vim-easymotion/autoload/EasyMotion.vim

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" EasyMotion - Vim motions on speed!
"
" Author: Kim Silkebækken <kim.silkebaekken+vim@gmail.com>
2014-01-10 09:15:40 -05:00
" Maintainer: haya14busa <hayabusa1419@gmail.com>
" Source: https://github.com/haya14busa/vim-easymotion
" Original: https://github.com/Lokaltog/vim-easymotion
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" == Saving 'cpoptions' {{{
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let s:save_cpo = &cpo
set cpo&vim
" }}}
" == Init {{{
function! EasyMotion#init()
" Init Migemo Dictionary
let s:old = {}
let s:migemo_dicts = {}
let s:line_flag = 0
" Anywhere regular expression: {{{
let re = '\v' .
\ '(<.|^$)' . '|' .
\ '(.>|^$)' . '|' .
\ '(\l)\zs(\u)' . '|' .
\ '(_\zs.)' . '|' .
\ '(#\zs.)'
" 1. word
" 2. end of word
" 3. CamelCase
" 4. after '_' hoge_foo
" 5. after '#' hoge#foo
let g:EasyMotion_re_anywhere = get(g:, 'EasyMotion_re_anywhere', re)
" Anywhere regular expression within line:
let re = '\v' .
\ '(<.|^$)' . '|' .
\ '(.>|^$)' . '|' .
\ '(\l)\zs(\u)' . '|' .
\ '(_\zs.)' . '|' .
\ '(#\zs.)'
let g:EasyMotion_re_line_anywhere = get(g:, 'EasyMotion_re_line_anywhere', re)
"}}}
return ""
endfunction "}}}
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" == Reset {{{
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function! EasyMotion#reset()
let s:line_flag = 0
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return ""
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endfunction "}}}
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" == Motion functions {{{
" -- Find Motion -------------------------
function! EasyMotion#S(num_strokes, visualmode, direction) " {{{
let s:old['input'] = get(s:old, 'input', '')
let input = EasyMotion#command_line#GetInput(a:num_strokes, s:old.input)
let s:old['input'] = input
" Check that we have an input char
if empty(input)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
redraw
echo ''
return
endif
let re = s:findMotion(input)
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotion#T(num_strokes, visualmode, direction) " {{{
let s:old['input'] = get(s:old, 'input', '')
let input = EasyMotion#command_line#GetInput(a:num_strokes, s:old.input)
let s:old['input'] = input
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" Check that we have an input char
if empty(input)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
redraw
echo ''
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return
endif
let re = s:findMotion(input)
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if a:direction == 1
" backward
let re = re . '\zs.'
else
" forward
let re = '.\ze' . re
endif
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
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endfunction " }}}
" -- Word Motion -------------------------
function! EasyMotion#WB(visualmode, direction) " {{{
call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
function! EasyMotion#WBW(visualmode, direction) " {{{
call s:EasyMotion('\(\(^\|\s\)\@<=\S\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
function! EasyMotion#E(visualmode, direction) " {{{
call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotion#EW(visualmode, direction) " {{{
call s:EasyMotion('\(\S\(\s\|$\)\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
" -- JK Motion ---------------------------
function! EasyMotion#JK(visualmode, direction) " {{{
if g:EasyMotion_startofline
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', a:direction, a:visualmode ? visualmode() : '', '')
else
let prev_column = getpos('.')[2] - 1
call s:EasyMotion('^.\{,' . prev_column . '}\zs\(.\|$\)', a:direction, a:visualmode ? visualmode() : '', '')
endif
endfunction " }}}
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function! EasyMotion#Sol(visualmode, direction) " {{{
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
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function! EasyMotion#Eol(visualmode, direction) " {{{
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call s:EasyMotion('\(\w\|\s*\zs\|.\|^\)$', a:direction, a:visualmode ? visualmode() : '', '')
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endfunction " }}}
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" -- Search Motion -----------------------
function! EasyMotion#Search(visualmode, direction) " {{{
call s:EasyMotion(@/, a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
" -- JumpToAnywhere Motion ---------------
function! EasyMotion#JumpToAnywhere(visualmode, direction) " {{{
call s:EasyMotion( g:EasyMotion_re_anywhere, a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
" -- Line Motion -------------------------
function! EasyMotion#SL(num_strokes, visualmode, direction) " {{{
let s:old['input'] = get(s:old, 'input', '')
let input = EasyMotion#command_line#GetInput(a:num_strokes, s:old.input)
let s:old['input'] = input
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" Check that we have an input char
if empty(input)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
redraw
echo ''
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return
endif
let s:line_flag = 1
let re = s:findMotion(input)
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotion#TL(num_strokes, visualmode, direction) " {{{
let s:old['input'] = get(s:old, 'input', '')
let input = EasyMotion#command_line#GetInput(a:num_strokes, s:old.input)
let s:old['input'] = input
" Check that we have an input char
if empty(input)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
redraw
echo ''
return
endif
let s:line_flag = 1
let re = s:findMotion(input)
if a:direction == 1
" backward
let re = re . '\zs.'
