nerdtree/plugin/NERD_tree.vim
2012-01-03 22:43:18 +00:00

4110 lines
126 KiB
VimL

" ============================================================================
" File: NERD_tree.vim
" Description: vim global plugin that provides a nice tree explorer
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" Last Change: 28 December, 2011
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
let s:NERD_tree_version = '4.2.0'
" SECTION: Script init stuff {{{1
"============================================================
if exists("loaded_nerd_tree")
finish
endif
if v:version < 700
echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!"
finish
endif
let loaded_nerd_tree = 1
"for line continuation - i.e dont want C in &cpo
let s:old_cpo = &cpo
set cpo&vim
let s:running_windows = has("win16") || has("win32") || has("win64")
"Function: s:initVariable() function {{{2
"This function is used to initialise a given variable to a given value. The
"variable is only initialised if it does not exist prior
"
"Args:
"var: the name of the var to be initialised
"value: the value to initialise var to
"
"Returns:
"1 if the var is set, 0 otherwise
function! s:initVariable(var, value)
if !exists(a:var)
exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'"
return 1
endif
return 0
endfunction
"SECTION: Init variable calls and other random constants {{{2
call s:initVariable("g:NERDChristmasTree", 1)
call s:initVariable("g:NERDTreeAutoCenter", 1)
call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
call s:initVariable("g:NERDTreeChDirMode", 0)
call s:initVariable("g:NERDTreeMinimalUI", 0)
if !exists("g:NERDTreeIgnore")
let g:NERDTreeIgnore = ['\~$']
endif
call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
call s:initVariable("g:NERDTreeHighlightCursorline", 1)
call s:initVariable("g:NERDTreeHijackNetrw", 1)
call s:initVariable("g:NERDTreeMouseMode", 1)
call s:initVariable("g:NERDTreeNotificationThreshold", 100)
call s:initVariable("g:NERDTreeQuitOnOpen", 0)
call s:initVariable("g:NERDTreeShowBookmarks", 0)
call s:initVariable("g:NERDTreeShowFiles", 1)
call s:initVariable("g:NERDTreeShowHidden", 0)
call s:initVariable("g:NERDTreeShowLineNumbers", 0)
call s:initVariable("g:NERDTreeSortDirs", 1)
call s:initVariable("g:NERDTreeDirArrows", !s:running_windows)
if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
else
"if there isnt a * in the sort sequence then add one
if count(g:NERDTreeSortOrder, '*') < 1
call add(g:NERDTreeSortOrder, '*')
endif
endif
"we need to use this number many times for sorting... so we calculate it only
"once here
let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
if !exists('g:NERDTreeStatusline')
"the exists() crap here is a hack to stop vim spazzing out when
"loading a session that was created with an open nerd tree. It spazzes
"because it doesnt store b:NERDTreeRoot (its a b: var, and its a hash)
let g:NERDTreeStatusline = "%{exists('b:NERDTreeRoot')?b:NERDTreeRoot.path.str():''}"
endif
call s:initVariable("g:NERDTreeWinPos", "left")
call s:initVariable("g:NERDTreeWinSize", 31)
"init the shell commands that will be used to copy nodes, and remove dir trees
"
"Note: the space after the command is important
if s:running_windows
call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ')
else
call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ')
call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ')
endif
"SECTION: Init variable calls for key mappings {{{2
call s:initVariable("g:NERDTreeMapActivateNode", "o")
call s:initVariable("g:NERDTreeMapChangeRoot", "C")
call s:initVariable("g:NERDTreeMapChdir", "cd")
call s:initVariable("g:NERDTreeMapCloseChildren", "X")
call s:initVariable("g:NERDTreeMapCloseDir", "x")
call s:initVariable("g:NERDTreeMapDeleteBookmark", "D")
call s:initVariable("g:NERDTreeMapMenu", "m")
call s:initVariable("g:NERDTreeMapHelp", "?")
call s:initVariable("g:NERDTreeMapJumpFirstChild", "K")
call s:initVariable("g:NERDTreeMapJumpLastChild", "J")
call s:initVariable("g:NERDTreeMapJumpNextSibling", "C-j")
call s:initVariable("g:NERDTreeMapJumpParent", "p")
call s:initVariable("g:NERDTreeMapJumpPrevSibling", "C-k")
call s:initVariable("g:NERDTreeMapJumpRoot", "P")
call s:initVariable("g:NERDTreeMapOpenExpl", "e")
call s:initVariable("g:NERDTreeMapOpenInTab", "t")
call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T")
call s:initVariable("g:NERDTreeMapOpenRecursively", "O")
call s:initVariable("g:NERDTreeMapOpenSplit", "i")
call s:initVariable("g:NERDTreeMapOpenVSplit", "s")
call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode)
call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit)
call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit)
call s:initVariable("g:NERDTreeMapQuit", "q")
call s:initVariable("g:NERDTreeMapRefresh", "r")
call s:initVariable("g:NERDTreeMapRefreshRoot", "R")
call s:initVariable("g:NERDTreeMapToggleBookmarks", "B")
call s:initVariable("g:NERDTreeMapToggleFiles", "F")
call s:initVariable("g:NERDTreeMapToggleFilters", "f")
call s:initVariable("g:NERDTreeMapToggleHidden", "I")
call s:initVariable("g:NERDTreeMapToggleZoom", "A")
call s:initVariable("g:NERDTreeMapUpdir", "u")
call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
"SECTION: Script level variable declaration{{{2
if s:running_windows
let s:escape_chars = " `\|\"#%&,?()\*^<>"
else
let s:escape_chars = " \\`\|\"#%&,?()\*^<>[]"
endif
let s:NERDTreeBufName = 'NERD_tree_'
let s:tree_wid = 2
let s:tree_markup_reg = '^[ `|]*[\-+~▾▸ ]\+'
let s:tree_up_dir_line = '.. (up a dir)'
"the number to add to the nerd tree buffer name to make the buf name unique
let s:next_buffer_number = 1
" SECTION: Commands {{{1
"============================================================
"init the command that users start the nerd tree with
command! -n=? -complete=dir -bar NERDTree :call s:initNerdTree('<args>')
command! -n=? -complete=dir -bar NERDTreeToggle :call s:toggle('<args>')
command! -n=0 -bar NERDTreeClose :call s:closeTreeIfOpen()
command! -n=1 -complete=customlist,s:completeBookmarks -bar NERDTreeFromBookmark call s:initNerdTree('<args>')
command! -n=0 -bar NERDTreeMirror call s:initNerdTreeMirror()
command! -n=0 -bar NERDTreeFind call s:findAndRevealPath()
" SECTION: Auto commands {{{1
"============================================================
augroup NERDTree
"Save the cursor position whenever we close the nerd tree
exec "autocmd BufWinLeave ". s:NERDTreeBufName ."* call <SID>saveScreenState()"
"disallow insert mode in the NERDTree
exec "autocmd BufEnter ". s:NERDTreeBufName ."* stopinsert"
"cache bookmarks when vim loads
autocmd VimEnter * call s:Bookmark.CacheBookmarks(0)
"load all nerdtree plugins after vim starts
autocmd VimEnter * runtime! nerdtree_plugin/**/*.vim
augroup END
if g:NERDTreeHijackNetrw
augroup NERDTreeHijackNetrw
autocmd VimEnter * silent! autocmd! FileExplorer
au BufEnter,VimEnter * call s:checkForBrowse(expand("<amatch>"))
augroup END
endif
"SECTION: Classes {{{1
"============================================================
"CLASS: Bookmark {{{2
"============================================================
let s:Bookmark = {}
" FUNCTION: Bookmark.activate() {{{3
function! s:Bookmark.activate()
if self.path.isDirectory
call self.toRoot()
else
if self.validate()
let n = s:TreeFileNode.New(self.path)
call n.open()
call s:closeTreeIfQuitOnOpen()
endif
endif
endfunction
" FUNCTION: Bookmark.AddBookmark(name, path) {{{3
" Class method to add a new bookmark to the list, if a previous bookmark exists
" with the same name, just update the path for that bookmark
function! s:Bookmark.AddBookmark(name, path)
for i in s:Bookmark.Bookmarks()
if i.name ==# a:name
let i.path = a:path
return
endif
endfor
call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path))
call s:Bookmark.Sort()
endfunction
" Function: Bookmark.Bookmarks() {{{3
" Class method to get all bookmarks. Lazily initializes the bookmarks global
" variable
function! s:Bookmark.Bookmarks()
if !exists("g:NERDTreeBookmarks")
let g:NERDTreeBookmarks = []
endif
return g:NERDTreeBookmarks
endfunction
" Function: Bookmark.BookmarkExistsFor(name) {{{3
" class method that returns 1 if a bookmark with the given name is found, 0
" otherwise
function! s:Bookmark.BookmarkExistsFor(name)
try
call s:Bookmark.BookmarkFor(a:name)
return 1
catch /^NERDTree.BookmarkNotFoundError/
return 0
endtry
endfunction
" Function: Bookmark.BookmarkFor(name) {{{3
" Class method to get the bookmark that has the given name. {} is return if no
" bookmark is found
function! s:Bookmark.BookmarkFor(name)
for i in s:Bookmark.Bookmarks()
if i.name ==# a:name
return i
endif
endfor
throw "NERDTree.BookmarkNotFoundError: no bookmark found for name: \"". a:name .'"'
endfunction
" Function: Bookmark.BookmarkNames() {{{3
" Class method to return an array of all bookmark names
function! s:Bookmark.BookmarkNames()
let names = []
for i in s:Bookmark.Bookmarks()
call add(names, i.name)
endfor
return names
endfunction
" FUNCTION: Bookmark.CacheBookmarks(silent) {{{3
" Class method to read all bookmarks from the bookmarks file intialize
" bookmark objects for each one.
"
" Args:
" silent - dont echo an error msg if invalid bookmarks are found
function! s:Bookmark.CacheBookmarks(silent)
if filereadable(g:NERDTreeBookmarksFile)
let g:NERDTreeBookmarks = []
let g:NERDTreeInvalidBookmarks = []
let bookmarkStrings = readfile(g:NERDTreeBookmarksFile)
let invalidBookmarksFound = 0
for i in bookmarkStrings
"ignore blank lines
if i != ''
let name = substitute(i, '^\(.\{-}\) .*$', '\1', '')
let path = substitute(i, '^.\{-} \(.*\)$', '\1', '')
try
let bookmark = s:Bookmark.New(name, s:Path.New(path))
call add(g:NERDTreeBookmarks, bookmark)
catch /^NERDTree.InvalidArgumentsError/
call add(g:NERDTreeInvalidBookmarks, i)
let invalidBookmarksFound += 1
endtry
endif
endfor
if invalidBookmarksFound
call s:Bookmark.Write()
if !a:silent
call s:echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.")
endif
endif
call s:Bookmark.Sort()
endif
endfunction
" FUNCTION: Bookmark.compareTo(otherbookmark) {{{3
" Compare these two bookmarks for sorting purposes
function! s:Bookmark.compareTo(otherbookmark)
return a:otherbookmark.name < self.name
endfunction
" FUNCTION: Bookmark.ClearAll() {{{3
" Class method to delete all bookmarks.
function! s:Bookmark.ClearAll()
for i in s:Bookmark.Bookmarks()
call i.delete()
endfor
call s:Bookmark.Write()
endfunction
" FUNCTION: Bookmark.delete() {{{3
" Delete this bookmark. If the node for this bookmark is under the current
" root, then recache bookmarks for its Path object
function! s:Bookmark.delete()
let node = {}
try
let node = self.getNode(1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
endtry
call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self))
if !empty(node)
call node.path.cacheDisplayString()
endif
call s:Bookmark.Write()
endfunction
" FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{3
" Gets the treenode for this bookmark
"
" Args:
" searchFromAbsoluteRoot: specifies whether we should search from the current
" tree root, or the highest cached node
function! s:Bookmark.getNode(searchFromAbsoluteRoot)
let searchRoot = a:searchFromAbsoluteRoot ? s:TreeDirNode.AbsoluteTreeRoot() : b:NERDTreeRoot
let targetNode = searchRoot.findNode(self.path)
if empty(targetNode)
throw "NERDTree.BookmarkedNodeNotFoundError: no node was found for bookmark: " . self.name
endif
return targetNode
endfunction
" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{3
" Class method that finds the bookmark with the given name and returns the
" treenode for it.
function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot)
let bookmark = s:Bookmark.BookmarkFor(a:name)
return bookmark.getNode(a:searchFromAbsoluteRoot)
endfunction
" FUNCTION: Bookmark.GetSelected() {{{3
" returns the Bookmark the cursor is over, or {}
function! s:Bookmark.GetSelected()
let line = getline(".")
let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '')
if name != line
try
return s:Bookmark.BookmarkFor(name)
catch /^NERDTree.BookmarkNotFoundError/
return {}
endtry
endif
return {}
endfunction
" Function: Bookmark.InvalidBookmarks() {{{3
" Class method to get all invalid bookmark strings read from the bookmarks
" file
function! s:Bookmark.InvalidBookmarks()
if !exists("g:NERDTreeInvalidBookmarks")
let g:NERDTreeInvalidBookmarks = []
endif
return g:NERDTreeInvalidBookmarks
endfunction
" FUNCTION: Bookmark.mustExist() {{{3
function! s:Bookmark.mustExist()
if !self.path.exists()
call s:Bookmark.CacheBookmarks(1)
throw "NERDTree.BookmarkPointsToInvalidLocationError: the bookmark \"".
