nerdtree/nerdtree_plugin/fs_menu.vim
Jason Franklin 876283b07c Improve display of shell output from menu command
This small change reverts to the previous method of breaking shell
output into lines.  The reason for this is to avoid the printing of
trailing carriage return characters on Windows.
2017-08-19 09:39:25 -04:00

314 lines
12 KiB
VimL

" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists("g:loaded_nerdtree_fs_menu")
finish
endif
let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file
if !exists("g:NERDTreeAutoDeleteBuffer")
let g:NERDTreeAutoDeleteBuffer = 0
endif
call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has("gui_mac") || has("gui_macvim") || has("mac")
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif
if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif
if has("unix") || has("osx")
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is replaced with a new one
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToRenameBuffer(bufnum, msg, newFileName)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
let quotedFileName = fnameescape(a:newFileName)
" 1. ensure that a new buffer is loaded
exec "badd " . quotedFileName
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'})
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected()
let newNodeName = input("Add a childnode\n".
\ "==========================================================\n".
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
if newNodeName ==# ''
call nerdtree#echo("Node Creation Aborted.")
return
endif
try
let newPath = g:NERDTreePath.Create(newNodeName)
let parentNode = b:NERDTree.root.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
if empty(parentNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Created.")
endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "", curNode.path.str(), "file")
if newNodePath ==# ''
call nerdtree#echo("Node Renaming Aborted.")
return
endif
try
let bufnum = bufnr("^".curNode.path.str()."$")
call curNode.rename(newNodePath)
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
if bufnum != -1
let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)"
call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
endif
call curNode.putCursorHere(1, 0)
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Renamed.")
endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0
if currentNode.path.isDirectory && currentNode.getChildCount() > 0
let choice =input("Delete the current node\n" .
\ "==========================================================\n" .
\ "STOP! Directory is not empty! To delete, type 'yes'\n" .
\ "" . currentNode.path.str() . ": ")
let confirmed = choice ==# 'yes'
else
echo "Delete the current node\n" .
\ "==========================================================\n".
\ "Are you sure you wish to delete the node:\n" .
\ "" . currentNode.path.str() . " (yN):"
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
call currentNode.delete()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr("^".currentNode.path.str()."$")
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:promptToDelBuffer(bufnum, prompt)
endif
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove node")
endtry
else
call nerdtree#echo("delete aborted")
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
let metadata = split(system('ls -ld ' . shellescape(treenode.path.str())), '\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information avaialable")
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
let l:node = g:NERDTreeFileNode.GetSelected()
if !empty(l:node)
let l:save_shell = &shell
set shell&
if exists('+shellslash')
let l:save_shellslash = &shellslash
set noshellslash
endif
let l:command = 'DIR /Q '
\ . shellescape(l:node.path.str())
\ . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"'
let l:metadata = split(system(l:command), "\n")
if v:shell_error == 0
call nerdtree#echo(l:metadata[0])
else
call nerdtree#echoError('shell command failed')
endif
let &shell = l:save_shell
if exists('l:save_shellslash')
let &shellslash = l:save_shellslash
endif
return
endif
call nerdtree#echo('node not recognized')
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Copy the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path to copy the node to: \n" .
\ "", currentNode.path.str(), "file")
if newNodePath != ""
"strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
let newNode = currentNode.copy(newNodePath)
if empty(newNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Could not copy node")
endtry
endif
else
call nerdtree#echo("Copy aborted.")
endif
redraw
endfunction
" FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open -R '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open '" . treenode.path.str() . "'")
endif
endfunction
" vim: set sw=4 sts=4 et fdm=marker: