cb9f4db6ff
Directory tree navigation is broken because of directory signs which is shown in UTF-8. Cygwin is a Windows application, so it uses ASCII codepages and so directory signs must be in ASCII, but if to modify "nerdtree#runningWindows" function there are many other functions break that convert paths, e.g. So, the quick and reliable solution is to add a separate function "nerdtree#runningCygwin" and use it in a specific place.
202 lines
5.5 KiB
VimL
202 lines
5.5 KiB
VimL
if exists("g:loaded_nerdtree_autoload")
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finish
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endif
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let g:loaded_nerdtree_autoload = 1
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function! nerdtree#version()
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return '5.0.0'
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endfunction
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" SECTION: General Functions {{{1
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"============================================================
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"FUNCTION: nerdtree#checkForBrowse(dir) {{{2
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"inits a window tree in the current buffer if appropriate
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function! nerdtree#checkForBrowse(dir)
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if !isdirectory(a:dir)
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return
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endif
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if s:reuseWin(a:dir)
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return
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endif
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call g:NERDTreeCreator.CreateWindowTree(a:dir)
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endfunction
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"FUNCTION: s:reuseWin(dir) {{{2
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"finds a NERDTree buffer with root of dir, and opens it.
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function! s:reuseWin(dir) abort
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let path = g:NERDTreePath.New(fnamemodify(a:dir, ":p"))
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for i in range(1, bufnr("$"))
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unlet! nt
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let nt = getbufvar(i, "NERDTree")
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if empty(nt)
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continue
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endif
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if nt.isWinTree() && nt.root.path.equals(path)
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call nt.setPreviousBuf(bufnr("#"))
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exec "buffer " . i
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return 1
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endif
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endfor
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return 0
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endfunction
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" FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2
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" completion function for the bookmark commands
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function! nerdtree#completeBookmarks(A,L,P)
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return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
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endfunction
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"FUNCTION: nerdtree#compareNodes(dir) {{{2
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function! nerdtree#compareNodes(n1, n2)
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return a:n1.path.compareTo(a:n2.path)
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endfunction
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"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2
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function! nerdtree#compareNodesBySortKey(n1, n2)
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let sortKey1 = a:n1.path.getSortKey()
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let sortKey2 = a:n2.path.getSortKey()
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let i = 0
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while i < min([len(sortKey1), len(sortKey2)])
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" Compare chunks upto common length.
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" If chunks have different type, the one which has
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" integer type is the lesser.
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if type(sortKey1[i]) == type(sortKey2[i])
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if sortKey1[i] <# sortKey2[i]
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return - 1
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elseif sortKey1[i] ># sortKey2[i]
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return 1
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endif
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elseif sortKey1[i] == type(0)
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return -1
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elseif sortKey2[i] == type(0)
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return 1
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endif
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let i = i + 1
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endwhile
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" Keys are identical upto common length.
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" The key which has smaller chunks is the lesser one.
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if len(sortKey1) < len(sortKey2)
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return -1
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elseif len(sortKey1) > len(sortKey2)
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return 1
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else
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return 0
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endif
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endfunction
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" FUNCTION: nerdtree#deprecated(func, [msg]) {{{2
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" Issue a deprecation warning for a:func. If a second arg is given, use this
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" as the deprecation message
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function! nerdtree#deprecated(func, ...)
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let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated'
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if !exists('s:deprecationWarnings')
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let s:deprecationWarnings = {}
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endif
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if !has_key(s:deprecationWarnings, a:func)
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let s:deprecationWarnings[a:func] = 1
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echomsg msg
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endif
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endfunction
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" FUNCTION: nerdtree#exec(cmd) {{{2
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" Same as :exec cmd but with eventignore set for the duration
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" to disable the autocommands used by NERDTree (BufEnter,
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" BufLeave and VimEnter)
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function! nerdtree#exec(cmd)
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let old_ei = &ei
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set ei=BufEnter,BufLeave,VimEnter
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exec a:cmd
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let &ei = old_ei
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endfunction
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" FUNCTION: nerdtree#has_opt(options, name) {{{2
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function! nerdtree#has_opt(options, name)
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return has_key(a:options, a:name) && a:options[a:name] == 1
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endfunction
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" FUNCTION: nerdtree#loadClassFiles() {{{2
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function! nerdtree#loadClassFiles()
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runtime lib/nerdtree/path.vim
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runtime lib/nerdtree/menu_controller.vim
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runtime lib/nerdtree/menu_item.vim
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runtime lib/nerdtree/key_map.vim
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runtime lib/nerdtree/bookmark.vim
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runtime lib/nerdtree/tree_file_node.vim
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runtime lib/nerdtree/tree_dir_node.vim
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runtime lib/nerdtree/opener.vim
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runtime lib/nerdtree/creator.vim
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runtime lib/nerdtree/flag_set.vim
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runtime lib/nerdtree/nerdtree.vim
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runtime lib/nerdtree/ui.vim
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runtime lib/nerdtree/event.vim
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runtime lib/nerdtree/notifier.vim
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endfunction
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" FUNCTION: nerdtree#postSourceActions() {{{2
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function! nerdtree#postSourceActions()
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call g:NERDTreeBookmark.CacheBookmarks(1)
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call nerdtree#ui_glue#createDefaultBindings()
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"load all nerdtree plugins
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runtime! nerdtree_plugin/**/*.vim
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endfunction
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"FUNCTION: nerdtree#runningWindows(dir) {{{2
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function! nerdtree#runningWindows()
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return has("win16") || has("win32") || has("win64")
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endfunction
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"FUNCTION: nerdtree#runningCygwin(dir) {{{2
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function! nerdtree#runningCygwin()
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return has("win32unix")
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endfunction
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" SECTION: View Functions {{{1
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"============================================================
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"FUNCTION: nerdtree#echo {{{2
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"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
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"
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"Args:
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"msg: the message to echo
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function! nerdtree#echo(msg)
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redraw
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echomsg "NERDTree: " . a:msg
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endfunction
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"FUNCTION: nerdtree#echoError {{{2
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"Wrapper for nerdtree#echo, sets the message type to errormsg for this message
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"Args:
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"msg: the message to echo
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function! nerdtree#echoError(msg)
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echohl errormsg
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call nerdtree#echo(a:msg)
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echohl normal
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endfunction
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"FUNCTION: nerdtree#echoWarning {{{2
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"Wrapper for nerdtree#echo, sets the message type to warningmsg for this message
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"Args:
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"msg: the message to echo
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function! nerdtree#echoWarning(msg)
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echohl warningmsg
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call nerdtree#echo(a:msg)
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echohl normal
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endfunction
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"FUNCTION: nerdtree#renderView {{{2
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function! nerdtree#renderView()
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call b:NERDTree.render()
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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