a:direction == 1
|
|
||||||
" Backward
|
|
||||||
let shade_hl_re = '\%'. win_first_line .'l\_.*' . shade_hl_pos
|
|
||||||
elseif a:direction == 0
|
|
||||||
" Forward
|
|
||||||
let shade_hl_re = shade_hl_pos . '\_.*\%'. win_last_line .'l'
|
|
||||||
elseif a:direction == 2
|
|
||||||
" Both directions"
|
|
||||||
let shade_hl_re = '.*'
|
|
||||||
endif
|
|
||||||
if !fixed_column
|
|
||||||
call EasyMotion#highlight#add_highlight(
|
|
||||||
\ shade_hl_re,
|
|
||||||
\ g:EasyMotion_hl_group_shade)
|
|
||||||
endif
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
if a:direction == 1
|
||||||
|
" Backward
|
||||||
|
let shade_hl_re = '\%'. win_first_line .'l\_.*' . shade_hl_pos
|
||||||
|
elseif a:direction == 0
|
||||||
|
" Forward
|
||||||
|
let shade_hl_re = shade_hl_pos . '\_.*\%'. win_last_line .'l'
|
||||||
|
elseif a:direction == 2
|
||||||
|
" Both directions"
|
||||||
|
let shade_hl_re = '.*'
|
||||||
|
endif
|
||||||
|
if !fixed_column
|
||||||
|
call EasyMotion#highlight#add_highlight(
|
||||||
|
\ shade_hl_re,
|
||||||
|
\ g:EasyMotion_hl_group_shade)
|
||||||
|
endif
|
||||||
|
|
||||||
if hlcurrent != 0
|
if hlcurrent != 0
|
||||||
call EasyMotion#highlight#add_highlight(
|
call EasyMotion#highlight#add_highlight(
|
||||||
\ '\%'. hlcurrent .'l.*',
|
\ '\%'. hlcurrent .'l.*',
|
||||||
@ -1321,19 +1402,19 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
\ '\%'. hlchar[0] .'l\%' . hlchar[1] .'c',
|
\ '\%'. hlchar[0] .'l\%' . hlchar[1] .'c',
|
||||||
\ g:EasyMotion_hl_line_group_shade)
|
\ g:EasyMotion_hl_line_group_shade)
|
||||||
endif
|
endif
|
||||||
|
endif
|
||||||
" }}}
|
" }}}
|
||||||
|
|
||||||
" -- Jump back before prompt for visual scroll {{{
|
" -- Jump back before prompt for visual scroll {{{
|
||||||
" Because searchpos() change current cursor position and
|
" Because searchpos() change current cursor position and
|
||||||
" if you just use cursor([orig_num, orig_pos]) to jump back,
|
" if you just use cursor([orig_pos, orig_pos]) to jump back,
|
||||||
" current line will become center of window
|
" current line will become middle of line window
|
||||||
if ! empty(a:visualmode)
|
if ! empty(a:visualmode)
|
||||||
keepjumps call cursor(win_first_line,0)
|
keepjumps call cursor(win_first_line,0)
|
||||||
normal! zt
|
normal! zt
|
||||||
" for adjusting cursorline
|
" for adjusting cursorline
|
||||||
keepjumps call cursor(c_pos)
|
keepjumps call cursor(c_pos)
|
||||||
else
|
else
|
||||||
" for adjusting cursorline
|
|
||||||
keepjumps call cursor(orig_pos)
|
keepjumps call cursor(orig_pos)
|
||||||
endif
|
endif
|
||||||
"}}}
|
"}}}
|
||||||
@ -1348,65 +1429,94 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
"}}}
|
"}}}
|
||||||
|
|
||||||
" -- Update cursor position -------------- {{{
|
" -- Update cursor position -------------- {{{
|
||||||
|
" First, jump back cursor to original position
|
||||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||||
|
|
||||||
" Consider EasyMotion as jump motion :h jump-motion
|
" Consider EasyMotion as jump motion :h jump-motion
|
||||||
normal! m`
|
normal! m`
|
||||||
|
|
||||||
" Update selection {{{
|
" Update selection for visual mode {{{
|
||||||
if ! empty(a:visualmode)
|
if ! empty(a:visualmode)
|
||||||
exec 'normal! ' . a:visualmode
|
exec 'normal! ' . a:visualmode
|
||||||
endif
|
endif
|
||||||
" }}}
|
" }}}
|
||||||
|
|
||||||
|
" For bi-directional motion, checking again whether the motion is
|
||||||
|
" inclusive is necessary. This value will might be updated later
|
||||||
|
let is_inclusive_check = a:is_inclusive
|
||||||
|
" For bi-directional motion, store 'true' direction for dot repeat
|
||||||
|
" to handling inclusive/exclusive motion
|
||||||
|
if a:direction == 2
|
||||||
|
let true_direction =
|
||||||
|
\ EasyMotion#helper#is_greater_coords(orig_pos, coords) > 0 ?