else
" forward
let re = '.\ze' . re
endif
call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
function! EasyMotion#WBL(visualmode, direction) " {{{
let s:line_flag = 1
call s:EasyMotion('\(\<.\|^$\)', a:direction, a:visualmode ? visualmode() : '', '')
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endfunction " }}}
function! EasyMotion#EL(visualmode, direction) " {{{
let s:line_flag = 1
call s:EasyMotion('\(.\>\|^$\)', a:direction, a:visualmode ? visualmode() : '', mode(1))
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endfunction " }}}
function! EasyMotion#LineAnywhere(visualmode, direction) " {{{
let s:line_flag = 1
let re = g:EasyMotion_re_line_anywhere
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call s:EasyMotion(re, a:direction, a:visualmode ? visualmode() : '', '')
endfunction " }}}
" -- Special Motion ----------------------
function! EasyMotion#SelectLines() "{{{
let orig_pos = [line('.'), col('.')]
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', 2, '', '', 0, 0, 1)
if s:EasyMotion_cancelled
keepjumps call cursor(orig_pos[0], orig_pos[1])
return ''
else
let pos1 = [line('.'), col('.')]
keepjumps call cursor(orig_pos[0], orig_pos[1])
call s:EasyMotion('^\(\w\|\s*\zs\|$\)', 2, '', '', pos1[0], 1, 1)
if s:EasyMotion_cancelled
keepjumps call cursor(orig_pos[0], orig_pos[1])
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return ''
else
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normal! V
keepjumps call cursor(pos1[0], pos1[1])
normal! o
return 1
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endif
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endif
endfunction "}}}
function! EasyMotion#SelectLinesYank() "{{{
let orig_pos = [line('.'), col('.')]
call EasyMotion#SelectLines()
normal! y
keepjumps call cursor(orig_pos[0], orig_pos[1])
endfunction "}}}
function! EasyMotion#SelectLinesDelete() "{{{
let orig_pos = [line('.'), col('.')]
" if cancelled?
if EasyMotion#SelectLines()
" Prepare the number of lines "{{{
let start_of_line = line("v")
silent exec "normal!" "o"
let end_of_line = line("v")
"}}}
normal! d
if orig_pos[0] < max([start_of_line,end_of_line])
keepjumps call cursor(orig_pos[0], orig_pos[1])
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else
" if delete lines above cursor line
keepjumps call cursor(orig_pos[0]-abs(end_of_line-start_of_line)-1, orig_pos[1])
endif
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else
keepjumps call cursor(orig_pos[0], orig_pos[1])
endif
endfunction "}}}
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function! EasyMotion#SelectPhrase() "{{{
let chars = s:GetSearchChar2(0)
if empty(chars)
return
endif
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" Generate regexp {{{
if chars[0] ==# chars[1]
let re = s:findMotion(chars[0])
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else
" Convert chars {{{
" let g:EasyMotion_smartcase to 0 temporarily
let save_smart = g:EasyMotion_smartcase
let g:EasyMotion_smartcase = 0
let re1 = s:findMotion(chars[0])
let re2 = s:findMotion(chars[1])
let g:EasyMotion_smartcase = save_smart
unlet save_smart
"}}}
let re = re1 . '\|' . re2
if g:EasyMotion_smartcase && chars[0] =~# '\U' || chars[1] =~# '\U'
let re = '\c' . re
else
let re = '\C' . re
endif
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endif
"}}}
" Store original pos
let orig_pos = [line('.'), col('.')]
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" First
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call s:EasyMotion(re, 2, '', '', 0, 0, 0, 0)
if s:EasyMotion_cancelled
keepjumps call cursor(orig_pos[0], orig_pos[1])
return ''
endif
" Store first pos
let pos1 = [line('.'), col('.')]
keepjumps call cursor(orig_pos[0], orig_pos[1])
" Second
call s:EasyMotion(re, 2, '', '', 0, 0, 0, pos1)
if s:EasyMotion_cancelled
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keepjumps call cursor(orig_pos[0], orig_pos[1])
return ''
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endif
" Success
normal! v
keepjumps call cursor(pos1[0], pos1[1])
normal! o
return 1
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endfunction "}}}
function! EasyMotion#SelectPhraseYank() "{{{
let orig_pos = [line('.'), col('.')]
