vim-autoformat/samples/perl.pl

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Perl
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# Examples from perltidy webpage.....
#Some code with side comments
my $lines = 0; # checksum: #lines
my $bytes = 0; # checksum: #bytes
my $sum = 0; # checksum: system V sum
my $patchdata = 0; # saw patch data
my $pos = 0; # start of patch data
my $endkit = 0; # saw end of kit
my $fail = 0; # failed
#A loop
$_ = <<'EOL';
$url = new URI::URL "http://www/"; die if $url eq "xXx";
EOL
LOOP:{print(" digits"),redo LOOP if/\G\d+\b[,.;]?\s*/gc;print(" lowercase"),
redo LOOP if/\G[a-z]+\b[,.;]?\s*/gc;print(" UPPERCASE"),redo LOOP
if/\G[A-Z]+\b[,.;]?\s*/gc;print(" Capitalized"),
redo LOOP if/\G[A-Z][a-z]+\b[,.;]?\s*/gc;
print(" MiXeD"),redo LOOP if/\G[A-Za-z]+\b[,.;]?\s*/gc;print(
" alphanumeric"),redo LOOP if/\G[A-Za-z0-9]+\b[,.;]?\s*/gc;print(" line-noise"
),redo LOOP if/\G[^A-Za-z0-9]+/gc;print". That's all!\n";}
#A hash definition list
%unitscale=("in",72,"pt",72.27/72,"pc",12,"mm",72/25.4,"cm",72/2.54,
"\\hsize",100,"\\vsize",100,"\\textwidth",100,"\\textheight",100,
"\\pagewidth",100,"\\linewidth",100);
#A matrix
my $a_box = [ [ $a11, $a12, $a13, $a14, $a15, $a16 ],
[ $a21, $a22, $a23, $a24, $a25, $a26 ], [ $a31, $a32, $a33, $a34, $a35, $a36 ],
[ $a41, $a42, $a43, $a44, $a45, $a46 ], [ $a51, $a52, $a53, $a54, $a55, $a56 ],
[ $a61, $a62, $a63, $a64, $a65, $a66 ], ];
#A complex data structure
%TV=(flintstones=>{series=>"flintstones",nights=>[qw(monday thursday friday)],
members=>[{name=>"fred",role=>"lead",age=>36,},{name=>"wilma",role=>"wife",
age=>31,},{name=>"pebbles",role=>"kid",age=>4,},],},jetsons=>{series=>"jetsons",
nights=>[qw(wednesday saturday)],members=>[{name=>"george",role=>"lead",age=>41,
},{name=>"jane",role=>"wife",age=>39,},{name=>"elroy",role=>"kid",age=>9,},],},
simpsons=>{series=>"simpsons",nights=>[qw(monday)],members=>[{name=>"homer",
role=>"lead",age=>34,},{name=>"marge",role=>"wife",age=>37,},{name=>"bart",
role=>"kid",age=>11,},],},);
#Cleaning up code from a code generator
#A good application of perltidy is to clean up code which has been produced by a code generator. Here is a snippet advent.t which was generated from Fortran source by a translation tool.
{
L9140:
if ($msccom::obj==$msccom::food) {
goto L8142;
}
if ($msccom::obj==$msccom::bird||$msccom::obj==$msccom::snake||$msccom::obj==$msccom::clam||$msccom::obj==$msccom::oyster||$msccom::obj==$msccom::dwarf||$msccom::obj==$msccom::dragon||$msccom::obj==$msccom::troll||$msccom::obj==$msccom::bear) {
$msccom::spk=71;
}
goto L2011;
#
# DRINK. IF NO OBJECT, ASSUME WATER AND LOOK FOR IT HERE. IF WATER IS
# THE BOTTLE, DRINK THAT, ELSE MUST BE AT A WATER LOC, SO DRINK STREAM.
#
L9150:
if ($msccom::obj==0&&$liqloc->($placom::loc)!=$msccom::water&&($liq->(0)!=$msccom::water||!$here->($msccom::bottle))) {
goto L8000;
}
if ($msccom::obj!=0&&$msccom::obj!=$msccom::water) {
$msccom::spk=110;
}
if ($msccom::spk==110||$liq->(0)!=$msccom::water||!$here->($msccom::bottle)) {
goto L2011;
}
$placom::prop->($msccom::bottle)=1;
$placom::place->($msccom::water)=0;
$msccom::spk=74;
goto L2011;
#
# RUB. YIELDS VARIOUS SNIDE REMARKS.
#
L9160:
if ($msccom::obj!=$placom::lamp) {
$msccom::spk=76;
}
goto L2011;
#
# THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNOR
# AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO
# AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR
#
L9170:
if ($toting->($msccom::rod2)&&$msccom::obj==$msccom::rod&&!$toting->($msccom::rod)) {
$msccom::obj=$msccom::rod2;
}
}