|
||||||
|
\ 0 : 1
|
||||||
|
" forward : backward
|
||||||
|
else
|
||||||
|
let true_direction = a:direction
|
||||||
|
endif
|
||||||
|
|
||||||
if s:flag.dot_repeat == 1
|
if s:flag.dot_repeat == 1
|
||||||
" support dot repeat {{{
|
" support dot repeat {{{
|
||||||
" Use visual mode to emulate dot repeat
|
" Use visual mode to emulate dot repeat
|
||||||
normal! v
|
normal! v
|
||||||
|
|
||||||
|
" Deal with exclusive {{{
|
||||||
if s:dot_repeat.is_inclusive == 0
|
if s:dot_repeat.is_inclusive == 0
|
||||||
if s:dot_repeat.direction == 0 "Forward
|
" exclusive
|
||||||
|
if s:dot_repeat.true_direction == 0 "Forward
|
||||||
let coords[1] -= 1
|
let coords[1] -= 1
|
||||||
elseif s:dot_repeat.direction == 1 "Backward
|
elseif s:dot_repeat.true_direction == 1 "Backward
|
||||||
" Shift visual selection to left by making cursor one key
|
" Shift visual selection to left by making cursor one key
|
||||||
" left.
|
" left.
|
||||||
normal! hoh
|
normal! hoh
|
||||||
endif
|
endif
|
||||||
endif
|
endif "}}}
|
||||||
|
|
||||||
|
" Jump to destination
|
||||||
keepjumps call cursor(coords[0], coords[1])
|
keepjumps call cursor(coords[0], coords[1])
|
||||||
|
|
||||||
|
" Execute previous operator
|
||||||
let cmd = s:dot_repeat.operator
|
let cmd = s:dot_repeat.operator
|
||||||
if s:dot_repeat.operator ==# 'c'
|
if s:dot_repeat.operator ==# 'c'
|
||||||
let cmd .= getreg('.')
|
let cmd .= getreg('.')
|
||||||
endif
|
endif
|
||||||
|
|
||||||
exec 'normal! ' . cmd
|
exec 'normal! ' . cmd
|
||||||
"}}}
|
"}}}
|
||||||
else
|
else
|
||||||
" Handle inclusive & exclusive {{{
|
" Handle inclusive & exclusive {{{
|
||||||
" Overwrite inclusive flag for special case
|
" Overwrite inclusive flag for special case {{{
|
||||||
let is_exclusive = 0
|
if s:flag.find_bd == 1 && true_direction == 1
|
||||||
if s:flag.find_bd == 1
|
" Note: For bi-directional find motion s(f) & t
|
||||||
" for bi-directional s(f) & t
|
" If true_direction is backward, the motion is 'exclusive'
|
||||||
let is_backward = EasyMotion#helper#is_greater_coords(orig_pos, coords) < 0
|
let is_inclusive_check = 0 " overwrite
|
||||||
if is_backward != 0
|
let s:previous.is_inclusive = 0 " overwrite
|
||||||
let is_exclusive = 1
|
endif "}}}
|
||||||
endif
|
if is_inclusive_check
|
||||||
endif
|
" Note: {{{
|
||||||
if a:is_inclusive == 1 && is_exclusive == 0
|
" Inclusive motion requires that we eat one more
|
||||||
" Exclusive motion requires that we eat one more
|
" character to the right by forcing the motion to inclusive
|
||||||
" character to the right if we're using
|
" if we're using a forward motion because
|
||||||
" a forward motion
|
" > :h exclusive
|
||||||
|
" > Note that when using ':' any motion becomes characterwise
|
||||||
|
" > exclusive.