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call EasyMotion#SelectPhrase()
normal! y
keepjumps call cursor(orig_pos[0], orig_pos[1])
endfunction "}}}
function! EasyMotion#SelectPhraseDelete() "{{{
let orig_pos = [line('.'), col('.')]
" If cancelled?
if EasyMotion#SelectPhrase()
" Prepare the number of lines "{{{
let start_of_line = line("v")
silent exec "normal!" "o"
let end_of_line = line("v")
"}}}
normal! d
if orig_pos[0] < max([start_of_line,end_of_line])
keepjumps call cursor(orig_pos[0], orig_pos[1])
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else
" if you delete phrase above cursor line and phrase is over lines
keepjumps call cursor(orig_pos[0]-abs(end_of_line-start_of_line), orig_pos[1])
endif
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else
keepjumps call cursor(orig_pos[0], orig_pos[1])
endif
endfunction "}}}
" -- User Motion -------------------------
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function! EasyMotion#User(pattern, mode, direction) " {{{
let visualmode = match('\v([Vv])|(C-v)', a:mode) > 0 ? visualmode() : ''
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let re = escape(a:pattern, '|')
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call s:EasyMotion(re, a:direction, visualmode, a:mode)
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endfunction " }}}
function! EasyMotion#UserMapping(re, mapping, direction) " {{{
silent exec "nnoremap ".a:mapping." :call EasyMotion#User('".a:re."', 0, ".a:direction.")<CR>"
silent exec "onoremap ".a:mapping." :call EasyMotion#User('".a:re."', 0, ".a:direction.")<CR>"
silent exec "vnoremap ".a:mapping." :<C-u>call EasyMotion#User('".a:re."', 0,".a:direction.")<CR>"
endfunction " }}}
" -- Repeat Motion -----------------------
function! EasyMotion#Repeat(visualmode) " {{{
" Repeat previous motion with previous targets
if s:old ==# {}
call s:Message("Previous targets doesn't exist")
return
endif
let re = s:old.regexp
let direction = s:old.direction
let s:line_flag = s:old.line_flag
call s:EasyMotion(re, direction, a:visualmode ? visualmode() : '', mode(1))
endfunction " }}}
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" }}}
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" == Helper functions {{{
" -- Message -----------------------------
function! s:Message(message) " {{{
echo 'EasyMotion: ' . a:message
endfunction " }}}
function! s:Prompt(message) " {{{
echohl Question
echo a:message . ': '
echohl None
endfunction " }}}
" -- Save & Restore values ---------------
function! s:VarReset(var, ...) " {{{
if ! exists('s:var_reset')
let s:var_reset = {}
endif
if a:0 == 0 && has_key(s:var_reset, a:var)
" Reset var to original value
" setbufbar( or bufname): '' or '%' can be used for the current buffer
call setbufvar("", a:var, s:var_reset[a:var])
elseif a:0 == 1
" Save original value and set new var value
let new_value = a:0 == 1 ? a:1 : ''
" Store original value
let s:var_reset[a:var] = getbufvar("", a:var)
" Set new var value
call setbufvar("", a:var, new_value)
endif
endfunction " }}}
function! s:SaveValue() "{{{
call s:VarReset('&scrolloff', 0)
call s:VarReset('&modified', 0)
call s:VarReset('&modifiable', 1)
call s:VarReset('&readonly', 0)
call s:VarReset('&spell', 0)
call s:VarReset('&virtualedit', '')
call s:VarReset('&foldmethod', 'manual')
endfunction "}}}
function! s:RestoreValue() "{{{
call s:VarReset('&scrolloff')
call s:VarReset('&modified')
call s:VarReset('&modifiable')
call s:VarReset('&readonly')
call s:VarReset('&spell')
call s:VarReset('&virtualedit')
call s:VarReset('&foldmethod')
endfunction "}}}
" -- Draw --------------------------------
function! s:SetLines(lines, key) " {{{
for [line_num, line] in a:lines
call setline(line_num, line[a:key])
endfor
endfunction " }}}
" -- Get characters from user input ------
function! s:GetChar() " {{{
let char = getchar()
if char == 27
" Escape key pressed
redraw
call s:Message('Cancelled')
return ''
endif
return nr2char(char)
endfunction " }}}
function! s:GetSearchChar2(visualmode) " {{{
let chars = []
for i in [1, 2]
redraw
call s:Prompt('Search for character ' . i)
let char = s:GetChar()
" Check that we have an input char
if empty(char)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
endif
return ''
endif
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call add(chars, char)
endfor
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return chars
endfunction " }}}
function! s:GetSearchChar(visualmode) " {{{
call s:Prompt('Search for character')
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let char = s:GetChar()
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" Check that we have an input char
if empty(char)
" Restore selection
if ! empty(a:visualmode)
silent exec 'normal! gv'
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endif
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return ''
endif
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return char
endfunction " }}}
" -- Find Motion Helper ------------------
function! s:findMotion(char) "{{{
" Find Motion: S,F,T
let re = escape(a:char, '.$^~\[]')
let should_use_migemo = s:should_use_migemo(a:char)
if should_use_migemo
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let re = s:convertMigemo(re)
endif
if s:useSmartsign(a:char)
let re = s:convertSmartsign(re, a:char)
endif
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if g:EasyMotion_smartcase
let re = s:convertSmartcase(re, a:char)
endif
return re
endfunction "}}}
function! s:convertMigemo(re) "{{{
let re = a:re
if len(re) > 1
" System cmigemo
return EasyMotion#cmigemo#getMigemoPattern(re)
endif
" EasyMoton migemo one key dict
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if ! has_key(s:migemo_dicts, &l:encoding)
let s:migemo_dicts[&l:encoding] = EasyMotion#helper#load_migemo_dict()
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endif
if re =~# '^\a$'
let re = get(s:migemo_dicts[&l:encoding], re, a:re)
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endif
return re
endfunction "}}}
function! s:convertSmartcase(re, char) "{{{
let re = a:re
if a:char =~# '\U' "nonuppercase
return '\c' . re
else "uppercase
return '\C' . re
endif
endfunction "}}}
function! s:convertSmartsign(re, char) "{{{
let smart_dict = s:load_smart_dict()
let upper_sign = escape(get(smart_dict, a:char, ''), '.$^~')
if upper_sign ==# ''
return a:re
else
let re = a:re . '\|' . upper_sign
return re
endif
endfunction "}}}
function! s:useSmartsign(char) "{{{
if (exists('g:EasyMotion_use_smartsign_us') ||
\ exists('g:EasyMotion_use_smartsign_jp')) &&
\ a:char =~# '\A'
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return 1
else
return 0
endif
endfunction "}}}
function! s:load_smart_dict() "{{{
if exists('g:EasyMotion_use_smartsign_us')
return g:EasyMotion#sticky_table#us
elseif exists('g:EasyMotion_use_smartsign_jp')
return g:EasyMotion#sticky_table#jp
else
return ''
endif
endfunction "}}}
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" -- Handle Visual Mode ------------------
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function! s:GetVisualStartPosition(c_pos, v_start, v_end, search_direction) "{{{
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let vmode = mode(1)
if match('Vv',vmode) < 0
throw 'Unkown visual mode:'.vmode
endif
if vmode ==# 'V' "line-wise Visual
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" Line-wise Visual {{{
if a:v_start[0] == a:v_end[0]
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if a:search_direction == ''
return a:v_start
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elseif a:search_direction == 'b'
return a:v_end
else
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throw 'Unkown search_direction'
endif
else
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if a:c_pos[0] == a:v_start[0]
return a:v_end
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elseif a:c_pos[0] == a:v_end[0]
return a:v_start
endif
endif
"}}}
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else
" Character-wise or Block-wise Visual"{{{
if a:c_pos == a:v_start
return a:v_end
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elseif a:c_pos == a:v_end
return a:v_start
endif
" virtualedit
if a:c_pos[0] == a:v_start[0]
return a:v_end
elseif a:c_pos[0] == a:v_end[0]
return a:v_start
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else
throw 'Unkown a:c_pos'
endif
"}}}
endif
endfunction "}}}
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" -- Others ------------------------------
function! s:should_use_migemo(char) "{{{
if ! g:EasyMotion_use_migemo || match(a:char, '\A') != -1
return 0
endif
" TODO: use direction
if s:line_flag == 1
let first_line = line('.')
let end_line = line('.')
else
let first_line = line('w0')
let end_line = line('w$')
endif
for line in range(first_line, end_line)
if s:is_folded(line)
continue
endif
if EasyMotion#helper#include_multibyte_char(getline(line)) == 1
return 1
endif
endfor
return 0
endfunction "}}}
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function! s:is_folded(line) "{{{
" Return false if g:EasyMotion_skipfoldedline == 1
" and line is start of folded lines
return foldclosed(a:line) != -1 &&
\ (g:EasyMotion_skipfoldedline == 1 ||
\ a:line != foldclosed(a:line))
endfunction "}}}
function! s:is_cmdwin() "{{{
return bufname('%') ==# '[Command Line]'
endfunction "}}}
function! s:use_wundo() "{{{
" wundu cannot use in command-line window and
" unless undolist is not empty
return ! s:is_cmdwin() && undotree().seq_last != 0
endfunction "}}}
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"}}}
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" == Grouping algorithms {{{
let s:grouping_algorithms = {
\ 1: 'SCTree'
\ , 2: 'Original'
\ }
" -- Single-key/closest target priority tree {{{
" This algorithm tries to assign one-key jumps to all the targets closest to the cursor.
