876283b07c
This small change reverts to the previous method of breaking shell output into lines. The reason for this is to avoid the printing of trailing carriage return characters on Windows.
314 lines
12 KiB
VimL
314 lines
12 KiB
VimL
" ============================================================================
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" File: fs_menu.vim
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" Description: plugin for the NERD Tree that provides a file system menu
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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if exists("g:loaded_nerdtree_fs_menu")
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finish
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endif
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let g:loaded_nerdtree_fs_menu = 1
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"Automatically delete the buffer after deleting or renaming a file
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if !exists("g:NERDTreeAutoDeleteBuffer")
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let g:NERDTreeAutoDeleteBuffer = 0
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endif
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
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call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
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call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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if has("gui_mac") || has("gui_macvim") || has("mac")
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call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
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call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
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endif
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if g:NERDTreePath.CopyingSupported()
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call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
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endif
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if has("unix") || has("osx")
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call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
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else
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call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
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endif
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"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
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"prints out the given msg and, if the user responds by pushing 'y' then the
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"buffer with the given bufnum is deleted
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"
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"Args:
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"bufnum: the buffer that may be deleted
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"msg: a message that will be echoed to the user asking them if they wish to
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" del the buffer
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function! s:promptToDelBuffer(bufnum, msg)
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echo a:msg
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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" 1. ensure that all windows which display the just deleted filename
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" now display an empty buffer (so a layout is preserved).
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" Is not it better to close single tabs with this file only ?
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
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exec "tabnext " . s:originalTabNumber
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exec s:originalWindowNumber . "wincmd w"
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" 3. We don't need a previous buffer anymore
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exec "bwipeout! " . a:bufnum
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endif
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endfunction
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"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
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"prints out the given msg and, if the user responds by pushing 'y' then the
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"buffer with the given bufnum is replaced with a new one
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"
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"Args:
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"bufnum: the buffer that may be deleted
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"msg: a message that will be echoed to the user asking them if they wish to
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" del the buffer
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function! s:promptToRenameBuffer(bufnum, msg, newFileName)
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echo a:msg
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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let quotedFileName = fnameescape(a:newFileName)
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" 1. ensure that a new buffer is loaded
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exec "badd " . quotedFileName
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" 2. ensure that all windows which display the just deleted filename
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" display a buffer for a new filename.
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'})
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exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif"
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exec "tabnext " . s:originalTabNumber
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exec s:originalWindowNumber . "wincmd w"
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" 3. We don't need a previous buffer anymore
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exec "bwipeout! " . a:bufnum
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endif
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endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
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function! NERDTreeAddNode()
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let curDirNode = g:NERDTreeDirNode.GetSelected()
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let newNodeName = input("Add a childnode\n".
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\ "==========================================================\n".
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\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
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\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
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if newNodeName ==# ''
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call nerdtree#echo("Node Creation Aborted.")
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return
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endif
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try
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let newPath = g:NERDTreePath.Create(newNodeName)
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let parentNode = b:NERDTree.root.findNode(newPath.getParent())
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let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
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if empty(parentNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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elseif parentNode.isOpen || !empty(parentNode.children)
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call parentNode.addChild(newTreeNode, 1)
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call NERDTreeRender()
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call newTreeNode.putCursorHere(1, 0)
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endif
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catch /^NERDTree/
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call nerdtree#echoWarning("Node Not Created.")
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endtry
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endfunction
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"FUNCTION: NERDTreeMoveNode(){{{1
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function! NERDTreeMoveNode()
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let curNode = g:NERDTreeFileNode.GetSelected()
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let newNodePath = input("Rename the current node\n" .
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\ "==========================================================\n" .
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\ "Enter the new path for the node: \n" .
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\ "", curNode.path.str(), "file")
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if newNodePath ==# ''
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call nerdtree#echo("Node Renaming Aborted.")
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return
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endif
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try
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let bufnum = bufnr("^".curNode.path.str()."$")
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call curNode.rename(newNodePath)
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call NERDTreeRender()
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"if the node is open in a buffer, ask the user if they want to
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"close that buffer
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if bufnum != -1
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let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)"
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call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
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endif
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call curNode.putCursorHere(1, 0)
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redraw
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catch /^NERDTree/
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call nerdtree#echoWarning("Node Not Renamed.")
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endtry
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endfunction
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" FUNCTION: NERDTreeDeleteNode() {{{1
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function! NERDTreeDeleteNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let confirmed = 0
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if currentNode.path.isDirectory && currentNode.getChildCount() > 0
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let choice =input("Delete the current node\n" .
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\ "==========================================================\n" .
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\ "STOP! Directory is not empty! To delete, type 'yes'\n" .
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\ "" . currentNode.path.str() . ": ")
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let confirmed = choice ==# 'yes'
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else
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echo "Delete the current node\n" .
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\ "==========================================================\n".
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\ "Are you sure you wish to delete the node:\n" .
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\ "" . currentNode.path.str() . " (yN):"
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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call currentNode.delete()
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call NERDTreeRender()
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"if the node is open in a buffer, ask the user if they want to
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"close that buffer
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let bufnum = bufnr("^".currentNode.path.str()."$")
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if buflisted(bufnum)
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let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
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call s:promptToDelBuffer(bufnum, prompt)
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endif
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redraw
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catch /^NERDTree/
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call nerdtree#echoWarning("Could not remove node")
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endtry
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else
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call nerdtree#echo("delete aborted")
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endif
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endfunction
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" FUNCTION: NERDTreeListNode() {{{1
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function! NERDTreeListNode()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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let metadata = split(system('ls -ld ' . shellescape(treenode.path.str())), '\n')
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call nerdtree#echo(metadata[0])
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else
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call nerdtree#echo("No information avaialable")
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endif
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endfunction
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" FUNCTION: NERDTreeListNodeWin32() {{{1
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function! NERDTreeListNodeWin32()
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let l:node = g:NERDTreeFileNode.GetSelected()
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if !empty(l:node)
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let l:save_shell = &shell
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set shell&
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if exists('+shellslash')
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let l:save_shellslash = &shellslash
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set noshellslash
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endif
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let l:command = 'DIR /Q '
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\ . shellescape(l:node.path.str())
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\ . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"'
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let l:metadata = split(system(l:command), "\n")
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if v:shell_error == 0
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call nerdtree#echo(l:metadata[0])
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else
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call nerdtree#echoError('shell command failed')
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endif
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let &shell = l:save_shell
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if exists('l:save_shellslash')
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let &shellslash = l:save_shellslash
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endif
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return
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endif
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call nerdtree#echo('node not recognized')
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endfunction
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" FUNCTION: NERDTreeCopyNode() {{{1
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function! NERDTreeCopyNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let newNodePath = input("Copy the current node\n" .
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\ "==========================================================\n" .
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\ "Enter the new path to copy the node to: \n" .
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\ "", currentNode.path.str(), "file")
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if newNodePath != ""
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"strip trailing slash
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let newNodePath = substitute(newNodePath, '\/$', '', '')
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let confirmed = 1
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if currentNode.path.copyingWillOverwrite(newNodePath)
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call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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let newNode = currentNode.copy(newNodePath)
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if empty(newNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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else
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call NERDTreeRender()
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call newNode.putCursorHere(0, 0)
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endif
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catch /^NERDTree/
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call nerdtree#echoWarning("Could not copy node")
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endtry
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endif
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else
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call nerdtree#echo("Copy aborted.")
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endif
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redraw
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endfunction
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" FUNCTION: NERDTreeQuickLook() {{{1
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function! NERDTreeQuickLook()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
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endif
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endfunction
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" FUNCTION: NERDTreeRevealInFinder() {{{1
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function! NERDTreeRevealInFinder()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("open -R '" . treenode.path.str() . "'")
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endif
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endfunction
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" FUNCTION: NERDTreeExecuteFile() {{{1
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function! NERDTreeExecuteFile()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("open '" . treenode.path.str() . "'")
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endif
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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