\ self.name ."\" points to a non existing location: \"". self.path.str()
endif
endfunction
" FUNCTION: Bookmark.New(name, path) {{{3
" Create a new bookmark object with the given name and path object
function! s:Bookmark.New(name, path)
if a:name =~# ' '
throw "NERDTree.IllegalBookmarkNameError: illegal name:" . a:name
endif
let newBookmark = copy(self)
let newBookmark.name = a:name
let newBookmark.path = a:path
return newBookmark
endfunction
" FUNCTION: Bookmark.openInNewTab(options) {{{3
" Create a new bookmark object with the given name and path object
function! s:Bookmark.openInNewTab(options)
let currentTab = tabpagenr()
if self.path.isDirectory
tabnew
call s:initNerdTree(self.name)
else
exec "tabedit " . self.path.str({'format': 'Edit'})
endif
if has_key(a:options, 'stayInCurrentTab')
exec "tabnext " . currentTab
endif
endfunction
" Function: Bookmark.setPath(path) {{{3
" makes this bookmark point to the given path
function! s:Bookmark.setPath(path)
let self.path = a:path
endfunction
" Function: Bookmark.Sort() {{{3
" Class method that sorts all bookmarks
function! s:Bookmark.Sort()
let CompareFunc = function("s:compareBookmarks")
call sort(s:Bookmark.Bookmarks(), CompareFunc)
endfunction
" Function: Bookmark.str() {{{3
" Get the string that should be rendered in the view for this bookmark
function! s:Bookmark.str()
let pathStrMaxLen = winwidth(s:getTreeWinNum()) - 4 - len(self.name)
if &nu
let pathStrMaxLen = pathStrMaxLen - &numberwidth
endif
let pathStr = self.path.str({'format': 'UI'})
if len(pathStr) > pathStrMaxLen
let pathStr = '<' . strpart(pathStr, len(pathStr) - pathStrMaxLen)
endif
return '>' . self.name . ' ' . pathStr
endfunction
" FUNCTION: Bookmark.toRoot() {{{3
" Make the node for this bookmark the new tree root
function! s:Bookmark.toRoot()
if self.validate()
try
let targetNode = self.getNode(1)
catch /^NERDTree.BookmarkedNodeNotFoundError/
let targetNode = s:TreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path)
endtry
call targetNode.makeRoot()
call s:renderView()
call targetNode.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: Bookmark.ToRoot(name) {{{3
" Make the node for this bookmark the new tree root
function! s:Bookmark.ToRoot(name)
let bookmark = s:Bookmark.BookmarkFor(a:name)
call bookmark.toRoot()
endfunction
"FUNCTION: Bookmark.validate() {{{3
function! s:Bookmark.validate()
if self.path.exists()
return 1
else
call s:Bookmark.CacheBookmarks(1)
call s:renderView()
call s:echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.")
return 0
endif
endfunction
" Function: Bookmark.Write() {{{3
" Class method to write all bookmarks to the bookmarks file
function! s:Bookmark.Write()
let bookmarkStrings = []
for i in s:Bookmark.Bookmarks()
call add(bookmarkStrings, i.name . ' ' . i.path.str())
endfor
"add a blank line before the invalid ones
call add(bookmarkStrings, "")
for j in s:Bookmark.InvalidBookmarks()
call add(bookmarkStrings, j)
endfor
call writefile(bookmarkStrings, g:NERDTreeBookmarksFile)
endfunction
"CLASS: KeyMap {{{2
"============================================================
let s:KeyMap = {}
"FUNCTION: KeyMap.All() {{{3
function! s:KeyMap.All()
if !exists("s:keyMaps")
let s:keyMaps = []
endif
return s:keyMaps
endfunction
"FUNCTION: KeyMap.FindFor(key, scope) {{{3
function! s:KeyMap.FindFor(key, scope)
for i in s:KeyMap.All()
if i.key == a:key && i.scope == a:scope
return i
endif
endfor
return {}
endfunction
"FUNCTION: KeyMap.BindAll() {{{3
function! s:KeyMap.BindAll()
for i in s:KeyMap.All()
call i.bind()
endfor
endfunction
"FUNCTION: KeyMap.bind() {{{3
function! s:KeyMap.bind()
let mapkey = self.key
if mapkey =~ '^[CM]-'
let mapkey = '<' . mapkey . '>'
endif
exec 'nnoremap <buffer> <silent> '. mapkey .' :call <SID>KeyMap_Invoke("'. self.key .'")<cr>'
endfunction
"FUNCTION: KeyMap.invoke() {{{3
"Call the KeyMaps callback function
function! s:KeyMap.invoke(...)
if a:0
call function(self.callback)(a:1)
else
call function(self.callback)()
endif
endfunction
"FUNCTION: KeyMap.Invoke() {{{3
"Find a keymapping for a:key and the current scope invoke it.
"
"Scope is determined as follows:
" * if the cursor is on a dir node then "DirNode"
" * if the cursor is on a file node then "FileNode"
" * if the cursor is on a bookmark then "Bookmark"
"
"If a keymap has the scope of "all" then it will be called if no other keymap
"is found for a:key and the scope.
function! s:KeyMap.Invoke(key)
let node = s:TreeFileNode.GetSelected()
if !empty(node)
"try file node
if !node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "FileNode")
if !empty(km)
return km.invoke(node)
endif
endif
"try dir node
if node.path.isDirectory
let km = s:KeyMap.FindFor(a:key, "DirNode")
if !empty(km)
return km.invoke(node)
endif
endif
"try generic node
let km = s:KeyMap.FindFor(a:key, "Node")
if !empty(km)
return km.invoke(node)
endif
endif
"try bookmark
let bm = s:Bookmark.GetSelected()
if !empty(bm)
let km = s:KeyMap.FindFor(a:key, "Bookmark")
if !empty(km)
return km.invoke(bm)
endif
endif
"try all
let km = s:KeyMap.FindFor(a:key, "all")
if !empty(km)
return km.invoke()
endif
endfunction
"this is needed since I cant figure out how to invoke dict functions from a
"key map
function! s:KeyMap_Invoke(key)
call s:KeyMap.Invoke(a:key)
endfunction
"FUNCTION: KeyMap.Create(options) {{{3
function! s:KeyMap.Create(options)
let newKeyMap = copy(self)
let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options))
let newKeyMap.key = opts['key']
let newKeyMap.quickhelpText = opts['quickhelpText']
let newKeyMap.callback = opts['callback']
let newKeyMap.scope = opts['scope']
call s:KeyMap.Add(newKeyMap)
endfunction
"FUNCTION: KeyMap.Add(keymap) {{{3
function! s:KeyMap.Add(keymap)
let oldmap = s:KeyMap.FindFor(a:keymap.key, a:keymap.scope)
if !empty(oldmap)
call remove(s:KeyMap.All(), index(s:KeyMap.All(), oldmap))
endif
call add(s:KeyMap.All(), a:keymap)
endfunction
"CLASS: MenuController {{{2
"============================================================
let s:MenuController = {}
"FUNCTION: MenuController.New(menuItems) {{{3
"create a new menu controller that operates on the given menu items
function! s:MenuController.New(menuItems)
let newMenuController = copy(self)
if a:menuItems[0].isSeparator()
let newMenuController.menuItems = a:menuItems[1:-1]
else
let newMenuController.menuItems = a:menuItems
endif
return newMenuController
endfunction
"FUNCTION: MenuController.showMenu() {{{3
"start the main loop of the menu and get the user to choose/execute a menu
"item
function! s:MenuController.showMenu()
call self._saveOptions()
try
let self.selection = 0
let done = 0
while !done
redraw!
call self._echoPrompt()
let key = nr2char(getchar())
let done = self._handleKeypress(key)
endwhile
finally
call self._restoreOptions()
endtry
if self.selection != -1
let m = self._current()
call m.execute()
endif
endfunction
"FUNCTION: MenuController._echoPrompt() {{{3
function! s:MenuController._echoPrompt()
echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated"
echo "=========================================================="
for i in range(0, len(self.menuItems)-1)
if self.selection == i
echo "> " . self.menuItems[i].text
else
echo " " . self.menuItems[i].text
endif
endfor
endfunction
"FUNCTION: MenuController._current(key) {{{3
"get the MenuItem that is currently selected
function! s:MenuController._current()
return self.menuItems[self.selection]
endfunction
"FUNCTION: MenuController._handleKeypress(key) {{{3
"change the selection (if appropriate) and return 1 if the user has made
"their choice, 0 otherwise
function! s:MenuController._handleKeypress(key)
if a:key == 'j'
call self._cursorDown()
elseif a:key == 'k'
call self._cursorUp()
elseif a:key == nr2char(27) "escape
let self.selection = -1
return 1
elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j
return 1
else
let index = self._nextIndexFor(a:key)
if index != -1
let self.selection = index
if len(self._allIndexesFor(a:key)) == 1
return 1
endif
endif
endif
return 0
endfunction
"FUNCTION: MenuController._allIndexesFor(shortcut) {{{3
"get indexes to all menu items with the given shortcut
function! s:MenuController._allIndexesFor(shortcut)
let toReturn = []
for i in range(0, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: MenuController._nextIndexFor(shortcut) {{{3
"get the index to the next menu item with the given shortcut, starts from the
"current cursor location and wraps around to the top again if need be
function! s:MenuController._nextIndexFor(shortcut)
for i in range(self.selection+1, len(self.menuItems)-1)
if self.menuItems[i].shortcut == a:shortcut
return i
endif
endfor
for i in range(0, self.selection)
if self.menuItems[i].shortcut == a:shortcut
return i
endif
endfor
return -1
endfunction
"FUNCTION: MenuController._setCmdheight() {{{3
"sets &cmdheight to whatever is needed to display the menu
function! s:MenuController._setCmdheight()
let &cmdheight = len(self.menuItems) + 3
endfunction
"FUNCTION: MenuController._saveOptions() {{{3
"set any vim options that are required to make the menu work (saving their old
"values)
function! s:MenuController._saveOptions()
let self._oldLazyredraw = &lazyredraw
let self._oldCmdheight = &cmdheight
set nolazyredraw
call self._setCmdheight()
endfunction
"FUNCTION: MenuController._restoreOptions() {{{3
"restore the options we saved in _saveOptions()
function! s:MenuController._restoreOptions()
let &cmdheight = self._oldCmdheight
let &lazyredraw = self._oldLazyredraw
endfunction
"FUNCTION: MenuController._cursorDown() {{{3
"move the cursor to the next menu item, skipping separators
function! s:MenuController._cursorDown()
let done = 0
while !done
if self.selection < len(self.menuItems)-1
let self.selection += 1
else
let self.selection = 0
endif
if !self._current().isSeparator()
let done = 1
endif
endwhile
endfunction
"FUNCTION: MenuController._cursorUp() {{{3
"move the cursor to the previous menu item, skipping separators
function! s:MenuController._cursorUp()
let done = 0
while !done
if self.selection > 0
let self.selection -= 1
else
let self.selection = len(self.menuItems)-1
endif
if !self._current().isSeparator()
let done = 1
endif
endwhile
endfunction
"CLASS: MenuItem {{{2
"============================================================
let s:MenuItem = {}
"FUNCTION: MenuItem.All() {{{3
"get all top level menu items
function! s:MenuItem.All()
if !exists("s:menuItems")
let s:menuItems = []
endif
return s:menuItems
endfunction
"FUNCTION: MenuItem.AllEnabled() {{{3
"get all top level menu items that are currently enabled
function! s:MenuItem.AllEnabled()
let toReturn = []
for i in s:MenuItem.All()
if i.enabled()
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: MenuItem.Create(options) {{{3
"make a new menu item and add it to the global list
function! s:MenuItem.Create(options)
let newMenuItem = copy(self)
let newMenuItem.text = a:options['text']
let newMenuItem.shortcut = a:options['shortcut']
let newMenuItem.children = []
let newMenuItem.isActiveCallback = -1
if has_key(a:options, 'isActiveCallback')
let newMenuItem.isActiveCallback = a:options['isActiveCallback']
endif
let newMenuItem.callback = -1
if has_key(a:options, 'callback')
let newMenuItem.callback = a:options['callback']
endif
if has_key(a:options, 'parent')
call add(a:options['parent'].children, newMenuItem)
else
call add(s:MenuItem.All(), newMenuItem)
endif
return newMenuItem
endfunction
"FUNCTION: MenuItem.CreateSeparator(options) {{{3
"make a new separator menu item and add it to the global list
function! s:MenuItem.CreateSeparator(options)
let standard_options = { 'text': '--------------------',
\ 'shortcut': -1,
\ 'callback': -1 }
let options = extend(a:options, standard_options, "force")
return s:MenuItem.Create(options)
endfunction
"FUNCTION: MenuItem.CreateSubmenu(options) {{{3
"make a new submenu and add it to global list
function! s:MenuItem.CreateSubmenu(options)
let standard_options = { 'callback': -1 }
let options = extend(a:options, standard_options, "force")
return s:MenuItem.Create(options)
endfunction
"FUNCTION: MenuItem.enabled() {{{3
"return 1 if this menu item should be displayed
"
"delegates off to the isActiveCallback, and defaults to 1 if no callback was
"specified
function! s:MenuItem.enabled()
if self.isActiveCallback != -1
return {self.isActiveCallback}()
endif
return 1
endfunction
"FUNCTION: MenuItem.execute() {{{3
"perform the action behind this menu item, if this menuitem has children then
"display a new menu for them, otherwise deletegate off to the menuitem's
"callback
function! s:MenuItem.execute()
if len(self.children)
let mc = s:MenuController.New(self.children)
call mc.showMenu()
else
if self.callback != -1
call {self.callback}()
endif
endif
endfunction
"FUNCTION: MenuItem.isSeparator() {{{3
"return 1 if this menuitem is a separator
function! s:MenuItem.isSeparator()
return self.callback == -1 && self.children == []
endfunction
"FUNCTION: MenuItem.isSubmenu() {{{3
"return 1 if this menuitem is a submenu
function! s:MenuItem.isSubmenu()
return self.callback == -1 && !empty(self.children)
endfunction
"CLASS: TreeFileNode {{{2
"This class is the parent of the TreeDirNode class and constitures the
"'Component' part of the composite design pattern between the treenode
"classes.