" It works recursively and will work correctly with as few keys as two.
function! s:GroupingAlgorithmSCTree(targets, keys) "{{{
" Prepare variables for working
let targets_len = len(a:targets)
let keys_len = len(a:keys)
let groups = {}
let keys = reverse(copy(a:keys))
" Semi-recursively count targets {{{
" We need to know exactly how many child nodes (targets) this branch will have
" in order to pass the correct amount of targets to the recursive function.
" Prepare sorted target count list {{{
" This is horrible, I know. But dicts aren't sorted in vim, so we need to
" work around that. That is done by having one sorted list with key counts,
" and a dict which connects the key with the keys_count list.
let keys_count = []
let keys_count_keys = {}
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let i = 0
for key in keys
call add(keys_count, 0)
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let keys_count_keys[key] = i
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let i += 1
endfor
" }}}
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let targets_left = targets_len
let level = 0
let i = 0
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while targets_left > 0
" Calculate the amount of child nodes based on the current level
let childs_len = (level == 0 ? 1 : (keys_len - 1) )
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for key in keys
" Add child node count to the keys_count array
let keys_count[keys_count_keys[key]] += childs_len
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" Subtract the child node count
let targets_left -= childs_len
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if targets_left <= 0
" Subtract the targets left if we added too many too
" many child nodes to the key count
let keys_count[keys_count_keys[key]] += targets_left
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break
endif
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let i += 1
endfor
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let level += 1
endwhile
" }}}
" Create group tree {{{
let i = 0
let key = 0
call reverse(keys_count)
for key_count in keys_count
if key_count > 1
" We need to create a subgroup
" Recurse one level deeper
let groups[a:keys[key]] = s:GroupingAlgorithmSCTree(a:targets[i : i + key_count - 1], a:keys)
elseif key_count == 1
" Assign single target key
let groups[a:keys[key]] = a:targets[i]
else
" No target
continue
endif
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let key += 1
let i += key_count
endfor
" }}}
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" Finally!
return groups
endfunction "}}}
" }}}
" -- Original ---------------------------- {{{
function! s:GroupingAlgorithmOriginal(targets, keys)
" Split targets into groups (1 level)
let targets_len = len(a:targets)
let keys_len = len(a:keys)
let groups = {}
let i = 0
let root_group = 0
try
while root_group < targets_len
let groups[a:keys[root_group]] = {}
for key in a:keys
let groups[a:keys[root_group]][key] = a:targets[i]
let i += 1
endfor
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let root_group += 1
endwhile
catch | endtry
" Flatten the group array
if len(groups) == 1
let groups = groups[a:keys[0]]
endif
return groups
endfunction
" }}}
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" -- Coord/key dictionary creation ------- {{{
function! s:CreateCoordKeyDict(groups, ...)
" Dict structure:
" 1,2 : a
" 2,3 : b
let sort_list = []
let coord_keys = {}
let group_key = a:0 == 1 ? a:1 : ''
for [key, item] in items(a:groups)
let key = group_key . key
"let key = ( ! empty(group_key) ? group_key : key)
if type(item) == 3 " List
" Destination coords
" The key needs to be zero-padded in order to
" sort correctly
let dict_key = printf('%05d,%05d', item[0], item[1])
let coord_keys[dict_key] = key
" We need a sorting list to loop correctly in
" PromptUser, dicts are unsorted
call add(sort_list, dict_key)
else
" Item is a dict (has children)
let coord_key_dict = s:CreateCoordKeyDict(item, key)
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" Make sure to extend both the sort list and the
" coord key dict
call extend(sort_list, coord_key_dict[0])
call extend(coord_keys, coord_key_dict[1])
endif
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unlet item
endfor
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return [sort_list, coord_keys]
endfunction
" }}}
" }}}
" == Core functions {{{
function! s:PromptUser(groups, allows_repeat, fixed_column) "{{{
" -- If only one possible match, jump directly to it {{{
let group_values = values(a:groups)
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if len(group_values) == 1
redraw
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return group_values[0]
endif
" }}}
" -- Prepare marker lines ---------------- {{{
let lines = {}
let hl_coords = []
let hl2_first_coords = [] " Highlight for two characters
let hl2_second_coords = [] " Highlight for two characters
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let coord_key_dict = s:CreateCoordKeyDict(a:groups)
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for dict_key in sort(coord_key_dict[0])
let target_key = coord_key_dict[1][dict_key]
let [line_num, col_num] = split(dict_key, ',')
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let line_num = str2nr(line_num)
let col_num = str2nr(col_num)
" Add original line and marker line
if ! has_key(lines, line_num)
let current_line = getline(line_num)
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let lines[line_num] = { 'orig': current_line, 'marker': current_line, 'mb_compensation': 0 }
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endif
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" Solve multibyte issues by matching the byte column
" number instead of the visual column
let col_num -= lines[line_num]['mb_compensation']
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" Compensate for byte difference between marker
" character and target character
"
" This has to be done in order to match the correct
" column; \%c matches the byte column and not display
" column.
