cce6fb373f
* Define default values for new variables governing new "Default Open". "Default Open" means to open a file with the Enter key (which of course can be changed.) The key can be changed in the vimrc, and there is a variable for specifying the Opener parameters for opening the node. This lets the user decide whether Enter (or another key) will open a file in the current tab or a new one, and whether or not to open the file again in the tab or jump to a window where the file is already open. * Remove the old mapping for <CR>, a duplicate of 'o'. <CR> will be defined like all the other keys, in plugin/NERD_tree.vim * Assign functions to the new <CR> key mapping. Three separate functions handle directories, files, and bookmarks. * Rename variables: NERDTreeCustomOpen and NERDTreeCustomOpenArgs * Add documentation for NERDTreeCustomOpenArgs and NERDTree-<CR>. * Make key mapping variables be indexed in the Vim help * Remove angle brackets from <CR> to see if help navigation improves. * Rename functions from defaultOpen... to customOpen... * Use separate options for file and directory nodes. * Update documentation for separate file/directory options. * Update version number and change log. * Change CR to <CR> in help tags. * Fix missing backtick in patch number. * Update the quickhelp text. * Update Pull Request template. * Update change log with simpler formatting of patch number. * Get NERDTree version number directly from CHANGELOG.md * Reformat the lists of contributors in the Change Log. * Initialize the version text, just in case the while loop finds nothing.
235 lines
6.6 KiB
VimL
235 lines
6.6 KiB
VimL
if exists("g:loaded_nerdtree_autoload")
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finish
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endif
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let g:loaded_nerdtree_autoload = 1
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function! nerdtree#version(...)
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let l:changelog = readfile(expand("<sfile>:p:h")."/CHANGELOG.md")
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let l:text = 'Unknown'
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let l:line = 0
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while l:line <= len(l:changelog)
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if l:changelog[l:line] =~ '\d\+\.\d\+'
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let l:text = substitute(l:changelog[l:line], '.*\(\d\+.\d\+\).*', '\1', '')
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let l:text .= substitute(l:changelog[l:line+1], '^.\{-}\(\.\d\+\).\{-}:\(.*\)', a:0>0 ? '\1:\2' : '\1', '')
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break
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endif
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let l:line += 1
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endwhile
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return l:text
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endfunction
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" SECTION: General Functions {{{1
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"============================================================
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"FUNCTION: nerdtree#and(x,y) {{{2
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" Implements and() function for Vim <= 7.2
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function! nerdtree#and(x,y)
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if exists("*and")
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return and(a:x, a:y)
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else
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let l:x = a:x
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let l:y = a:y
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let l:n = 0
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let l:result = 0
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while l:x > 0 && l:y > 0
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if (l:x % 2) && (l:y % 2)
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let l:result += float2nr(pow(2, l:n))
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endif
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echomsg l:x . ", " . l:y . " => " l:result
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let l:x = float2nr(l:x / 2)
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let l:y = float2nr(l:y / 2)
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let l:n += 1
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endwhile
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return l:result
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endif
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endfunction
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"FUNCTION: nerdtree#checkForBrowse(dir) {{{2
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"inits a window tree in the current buffer if appropriate
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function! nerdtree#checkForBrowse(dir)
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if !isdirectory(a:dir)
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return
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endif
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if s:reuseWin(a:dir)
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return
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endif
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call g:NERDTreeCreator.CreateWindowTree(a:dir)
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endfunction
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"FUNCTION: s:reuseWin(dir) {{{2
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"finds a NERDTree buffer with root of dir, and opens it.
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function! s:reuseWin(dir) abort
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let path = g:NERDTreePath.New(fnamemodify(a:dir, ":p"))
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for i in range(1, bufnr("$"))
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unlet! nt
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let nt = getbufvar(i, "NERDTree")
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if empty(nt)
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continue
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endif
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if nt.isWinTree() && nt.root.path.equals(path)
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call nt.setPreviousBuf(bufnr("#"))
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exec "buffer " . i
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return 1
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endif
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endfor
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return 0
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endfunction
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" FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2
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" completion function for the bookmark commands
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function! nerdtree#completeBookmarks(A,L,P)
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return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
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endfunction
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"FUNCTION: nerdtree#compareNodes(dir) {{{2
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function! nerdtree#compareNodes(n1, n2)
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return a:n1.path.compareTo(a:n2.path)
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endfunction
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"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2
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function! nerdtree#compareNodesBySortKey(n1, n2)
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let sortKey1 = a:n1.path.getSortKey()
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let sortKey2 = a:n2.path.getSortKey()
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let i = 0
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while i < min([len(sortKey1), len(sortKey2)])
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" Compare chunks upto common length.
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" If chunks have different type, the one which has
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" integer type is the lesser.
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if type(sortKey1[i]) == type(sortKey2[i])
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if sortKey1[i] <# sortKey2[i]
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return - 1
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elseif sortKey1[i] ># sortKey2[i]
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return 1
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endif
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elseif type(sortKey1[i]) == v:t_number
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return -1
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elseif type(sortKey2[i]) == v:t_number
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return 1
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endif
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let i = i + 1
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endwhile
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" Keys are identical upto common length.
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" The key which has smaller chunks is the lesser one.
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if len(sortKey1) < len(sortKey2)
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return -1
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elseif len(sortKey1) > len(sortKey2)
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return 1
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else
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return 0
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endif
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endfunction
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" FUNCTION: nerdtree#deprecated(func, [msg]) {{{2
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" Issue a deprecation warning for a:func. If a second arg is given, use this
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" as the deprecation message
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function! nerdtree#deprecated(func, ...)
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let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated'
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if !exists('s:deprecationWarnings')
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let s:deprecationWarnings = {}
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endif
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if !has_key(s:deprecationWarnings, a:func)
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let s:deprecationWarnings[a:func] = 1
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echomsg msg
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endif
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endfunction
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" FUNCTION: nerdtree#exec(cmd) {{{2
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" Same as :exec cmd but with eventignore set for the duration
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" to disable the autocommands used by NERDTree (BufEnter,
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" BufLeave and VimEnter)
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function! nerdtree#exec(cmd)
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let old_ei = &ei
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set ei=BufEnter,BufLeave,VimEnter
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exec a:cmd
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let &ei = old_ei
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endfunction
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" FUNCTION: nerdtree#has_opt(options, name) {{{2
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function! nerdtree#has_opt(options, name)
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return has_key(a:options, a:name) && a:options[a:name] == 1
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endfunction
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" FUNCTION: nerdtree#loadClassFiles() {{{2
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function! nerdtree#loadClassFiles()
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runtime lib/nerdtree/path.vim
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runtime lib/nerdtree/menu_controller.vim
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runtime lib/nerdtree/menu_item.vim
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runtime lib/nerdtree/key_map.vim
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runtime lib/nerdtree/bookmark.vim
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runtime lib/nerdtree/tree_file_node.vim
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runtime lib/nerdtree/tree_dir_node.vim
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runtime lib/nerdtree/opener.vim
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runtime lib/nerdtree/creator.vim
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runtime lib/nerdtree/flag_set.vim
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runtime lib/nerdtree/nerdtree.vim
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runtime lib/nerdtree/ui.vim
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runtime lib/nerdtree/event.vim
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runtime lib/nerdtree/notifier.vim
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endfunction
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" FUNCTION: nerdtree#postSourceActions() {{{2
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function! nerdtree#postSourceActions()
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call g:NERDTreeBookmark.CacheBookmarks(1)
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call nerdtree#ui_glue#createDefaultBindings()
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"load all nerdtree plugins
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runtime! nerdtree_plugin/**/*.vim
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endfunction
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"FUNCTION: nerdtree#runningWindows(dir) {{{2
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function! nerdtree#runningWindows()
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return has("win16") || has("win32") || has("win64")
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endfunction
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"FUNCTION: nerdtree#runningCygwin(dir) {{{2
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function! nerdtree#runningCygwin()
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return has("win32unix")
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endfunction
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" SECTION: View Functions {{{1
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"============================================================
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"FUNCTION: nerdtree#echo {{{2
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"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
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"
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"Args:
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"msg: the message to echo
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function! nerdtree#echo(msg)
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redraw
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echomsg empty(a:msg) ? "" : ("NERDTree: " . a:msg)
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endfunction
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"FUNCTION: nerdtree#echoError {{{2
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"Wrapper for nerdtree#echo, sets the message type to errormsg for this message
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"Args:
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"msg: the message to echo
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function! nerdtree#echoError(msg)
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echohl errormsg
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call nerdtree#echo(a:msg)
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echohl normal
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endfunction
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"FUNCTION: nerdtree#echoWarning {{{2
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"Wrapper for nerdtree#echo, sets the message type to warningmsg for this message
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"Args:
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"msg: the message to echo
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function! nerdtree#echoWarning(msg)
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echohl warningmsg
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call nerdtree#echo(a:msg)
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echohl normal
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endfunction
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"FUNCTION: nerdtree#renderView {{{2
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function! nerdtree#renderView()
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call b:NERDTree.render()
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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