"============================================================
let s:TreeFileNode = {}
"FUNCTION: TreeFileNode.activate(forceKeepWinOpen) {{{3
function! s:TreeFileNode.activate(forceKeepWinOpen)
call self.open()
if !a:forceKeepWinOpen
call s:closeTreeIfQuitOnOpen()
end
endfunction
"FUNCTION: TreeFileNode.bookmark(name) {{{3
"bookmark this node with a:name
function! s:TreeFileNode.bookmark(name)
"if a bookmark exists with the same name and the node is cached then save
"it so we can update its display string
let oldMarkedNode = {}
try
let oldMarkedNode = s:Bookmark.GetNodeForName(a:name, 1)
catch /^NERDTree.BookmarkNotFoundError/
catch /^NERDTree.BookmarkedNodeNotFoundError/
endtry
call s:Bookmark.AddBookmark(a:name, self.path)
call self.path.cacheDisplayString()
call s:Bookmark.Write()
if !empty(oldMarkedNode)
call oldMarkedNode.path.cacheDisplayString()
endif
endfunction
"FUNCTION: TreeFileNode.cacheParent() {{{3
"initializes self.parent if it isnt already
function! s:TreeFileNode.cacheParent()
if empty(self.parent)
let parentPath = self.path.getParent()
if parentPath.equals(self.path)
throw "NERDTree.CannotCacheParentError: already at root"
endif
let self.parent = s:TreeFileNode.New(parentPath)
endif
endfunction
"FUNCTION: TreeFileNode.compareNodes {{{3
"This is supposed to be a class level method but i cant figure out how to
"get func refs to work from a dict..
"
"A class level method that compares two nodes
"
"Args:
"n1, n2: the 2 nodes to compare
function! s:compareNodes(n1, n2)
return a:n1.path.compareTo(a:n2.path)
endfunction
"FUNCTION: TreeFileNode.clearBoomarks() {{{3
function! s:TreeFileNode.clearBoomarks()
for i in s:Bookmark.Bookmarks()
if i.path.equals(self.path)
call i.delete()
end
endfor
call self.path.cacheDisplayString()
endfunction
"FUNCTION: TreeFileNode.copy(dest) {{{3
function! s:TreeFileNode.copy(dest)
call self.path.copy(a:dest)
let newPath = s:Path.New(a:dest)
let parent = b:NERDTreeRoot.findNode(newPath.getParent())
if !empty(parent)
call parent.refresh()
return parent.findNode(newPath)
else
return {}
endif
endfunction
"FUNCTION: TreeFileNode.delete {{{3
"Removes this node from the tree and calls the Delete method for its path obj
function! s:TreeFileNode.delete()
call self.path.delete()
call self.parent.removeChild(self)
endfunction
"FUNCTION: TreeFileNode.displayString() {{{3
"
"Returns a string that specifies how the node should be represented as a
"string
"
"Return:
"a string that can be used in the view to represent this node
function! s:TreeFileNode.displayString()
return self.path.displayString()
endfunction
"FUNCTION: TreeFileNode.equals(treenode) {{{3
"
"Compares this treenode to the input treenode and returns 1 if they are the
"same node.
"
"Use this method instead of == because sometimes when the treenodes contain
"many children, vim seg faults when doing ==
"
"Args:
"treenode: the other treenode to compare to
function! s:TreeFileNode.equals(treenode)
return self.path.str() ==# a:treenode.path.str()
endfunction
"FUNCTION: TreeFileNode.findNode(path) {{{3
"Returns self if this node.path.Equals the given path.
"Returns {} if not equal.
"
"Args:
"path: the path object to compare against
function! s:TreeFileNode.findNode(path)
if a:path.equals(self.path)
return self
endif
return {}
endfunction
"FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{3
"
"Finds the next sibling for this node in the indicated direction. This sibling
"must be a directory and may/may not have children as specified.
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no appropriate sibling could be found
function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction)
"if we have no parent then we can have no siblings
if self.parent != {}
let nextSibling = self.findSibling(a:direction)
while nextSibling != {}
if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen
return nextSibling
endif
let nextSibling = nextSibling.findSibling(a:direction)
endwhile
endif
return {}
endfunction
"FUNCTION: TreeFileNode.findSibling(direction) {{{3
"
"Finds the next sibling for this node in the indicated direction
"
"Args:
"direction: 0 if you want to find the previous sibling, 1 for the next sibling
"
"Return:
"a treenode object or {} if no sibling could be found
function! s:TreeFileNode.findSibling(direction)
"if we have no parent then we can have no siblings
if self.parent != {}
"get the index of this node in its parents children
let siblingIndx = self.parent.getChildIndex(self.path)
if siblingIndx != -1
"move a long to the next potential sibling node
let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
"keep moving along to the next sibling till we find one that is valid
let numSiblings = self.parent.getChildCount()
while siblingIndx >= 0 && siblingIndx < numSiblings
"if the next node is not an ignored node (i.e. wont show up in the
"view) then return it
if self.parent.children[siblingIndx].path.ignore() ==# 0
return self.parent.children[siblingIndx]
endif
"go to next node
let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
endwhile
endif
endif
return {}
endfunction
"FUNCTION: TreeFileNode.getLineNum(){{{3
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:TreeFileNode.getLineNum()
"if the node is the root then return the root line no.
if self.isRoot()
return s:TreeFileNode.GetRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = self.path.str({'format': 'UI'})
let lnum = s:TreeFileNode.GetRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = s:indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = s:stripMarkupFromLine(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: TreeFileNode.GetRootForTab(){{{3
"get the root node for this tab
function! s:TreeFileNode.GetRootForTab()
if s:treeExistsForTab()
return getbufvar(t:NERDTreeBufName, 'NERDTreeRoot')
end
return {}
endfunction
"FUNCTION: TreeFileNode.GetRootLineNum(){{{3
"gets the line number of the root node
function! s:TreeFileNode.GetRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: TreeFileNode.GetSelected() {{{3
"gets the treenode that the cursor is currently over
function! s:TreeFileNode.GetSelected()
try
let path = s:getPath(line("."))
if path ==# {}
return {}
endif
return b:NERDTreeRoot.findNode(path)
catch /NERDTree/
return {}
endtry
endfunction
"FUNCTION: TreeFileNode.isVisible() {{{3
"returns 1 if this node should be visible according to the tree filters and
"hidden file filters (and their on/off status)
function! s:TreeFileNode.isVisible()
return !self.path.ignore()
endfunction
"FUNCTION: TreeFileNode.isRoot() {{{3
"returns 1 if this node is b:NERDTreeRoot
function! s:TreeFileNode.isRoot()
if !s:treeExistsForBuf()
throw "NERDTree.NoTreeError: No tree exists for the current buffer"
endif
return self.equals(b:NERDTreeRoot)
endfunction
"FUNCTION: TreeFileNode.makeRoot() {{{3
"Make this node the root of the tree
function! s:TreeFileNode.makeRoot()
if self.path.isDirectory
let b:NERDTreeRoot = self
else
call self.cacheParent()
let b:NERDTreeRoot = self.parent
endif
call b:NERDTreeRoot.open()
"change dir to the dir of the new root if instructed to
if g:NERDTreeChDirMode ==# 2
exec "cd " . b:NERDTreeRoot.path.str({'format': 'Edit'})
endif
endfunction
"FUNCTION: TreeFileNode.New(path) {{{3
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
function! s:TreeFileNode.New(path)
if a:path.isDirectory
return s:TreeDirNode.New(a:path)
else
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.parent = {}
return newTreeNode
endif
endfunction
"FUNCTION: TreeFileNode.open() {{{3
"Open the file represented by the given node in the current window, splitting
"the window if needed
"
"ARGS:
"treenode: file node to open
function! s:TreeFileNode.open()
if b:NERDTreeType ==# "secondary"
exec 'edit ' . self.path.str({'format': 'Edit'})
return
endif
"if the file is already open in this tab then just stick the cursor in it
let winnr = bufwinnr('^' . self.path.str() . '$')
if winnr != -1
call s:exec(winnr . "wincmd w")
else
if !s:isWindowUsable(winnr("#")) && s:firstUsableWindow() ==# -1
call self.openSplit()
else
try
if !s:isWindowUsable(winnr("#"))
call s:exec(s:firstUsableWindow() . "wincmd w")
else
call s:exec('wincmd p')
endif
exec ("edit " . self.path.str({'format': 'Edit'}))
catch /^Vim\%((\a\+)\)\=:E37/
call s:putCursorInTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
echo v:exception
endtry
endif
endif
endfunction
"FUNCTION: TreeFileNode.openSplit() {{{3
"Open this node in a new window
function! s:TreeFileNode.openSplit()
if b:NERDTreeType ==# "secondary"
exec "split " . self.path.str({'format': 'Edit'})
return
endif
" Save the user's settings for splitbelow and splitright
let savesplitbelow=&splitbelow
let savesplitright=&splitright
" 'there' will be set to a command to move from the split window
" back to the explorer window
"
" 'back' will be set to a command to move from the explorer window
" back to the newly split window
"
" 'right' and 'below' will be set to the settings needed for
" splitbelow and splitright IF the explorer is the only window.
"
let there= g:NERDTreeWinPos ==# "left" ? "wincmd h" : "wincmd l"
let back = g:NERDTreeWinPos ==# "left" ? "wincmd l" : "wincmd h"
let right= g:NERDTreeWinPos ==# "left"
let below=0
" Attempt to go to adjacent window
call s:exec(back)
let onlyOneWin = (winnr("$") ==# 1)
" If no adjacent window, set splitright and splitbelow appropriately
if onlyOneWin
let &splitright=right
let &splitbelow=below
else
" found adjacent window - invert split direction
let &splitright=!right
let &splitbelow=!below
endif
let splitMode = onlyOneWin ? "vertical" : ""
" Open the new window
try
exec(splitMode." sp " . self.path.str({'format': 'Edit'}))
catch /^Vim\%((\a\+)\)\=:E37/
call s:putCursorInTreeWin()
throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified."
catch /^Vim\%((\a\+)\)\=:/
"do nothing
endtry
"resize the tree window if no other window was open before
if onlyOneWin
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
call s:exec(there)
exec("silent ". splitMode ." resize ". size)
call s:exec('wincmd p')
endif
" Restore splitmode settings
let &splitbelow=savesplitbelow
let &splitright=savesplitright
endfunction
"FUNCTION: TreeFileNode.openVSplit() {{{3
"Open this node in a new vertical window
function! s:TreeFileNode.openVSplit()
if b:NERDTreeType ==# "secondary"
exec "vnew " . self.path.str({'format': 'Edit'})
return
endif
let winwidth = winwidth(".")
if winnr("$")==#1
let winwidth = g:NERDTreeWinSize
endif
call s:exec("wincmd p")
exec "vnew " . self.path.str({'format': 'Edit'})
"resize the nerd tree back to the original size
call s:putCursorInTreeWin()
exec("silent vertical resize ". winwidth)
call s:exec('wincmd p')
endfunction
"FUNCTION: TreeFileNode.openInNewTab(options) {{{3
function! s:TreeFileNode.openInNewTab(options)
let currentTab = tabpagenr()
if !has_key(a:options, 'keepTreeOpen')
call s:closeTreeIfQuitOnOpen()
endif
exec "tabedit " . self.path.str({'format': 'Edit'})
if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab']
exec "tabnext " . currentTab
endif
endfunction
"FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{3
"Places the cursor on the line number this node is rendered on
"
"Args:
"isJump: 1 if this cursor movement should be counted as a jump by vim
"recurseUpward: try to put the cursor on the parent if the this node isnt
"visible
function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
let ln = self.getLineNum()
if ln != -1
if a:isJump
mark '
endif
call cursor(ln, col("."))
else
if a:recurseUpward
let node = self
while node != {} && node.getLineNum() ==# -1
let node = node.parent
call node.open()
endwhile
call s:renderView()
call node.putCursorHere(a:isJump, 0)
endif
endif
endfunction
"FUNCTION: TreeFileNode.refresh() {{{3
function! s:TreeFileNode.refresh()
call self.path.refresh()
endfunction
"FUNCTION: TreeFileNode.rename() {{{3
"Calls the rename method for this nodes path obj
function! s:TreeFileNode.rename(newName)
let newName = substitute(a:newName, '\(\\\|\/\)$', '', '')
call self.path.rename(newName)
call self.parent.removeChild(self)
let parentPath = self.path.getParent()
let newParent = b:NERDTreeRoot.findNode(parentPath)
if newParent != {}
call newParent.createChild(self.path, 1)
call newParent.refresh()
endif
endfunction
"FUNCTION: TreeFileNode.renderToString {{{3
"returns a string representation for this tree to be rendered in the view
function! s:TreeFileNode.renderToString()
return self._renderToString(0, 0, [], self.getChildCount() ==# 1)
endfunction
"Args:
"depth: the current depth in the tree for this call
"drawText: 1 if we should actually draw the line for this node (if 0 then the
"child nodes are rendered only)
"vertMap: a binary array that indicates whether a vertical bar should be draw
"for each depth in the tree
"isLastChild:true if this curNode is the last child of its parent
function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild)
let output = ""
if a:drawText ==# 1
let treeParts = ''
"get all the leading spaces and vertical tree parts for this line
if a:depth > 1
for j in a:vertMap[0:-2]
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
if j ==# 1
let treeParts = treeParts . '| '
else
let treeParts = treeParts . ' '
endif
endif
endfor
endif
"get the last vertical tree part for this line which will be different
"if this node is the last child of its parent
if !g:NERDTreeDirArrows
if a:isLastChild
let treeParts = treeParts . '`'
else
let treeParts = treeParts . '|'
endif
endif
"smack the appropriate dir/file symbol on the line before the file/dir
"name itself
if self.path.isDirectory
if self.isOpen
if g:NERDTreeDirArrows
let treeParts = treeParts . '▾ '
else
let treeParts = treeParts . '~'
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . '▸ '
else
let treeParts = treeParts . '+'
endif
endif
else
if g:NERDTreeDirArrows
let treeParts = treeParts . ' '
else
let treeParts = treeParts . '-'
endif
endif
let line = treeParts . self.displayString()
let output = output . line . "\n"
endif
"if the node is an open dir, draw its children
if self.path.isDirectory ==# 1 && self.isOpen ==# 1
let childNodesToDraw = self.getVisibleChildren()
if len(childNodesToDraw) > 0
"draw all the nodes children except the last
let lastIndx = len(childNodesToDraw)-1
if lastIndx > 0
for i in childNodesToDraw[0:lastIndx-1]
let output = output . i._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 1), 0)
endfor
endif
"draw the last child, indicating that it IS the last
let output = output . childNodesToDraw[lastIndx]._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 0), 1)
endif
endif
return output
endfunction
"CLASS: TreeDirNode {{{2
"This class is a child of the TreeFileNode class and constitutes the
"'Composite' part of the composite design pattern between the treenode
"classes.
"============================================================
let s:TreeDirNode = copy(s:TreeFileNode)
"FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{3
"class method that returns the highest cached ancestor of the current root
function! s:TreeDirNode.AbsoluteTreeRoot()
let currentNode = b:NERDTreeRoot
while currentNode.parent != {}
let currentNode = currentNode.parent
endwhile
return currentNode
endfunction
"FUNCTION: TreeDirNode.activate(forceKeepWinOpen) {{{3
unlet s:TreeDirNode.activate
function! s:TreeDirNode.activate(forceKeepWinOpen)
call self.toggleOpen()
call s:renderView()
call self.putCursorHere(0, 0)
endfunction
"FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{3
"Adds the given treenode to the list of children for this node
"
"Args:
"-treenode: the node to add
"-inOrder: 1 if the new node should be inserted in sorted order
function! s:TreeDirNode.addChild(treenode, inOrder)
call add(self.children, a:treenode)
let a:treenode.parent = self
if a:inOrder
call self.sortChildren()
endif
endfunction
"FUNCTION: TreeDirNode.close() {{{3
"Closes this directory
function! s:TreeDirNode.close()
let self.isOpen = 0
endfunction
"FUNCTION: TreeDirNode.closeChildren() {{{3
"Closes all the child dir nodes of this node
function! s:TreeDirNode.closeChildren()
for i in self.children
if i.path.isDirectory
call i.close()
call i.closeChildren()
endif
endfor
endfunction
"FUNCTION: TreeDirNode.createChild(path, inOrder) {{{3
"Instantiates a new child node for this node with the given path. The new
"nodes parent is set to this node.
"
"Args:
"path: a Path object that this node will represent/contain
"inOrder: 1 if the new node should be inserted in sorted order
"
"Returns:
"the newly created node
function! s:TreeDirNode.createChild(path, inOrder)
let newTreeNode = s:TreeFileNode.New(a:path)
call self.addChild(newTreeNode, a:inOrder)
return newTreeNode
endfunction
"FUNCTION: TreeDirNode.findNode(path) {{{3
"Will find one of the children (recursively) that has the given path
"
"Args:
"path: a path object
unlet s:TreeDirNode.findNode
function! s:TreeDirNode.findNode(path)
if a:path.equals(self.path)
return self
endif
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return {}
endif
if self.path.isDirectory
for i in self.children
let retVal = i.findNode(a:path)
if retVal != {}
return retVal
endif
endfor
endif
return {}
endfunction
"FUNCTION: TreeDirNode.getChildCount() {{{3
"Returns the number of children this node has
function! s:TreeDirNode.getChildCount()
return len(self.children)
endfunction
"FUNCTION: TreeDirNode.getChild(path) {{{3
"Returns child node of this node that has the given path or {} if no such node
"exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:TreeDirNode.getChild(path)
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return {}
endif
let index = self.getChildIndex(a:path)
if index ==# -1
return {}
else
return self.children[index]
endif
endfunction
"FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{3
"returns the child at the given index
"Args:
"indx: the index to get the child from
"visible: 1 if only the visible children array should be used, 0 if all the
"children should be searched.
function! s:TreeDirNode.getChildByIndex(indx, visible)
let array_to_search = a:visible? self.getVisibleChildren() : self.children
if a:indx > len(array_to_search)
throw "NERDTree.InvalidArgumentsError: Index is out of bounds."
endif
return array_to_search[a:indx]
endfunction
"FUNCTION: TreeDirNode.getChildIndex(path) {{{3
"Returns the index of the child node of this node that has the given path or
"-1 if no such node exists.
"
"This function doesnt not recurse into child dir nodes
"
"Args:
"path: a path object
function! s:TreeDirNode.getChildIndex(path)
if stridx(a:path.str(), self.path.str(), 0) ==# -1
return -1
endif
"do a binary search for the child
let a = 0
let z = self.getChildCount()
while a < z
let mid = (a+z)/2
let diff = a:path.compareTo(self.children[mid].path)
if diff ==# -1
let z = mid
elseif diff ==# 1
let a = mid+1
else
return mid
endif
endwhile
return -1
endfunction
"FUNCTION: TreeDirNode.GetSelected() {{{3
"Returns the current node if it is a dir node, or else returns the current
"nodes parent
unlet s:TreeDirNode.GetSelected
function! s:TreeDirNode.GetSelected()
let currentDir = s:TreeFileNode.GetSelected()
if currentDir != {} && !currentDir.isRoot()
if currentDir.path.isDirectory ==# 0
let currentDir = currentDir.parent
endif
endif
return currentDir
endfunction
"FUNCTION: TreeDirNode.getVisibleChildCount() {{{3
"Returns the number of visible children this node has
function! s:TreeDirNode.getVisibleChildCount()
return len(self.getVisibleChildren())
endfunction
"FUNCTION: TreeDirNode.getVisibleChildren() {{{3
"Returns a list of children to display for this node, in the correct order
"
"Return:
"an array of treenodes
function! s:TreeDirNode.getVisibleChildren()
let toReturn = []
for i in self.children
if i.path.ignore() ==# 0
call add(toReturn, i)
endif
endfor
return toReturn
endfunction
"FUNCTION: TreeDirNode.hasVisibleChildren() {{{3
"returns 1 if this node has any childre, 0 otherwise..
function! s:TreeDirNode.hasVisibleChildren()
return self.getVisibleChildCount() != 0
endfunction
"FUNCTION: TreeDirNode._initChildren() {{{3
"Removes all childen from this node and re-reads them
"
"Args:
"silent: 1 if the function should not echo any "please wait" messages for
"large directories
"
"Return: the number of child nodes read
function! s:TreeDirNode._initChildren(silent)
"remove all the current child nodes
let self.children = []
"get an array of all the files in the nodes dir
let dir = self.path
let globDir = dir.str({'format': 'Glob'})
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
let files = split(filesStr, "\n")
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call s:echo("Please wait, caching a large dir ...")
endif
let invalidFilesFound = 0
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
"put the next file in a new node and attach it
try
let path = s:Path.New(i)
call self.createChild(path, 0)
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1
endtry
endif
endfor
call self.sortChildren()
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call s:echo("Please wait, caching a large dir ... DONE (". self.getChildCount() ." nodes cached).")
endif
if invalidFilesFound
call s:echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree")
endif
return self.getChildCount()
endfunction
"FUNCTION: TreeDirNode.New(path) {{{3
"Returns a new TreeNode object with the given path and parent
"
"Args:
"path: a path object representing the full filesystem path to the file/dir that the node represents
unlet s:TreeDirNode.New
function! s:TreeDirNode.New(path)
if a:path.isDirectory != 1
throw "NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object."
endif
let newTreeNode = copy(self)
let newTreeNode.path = a:path
let newTreeNode.isOpen = 0
let newTreeNode.children = []
let newTreeNode.parent = {}
return newTreeNode
endfunction
"FUNCTION: TreeDirNode.open() {{{3
"Reads in all this nodes children
"
"Return: the number of child nodes read
unlet s:TreeDirNode.open
function! s:TreeDirNode.open()
let self.isOpen = 1
if self.children ==# []
return self._initChildren(0)
else
return 0
endif
endfunction
" FUNCTION: TreeDirNode.openExplorer() {{{3
" opens an explorer window for this node in the previous window (could be a
" nerd tree or a netrw)
function! s:TreeDirNode.openExplorer()
let oldwin = winnr()
call s:exec('wincmd p')
if oldwin ==# winnr() || (&modified && s:bufInWindows(winbufnr(winnr())) < 2)
call s:exec('wincmd p')
call self.openSplit()
else
exec ("silent edit " . self.path.str({'format': 'Edit'}))
endif
endfunction
"FUNCTION: TreeDirNode.openInNewTab(options) {{{3
unlet s:TreeDirNode.openInNewTab
function! s:TreeDirNode.openInNewTab(options)
let currentTab = tabpagenr()
if !has_key(a:options, 'keepTreeOpen') || !a:options['keepTreeOpen']
call s:closeTreeIfQuitOnOpen()
endif
tabnew
call s:initNerdTree(self.path.str())
if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab']
exec "tabnext " . currentTab
endif
endfunction
"FUNCTION: TreeDirNode.openRecursively() {{{3
"Opens this treenode and all of its children whose paths arent 'ignored'
"because of the file filters.
"
"This method is actually a wrapper for the OpenRecursively2 method which does
"the work.
function! s:TreeDirNode.openRecursively()
call self._openRecursively2(1)
endfunction
"FUNCTION: TreeDirNode._openRecursively2() {{{3
"Opens this all children of this treenode recursively if either:
" *they arent filtered by file filters
" *a:forceOpen is 1
"
"Args:
"forceOpen: 1 if this node should be opened regardless of file filters
function! s:TreeDirNode._openRecursively2(forceOpen)
if self.path.ignore() ==# 0 || a:forceOpen
let self.isOpen = 1
if self.children ==# []
call self._initChildren(1)
endif
for i in self.children
if i.path.isDirectory ==# 1
call i._openRecursively2(0)
endif
endfor
endif
endfunction
"FUNCTION: TreeDirNode.refresh() {{{3
unlet s:TreeDirNode.refresh
function! s:TreeDirNode.refresh()
call self.path.refresh()
"if this node was ever opened, refresh its children
if self.isOpen || !empty(self.children)
"go thru all the files/dirs under this node
let newChildNodes = []
let invalidFilesFound = 0
let dir = self.path
let globDir = dir.str({'format': 'Glob'})
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
let files = split(filesStr, "\n")
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
try
"create a new path and see if it exists in this nodes children
let path = s:Path.New(i)
let newNode = self.getChild(path)
if newNode != {}
call newNode.refresh()
call add(newChildNodes, newNode)
"the node doesnt exist so create it
else
let newNode = s:TreeFileNode.New(path)
let newNode.parent = self
call add(newChildNodes, newNode)
endif
catch /^NERDTree.InvalidArgumentsError/
let invalidFilesFound = 1
endtry
endif
endfor
"swap this nodes children out for the children we just read/refreshed
let self.children = newChildNodes
call self.sortChildren()
if invalidFilesFound
call s:echoWarning("some files could not be loaded into the NERD tree")
endif
endif
endfunction
"FUNCTION: TreeDirNode.reveal(path) {{{3
"reveal the given path, i.e. cache and open all treenodes needed to display it
"in the UI
function! s:TreeDirNode.reveal(path)
if !a:path.isUnder(self.path)
throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str()
endif
call self.open()
if self.path.equals(a:path.getParent())
let n = self.findNode(a:path)
call s:renderView()
call n.putCursorHere(1,0)
return
endif
let p = a:path
while !p.getParent().equals(self.path)
let p = p.getParent()
endwhile
let n = self.findNode(p)
call n.reveal(a:path)
endfunction
"FUNCTION: TreeDirNode.removeChild(treenode) {{{3
"
"Removes the given treenode from this nodes set of children
"
"Args:
"treenode: the node to remove
"
"Throws a NERDTree.ChildNotFoundError if the given treenode is not found
function! s:TreeDirNode.removeChild(treenode)
for i in range(0, self.getChildCount()-1)
if self.children[i].equals(a:treenode)
call remove(self.children, i)
return
endif
endfor
throw "NERDTree.ChildNotFoundError: child node was not found"
endfunction
"FUNCTION: TreeDirNode.sortChildren() {{{3
"
"Sorts the children of this node according to alphabetical order and the
"directory priority.