let target_char_len = strdisplaywidth(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.'))
let target_key_len = strdisplaywidth(target_key)
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let target_line_byte_len = strlen(lines[line_num]['marker'])
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let target_char_byte_len = strlen(matchstr(lines[line_num]['marker'], '\%' . col_num . 'c.'))
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if a:fixed_column
let firstS = match(lines[line_num]['marker'], '\S')
if firstS >= 4
let leftText = strpart(lines[line_num]['marker'], 0, firstS - 3)
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else
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let leftText = ''
endif
if firstS >= 1
let rightText = strpart(lines[line_num]['marker'], firstS - 1)
elseif firstS == 0
let rightText = ' ' . lines[line_num]['marker']
else
let rightText = ''
endif
if target_key_len < 2
let text = ' ' . target_key
call add(hl_coords, '\%' . line_num . 'l\%2c')
else
let text = target_key
call add(hl2_first_coords, '\%' . line_num . 'l\%1c')
call add(hl2_second_coords, '\%' . line_num . 'l\%2c')
endif
let lines[line_num]['marker'] = text . ' ' . lines[line_num]['marker']
else
if strlen(lines[line_num]['marker']) > 0
" Substitute marker character if line length > 0
let c = 0
while c < target_key_len && c < 2
if strlen(lines[line_num]['marker']) >= col_num + c
" Substitute marker character if line length > 0
if c == 0
let lines[line_num]['marker'] = substitute(
\ lines[line_num]['marker'],
\ '\%' . (col_num + c) . 'c.',
\ strpart(target_key, c, 1) . repeat(' ', target_char_len - 1),
\ '')
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else
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let lines[line_num]['marker'] = substitute(
\ lines[line_num]['marker'],
\ '\%' . (col_num + c) . 'c.',
\ strpart(target_key, c, 1),
\ '')
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endif
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else
let lines[line_num]['marker'] = lines[line_num]['marker'] . strpart(target_key, c, 1)
endif
let c += 1
endwhile
else
" Set the line to the marker character if the line is empty
let lines[line_num]['marker'] = target_key
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endif
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endif
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" Add highlighting coordinates
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if !a:fixed_column
if target_key_len == 1
call add(hl_coords, '\%' . line_num . 'l\%' . col_num . 'c')
else
call add(hl2_first_coords, '\%' . line_num . 'l\%' . (col_num) . 'c')
call add(hl2_second_coords, '\%' . line_num . 'l\%' . (col_num + 1) . 'c')
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endif
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endif
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" Add marker/target length difference for multibyte
" compensation
let lines[line_num]['mb_compensation'] += (target_line_byte_len - strlen(lines[line_num]['marker']) )
endfor
let lines_items = items(lines)
" }}}
" -- Highlight targets ------------------- {{{
if len(hl_coords) > 0
let target_hl_id = matchadd(g:EasyMotion_hl_group_target, join(hl_coords, '\|'), 1)
endif
if len(hl2_second_coords) > 0
let target_hl2_second_id = matchadd(g:EasyMotion_hl2_second_group_target, join(hl2_second_coords, '\|'), 1)
endif
if len(hl2_first_coords) > 0
let target_hl2_first_id = matchadd(g:EasyMotion_hl2_first_group_target, join(hl2_first_coords, '\|'), 1)
endif
" }}}
" -- Put labels on targets & Get User Input & Restore all {{{
" Save undo tree {{{
let s:undo_file = tempname()
if s:use_wundo()
execute "wundo" s:undo_file
endif
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"}}}
try
" Set lines with markers
call s:SetLines(lines_items, 'marker')
redraw
" Get target character {{{
call s:Prompt('Target key')
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let char = s:GetChar()
if g:EasyMotion_use_upper == 1 && match(g:EasyMotion_keys, '\l') == -1
let char = toupper(char)
endif
if char ==# ' ' && g:EasyMotion_enter_jump_first == 1
let char = g:EasyMotion_keys[0]
endif
" }}}
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finally
" Restore original lines
call s:SetLines(lines_items, 'orig')
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" Un-highlight targets {{{
if exists('target_hl_id')
call matchdelete(target_hl_id)
endif
if exists('target_hl2_first_id')
call matchdelete(target_hl2_first_id)
endif
if exists('target_hl2_second_id')
call matchdelete(target_hl2_second_id)
endif
" }}}
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" Restore undo tree {{{
if s:use_wundo() && filereadable(s:undo_file)
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silent execute "rundo" s:undo_file
unlet s:undo_file
else
" Break undo history (undobreak)
let old_undolevels = &undolevels
set undolevels=-1
call setline('.', getline('.'))
let &undolevels = old_undolevels
unlet old_undolevels
" FIXME: Error occur by GundoToggle for undo number 2 is empty
call setline('.', getline('.'))
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endif "}}}
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redraw
endtry "}}}
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" -- Check if we have an input char ------ {{{
if empty(char)
throw 'Cancelled'
endif
" }}}
" -- Repeat EasyMotion ------------------- {{{
if a:allows_repeat &&
\ char == '.' &&
\ exists('s:old_target_coord')
" For SelectLines
return s:old_target_coord
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endif "}}}
" -- Check if the input char is valid ---- {{{
if ! has_key(a:groups, char)
throw 'Invalid target'
endif
" }}}
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let target = a:groups[char]
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if type(target) == 3
" Return target coordinates
return target
else
" Prompt for new target character
return s:PromptUser(target, a:allows_repeat, a:fixed_column)
endif
endfunction "}}}
function! s:EasyMotion(regexp, direction, visualmode, mode, ...) " {{{
" For Special Function {{{
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" For SelectLines(), to highlight previous selected line
let hlcurrent = a:0 >= 1 ? a:1 : 0
" For SelectLines(), to allows '.' to repeat the previously pressed
" character
let allows_repeat = a:0 >= 2 ? a:2 : 0
" For SelectLines(), a flag to display character only at the beginning
" of the line
let fixed_column = a:0 >= 3 ? a:3 : 0
" For SelectPhrase()
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let hlchar = a:0 >= 4 ? a:4 : 0
"}}}
let orig_pos = [line('.'), col('.')]
let win_first_line = line('w0')
let win_last_line = line('w$')
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let targets = []
" Store Regular Expression
let s:old['regexp'] = a:regexp
let s:old['direction'] = a:direction
let s:old['line_flag'] = s:line_flag == 1 ? 1 : 0
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try
" -- Reset properties -------------------- {{{
" Save original value and set new value
call s:SaveValue()
" }}}
" -- Find motion targets ----------------- {{{
" Setup searchpos args {{{
let search_direction = (a:direction >= 1 ? 'b' : '')
let search_stopline = a:direction >= 1 ? win_first_line : win_last_line
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let search_at_cursor = fixed_column ? 'c' : ''
if s:line_flag == 1
let search_stopline = orig_pos[0]
endif
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"}}}
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" Handle visual mode {{{
if ! empty(a:visualmode)
" Decide at where visual mode start {{{
normal! gv
let c_pos = orig_pos " current_position
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let v_start = [line("'<"),col("'<")] " visual_start_position
let v_end = [line("'>"),col("'>")] " visual_end_position
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let v_original_pos = s:GetVisualStartPosition(c_pos, v_start, v_end, search_direction)
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"}}}
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" Reselect visual text {{{
keepjumps call cursor(v_original_pos)
exec "normal! " . a:visualmode
keepjumps call cursor(c_pos)
"}}}
" Update orig_pos {{{
let orig_pos = v_original_pos
" }}}
endif
" }}}
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" Construct match dict {{{
while 1
" Note: searchpos() has side effect which call jump cursor position.
" You can disable this side effect by add 'n' flags,
" but in this case, it's better to allows jump side effect.
let pos = searchpos(a:regexp, search_direction . search_at_cursor, search_stopline)
let search_at_cursor = ''
" Reached end of search range
if pos == [0, 0]
break
endif
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" Skip folded lines {{{
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if s:is_folded(pos[0])
if search_direction ==# 'b'
keepjumps call cursor(foldclosed(pos[0]-1), 0)
else
keepjumps call cursor(foldclosedend(pos[0]+1), 0)
endif
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continue
endif "}}}
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call add(targets, pos)
endwhile
"}}}
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" Handle bidirection "{{{
" Reconstruct match dict
if a:direction == 2
" Forward
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if ! empty(a:visualmode)
keepjumps call cursor(c_pos[0], c_pos[1])
else
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keepjumps call cursor(orig_pos[0], orig_pos[1])
endif
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let targets2 = []
if s:line_flag == 0
let search_stopline = win_last_line
else
let search_stopline = !empty(a:visualmode) ? c_pos[0] : orig_pos[0]
endif
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while 1
let pos = searchpos(a:regexp, '', search_stopline)
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" Reached end of search range
if pos == [0, 0]
break
endif
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" Skip folded lines {{{
if s:is_folded(pos[0])
" Always forward
keepjumps call cursor(foldclosedend(pos[0]+1), 0)
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continue
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endif
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"}}}
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call add(targets2, pos)
endwhile
" Merge match target dict"{{{
let t1 = 0 " backward
let t2 = 0 " forward
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let targets3 = []
while t1 < len(targets) || t2 < len(targets2)
" Forward -> Backward -> F -> B -> ...
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if t2 < len(targets2)
call add(targets3, targets2[t2])
let t2 += 1
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endif
if t1 < len(targets)
call add(targets3, targets[t1])
let t1 += 1
endif
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endwhile
let targets = targets3
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"}}}
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endif
"}}}
" Handle no match"{{{
let targets_len = len(targets)
if targets_len == 0
throw 'No matches'
endif
"}}}
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let GroupingFn = function('s:GroupingAlgorithm' . s:grouping_algorithms[g:EasyMotion_grouping])
let groups = GroupingFn(targets, split(g:EasyMotion_keys, '\zs'))
" -- Shade inactive source --------------- {{{
if g:EasyMotion_do_shade && targets_len != 1
if !empty(a:visualmode)
let shade_hl_pos = '\%' . c_pos[0] . 'l\%'. c_pos[1] .'c'
else
let shade_hl_pos = '\%' . orig_pos[0] . 'l\%'. orig_pos[1] .'c'
endif
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if a:direction == 1
" Backward
let shade_hl_re = '\%'. win_first_line .'l\_.*' . shade_hl_pos
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elseif a:direction == 0
" Forward
let shade_hl_re = shade_hl_pos . '\_.*\%'. win_last_line .'l'
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elseif a:direction == 2
" Both directions"
let shade_hl_re = '\%'. win_first_line .'l\_.*\%'. win_last_line .'l'
endif
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if !fixed_column
let shade_hl_id = matchadd(g:EasyMotion_hl_group_shade, shade_hl_re, 0)
endif
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endif
if hlcurrent != 0
let shade_hl_line_id = matchadd(g:EasyMotion_hl_line_group_shade, '\%'. hlcurrent .'l.*', 1)
endif
if !empty(hlchar)
let shade_hl_line_id = matchadd(g:EasyMotion_hl_line_group_shade, '\%'. hlchar[0] .'l\%' . hlchar[1] .'c' , 2)
endif
" }}}
" Jump back before prompt{{{
" Because searchpos() change current cursor position and
" if you just use cursor([orig_num, orig_pos]) to jump back,
" current line will bebecome center of window
keepjumps call cursor(win_first_line,0)
normal! zt
"}}}
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" -- Prompt user for target group/character {{{
let coords = s:PromptUser(groups, allows_repeat, fixed_column)
let s:old_target_coord = coords
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"}}}
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" -- Update selection -------------------- {{{
if ! empty(a:visualmode)
keepjumps call cursor(orig_pos[0], orig_pos[1])
exec 'normal! ' . a:visualmode
endif
" }}}
" -- Update cursor position -------------- {{{
call cursor(orig_pos[0], orig_pos[1])
" Handle operator-pending mode {{{
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if a:mode == 'no'
" This mode requires that we eat one more
" character to the right if we're using
" a forward motion
normal! v
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endif
" }}}
call cursor(win_first_line, 0)
normal! zt
keepjumps call cursor(coords[0], coords[1])
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call s:Message('Jumping to [' . coords[0] . ', ' . coords[1] . ']')
let s:EasyMotion_cancelled = 0
"}}}
catch
redraw
" Show exception message
call s:Message(v:exception)
" -- Restore original cursor position/selection {{{
if ! empty(a:visualmode)
silent exec 'normal! gv'
keepjumps call cursor(c_pos[0], c_pos[1])
else
keepjumps call cursor(orig_pos[0], orig_pos[1])
endif
" }}}
let s:EasyMotion_cancelled = 1
finally
" -- Restore properties ------------------ {{{
call s:RestoreValue()
call EasyMotion#reset()
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" }}}
" -- Remove shading ---------------------- {{{
if g:EasyMotion_do_shade && exists('shade_hl_id') && (!fixed_column)
call matchdelete(shade_hl_id)
endif
if (hlcurrent || !empty(hlchar)) && exists('shade_hl_line_id')
call matchdelete(shade_hl_line_id)
endif
" }}}
endtry
endfunction " }}}
"}}}
"}}}
" == Call init {{{
call EasyMotion#init()
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"}}}
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" == Restore 'cpoptions' {{{
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let &cpo = s:save_cpo
unlet s:save_cpo
" }}}
" vim: fdm=marker:noet:ts=4:sw=4:sts=4