" base solarized colors let s:base03 = {'t': 234, 'g': '#002b36'} let s:base02 = {'t': 235, 'g': '#073642'} let s:base01 = {'t': 240, 'g': '#586e75'} let s:base00 = {'t': 241, 'g': '#657b83'} let s:base0 = {'t': 244, 'g': '#839496'} let s:base1 = {'t': 245, 'g': '#93a1a1'} let s:base2 = {'t': 254, 'g': '#eee8d5'} let s:base3 = {'t': 230, 'g': '#fdf6e3'} let s:yellow = {'t': 136, 'g': '#b58900'} let s:orange = {'t': 166, 'g': '#cb4b16'} let s:red = {'t': 160, 'g': '#dc322f'} let s:magenta = {'t': 125, 'g': '#d33682'} let s:violet = {'t': 61, 'g': '#6c71c4'} let s:blue = {'t': 33, 'g': '#267bd2'} let s:cyan = {'t': 37, 'g': '#2aa198'} let s:green = {'t': 64, 'g': '#859900'} " some extended colors let s:pinky = {'t': 218,'g': '#ffafd7'} let s:darkred = {'t': 52, 'g': '#5f0000'} " we can't trust vim in &background, because of it can change " value of this variable on his own mind (after :hi! Normal ctermbg=232 " &background magically changed to 'light' without a reason). if index([string(s:base03.t), s:base03.g], synIDattr(synIDtrans(hlID('Normal')), 'bg')) > -1 let s:background = 'dark' else let s:background = 'light' end " normal mode let s:N1 = [s:base2.g, s:blue.g, s:base2.t, s:blue.t, 'bold'] let s:N2 = [s:base2.g, s:base01.g, s:base2.t, s:base01.t] if s:background == 'dark' let s:N3 = [s:base1.g, s:base02.g, s:base1.t, s:base02.t] let s:NF = [s:pinky.g, s:base02.g, s:pinky.t, s:base02.t, ''] else let s:N3 = [s:base1.g, s:base2.g, s:base1.t, s:base2.t] let s:NF = [s:red.g, s:base2.g, s:red.t, s:base2.t, ''] endif if s:background == 'dark' let s:NM = { \ 'info_separator': [s:N2[1], s:N3[1], s:N2[3], s:darkred.t, ''], \ 'statusline': [s:pinky.g, s:darkred.g, s:pinky.t, s:darkred.t, ''], \ } else let s:NM = { \ 'info_separator': [s:N2[1], s:N3[1], s:N2[3], s:pinky.t, ''], \ 'statusline': [s:red.g, s:pinky.g, s:red.t, s:pinky.t, ''], \ } endif " insert mode if s:background == 'dark' let s:I1 = [s:base2.g, s:blue.g, s:base03.t, s:base3.t, 'bold'] else let s:I1 = [s:base3.g, s:orange.g, s:base3.t, s:orange.t, 'bold'] endif let s:I2 = [s:base3.g, s:base1.g, s:base3.t, s:base1.t] let s:I3 = s:N3 let s:IM = { \ 'info_separator': [s:I2[1], s:I3[1], s:I2[3], s:NM.statusline[3], ''], \ 'statusline': s:NM.statusline \ } " visual mode let s:V1 = [s:base3.g, s:magenta.g, s:base3.t, s:magenta.t, 'bold'] let s:V2 = s:I2 let s:V3 = s:I3 let s:VM = { \ 'info_separator': [s:V2[1], s:V3[1], s:V2[3], s:NM.statusline[3], ''], \ 'statusline': s:NM.statusline \ } " actual mapping goes next let g:airline#themes#solarized2#inactive = { \ 'mode': [s:N3[0], s:N3[1], s:N3[2], s:N3[3], ''], \ } let g:airline#themes#solarized2#normal = \ airline#themes#generate_color_map(s:N1, s:N2, s:N3, s:NF) let g:airline#themes#solarized2#normal_modified = \ s:NM let g:airline#themes#solarized2#insert = \ airline#themes#generate_color_map(s:I1, s:I2, s:I3, s:NF) let g:airline#themes#solarized2#insert_modified = \ s:IM let g:airline#themes#solarized2#replace = \ airline#themes#generate_color_map(s:I1, s:I2, s:I3, s:NF) let g:airline#themes#solarized2#replace_modified = \ s:IM let g:airline#themes#solarized2#visual = \ airline#themes#generate_color_map(s:V1, s:V2, s:V3, s:NF) let g:airline#themes#solarized2#visual_modified = \ s:VM