"
function! s:TreeDirNode.sortChildren()
let CompareFunc = function("s:compareNodes")
call sort(self.children, CompareFunc)
endfunction
"FUNCTION: TreeDirNode.toggleOpen() {{{3
"Opens this directory if it is closed and vice versa
function! s:TreeDirNode.toggleOpen()
if self.isOpen ==# 1
call self.close()
else
call self.open()
endif
endfunction
"FUNCTION: TreeDirNode.transplantChild(newNode) {{{3
"Replaces the child of this with the given node (where the child node's full
"path matches a:newNode's fullpath). The search for the matching node is
"non-recursive
"
"Arg:
"newNode: the node to graft into the tree
function! s:TreeDirNode.transplantChild(newNode)
for i in range(0, self.getChildCount()-1)
if self.children[i].equals(a:newNode)
let self.children[i] = a:newNode
let a:newNode.parent = self
break
endif
endfor
endfunction
"============================================================
"CLASS: Path {{{2
"============================================================
let s:Path = {}
"FUNCTION: Path.AbsolutePathFor(str) {{{3
function! s:Path.AbsolutePathFor(str)
let prependCWD = 0
if s:running_windows
let prependCWD = a:str !~# '^.:\(\\\|\/\)'
else
let prependCWD = a:str !~# '^/'
endif
let toReturn = a:str
if prependCWD
let toReturn = getcwd() . s:Path.Slash() . a:str
endif
return toReturn
endfunction
"FUNCTION: Path.bookmarkNames() {{{3
function! s:Path.bookmarkNames()
if !exists("self._bookmarkNames")
call self.cacheDisplayString()
endif
return self._bookmarkNames
endfunction
"FUNCTION: Path.cacheDisplayString() {{{3
function! s:Path.cacheDisplayString()
let self.cachedDisplayString = self.getLastPathComponent(1)
if self.isExecutable
let self.cachedDisplayString = self.cachedDisplayString . '*'
endif
let self._bookmarkNames = []
for i in s:Bookmark.Bookmarks()
if i.path.equals(self)
call add(self._bookmarkNames, i.name)
endif
endfor
if !empty(self._bookmarkNames)
let self.cachedDisplayString .= ' {' . join(self._bookmarkNames) . '}'
endif
if self.isSymLink
let self.cachedDisplayString .= ' -> ' . self.symLinkDest
endif
if self.isReadOnly
let self.cachedDisplayString .= ' [RO]'
endif
endfunction
"FUNCTION: Path.changeToDir() {{{3
function! s:Path.changeToDir()
let dir = self.str({'format': 'Cd'})
if self.isDirectory ==# 0
let dir = self.getParent().str({'format': 'Cd'})
endif
try
execute "cd " . dir
call s:echo("CWD is now: " . getcwd())
catch
throw "NERDTree.PathChangeError: cannot change CWD to " . dir
endtry
endfunction
"FUNCTION: Path.compareTo() {{{3
"
"Compares this Path to the given path and returns 0 if they are equal, -1 if
"this Path is "less than" the given path, or 1 if it is "greater".
"
"Args:
"path: the path object to compare this to
"
"Return:
"1, -1 or 0
function! s:Path.compareTo(path)
let thisPath = self.getLastPathComponent(1)
let thatPath = a:path.getLastPathComponent(1)
"if the paths are the same then clearly we return 0
if thisPath ==# thatPath
return 0
endif
let thisSS = self.getSortOrderIndex()
let thatSS = a:path.getSortOrderIndex()
"compare the sort sequences, if they are different then the return
"value is easy
if thisSS < thatSS
return -1
elseif thisSS > thatSS
return 1
else
"if the sort sequences are the same then compare the paths
"alphabetically
let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath <? thatPath
if pathCompare
return -1
else
return 1
endif
endif
endfunction
"FUNCTION: Path.Create(fullpath) {{{3
"
"Factory method.
"
"Creates a path object with the given path. The path is also created on the
"filesystem. If the path already exists, a NERDTree.Path.Exists exception is
"thrown. If any other errors occur, a NERDTree.Path exception is thrown.
"
"Args:
"fullpath: the full filesystem path to the file/dir to create
function! s:Path.Create(fullpath)
"bail if the a:fullpath already exists
if isdirectory(a:fullpath) || filereadable(a:fullpath)
throw "NERDTree.CreatePathError: Directory Exists: '" . a:fullpath . "'"
endif
try
"if it ends with a slash, assume its a dir create it
if a:fullpath =~# '\(\\\|\/\)$'
"whack the trailing slash off the end if it exists
let fullpath = substitute(a:fullpath, '\(\\\|\/\)$', '', '')
call mkdir(fullpath, 'p')
"assume its a file and create
else
call writefile([], a:fullpath)
endif
catch
throw "NERDTree.CreatePathError: Could not create path: '" . a:fullpath . "'"
endtry
return s:Path.New(a:fullpath)
endfunction
"FUNCTION: Path.copy(dest) {{{3
"
"Copies the file/dir represented by this Path to the given location
"
"Args:
"dest: the location to copy this dir/file to
function! s:Path.copy(dest)
if !s:Path.CopyingSupported()
throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS"
endif
let dest = s:Path.WinToUnixPath(a:dest)
let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), s:escape_chars) . " " . escape(dest, s:escape_chars)
let success = system(cmd)
if success != 0
throw "NERDTree.CopyError: Could not copy ''". self.str() ."'' to: '" . a:dest . "'"
endif
endfunction
"FUNCTION: Path.CopyingSupported() {{{3
"
"returns 1 if copying is supported for this OS
function! s:Path.CopyingSupported()
return exists('g:NERDTreeCopyCmd')
endfunction
"FUNCTION: Path.copyingWillOverwrite(dest) {{{3
"
"returns 1 if copy this path to the given location will cause files to
"overwritten
"
"Args:
"dest: the location this path will be copied to
function! s:Path.copyingWillOverwrite(dest)
if filereadable(a:dest)
return 1
endif
if isdirectory(a:dest)
let path = s:Path.JoinPathStrings(a:dest, self.getLastPathComponent(0))
if filereadable(path)
return 1
endif
endif
endfunction
"FUNCTION: Path.delete() {{{3
"
"Deletes the file represented by this path.
"Deletion of directories is not supported
"
"Throws NERDTree.Path.Deletion exceptions
function! s:Path.delete()
if self.isDirectory
let cmd = g:NERDTreeRemoveDirCmd . self.str({'escape': 1})
let success = system(cmd)
if v:shell_error != 0
throw "NERDTree.PathDeletionError: Could not delete directory: '" . self.str() . "'"
endif
else
let success = delete(self.str())
if success != 0
throw "NERDTree.PathDeletionError: Could not delete file: '" . self.str() . "'"
endif
endif
"delete all bookmarks for this path
for i in self.bookmarkNames()
let bookmark = s:Bookmark.BookmarkFor(i)
call bookmark.delete()
endfor
endfunction
"FUNCTION: Path.displayString() {{{3
"
"Returns a string that specifies how the path should be represented as a
"string
function! s:Path.displayString()
if self.cachedDisplayString ==# ""
call self.cacheDisplayString()
endif
return self.cachedDisplayString
endfunction
"FUNCTION: Path.extractDriveLetter(fullpath) {{{3
"
"If running windows, cache the drive letter for this path
function! s:Path.extractDriveLetter(fullpath)
if s:running_windows
let self.drive = substitute(a:fullpath, '\(^[a-zA-Z]:\).*', '\1', '')
else
let self.drive = ''
endif
endfunction
"FUNCTION: Path.exists() {{{3
"return 1 if this path points to a location that is readable or is a directory
function! s:Path.exists()
let p = self.str()
return filereadable(p) || isdirectory(p)
endfunction
"FUNCTION: Path.getDir() {{{3
"
"Returns this path if it is a directory, else this paths parent.
"
"Return:
"a Path object
function! s:Path.getDir()
if self.isDirectory
return self
else
return self.getParent()
endif
endfunction
"FUNCTION: Path.getParent() {{{3
"
"Returns a new path object for this paths parent
"
"Return:
"a new Path object
function! s:Path.getParent()
if s:running_windows
let path = self.drive . '\' . join(self.pathSegments[0:-2], '\')
else
let path = '/'. join(self.pathSegments[0:-2], '/')
endif
return s:Path.New(path)
endfunction
"FUNCTION: Path.getLastPathComponent(dirSlash) {{{3
"
"Gets the last part of this path.
"
"Args:
"dirSlash: if 1 then a trailing slash will be added to the returned value for
"directory nodes.
function! s:Path.getLastPathComponent(dirSlash)
if empty(self.pathSegments)
return ''
endif
let toReturn = self.pathSegments[-1]
if a:dirSlash && self.isDirectory
let toReturn = toReturn . '/'
endif
return toReturn
endfunction
"FUNCTION: Path.getSortOrderIndex() {{{3
"returns the index of the pattern in g:NERDTreeSortOrder that this path matches
function! s:Path.getSortOrderIndex()
let i = 0
while i < len(g:NERDTreeSortOrder)
if self.getLastPathComponent(1) =~# g:NERDTreeSortOrder[i]
return i
endif
let i = i + 1
endwhile
return s:NERDTreeSortStarIndex
endfunction
"FUNCTION: Path.ignore() {{{3
"returns true if this path should be ignored
function! s:Path.ignore()
let lastPathComponent = self.getLastPathComponent(0)
"filter out the user specified paths to ignore
if b:NERDTreeIgnoreEnabled
for i in g:NERDTreeIgnore
if lastPathComponent =~# i
return 1
endif
endfor
endif
"dont show hidden files unless instructed to
if b:NERDTreeShowHidden ==# 0 && lastPathComponent =~# '^\.'
return 1
endif
if b:NERDTreeShowFiles ==# 0 && self.isDirectory ==# 0
return 1
endif
return 0
endfunction
"FUNCTION: Path.isUnder(path) {{{3
"return 1 if this path is somewhere under the given path in the filesystem.
"
"a:path should be a dir
function! s:Path.isUnder(path)
if a:path.isDirectory == 0
return 0
endif
let this = self.str()
let that = a:path.str()
return stridx(this, that . s:Path.Slash()) == 0
endfunction
"FUNCTION: Path.JoinPathStrings(...) {{{3
function! s:Path.JoinPathStrings(...)
let components = []
for i in a:000
let components = extend(components, split(i, '/'))
endfor
return '/' . join(components, '/')
endfunction
"FUNCTION: Path.equals() {{{3
"
"Determines whether 2 path objects are "equal".
"They are equal if the paths they represent are the same
"
"Args:
"path: the other path obj to compare this with
function! s:Path.equals(path)
return self.str() ==# a:path.str()
endfunction
"FUNCTION: Path.New() {{{3
"The Constructor for the Path object
function! s:Path.New(path)
let newPath = copy(self)
call newPath.readInfoFromDisk(s:Path.AbsolutePathFor(a:path))
let newPath.cachedDisplayString = ""
return newPath
endfunction
"FUNCTION: Path.Slash() {{{3
"return the slash to use for the current OS
function! s:Path.Slash()
return s:running_windows ? '\' : '/'
endfunction
"FUNCTION: Path.readInfoFromDisk(fullpath) {{{3
"
"
"Throws NERDTree.Path.InvalidArguments exception.
function! s:Path.readInfoFromDisk(fullpath)
call self.extractDriveLetter(a:fullpath)
let fullpath = s:Path.WinToUnixPath(a:fullpath)
if getftype(fullpath) ==# "fifo"
throw "NERDTree.InvalidFiletypeError: Cant handle FIFO files: " . a:fullpath
endif
let self.pathSegments = split(fullpath, '/')
let self.isReadOnly = 0
if isdirectory(a:fullpath)
let self.isDirectory = 1
elseif filereadable(a:fullpath)
let self.isDirectory = 0
let self.isReadOnly = filewritable(a:fullpath) ==# 0
else
throw "NERDTree.InvalidArgumentsError: Invalid path = " . a:fullpath
endif
let self.isExecutable = 0
if !self.isDirectory
let self.isExecutable = getfperm(a:fullpath) =~# 'x'
endif
"grab the last part of the path (minus the trailing slash)
let lastPathComponent = self.getLastPathComponent(0)
"get the path to the new node with the parent dir fully resolved
let hardPath = resolve(self.strTrunk()) . '/' . lastPathComponent
"if the last part of the path is a symlink then flag it as such
let self.isSymLink = (resolve(hardPath) != hardPath)
if self.isSymLink
let self.symLinkDest = resolve(fullpath)
"if the link is a dir then slap a / on the end of its dest
if isdirectory(self.symLinkDest)
"we always wanna treat MS windows shortcuts as files for
"simplicity
if hardPath !~# '\.lnk$'
let self.symLinkDest = self.symLinkDest . '/'
endif
endif
endif
endfunction
"FUNCTION: Path.refresh() {{{3
function! s:Path.refresh()
call self.readInfoFromDisk(self.str())
call self.cacheDisplayString()
endfunction
"FUNCTION: Path.rename() {{{3
"
"Renames this node on the filesystem
function! s:Path.rename(newPath)
if a:newPath ==# ''
throw "NERDTree.InvalidArgumentsError: Invalid newPath for renaming = ". a:newPath
endif
let success = rename(self.str(), a:newPath)
if success != 0
throw "NERDTree.PathRenameError: Could not rename: '" . self.str() . "'" . 'to:' . a:newPath
endif
call self.readInfoFromDisk(a:newPath)
for i in self.bookmarkNames()
let b = s:Bookmark.BookmarkFor(i)
call b.setPath(copy(self))
endfor
call s:Bookmark.Write()
endfunction
"FUNCTION: Path.str() {{{3
"
"Returns a string representation of this Path
"
"Takes an optional dictionary param to specify how the output should be
"formatted.