|
||||||
|
" and EasyMotion use ':'
|
||||||
|
" See: h: o_v }}}
|
||||||
normal! v
|
normal! v
|
||||||
endif " }}}
|
endif " }}}
|
||||||
|
|
||||||
" Adjust screen for visual scroll {{{
|
" Adjust screen for visual scroll {{{
|
||||||
|
" Otherwise, cursor line will move middle line of window
|
||||||
if ! empty(a:visualmode)
|
if ! empty(a:visualmode)
|
||||||
keepjumps call cursor(win_first_line, 0)
|
keepjumps call cursor(win_first_line, 0)
|
||||||
normal! zt
|
normal! zt
|
||||||
endif "}}}
|
endif "}}}
|
||||||
|
|
||||||
|
" Jump to destination
|
||||||
keepjumps call cursor(coords[0], coords[1])
|
keepjumps call cursor(coords[0], coords[1])
|
||||||
|
|
||||||
" To avoid side effect of overwriting buffer {{{
|
" To avoid side effect of overwriting buffer {{{
|
||||||
" for tpope/vim-repeat
|
" for tpope/vim-repeat
|
||||||
|
" See: :h b:changedtick
|
||||||
if exists('g:repeat_tick')
|
if exists('g:repeat_tick')
|
||||||
if g:repeat_tick == s:current.changedtick
|
if g:repeat_tick == s:current.changedtick
|
||||||
let g:repeat_tick = b:changedtick
|
let g:repeat_tick = b:changedtick
|
||||||
@ -1420,15 +1530,17 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
" Store previous info for dot repeat {{{
|
" Store previous info for dot repeat {{{
|
||||||
let s:dot_repeat.regexp = a:regexp
|
let s:dot_repeat.regexp = a:regexp
|
||||||
let s:dot_repeat.direction = a:direction
|
let s:dot_repeat.direction = a:direction
|
||||||
let s:dot_repeat.line_flag = s:flag.within_line == 1 ? 1 : 0
|
let s:dot_repeat.line_flag = s:flag.within_line
|
||||||
let s:dot_repeat.is_inclusive = a:is_inclusive
|
let s:dot_repeat.is_inclusive = is_inclusive_check
|
||||||
let s:dot_repeat.operator = v:operator
|
let s:dot_repeat.operator = v:operator
|
||||||
|
let s:dot_repeat.bd_t_flag = s:flag.bd_t " Bidirectional t motion
|
||||||
|
let s:dot_repeat.true_direction = true_direction " Check inclusive
|
||||||
"}}}
|
"}}}
|
||||||
silent! call repeat#set("\<Plug>(easymotion-dotrepeat)")
|
silent! call repeat#set("\<Plug>(easymotion-dotrepeat)")
|
||||||
endif "}}}
|
endif "}}}
|
||||||
|
|
||||||
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
|
call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
|
||||||
let s:EasyMotion_cancelled = 0
|
let s:EasyMotion_cancelled = 0 " Success
|
||||||
"}}}
|
"}}}
|
||||||
|
|
||||||
catch
|
catch
|
||||||
@ -1445,7 +1557,7 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
keepjumps call cursor(orig_pos[0], orig_pos[1])
|
||||||
endif
|
endif
|
||||||
" }}}
|
" }}}
|
||||||
let s:EasyMotion_cancelled = 1
|
let s:EasyMotion_cancelled = 1 " Cancel
|
||||||
finally
|
finally
|
||||||
" -- Restore properties ------------------ {{{
|
" -- Restore properties ------------------ {{{
|
||||||
call s:RestoreValue()
|
call s:RestoreValue()
|
||||||
@ -1455,32 +1567,18 @@ function! s:EasyMotion(regexp, direction, visualmode, is_inclusive, ...) " {{{
|
|||||||
call EasyMotion#highlight#delete_highlight()
|
call EasyMotion#highlight#delete_highlight()
|
||||||
" }}}
|
" }}}
|
||||||
|
|
||||||
" -- Landing Highlight ------------------- {{{
|
if s:EasyMotion_cancelled == 0 " Success
|
||||||
if g:EasyMotion_landing_highlight
|
" -- Landing Highlight ------------------- {{{
|
||||||
call EasyMotion#highlight#add_highlight(a:regexp, 'EasyMotionMoveHL')
|
if g:EasyMotion_landing_highlight
|
||||||
call EasyMotion#highlight#attach_autocmd()
|
call EasyMotion#highlight#add_highlight(a:regexp, 'EasyMotionMoveHL')
|
||||||
endif "}}}
|
call EasyMotion#highlight#attach_autocmd()
|
||||||
" -- Activate EasyMotion ----------------- {{{
|
endif "}}}
|
||||||
let s:EasyMotion_is_active = 1
|
" -- Activate EasyMotion ----------------- {{{
|
||||||
call EasyMotion#attach_active_autocmd() "}}}
|
let s:EasyMotion_is_active = 1
|
||||||
|
call EasyMotion#attach_active_autocmd() "}}}
|
||||||
|
endif
|
||||||
endtry
|
endtry
|
||||||
endfunction " }}}
|
endfunction " }}}
|
||||||
function! EasyMotion#attach_active_autocmd() "{{{
|
|
||||||
" Reference: https://github.com/justinmk/vim-sneak
|
|
||||||
augroup plugin-easymotion-active
|
|
||||||
autocmd!
|
|
||||||
autocmd InsertEnter,WinLeave,BufLeave <buffer>
|
|
||||||
\ let s:EasyMotion_is_active = 0
|
|
||||||
\ | autocmd! plugin-easymotion-active * <buffer>
|
|
||||||
autocmd CursorMoved <buffer>
|
|
||||||
\ autocmd plugin-easymotion-active CursorMoved <buffer>
|
|
||||||
\ let s:EasyMotion_is_active = 0
|
|
||||||
\ | autocmd! plugin-easymotion-active * <buffer>
|
|
||||||
augroup END
|
|
||||||
endfunction "}}}
|
|
||||||
function! EasyMotion#is_active() "{{{
|
|
||||||
return s:EasyMotion_is_active
|
|
||||||
endfunction "}}}
|
|
||||||
"}}}
|
"}}}
|
||||||
" Call Init: {{{
|
" Call Init: {{{
|
||||||
call EasyMotion#init()
|
call EasyMotion#init()
|
||||||
|
Loading…
Reference in New Issue
Block a user