"
"The dict may have the following keys:
" 'format'
" 'escape'
" 'truncateTo'
"
"The 'format' key may have a value of:
" 'Cd' - a string to be used with the :cd command
" 'Edit' - a string to be used with :e :sp :new :tabedit etc
" 'UI' - a string used in the NERD tree UI
"
"The 'escape' key, if specified will cause the output to be escaped with
"shellescape()
"
"The 'truncateTo' key causes the resulting string to be truncated to the value
"'truncateTo' maps to. A '<' char will be prepended.
function! s:Path.str(...)
let options = a:0 ? a:1 : {}
let toReturn = ""
if has_key(options, 'format')
let format = options['format']
if has_key(self, '_strFor' . format)
exec 'let toReturn = self._strFor' . format . '()'
else
raise 'NERDTree.UnknownFormatError: unknown format "'. format .'"'
endif
else
let toReturn = self._str()
endif
if has_key(options, 'escape') && options['escape']
let toReturn = shellescape(toReturn)
endif
if has_key(options, 'truncateTo')
let limit = options['truncateTo']
if len(toReturn) > limit
let toReturn = "<" . strpart(toReturn, len(toReturn) - limit + 1)
endif
endif
return toReturn
endfunction
"FUNCTION: Path._strForUI() {{{3
function! s:Path._strForUI()
let toReturn = '/' . join(self.pathSegments, '/')
if self.isDirectory && toReturn != '/'
let toReturn = toReturn . '/'
endif
return toReturn
endfunction
"FUNCTION: Path._strForCd() {{{3
"
" returns a string that can be used with :cd
function! s:Path._strForCd()
return escape(self.str(), s:escape_chars)
endfunction
"FUNCTION: Path._strForEdit() {{{3
"
"Return: the string for this path that is suitable to be used with the :edit
"command
function! s:Path._strForEdit()
let p = self.str({'format': 'UI'})
let cwd = getcwd()
if s:running_windows
let p = tolower(self.str())
let cwd = tolower(getcwd())
endif
let p = escape(p, s:escape_chars)
let cwd = cwd . s:Path.Slash()
"return a relative path if we can
if stridx(p, cwd) ==# 0
let p = strpart(p, strlen(cwd))
endif
if p ==# ''
let p = '.'
endif
return p
endfunction
"FUNCTION: Path._strForGlob() {{{3
function! s:Path._strForGlob()
let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if s:running_windows
let lead = self.drive . '\'
endif
let toReturn = lead . join(self.pathSegments, s:Path.Slash())
if !s:running_windows
let toReturn = escape(toReturn, s:escape_chars)
endif
return toReturn
endfunction
"FUNCTION: Path._str() {{{3
"
"Gets the string path for this path object that is appropriate for the OS.
"EG, in windows c:\foo\bar
" in *nix /foo/bar
function! s:Path._str()
let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if s:running_windows
let lead = self.drive . '\'
endif
return lead . join(self.pathSegments, s:Path.Slash())
endfunction
"FUNCTION: Path.strTrunk() {{{3
"Gets the path without the last segment on the end.
function! s:Path.strTrunk()
return self.drive . '/' . join(self.pathSegments[0:-2], '/')
endfunction
"FUNCTION: Path.WinToUnixPath(pathstr){{{3
"Takes in a windows path and returns the unix equiv
"
"A class level method
"
"Args:
"pathstr: the windows path to convert
function! s:Path.WinToUnixPath(pathstr)
if !s:running_windows
return a:pathstr
endif
let toReturn = a:pathstr
"remove the x:\ of the front
let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "")
"convert all \ chars to /
let toReturn = substitute(toReturn, '\', '/', "g")
return toReturn
endfunction
" SECTION: General Functions {{{1
"============================================================
"FUNCTION: s:bufInWindows(bnum){{{2
"[[STOLEN FROM VTREEEXPLORER.VIM]]
"Determine the number of windows open to this buffer number.
"Care of Yegappan Lakshman. Thanks!
"
"Args:
"bnum: the subject buffers buffer number
function! s:bufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum ==# a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction " >>>
"FUNCTION: s:checkForBrowse(dir) {{{2
"inits a secondary nerd tree in the current buffer if appropriate
function! s:checkForBrowse(dir)
if a:dir != '' && isdirectory(a:dir)
call s:initNerdTreeInPlace(a:dir)
endif
endfunction
"FUNCTION: s:compareBookmarks(first, second) {{{2
"Compares two bookmarks
function! s:compareBookmarks(first, second)
return a:first.compareTo(a:second)
endfunction
" FUNCTION: s:completeBookmarks(A,L,P) {{{2
" completion function for the bookmark commands
function! s:completeBookmarks(A,L,P)
return filter(s:Bookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
endfunction
" FUNCTION: s:exec(cmd) {{{2
" same as :exec cmd but eventignore=all is set for the duration
function! s:exec(cmd)
let old_ei = &ei
set ei=all
exec a:cmd
let &ei = old_ei
endfunction
" FUNCTION: s:findAndRevealPath() {{{2
function! s:findAndRevealPath()
try
let p = s:Path.New(expand("%:p"))
catch /^NERDTree.InvalidArgumentsError/
call s:echo("no file for the current buffer")
return
endtry
if !s:treeExistsForTab()
try
let cwd = s:Path.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call s:echo("current directory does not exist.")
let cwd = p.getParent()
endtry
if p.isUnder(cwd)
call s:initNerdTree(cwd.str())
else
call s:initNerdTree(p.getParent().str())
endif
else
if !p.isUnder(s:TreeFileNode.GetRootForTab().path)
call s:initNerdTree(p.getParent().str())
else
if !s:isTreeOpen()
call s:toggle("")
endif
endif
endif
call s:putCursorInTreeWin()
call b:NERDTreeRoot.reveal(p)
endfunction
"FUNCTION: s:initNerdTree(name) {{{2
"Initialise the nerd tree for this tab. The tree will start in either the
"given directory, or the directory associated with the given bookmark
"
"Args:
"name: the name of a bookmark or a directory
function! s:initNerdTree(name)
let path = {}
if s:Bookmark.BookmarkExistsFor(a:name)
let path = s:Bookmark.BookmarkFor(a:name).path
else
let dir = a:name ==# '' ? getcwd() : a:name
"hack to get an absolute path if a relative path is given
if dir =~# '^\.'
let dir = getcwd() . s:Path.Slash() . dir
endif
let dir = resolve(dir)
try
let path = s:Path.New(dir)
catch /^NERDTree.InvalidArgumentsError/
call s:echo("No bookmark or directory found for: " . a:name)
return
endtry
endif
if !path.isDirectory
let path = path.getParent()
endif
"if instructed to, then change the vim CWD to the dir the NERDTree is
"inited in
if g:NERDTreeChDirMode != 0
call path.changeToDir()
endif
if s:treeExistsForTab()
if s:isTreeOpen()
call s:closeTree()
endif
unlet t:NERDTreeBufName
endif
let newRoot = s:TreeDirNode.New(path)
call newRoot.open()
call s:createTreeWin()
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
let b:NERDTreeRoot = newRoot
let b:NERDTreeType = "primary"
call s:renderView()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
"FUNCTION: s:initNerdTreeInPlace(dir) {{{2
function! s:initNerdTreeInPlace(dir)
try
let path = s:Path.New(a:dir)
catch /^NERDTree.InvalidArgumentsError/
call s:echo("Invalid directory name:" . a:name)
return
endtry
"we want the directory buffer to disappear when we do the :edit below
setlocal bufhidden=wipe
let previousBuf = expand("#")
"we need a unique name for each secondary tree buffer to ensure they are
"all independent
exec "silent edit " . s:nextBufferName()
let b:NERDTreePreviousBuf = bufnr(previousBuf)
let b:NERDTreeRoot = s:TreeDirNode.New(path)
call b:NERDTreeRoot.open()
call s:setCommonBufOptions()
let b:NERDTreeType = "secondary"
call s:renderView()
endfunction
" FUNCTION: s:initNerdTreeMirror() {{{2
function! s:initNerdTreeMirror()
"get the names off all the nerd tree buffers
let treeBufNames = []
for i in range(1, tabpagenr("$"))
let nextName = s:tabpagevar(i, 'NERDTreeBufName')
if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName)
call add(treeBufNames, nextName)
endif
endfor
let treeBufNames = s:unique(treeBufNames)
"map the option names (that the user will be prompted with) to the nerd
"tree buffer names
let options = {}
let i = 0
while i < len(treeBufNames)
let bufName = treeBufNames[i]
let treeRoot = getbufvar(bufName, "NERDTreeRoot")
let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName
let i = i + 1
endwhile
"work out which tree to mirror, if there is more than 1 then ask the user
let bufferName = ''
if len(keys(options)) > 1
let choices = ["Choose a tree to mirror"]
let choices = extend(choices, sort(keys(options)))
let choice = inputlist(choices)
if choice < 1 || choice > len(options) || choice ==# ''
return
endif
let bufferName = options[sort(keys(options))[choice-1]]
elseif len(keys(options)) ==# 1
let bufferName = values(options)[0]
else
call s:echo("No trees to mirror")
return
endif
if s:treeExistsForTab() && s:isTreeOpen()
call s:closeTree()
endif
let t:NERDTreeBufName = bufferName
call s:createTreeWin()
exec 'buffer ' . bufferName
if !&hidden
call s:renderView()
endif
endfunction
" FUNCTION: s:nextBufferName() {{{2
" returns the buffer name for the next nerd tree
function! s:nextBufferName()
let name = s:NERDTreeBufName . s:next_buffer_number
let s:next_buffer_number += 1
return name
endfunction
" FUNCTION: s:tabpagevar(tabnr, var) {{{2
function! s:tabpagevar(tabnr, var)
let currentTab = tabpagenr()
let old_ei = &ei
set ei=all
exec "tabnext " . a:tabnr
let v = -1
if exists('t:' . a:var)
exec 'let v = t:' . a:var
endif
exec "tabnext " . currentTab
let &ei = old_ei
return v
endfunction
" Function: s:treeExistsForBuffer() {{{2
" Returns 1 if a nerd tree root exists in the current buffer
function! s:treeExistsForBuf()
return exists("b:NERDTreeRoot")
endfunction
" Function: s:treeExistsForTab() {{{2
" Returns 1 if a nerd tree root exists in the current tab
function! s:treeExistsForTab()
return exists("t:NERDTreeBufName")
endfunction
" Function: s:SID() {{{2
function s:SID()
if !exists("s:sid")
let s:sid = matchstr(expand('<sfile>'), '<SNR>\zs\d\+\ze_SID$')
endif
return s:sid
endfun
"FUNCTION: s:upDir(keepState) {{{2
"moves the tree up a level
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! s:upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call s:echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
endif
let oldRoot = b:NERDTreeRoot
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
let newRoot = s:TreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
endif
call s:renderView()
call oldRoot.putCursorHere(0, 0)
endif
endfunction
" Function: s:unique(list) {{{2
" returns a:list without duplicates
function! s:unique(list)
let uniqlist = []
for elem in a:list
if index(uniqlist, elem) ==# -1
let uniqlist += [elem]
endif
endfor
return uniqlist
endfunction
" SECTION: Public API {{{1
"============================================================
let g:NERDTreePath = s:Path
let g:NERDTreeDirNode = s:TreeDirNode
let g:NERDTreeFileNode = s:TreeFileNode
let g:NERDTreeBookmark = s:Bookmark
function! NERDTreeAddMenuItem(options)
call s:MenuItem.Create(a:options)
endfunction
function! NERDTreeAddMenuSeparator(...)
let opts = a:0 ? a:1 : {}
call s:MenuItem.CreateSeparator(opts)
endfunction
function! NERDTreeAddSubmenu(options)
return s:MenuItem.Create(a:options)
endfunction
function! NERDTreeAddKeyMap(options)
call s:KeyMap.Create(a:options)
endfunction
function! NERDTreeRender()
call s:renderView()
endfunction
" SECTION: View Functions {{{1
"============================================================
"FUNCTION: s:centerView() {{{2
"centers the nerd tree window around the cursor (provided the nerd tree
"options permit)
function! s:centerView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
let lines_to_bottom = winheight(s:getTreeWinNum()) - current_line
if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
"FUNCTION: s:closeTree() {{{2
"Closes the primary NERD tree window for this tab
function! s:closeTree()
if !s:isTreeOpen()
throw "NERDTree.NoTreeFoundError: no NERDTree is open"
endif
if winnr("$") != 1
if winnr() == s:getTreeWinNum()
wincmd p
let bufnr = bufnr("")
wincmd p
else
let bufnr = bufnr("")
endif
call s:exec(s:getTreeWinNum() . " wincmd w")
close
call s:exec(bufwinnr(bufnr) . " wincmd w")
else
close
endif
endfunction
"FUNCTION: s:closeTreeIfOpen() {{{2
"Closes the NERD tree window if it is open
function! s:closeTreeIfOpen()
if s:isTreeOpen()
call s:closeTree()
endif
endfunction
"FUNCTION: s:closeTreeIfQuitOnOpen() {{{2
"Closes the NERD tree window if the close on open option is set
function! s:closeTreeIfQuitOnOpen()
if g:NERDTreeQuitOnOpen && s:isTreeOpen()
call s:closeTree()
endif
endfunction
"FUNCTION: s:createTreeWin() {{{2
"Inits the NERD tree window. ie. opens it, sizes it, sets all the local
"options etc
function! s:createTreeWin()
"create the nerd tree window
let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright "
let splitSize = g:NERDTreeWinSize
if !exists('t:NERDTreeBufName')
let t:NERDTreeBufName = s:nextBufferName()
silent! exec splitLocation . 'vertical ' . splitSize . ' new'
silent! exec "edit " . t:NERDTreeBufName
else
silent! exec splitLocation . 'vertical ' . splitSize . ' split'
silent! exec "buffer " . t:NERDTreeBufName
endif
setlocal winfixwidth
call s:setCommonBufOptions()
endfunction
"FUNCTION: s:dumpHelp {{{2
"prints out the quick help
function! s:dumpHelp()
let old_h = @h
if b:treeShowHelp ==# 1
let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n"
let @h=@h."\" ============================\n"
let @h=@h."\" File node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n"
let @h=@h."\" <CR>,\n"
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
else
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n"
endif
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n"
endif
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n"
let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n"
let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Directory node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n"
let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let @h=@h."\" current node recursively\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark table mappings~\n"
let @h=@h."\" double-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree navigation mappings~\n"
let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Filesystem mappings~\n"
let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree filtering mappings~\n"
let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n"
"add quickhelp entries for each custom key map
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Custom mappings~\n"
for i in s:KeyMap.All()
if !empty(i.quickhelpText)
let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n"
endif
endfor
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let @h=@h."\" the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark commands~\n"
let @h=@h."\" :Bookmark <name>\n"
let @h=@h."\" :BookmarkToRoot <name>\n"
let @h=@h."\" :RevealBookmark <name>\n"
let @h=@h."\" :OpenBookmark <name>\n"
let @h=@h."\" :ClearBookmarks [<names>]\n"
let @h=@h."\" :ClearAllBookmarks\n"
silent! put h
elseif g:NERDTreeMinimalUI == 0
let @h="\" Press ". g:NERDTreeMapHelp ." for help\n"
silent! put h
endif
let @h = old_h
endfunction
"FUNCTION: s:echo {{{2
"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
"
"Args:
"msg: the message to echo
function! s:echo(msg)
redraw
echomsg "NERDTree: " . a:msg
endfunction
"FUNCTION: s:echoWarning {{{2
"Wrapper for s:echo, sets the message type to warningmsg for this message
"Args:
"msg: the message to echo
function! s:echoWarning(msg)
echohl warningmsg
call s:echo(a:msg)
echohl normal
endfunction
"FUNCTION: s:echoError {{{2
"Wrapper for s:echo, sets the message type to errormsg for this message
"Args:
"msg: the message to echo
function! s:echoError(msg)
echohl errormsg
call s:echo(a:msg)
echohl normal
endfunction
"FUNCTION: s:firstUsableWindow(){{{2
"find the window number of the first normal window
function! s:firstUsableWindow()
let i = 1
while i <= winnr("$")
let bnum = winbufnr(i)
if bnum != -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden)
return i
endif
let i += 1
endwhile
return -1
endfunction
"FUNCTION: s:getPath(ln) {{{2
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! s:getPath(ln)
let line = getline(a:ln)
let rootLine = s:TreeFileNode.GetRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`▸▾ ]' || line =~# '^$'
return {}
endif
endif
if line ==# s:tree_up_dir_line
return b:NERDTreeRoot.path.getParent()
endif
let indent = s:indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = s:stripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = s:stripMarkupFromLine(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = s:indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = s:Path.New(curFile)
return toReturn
endfunction
"FUNCTION: s:getTreeWinNum() {{{2
"gets the nerd tree window number for this tab
function! s:getTreeWinNum()
if exists("t:NERDTreeBufName")
return bufwinnr(t:NERDTreeBufName)
else
return -1
endif
endfunction
"FUNCTION: s:indentLevelFor(line) {{{2
function! s:indentLevelFor(line)
let level = match(a:line, '[^ \-+~▸▾`|]') / s:tree_wid
" check if line includes arrows
if match(a:line, '[▸▾]') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: s:isTreeOpen() {{{2
function! s:isTreeOpen()
return s:getTreeWinNum() != -1
endfunction
"FUNCTION: s:isWindowUsable(winnumber) {{{2
"Returns 0 if opening a file from the tree in the given window requires it to
"be split, 1 otherwise
"
"Args:
"winnumber: the number of the window in question
function! s:isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree)
if winnr("$") ==# 1
return 0
endif
let oldwinnr = winnr()
call s:exec(a:winnumber . "wincmd p")
let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow')
let modified = &modified
call s:exec(oldwinnr . "wincmd p")
"if its a special window e.g. quickfix or another explorer plugin then we
"have to split
if specialWindow
return 0
endif
if &hidden
return 1
endif
return !modified || s:bufInWindows(winbufnr(a:winnumber)) >= 2
endfunction
" FUNCTION: s:jumpToChild(direction) {{{2
" Args:
" direction: 0 if going to first child, 1 if going to last
function! s:jumpToChild(currentNode, direction)
if a:currentNode.isRoot()
return s:echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
end
let dirNode = a:currentNode.parent
let childNodes = dirNode.getVisibleChildren()
let targetNode = childNodes[0]
if a:direction
let targetNode = childNodes[len(childNodes) - 1]
endif
if targetNode.equals(a:currentNode)
let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
if siblingDir != {}
let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
let targetNode = siblingDir.getChildByIndex(indx, 1)
endif
endif
call targetNode.putCursorHere(1, 0)
call s:centerView()
endfunction
" FUNCTION: s:jumpToSibling(currentNode, forward) {{{2
" moves the cursor to the sibling of the current node in the given direction
"
" Args:
" forward: 1 if the cursor should move to the next sibling, 0 if it should
" move back to the previous sibling
function! s:jumpToSibling(currentNode, forward)
let sibling = a:currentNode.findSibling(a:forward)
if !empty(sibling)
call sibling.putCursorHere(1, 0)
call s:centerView()
endif
endfunction
" FUNCTION: s:openEntrySplit(vertical, forceKeepWindowOpen) {{{2
function! s:openEntrySplit(vertical, forceKeepWindowOpen)
let treenode = s:TreeFileNode.GetSelected()
if treenode != {}
if a:vertical
call treenode.openVSplit()
else
call treenode.openSplit()
endif
if !a:forceKeepWindowOpen
call s:closeTreeIfQuitOnOpen()
endif
else
call s:echo("select a node first")
endif
endfunction
"FUNCTION: s:previewNode(node, openNewWin) {{{2
function! s:previewNode(node, openNewWin)
let currentBuf = bufnr("")
if a:openNewWin > 0
call s:openEntrySplit(a:openNewWin ==# 2,1)
else
call s:activateNode(a:node)
end
call s:exec(bufwinnr(currentBuf) . "wincmd w")
endfunction
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{2
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if nr2char(getchar()) ==# 'y'
exec "silent bdelete! " . a:bufnum
endif
endfunction
"FUNCTION: s:putCursorOnBookmarkTable(){{{2
"Places the cursor at the top of the bookmarks table
function! s:putCursorOnBookmarkTable()
if !b:NERDTreeShowBookmarks
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active"
endif
if g:NERDTreeMinimalUI
return cursor(1, 2)
endif
let rootNodeLine = s:TreeFileNode.GetRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1
if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table"
endif
endwhile
call cursor(line, 2)
endfunction
"FUNCTION: s:putCursorInTreeWin(){{{2
"Places the cursor in the nerd tree window
function! s:putCursorInTreeWin()
if !s:isTreeOpen()
throw "NERDTree.InvalidOperationError: cant put cursor in NERD tree window, no window exists"
endif
call s:exec(s:getTreeWinNum() . "wincmd w")
endfunction
"FUNCTION: s:renderBookmarks {{{2
function! s:renderBookmarks()
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, ">----------Bookmarks----------")
call cursor(line(".")+1, col("."))
endif
for i in s:Bookmark.Bookmarks()
call setline(line(".")+1, i.str())
call cursor(line(".")+1, col("."))
endfor
call setline(line(".")+1, '')
call cursor(line(".")+1, col("."))
endfunction
"FUNCTION: s:renderView {{{2
"The entry function for rendering the tree
function! s:renderView()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call s:dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call s:renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, s:tree_up_dir_line)
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: s:renderViewSavingPosition {{{2
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! s:renderViewSavingPosition()
let currentNode = s:TreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call s:renderView()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction
"FUNCTION: s:restoreScreenState() {{{2
"
"Sets the screen state back to what it was when s:saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! s:restoreScreenState()
if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize")
return
endif
exec("silent vertical resize ".b:NERDTreeOldWindowSize)
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(b:NERDTreeOldTopLine, 0)
normal! zt
call setpos(".", b:NERDTreeOldPos)
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: s:saveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
function! s:saveScreenState()
let win = winnr()
try
call s:putCursorInTreeWin()
let b:NERDTreeOldPos = getpos(".")
let b:NERDTreeOldTopLine = line("w0")
let b:NERDTreeOldWindowSize = winwidth("")
call s:exec(win . "wincmd w")
catch /^NERDTree.InvalidOperationError/
endtry
endfunction
"FUNCTION: s:setCommonBufOptions() {{{2
function! s:setCommonBufOptions()
"throwaway buffer options
setlocal noswapfile
setlocal buftype=nofile
setlocal bufhidden=hide
setlocal nowrap
setlocal foldcolumn=0
setlocal nobuflisted
setlocal nospell
if g:NERDTreeShowLineNumbers
setlocal nu
else
setlocal nonu
if v:version >= 703
setlocal nornu
endif
endif
iabc <buffer>
if g:NERDTreeHighlightCursorline
setlocal cursorline
endif
call s:setupStatusline()
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
setfiletype nerdtree
call s:bindMappings()
endfunction
"FUNCTION: s:setupStatusline() {{{2
function! s:setupStatusline()
if g:NERDTreeStatusline != -1
let &l:statusline = g:NERDTreeStatusline
endif
endfunction
"FUNCTION: s:stripMarkupFromLine(line, removeLeadingSpaces){{{2
"returns the given line with all the tree parts stripped off
"
"Args:
"line: the subject line
"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces =
"any spaces before the actual text of the node)
function! s:stripMarkupFromLine(line, removeLeadingSpaces)
let line = a:line
"remove the tree parts and the leading space
let line = substitute (line, s:tree_markup_reg,"","")
"strip off any read only flag
let line = substitute (line, ' \[RO\]', "","")
"strip off any bookmark flags
let line = substitute (line, ' {[^}]*}', "","")
"strip off any executable flags
let line = substitute (line, '*\ze\($\| \)', "","")
let wasdir = 0
if line =~# '/$'
let wasdir = 1
endif
let line = substitute (line,' -> .*',"","") " remove link to
if wasdir ==# 1
let line = substitute (line, '/\?$', '/', "")
endif
if a:removeLeadingSpaces
let line = substitute (line, '^ *', '', '')
endif
return line
endfunction
"FUNCTION: s:toggle(dir) {{{2
"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
"closed it is restored or initialized (if it doesnt exist)
"
"Args:
"dir: the full path for the root node (is only used if the NERD tree is being
"initialized.
function! s:toggle(dir)
if s:treeExistsForTab()
if !s:isTreeOpen()
call s:createTreeWin()
if !&hidden
call s:renderView()
endif
call s:restoreScreenState()
else
call s:closeTree()
endif
else
call s:initNerdTree(a:dir)
endif
endfunction
"SECTION: Interface bindings {{{1
"============================================================
"FUNCTION: s:activateAll() {{{2
"handle the user activating the updir line
function! s:activateAll()
if getline(".") ==# s:tree_up_dir_line
return s:upDir(0)
endif
endfunction
"FUNCTION: s:activateNode() {{{2
"handle the user activating a tree node
function! s:activateNode(node)
call a:node.activate(0)
endfunction
"FUNCTION: s:activateBookmark() {{{2
"handle the user activating a bookmark
function! s:activateBookmark(bm)
call a:bm.activate(0)
endfunction
"FUNCTION: s:bindMappings() {{{2
function! s:bindMappings()
" set up mappings and commands for this buffer
nnoremap <silent> <buffer> <middlerelease> :call <SID>handleMiddleMouse()<cr>
nnoremap <silent> <buffer> <leftrelease> <leftrelease>:call <SID>handleLeftClick()<cr>
exec "nnoremap <silent> <buffer> <2-leftmouse> :call <SID>KeyMap_Invoke('". g:NERDTreeMapActivateNode ."')<cr>"
let s = '<SNR>' . s:SID() . '_'
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Node", 'callback': s."activateNode" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Bookmark", 'callback': s."activateBookmark" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "all", 'callback': s."activateAll" })
exec "nnoremap <silent> <buffer> <cr> :call <SID>KeyMap_Invoke('". g:NERDTreeMapActivateNode ."')<cr>"
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Node", 'callback': s."openHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Node", 'callback': s."openVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Node", 'callback': s."previewNodeCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Node", 'callback': s."previewNodeVSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Node", 'callback': s."previewNodeHSplit" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': "all", 'callback': s."upDirCurrentRootClosed" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': "all", 'callback': s."upDirCurrentRootOpen" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': "Node", 'callback': s."chRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': "all", 'callback': s."closeTreeWindow" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': "all", 'callback': s."refreshRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': "Node", 'callback': s."refreshCurrent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': "all", 'callback': s."displayHelp" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': "all", 'callback': s."toggleZoom" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': "all", 'callback': s."toggleShowHidden" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': "all", 'callback': s."toggleIgnoreFilter" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': "all", 'callback': s."toggleShowFiles" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': "all", 'callback': s."toggleShowBookmarks" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': "Node", 'callback': s."closeCurrentDir" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': "DirNode", 'callback': s."closeChildren" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': "Node", 'callback': s."showMenu" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': "Node", 'callback': s."jumpToParent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': "Node", 'callback': s."jumpToFirstChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': "Node", 'callback': s."jumpToLastChild" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': "all", 'callback': s."jumpToRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Node", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Node", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Bookmark", 'callback': s."openInNewTab" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Bookmark", 'callback': s."openInNewTabSilent" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': "Bookmark", 'callback': s."deleteBookmark" })
"bind all the user custom maps
call s:KeyMap.BindAll()
command! -buffer -nargs=? Bookmark :call <SID>bookmarkNode('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 RevealBookmark :call <SID>revealBookmark('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 OpenBookmark :call <SID>openBookmark('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=* ClearBookmarks call <SID>clearBookmarks('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=+ BookmarkToRoot call s:Bookmark.ToRoot('<args>')
command! -buffer -nargs=0 ClearAllBookmarks call s:Bookmark.ClearAll() <bar> call <SID>renderView()
command! -buffer -nargs=0 ReadBookmarks call s:Bookmark.CacheBookmarks(0) <bar> call <SID>renderView()
command! -buffer -nargs=0 WriteBookmarks call s:Bookmark.Write()
endfunction
" FUNCTION: s:bookmarkNode(name) {{{2
" Associate the current node with the given name
function! s:bookmarkNode(...)
let currentNode = s:TreeFileNode.GetSelected()
if currentNode != {}
let name = a:1
if empty(name)
let name = currentNode.path.getLastPathComponent(0)
endif
try
call currentNode.bookmark(name)
call s:renderView()
catch /^NERDTree.IllegalBookmarkNameError/
call s:echo("bookmark names must not contain spaces")
endtry
else
call s:echo("select a node first")
endif
endfunction
" FUNCTION: s:chCwd(node) {{{2
function! s:chCwd(node)
try
call a:node.path.changeToDir()
catch /^NERDTree.PathChangeError/
call s:echoWarning("could not change cwd")
endtry
endfunction
" FUNCTION: s:chRoot(node) {{{2
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call s:renderView()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
" FUNCTION: s:clearBookmarks(bookmarks) {{{2
function! s:clearBookmarks(bookmarks)
if a:bookmarks ==# ''
let currentNode = s:TreeFileNode.GetSelected()
if currentNode != {}
call currentNode.clearBoomarks()
endif
else
for name in split(a:bookmarks, ' ')
let bookmark = s:Bookmark.BookmarkFor(name)
call bookmark.delete()
endfor
endif
call s:renderView()
endfunction
" FUNCTION: s:closeChildren(node) {{{2
" closes all childnodes of the current node
function! s:closeChildren(node)
call a:node.closeChildren()
call s:renderView()
call a:node.putCursorHere(0, 0)
endfunction
" FUNCTION: s:closeCurrentDir(node) {{{2
" closes the parent dir of the current node
function! s:closeCurrentDir(node)
let parent = a:node.parent
if parent ==# {} || parent.isRoot()
call s:echo("cannot close tree root")
else
call a:node.parent.close()
call s:renderView()
call a:node.parent.putCursorHere(0, 0)
endif
endfunction
" FUNCTION: s:closeTreeWindow() {{{2
" close the tree window
function! s:closeTreeWindow()
if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1
exec "buffer " . b:NERDTreePreviousBuf
else
if winnr("$") > 1
call s:closeTree()
else
call s:echo("Cannot close last window")
endif
endif
endfunction
" FUNCTION: s:deleteBookmark(bm) {{{2
" if the cursor is on a bookmark, prompt to delete
function! s:deleteBookmark(bm)
echo "Are you sure you wish to delete the bookmark:\n\"" . a:bm.name . "\" (yN):"
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call s:renderView()
redraw
catch /^NERDTree/
call s:echoWarning("Could not remove bookmark")
endtry
else
call s:echo("delete aborted" )
endif
endfunction
" FUNCTION: s:displayHelp() {{{2
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call s:renderView()
call s:centerView()
endfunction
"FUNCTION: s:handleLeftClick() {{{2
"Checks if the click should open the current node
function! s:handleLeftClick()
let currentNode = s:TreeFileNode.GetSelected()
if currentNode != {}
"the dir arrows are multibyte chars, and vim's string functions only
"deal with single bytes - so split the line up with the hack below and
"take the line substring manually
let line = split(getline(line(".")), '\zs')
let startToCur = ""
for i in range(0,virtcol(".")-1)
let startToCur .= line[i]
endfor
if currentNode.path.isDirectory
if startToCur =~# s:tree_markup_reg . '$' && startToCur =~# '[+~▾▸]$'
call s:activateNode(currentNode)
return
endif
endif
if (g:NERDTreeMouseMode ==# 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode ==# 3
let char = strpart(startToCur, strlen(startToCur)-1, 1)
if char !~# s:tree_markup_reg
call s:activateAll()
return
endif
endif
endif
endfunction
" FUNCTION: s:handleMiddleMouse() {{{2
function! s:handleMiddleMouse()
let curNode = s:TreeFileNode.GetSelected()
if curNode ==# {}
call s:echo("Put the cursor on a node first" )
return
endif
if curNode.path.isDirectory
call s:openExplorer(curNode)
else
call s:openEntrySplit(0,0)
endif
endfunction
" FUNCTION: s:jumpToFirstChild() {{{2
" wrapper for the jump to child method
function! s:jumpToFirstChild(node)
call s:jumpToChild(a:node, 0)
endfunction
" FUNCTION: s:jumpToLastChild() {{{2
" wrapper for the jump to child method
function! s:jumpToLastChild(node)
call s:jumpToChild(a:node, 1)
endfunction
" FUNCTION: s:jumpToParent(node) {{{2
" moves the cursor to the parent of the current node
function! s:jumpToParent(node)
if !empty(a:node.parent)
call a:node.parent.putCursorHere(1, 0)
call s:centerView()
else
call s:echo("cannot jump to parent")
endif
endfunction
" FUNCTION: s:jumpToRoot() {{{2
" moves the cursor to the root node
function! s:jumpToRoot()
call b:NERDTreeRoot.putCursorHere(1, 0)
call s:centerView()
endfunction
" FUNCTION: s:jumpToNextSibling(node) {{{2
function! s:jumpToNextSibling(node)
call s:jumpToSibling(a:node, 1)
endfunction
" FUNCTION: s:jumpToPrevSibling(node) {{{2
function! s:jumpToPrevSibling(node)
call s:jumpToSibling(a:node, 0)
endfunction
" FUNCTION: s:openBookmark(name) {{{2
" put the cursor on the given bookmark and, if its a file, open it
function! s:openBookmark(name)
try
let targetNode = s:Bookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
redraw!
catch /^NERDTree.BookmarkedNodeNotFoundError/
call s:echo("note - target node is not cached")
let bookmark = s:Bookmark.BookmarkFor(a:name)
let targetNode = s:TreeFileNode.New(bookmark.path)
endtry
if targetNode.path.isDirectory
call targetNode.openExplorer()
else
call targetNode.open()
endif
endfunction
" FUNCTION: s:openHSplit(node) {{{2
function! s:openHSplit(node)
call a:node.openSplit()
endfunction
" FUNCTION: s:openVSplit(node) {{{2
function! s:openVSplit(node)
call a:node.openVSplit()
endfunction
" FUNCTION: s:openExplorer(node) {{{2
function! s:openExplorer(node)
call a:node.openExplorer()
endfunction
" FUNCTION: s:openInNewTab(target) {{{2
function! s:openInNewTab(target)
call a:target.openInNewTab({})
endfunction
" FUNCTION: s:openInNewTabSilent(target) {{{2
function! s:openInNewTabSilent(target)
call a:target.openInNewTab({'stayInCurrentTab': 1})
endfunction
" FUNCTION: s:openNodeRecursively(node) {{{2
function! s:openNodeRecursively(node)
call s:echo("Recursively opening node. Please wait...")
call a:node.openRecursively()
call s:renderView()
redraw
call s:echo("Recursively opening node. Please wait... DONE")
endfunction
"FUNCTION: s:previewNodeCurrent(node) {{{2
function! s:previewNodeCurrent(node)
call s:previewNode(a:node, 0)
endfunction
"FUNCTION: s:previewNodeHSplit(node) {{{2
function! s:previewNodeHSplit(node)
call s:previewNode(a:node, 1)
endfunction
"FUNCTION: s:previewNodeVSplit(node) {{{2
function! s:previewNodeVSplit(node)
call s:previewNode(a:node, 2)
endfunction
" FUNCTION: s:revealBookmark(name) {{{2
" put the cursor on the node associate with the given name
function! s:revealBookmark(name)
try
let targetNode = s:Bookmark.GetNodeForName(a:name, 0)
call targetNode.putCursorHere(0, 1)
catch /^NERDTree.BookmarkNotFoundError/
call s:echo("Bookmark isnt cached under the current root")
endtry
endfunction
" FUNCTION: s:refreshRoot() {{{2
" Reloads the current root. All nodes below this will be lost and the root dir
" will be reloaded.
function! s:refreshRoot()
call s:echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call s:renderView()
redraw
call s:echo("Refreshing the root node. This could take a while... DONE")
endfunction
" FUNCTION: s:refreshCurrent(node) {{{2
" refreshes the root for the current node
function! s:refreshCurrent(node)
let node = a:node
if !node.path.isDirectory
let node = node.parent
endif
call s:echo("Refreshing node. This could take a while...")
call node.refresh()
call s:renderView()
redraw
call s:echo("Refreshing node. This could take a while... DONE")
endfunction
" FUNCTION: s:showMenu(node) {{{2
function! s:showMenu(node)
let mc = s:MenuController.New(s:MenuItem.AllEnabled())
call mc.showMenu()
endfunction
" FUNCTION: s:toggleIgnoreFilter() {{{2
" toggles the use of the NERDTreeIgnore option
function! s:toggleIgnoreFilter()
let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled
call s:renderViewSavingPosition()
call s:centerView()
endfunction
" FUNCTION: s:toggleShowBookmarks() {{{2
" toggles the display of bookmarks
function! s:toggleShowBookmarks()
let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks
if b:NERDTreeShowBookmarks
call s:renderView()
call s:putCursorOnBookmarkTable()
else
call s:renderViewSavingPosition()
endif
call s:centerView()
endfunction
" FUNCTION: s:toggleShowFiles() {{{2
" toggles the display of hidden files
function! s:toggleShowFiles()
let b:NERDTreeShowFiles = !b:NERDTreeShowFiles
call s:renderViewSavingPosition()
call s:centerView()
endfunction
" FUNCTION: s:toggleShowHidden() {{{2
" toggles the display of hidden files
function! s:toggleShowHidden()
let b:NERDTreeShowHidden = !b:NERDTreeShowHidden
call s:renderViewSavingPosition()
call s:centerView()
endfunction
" FUNCTION: s:toggleZoom() {{{2
" zoom (maximize/minimize) the NERDTree window
function! s:toggleZoom()
if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed
let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize
exec "silent vertical resize ". size
let b:NERDTreeZoomed = 0
else
exec "vertical resize"
let b:NERDTreeZoomed = 1
endif
endfunction
" FUNCTION: s:upDirCurrentRootOpen() {{{2
function! s:upDirCurrentRootOpen()
call s:upDir(1)
endfunction
" FUNCTION: s:upDirCurrentRootClosed() {{{2
function! s:upDirCurrentRootClosed()
call s:upDir(0)
endfunction
"reset &cpo back to users setting
let &cpo = s:old_cpo
" vim: set sw=4 sts=4 et fdm=marker: