" ============================================================================ " File: NERD_tree.vim " Description: vim global plugin that provides a nice tree explorer " Maintainer: Martin Grenfell " Last Change: 28 December, 2011 " License: This program is free software. It comes without any warranty, " to the extent permitted by applicable law. You can redistribute " it and/or modify it under the terms of the Do What The Fuck You " Want To Public License, Version 2, as published by Sam Hocevar. " See http://sam.zoy.org/wtfpl/COPYING for more details. " " ============================================================================ let s:NERD_tree_version = '4.2.0' " SECTION: Script init stuff {{{1 "============================================================ if exists("loaded_nerd_tree") finish endif if v:version < 700 echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!" finish endif let loaded_nerd_tree = 1 "for line continuation - i.e dont want C in &cpo let s:old_cpo = &cpo set cpo&vim let s:running_windows = has("win16") || has("win32") || has("win64") "Function: s:initVariable() function {{{2 "This function is used to initialise a given variable to a given value. The "variable is only initialised if it does not exist prior " "Args: "var: the name of the var to be initialised "value: the value to initialise var to " "Returns: "1 if the var is set, 0 otherwise function! s:initVariable(var, value) if !exists(a:var) exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'" return 1 endif return 0 endfunction "SECTION: Init variable calls and other random constants {{{2 call s:initVariable("g:NERDChristmasTree", 1) call s:initVariable("g:NERDTreeAutoCenter", 1) call s:initVariable("g:NERDTreeAutoCenterThreshold", 3) call s:initVariable("g:NERDTreeCaseSensitiveSort", 0) call s:initVariable("g:NERDTreeChDirMode", 0) call s:initVariable("g:NERDTreeMinimalUI", 0) if !exists("g:NERDTreeIgnore") let g:NERDTreeIgnore = ['\~$'] endif call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks') call s:initVariable("g:NERDTreeHighlightCursorline", 1) call s:initVariable("g:NERDTreeHijackNetrw", 1) call s:initVariable("g:NERDTreeMouseMode", 1) call s:initVariable("g:NERDTreeNotificationThreshold", 100) call s:initVariable("g:NERDTreeQuitOnOpen", 0) call s:initVariable("g:NERDTreeShowBookmarks", 0) call s:initVariable("g:NERDTreeShowFiles", 1) call s:initVariable("g:NERDTreeShowHidden", 0) call s:initVariable("g:NERDTreeShowLineNumbers", 0) call s:initVariable("g:NERDTreeSortDirs", 1) call s:initVariable("g:NERDTreeDirArrows", !s:running_windows) if !exists("g:NERDTreeSortOrder") let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$'] else "if there isnt a * in the sort sequence then add one if count(g:NERDTreeSortOrder, '*') < 1 call add(g:NERDTreeSortOrder, '*') endif endif "we need to use this number many times for sorting... so we calculate it only "once here let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*') if !exists('g:NERDTreeStatusline') "the exists() crap here is a hack to stop vim spazzing out when "loading a session that was created with an open nerd tree. It spazzes "because it doesnt store b:NERDTreeRoot (its a b: var, and its a hash) let g:NERDTreeStatusline = "%{exists('b:NERDTreeRoot')?b:NERDTreeRoot.path.str():''}" endif call s:initVariable("g:NERDTreeWinPos", "left") call s:initVariable("g:NERDTreeWinSize", 31) "init the shell commands that will be used to copy nodes, and remove dir trees " "Note: the space after the command is important if s:running_windows call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ') else call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ') call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ') endif "SECTION: Init variable calls for key mappings {{{2 call s:initVariable("g:NERDTreeMapActivateNode", "o") call s:initVariable("g:NERDTreeMapChangeRoot", "C") call s:initVariable("g:NERDTreeMapChdir", "cd") call s:initVariable("g:NERDTreeMapCloseChildren", "X") call s:initVariable("g:NERDTreeMapCloseDir", "x") call s:initVariable("g:NERDTreeMapDeleteBookmark", "D") call s:initVariable("g:NERDTreeMapMenu", "m") call s:initVariable("g:NERDTreeMapHelp", "?") call s:initVariable("g:NERDTreeMapJumpFirstChild", "K") call s:initVariable("g:NERDTreeMapJumpLastChild", "J") call s:initVariable("g:NERDTreeMapJumpNextSibling", "C-j") call s:initVariable("g:NERDTreeMapJumpParent", "p") call s:initVariable("g:NERDTreeMapJumpPrevSibling", "C-k") call s:initVariable("g:NERDTreeMapJumpRoot", "P") call s:initVariable("g:NERDTreeMapOpenExpl", "e") call s:initVariable("g:NERDTreeMapOpenInTab", "t") call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T") call s:initVariable("g:NERDTreeMapOpenRecursively", "O") call s:initVariable("g:NERDTreeMapOpenSplit", "i") call s:initVariable("g:NERDTreeMapOpenVSplit", "s") call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode) call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit) call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit) call s:initVariable("g:NERDTreeMapQuit", "q") call s:initVariable("g:NERDTreeMapRefresh", "r") call s:initVariable("g:NERDTreeMapRefreshRoot", "R") call s:initVariable("g:NERDTreeMapToggleBookmarks", "B") call s:initVariable("g:NERDTreeMapToggleFiles", "F") call s:initVariable("g:NERDTreeMapToggleFilters", "f") call s:initVariable("g:NERDTreeMapToggleHidden", "I") call s:initVariable("g:NERDTreeMapToggleZoom", "A") call s:initVariable("g:NERDTreeMapUpdir", "u") call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U") "SECTION: Script level variable declaration{{{2 if s:running_windows let s:escape_chars = " `\|\"#%&,?()\*^<>" else let s:escape_chars = " \\`\|\"#%&,?()\*^<>[]" endif let s:NERDTreeBufName = 'NERD_tree_' let s:tree_wid = 2 let s:tree_markup_reg = '^[ `|]*[\-+~▾▸ ]\+' let s:tree_up_dir_line = '.. (up a dir)' "the number to add to the nerd tree buffer name to make the buf name unique let s:next_buffer_number = 1 " SECTION: Commands {{{1 "============================================================ "init the command that users start the nerd tree with command! -n=? -complete=dir -bar NERDTree :call s:initNerdTree('') command! -n=? -complete=dir -bar NERDTreeToggle :call s:toggle('') command! -n=0 -bar NERDTreeClose :call s:closeTreeIfOpen() command! -n=1 -complete=customlist,s:completeBookmarks -bar NERDTreeFromBookmark call s:initNerdTree('') command! -n=0 -bar NERDTreeMirror call s:initNerdTreeMirror() command! -n=0 -bar NERDTreeFind call s:findAndRevealPath() " SECTION: Auto commands {{{1 "============================================================ augroup NERDTree "Save the cursor position whenever we close the nerd tree exec "autocmd BufWinLeave ". s:NERDTreeBufName ."* call saveScreenState()" "disallow insert mode in the NERDTree exec "autocmd BufEnter ". s:NERDTreeBufName ."* stopinsert" "cache bookmarks when vim loads autocmd VimEnter * call s:Bookmark.CacheBookmarks(0) "load all nerdtree plugins after vim starts autocmd VimEnter * runtime! nerdtree_plugin/**/*.vim augroup END if g:NERDTreeHijackNetrw augroup NERDTreeHijackNetrw autocmd VimEnter * silent! autocmd! FileExplorer au BufEnter,VimEnter * call s:checkForBrowse(expand("")) augroup END endif "SECTION: Classes {{{1 "============================================================ "CLASS: Bookmark {{{2 "============================================================ let s:Bookmark = {} " FUNCTION: Bookmark.activate() {{{3 function! s:Bookmark.activate() if self.path.isDirectory call self.toRoot() else if self.validate() let n = s:TreeFileNode.New(self.path) call n.open() call s:closeTreeIfQuitOnOpen() endif endif endfunction " FUNCTION: Bookmark.AddBookmark(name, path) {{{3 " Class method to add a new bookmark to the list, if a previous bookmark exists " with the same name, just update the path for that bookmark function! s:Bookmark.AddBookmark(name, path) for i in s:Bookmark.Bookmarks() if i.name ==# a:name let i.path = a:path return endif endfor call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path)) call s:Bookmark.Sort() endfunction " Function: Bookmark.Bookmarks() {{{3 " Class method to get all bookmarks. Lazily initializes the bookmarks global " variable function! s:Bookmark.Bookmarks() if !exists("g:NERDTreeBookmarks") let g:NERDTreeBookmarks = [] endif return g:NERDTreeBookmarks endfunction " Function: Bookmark.BookmarkExistsFor(name) {{{3 " class method that returns 1 if a bookmark with the given name is found, 0 " otherwise function! s:Bookmark.BookmarkExistsFor(name) try call s:Bookmark.BookmarkFor(a:name) return 1 catch /^NERDTree.BookmarkNotFoundError/ return 0 endtry endfunction " Function: Bookmark.BookmarkFor(name) {{{3 " Class method to get the bookmark that has the given name. {} is return if no " bookmark is found function! s:Bookmark.BookmarkFor(name) for i in s:Bookmark.Bookmarks() if i.name ==# a:name return i endif endfor throw "NERDTree.BookmarkNotFoundError: no bookmark found for name: \"". a:name .'"' endfunction " Function: Bookmark.BookmarkNames() {{{3 " Class method to return an array of all bookmark names function! s:Bookmark.BookmarkNames() let names = [] for i in s:Bookmark.Bookmarks() call add(names, i.name) endfor return names endfunction " FUNCTION: Bookmark.CacheBookmarks(silent) {{{3 " Class method to read all bookmarks from the bookmarks file intialize " bookmark objects for each one. " " Args: " silent - dont echo an error msg if invalid bookmarks are found function! s:Bookmark.CacheBookmarks(silent) if filereadable(g:NERDTreeBookmarksFile) let g:NERDTreeBookmarks = [] let g:NERDTreeInvalidBookmarks = [] let bookmarkStrings = readfile(g:NERDTreeBookmarksFile) let invalidBookmarksFound = 0 for i in bookmarkStrings "ignore blank lines if i != '' let name = substitute(i, '^\(.\{-}\) .*$', '\1', '') let path = substitute(i, '^.\{-} \(.*\)$', '\1', '') try let bookmark = s:Bookmark.New(name, s:Path.New(path)) call add(g:NERDTreeBookmarks, bookmark) catch /^NERDTree.InvalidArgumentsError/ call add(g:NERDTreeInvalidBookmarks, i) let invalidBookmarksFound += 1 endtry endif endfor if invalidBookmarksFound call s:Bookmark.Write() if !a:silent call s:echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.") endif endif call s:Bookmark.Sort() endif endfunction " FUNCTION: Bookmark.compareTo(otherbookmark) {{{3 " Compare these two bookmarks for sorting purposes function! s:Bookmark.compareTo(otherbookmark) return a:otherbookmark.name < self.name endfunction " FUNCTION: Bookmark.ClearAll() {{{3 " Class method to delete all bookmarks. function! s:Bookmark.ClearAll() for i in s:Bookmark.Bookmarks() call i.delete() endfor call s:Bookmark.Write() endfunction " FUNCTION: Bookmark.delete() {{{3 " Delete this bookmark. If the node for this bookmark is under the current " root, then recache bookmarks for its Path object function! s:Bookmark.delete() let node = {} try let node = self.getNode(1) catch /^NERDTree.BookmarkedNodeNotFoundError/ endtry call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self)) if !empty(node) call node.path.cacheDisplayString() endif call s:Bookmark.Write() endfunction " FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{3 " Gets the treenode for this bookmark " " Args: " searchFromAbsoluteRoot: specifies whether we should search from the current " tree root, or the highest cached node function! s:Bookmark.getNode(searchFromAbsoluteRoot) let searchRoot = a:searchFromAbsoluteRoot ? s:TreeDirNode.AbsoluteTreeRoot() : b:NERDTreeRoot let targetNode = searchRoot.findNode(self.path) if empty(targetNode) throw "NERDTree.BookmarkedNodeNotFoundError: no node was found for bookmark: " . self.name endif return targetNode endfunction " FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{3 " Class method that finds the bookmark with the given name and returns the " treenode for it. function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) let bookmark = s:Bookmark.BookmarkFor(a:name) return bookmark.getNode(a:searchFromAbsoluteRoot) endfunction " FUNCTION: Bookmark.GetSelected() {{{3 " returns the Bookmark the cursor is over, or {} function! s:Bookmark.GetSelected() let line = getline(".") let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '') if name != line try return s:Bookmark.BookmarkFor(name) catch /^NERDTree.BookmarkNotFoundError/ return {} endtry endif return {} endfunction " Function: Bookmark.InvalidBookmarks() {{{3 " Class method to get all invalid bookmark strings read from the bookmarks " file function! s:Bookmark.InvalidBookmarks() if !exists("g:NERDTreeInvalidBookmarks") let g:NERDTreeInvalidBookmarks = [] endif return g:NERDTreeInvalidBookmarks endfunction " FUNCTION: Bookmark.mustExist() {{{3 function! s:Bookmark.mustExist() if !self.path.exists() call s:Bookmark.CacheBookmarks(1) throw "NERDTree.BookmarkPointsToInvalidLocationError: the bookmark \"". \ self.name ."\" points to a non existing location: \"". self.path.str() endif endfunction " FUNCTION: Bookmark.New(name, path) {{{3 " Create a new bookmark object with the given name and path object function! s:Bookmark.New(name, path) if a:name =~# ' ' throw "NERDTree.IllegalBookmarkNameError: illegal name:" . a:name endif let newBookmark = copy(self) let newBookmark.name = a:name let newBookmark.path = a:path return newBookmark endfunction " FUNCTION: Bookmark.openInNewTab(options) {{{3 " Create a new bookmark object with the given name and path object function! s:Bookmark.openInNewTab(options) let currentTab = tabpagenr() if self.path.isDirectory tabnew call s:initNerdTree(self.name) else exec "tabedit " . self.path.str({'format': 'Edit'}) endif if has_key(a:options, 'stayInCurrentTab') exec "tabnext " . currentTab endif endfunction " Function: Bookmark.setPath(path) {{{3 " makes this bookmark point to the given path function! s:Bookmark.setPath(path) let self.path = a:path endfunction " Function: Bookmark.Sort() {{{3 " Class method that sorts all bookmarks function! s:Bookmark.Sort() let CompareFunc = function("s:compareBookmarks") call sort(s:Bookmark.Bookmarks(), CompareFunc) endfunction " Function: Bookmark.str() {{{3 " Get the string that should be rendered in the view for this bookmark function! s:Bookmark.str() let pathStrMaxLen = winwidth(s:getTreeWinNum()) - 4 - len(self.name) if &nu let pathStrMaxLen = pathStrMaxLen - &numberwidth endif let pathStr = self.path.str({'format': 'UI'}) if len(pathStr) > pathStrMaxLen let pathStr = '<' . strpart(pathStr, len(pathStr) - pathStrMaxLen) endif return '>' . self.name . ' ' . pathStr endfunction " FUNCTION: Bookmark.toRoot() {{{3 " Make the node for this bookmark the new tree root function! s:Bookmark.toRoot() if self.validate() try let targetNode = self.getNode(1) catch /^NERDTree.BookmarkedNodeNotFoundError/ let targetNode = s:TreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path) endtry call targetNode.makeRoot() call s:renderView() call targetNode.putCursorHere(0, 0) endif endfunction " FUNCTION: Bookmark.ToRoot(name) {{{3 " Make the node for this bookmark the new tree root function! s:Bookmark.ToRoot(name) let bookmark = s:Bookmark.BookmarkFor(a:name) call bookmark.toRoot() endfunction "FUNCTION: Bookmark.validate() {{{3 function! s:Bookmark.validate() if self.path.exists() return 1 else call s:Bookmark.CacheBookmarks(1) call s:renderView() call s:echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.") return 0 endif endfunction " Function: Bookmark.Write() {{{3 " Class method to write all bookmarks to the bookmarks file function! s:Bookmark.Write() let bookmarkStrings = [] for i in s:Bookmark.Bookmarks() call add(bookmarkStrings, i.name . ' ' . i.path.str()) endfor "add a blank line before the invalid ones call add(bookmarkStrings, "") for j in s:Bookmark.InvalidBookmarks() call add(bookmarkStrings, j) endfor call writefile(bookmarkStrings, g:NERDTreeBookmarksFile) endfunction "CLASS: KeyMap {{{2 "============================================================ let s:KeyMap = {} "FUNCTION: KeyMap.All() {{{3 function! s:KeyMap.All() if !exists("s:keyMaps") let s:keyMaps = [] endif return s:keyMaps endfunction "FUNCTION: KeyMap.FindFor(key, scope) {{{3 function! s:KeyMap.FindFor(key, scope) for i in s:KeyMap.All() if i.key == a:key && i.scope == a:scope return i endif endfor return {} endfunction "FUNCTION: KeyMap.BindAll() {{{3 function! s:KeyMap.BindAll() for i in s:KeyMap.All() call i.bind() endfor endfunction "FUNCTION: KeyMap.bind() {{{3 function! s:KeyMap.bind() let mapkey = self.key if mapkey =~ '^[CM]-' let mapkey = '<' . mapkey . '>' endif exec 'nnoremap '. mapkey .' :call KeyMap_Invoke("'. self.key .'")' endfunction "FUNCTION: KeyMap.invoke() {{{3 "Call the KeyMaps callback function function! s:KeyMap.invoke(...) if a:0 call function(self.callback)(a:1) else call function(self.callback)() endif endfunction "FUNCTION: KeyMap.Invoke() {{{3 "Find a keymapping for a:key and the current scope invoke it. " "Scope is determined as follows: " * if the cursor is on a dir node then "DirNode" " * if the cursor is on a file node then "FileNode" " * if the cursor is on a bookmark then "Bookmark" " "If a keymap has the scope of "all" then it will be called if no other keymap "is found for a:key and the scope. function! s:KeyMap.Invoke(key) let node = s:TreeFileNode.GetSelected() if !empty(node) "try file node if !node.path.isDirectory let km = s:KeyMap.FindFor(a:key, "FileNode") if !empty(km) return km.invoke(node) endif endif "try dir node if node.path.isDirectory let km = s:KeyMap.FindFor(a:key, "DirNode") if !empty(km) return km.invoke(node) endif endif "try generic node let km = s:KeyMap.FindFor(a:key, "Node") if !empty(km) return km.invoke(node) endif endif "try bookmark let bm = s:Bookmark.GetSelected() if !empty(bm) let km = s:KeyMap.FindFor(a:key, "Bookmark") if !empty(km) return km.invoke(bm) endif endif "try all let km = s:KeyMap.FindFor(a:key, "all") if !empty(km) return km.invoke() endif endfunction "this is needed since I cant figure out how to invoke dict functions from a "key map function! s:KeyMap_Invoke(key) call s:KeyMap.Invoke(a:key) endfunction "FUNCTION: KeyMap.Create(options) {{{3 function! s:KeyMap.Create(options) let newKeyMap = copy(self) let opts = extend({'scope': 'all', 'quickhelpText': ''}, copy(a:options)) let newKeyMap.key = opts['key'] let newKeyMap.quickhelpText = opts['quickhelpText'] let newKeyMap.callback = opts['callback'] let newKeyMap.scope = opts['scope'] call s:KeyMap.Add(newKeyMap) endfunction "FUNCTION: KeyMap.Add(keymap) {{{3 function! s:KeyMap.Add(keymap) let oldmap = s:KeyMap.FindFor(a:keymap.key, a:keymap.scope) if !empty(oldmap) call remove(s:KeyMap.All(), index(s:KeyMap.All(), oldmap)) endif call add(s:KeyMap.All(), a:keymap) endfunction "CLASS: MenuController {{{2 "============================================================ let s:MenuController = {} "FUNCTION: MenuController.New(menuItems) {{{3 "create a new menu controller that operates on the given menu items function! s:MenuController.New(menuItems) let newMenuController = copy(self) if a:menuItems[0].isSeparator() let newMenuController.menuItems = a:menuItems[1:-1] else let newMenuController.menuItems = a:menuItems endif return newMenuController endfunction "FUNCTION: MenuController.showMenu() {{{3 "start the main loop of the menu and get the user to choose/execute a menu "item function! s:MenuController.showMenu() call self._saveOptions() try let self.selection = 0 let done = 0 while !done redraw! call self._echoPrompt() let key = nr2char(getchar()) let done = self._handleKeypress(key) endwhile finally call self._restoreOptions() endtry if self.selection != -1 let m = self._current() call m.execute() endif endfunction "FUNCTION: MenuController._echoPrompt() {{{3 function! s:MenuController._echoPrompt() echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated" echo "==========================================================" for i in range(0, len(self.menuItems)-1) if self.selection == i echo "> " . self.menuItems[i].text else echo " " . self.menuItems[i].text endif endfor endfunction "FUNCTION: MenuController._current(key) {{{3 "get the MenuItem that is currently selected function! s:MenuController._current() return self.menuItems[self.selection] endfunction "FUNCTION: MenuController._handleKeypress(key) {{{3 "change the selection (if appropriate) and return 1 if the user has made "their choice, 0 otherwise function! s:MenuController._handleKeypress(key) if a:key == 'j' call self._cursorDown() elseif a:key == 'k' call self._cursorUp() elseif a:key == nr2char(27) "escape let self.selection = -1 return 1 elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j return 1 else let index = self._nextIndexFor(a:key) if index != -1 let self.selection = index if len(self._allIndexesFor(a:key)) == 1 return 1 endif endif endif return 0 endfunction "FUNCTION: MenuController._allIndexesFor(shortcut) {{{3 "get indexes to all menu items with the given shortcut function! s:MenuController._allIndexesFor(shortcut) let toReturn = [] for i in range(0, len(self.menuItems)-1) if self.menuItems[i].shortcut == a:shortcut call add(toReturn, i) endif endfor return toReturn endfunction "FUNCTION: MenuController._nextIndexFor(shortcut) {{{3 "get the index to the next menu item with the given shortcut, starts from the "current cursor location and wraps around to the top again if need be function! s:MenuController._nextIndexFor(shortcut) for i in range(self.selection+1, len(self.menuItems)-1) if self.menuItems[i].shortcut == a:shortcut return i endif endfor for i in range(0, self.selection) if self.menuItems[i].shortcut == a:shortcut return i endif endfor return -1 endfunction "FUNCTION: MenuController._setCmdheight() {{{3 "sets &cmdheight to whatever is needed to display the menu function! s:MenuController._setCmdheight() let &cmdheight = len(self.menuItems) + 3 endfunction "FUNCTION: MenuController._saveOptions() {{{3 "set any vim options that are required to make the menu work (saving their old "values) function! s:MenuController._saveOptions() let self._oldLazyredraw = &lazyredraw let self._oldCmdheight = &cmdheight set nolazyredraw call self._setCmdheight() endfunction "FUNCTION: MenuController._restoreOptions() {{{3 "restore the options we saved in _saveOptions() function! s:MenuController._restoreOptions() let &cmdheight = self._oldCmdheight let &lazyredraw = self._oldLazyredraw endfunction "FUNCTION: MenuController._cursorDown() {{{3 "move the cursor to the next menu item, skipping separators function! s:MenuController._cursorDown() let done = 0 while !done if self.selection < len(self.menuItems)-1 let self.selection += 1 else let self.selection = 0 endif if !self._current().isSeparator() let done = 1 endif endwhile endfunction "FUNCTION: MenuController._cursorUp() {{{3 "move the cursor to the previous menu item, skipping separators function! s:MenuController._cursorUp() let done = 0 while !done if self.selection > 0 let self.selection -= 1 else let self.selection = len(self.menuItems)-1 endif if !self._current().isSeparator() let done = 1 endif endwhile endfunction "CLASS: MenuItem {{{2 "============================================================ let s:MenuItem = {} "FUNCTION: MenuItem.All() {{{3 "get all top level menu items function! s:MenuItem.All() if !exists("s:menuItems") let s:menuItems = [] endif return s:menuItems endfunction "FUNCTION: MenuItem.AllEnabled() {{{3 "get all top level menu items that are currently enabled function! s:MenuItem.AllEnabled() let toReturn = [] for i in s:MenuItem.All() if i.enabled() call add(toReturn, i) endif endfor return toReturn endfunction "FUNCTION: MenuItem.Create(options) {{{3 "make a new menu item and add it to the global list function! s:MenuItem.Create(options) let newMenuItem = copy(self) let newMenuItem.text = a:options['text'] let newMenuItem.shortcut = a:options['shortcut'] let newMenuItem.children = [] let newMenuItem.isActiveCallback = -1 if has_key(a:options, 'isActiveCallback') let newMenuItem.isActiveCallback = a:options['isActiveCallback'] endif let newMenuItem.callback = -1 if has_key(a:options, 'callback') let newMenuItem.callback = a:options['callback'] endif if has_key(a:options, 'parent') call add(a:options['parent'].children, newMenuItem) else call add(s:MenuItem.All(), newMenuItem) endif return newMenuItem endfunction "FUNCTION: MenuItem.CreateSeparator(options) {{{3 "make a new separator menu item and add it to the global list function! s:MenuItem.CreateSeparator(options) let standard_options = { 'text': '--------------------', \ 'shortcut': -1, \ 'callback': -1 } let options = extend(a:options, standard_options, "force") return s:MenuItem.Create(options) endfunction "FUNCTION: MenuItem.CreateSubmenu(options) {{{3 "make a new submenu and add it to global list function! s:MenuItem.CreateSubmenu(options) let standard_options = { 'callback': -1 } let options = extend(a:options, standard_options, "force") return s:MenuItem.Create(options) endfunction "FUNCTION: MenuItem.enabled() {{{3 "return 1 if this menu item should be displayed " "delegates off to the isActiveCallback, and defaults to 1 if no callback was "specified function! s:MenuItem.enabled() if self.isActiveCallback != -1 return {self.isActiveCallback}() endif return 1 endfunction "FUNCTION: MenuItem.execute() {{{3 "perform the action behind this menu item, if this menuitem has children then "display a new menu for them, otherwise deletegate off to the menuitem's "callback function! s:MenuItem.execute() if len(self.children) let mc = s:MenuController.New(self.children) call mc.showMenu() else if self.callback != -1 call {self.callback}() endif endif endfunction "FUNCTION: MenuItem.isSeparator() {{{3 "return 1 if this menuitem is a separator function! s:MenuItem.isSeparator() return self.callback == -1 && self.children == [] endfunction "FUNCTION: MenuItem.isSubmenu() {{{3 "return 1 if this menuitem is a submenu function! s:MenuItem.isSubmenu() return self.callback == -1 && !empty(self.children) endfunction "CLASS: TreeFileNode {{{2 "This class is the parent of the TreeDirNode class and constitures the "'Component' part of the composite design pattern between the treenode "classes. "============================================================ let s:TreeFileNode = {} "FUNCTION: TreeFileNode.activate(forceKeepWinOpen) {{{3 function! s:TreeFileNode.activate(forceKeepWinOpen) call self.open() if !a:forceKeepWinOpen call s:closeTreeIfQuitOnOpen() end endfunction "FUNCTION: TreeFileNode.bookmark(name) {{{3 "bookmark this node with a:name function! s:TreeFileNode.bookmark(name) "if a bookmark exists with the same name and the node is cached then save "it so we can update its display string let oldMarkedNode = {} try let oldMarkedNode = s:Bookmark.GetNodeForName(a:name, 1) catch /^NERDTree.BookmarkNotFoundError/ catch /^NERDTree.BookmarkedNodeNotFoundError/ endtry call s:Bookmark.AddBookmark(a:name, self.path) call self.path.cacheDisplayString() call s:Bookmark.Write() if !empty(oldMarkedNode) call oldMarkedNode.path.cacheDisplayString() endif endfunction "FUNCTION: TreeFileNode.cacheParent() {{{3 "initializes self.parent if it isnt already function! s:TreeFileNode.cacheParent() if empty(self.parent) let parentPath = self.path.getParent() if parentPath.equals(self.path) throw "NERDTree.CannotCacheParentError: already at root" endif let self.parent = s:TreeFileNode.New(parentPath) endif endfunction "FUNCTION: TreeFileNode.compareNodes {{{3 "This is supposed to be a class level method but i cant figure out how to "get func refs to work from a dict.. " "A class level method that compares two nodes " "Args: "n1, n2: the 2 nodes to compare function! s:compareNodes(n1, n2) return a:n1.path.compareTo(a:n2.path) endfunction "FUNCTION: TreeFileNode.clearBoomarks() {{{3 function! s:TreeFileNode.clearBoomarks() for i in s:Bookmark.Bookmarks() if i.path.equals(self.path) call i.delete() end endfor call self.path.cacheDisplayString() endfunction "FUNCTION: TreeFileNode.copy(dest) {{{3 function! s:TreeFileNode.copy(dest) call self.path.copy(a:dest) let newPath = s:Path.New(a:dest) let parent = b:NERDTreeRoot.findNode(newPath.getParent()) if !empty(parent) call parent.refresh() return parent.findNode(newPath) else return {} endif endfunction "FUNCTION: TreeFileNode.delete {{{3 "Removes this node from the tree and calls the Delete method for its path obj function! s:TreeFileNode.delete() call self.path.delete() call self.parent.removeChild(self) endfunction "FUNCTION: TreeFileNode.displayString() {{{3 " "Returns a string that specifies how the node should be represented as a "string " "Return: "a string that can be used in the view to represent this node function! s:TreeFileNode.displayString() return self.path.displayString() endfunction "FUNCTION: TreeFileNode.equals(treenode) {{{3 " "Compares this treenode to the input treenode and returns 1 if they are the "same node. " "Use this method instead of == because sometimes when the treenodes contain "many children, vim seg faults when doing == " "Args: "treenode: the other treenode to compare to function! s:TreeFileNode.equals(treenode) return self.path.str() ==# a:treenode.path.str() endfunction "FUNCTION: TreeFileNode.findNode(path) {{{3 "Returns self if this node.path.Equals the given path. "Returns {} if not equal. " "Args: "path: the path object to compare against function! s:TreeFileNode.findNode(path) if a:path.equals(self.path) return self endif return {} endfunction "FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{3 " "Finds the next sibling for this node in the indicated direction. This sibling "must be a directory and may/may not have children as specified. " "Args: "direction: 0 if you want to find the previous sibling, 1 for the next sibling " "Return: "a treenode object or {} if no appropriate sibling could be found function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) "if we have no parent then we can have no siblings if self.parent != {} let nextSibling = self.findSibling(a:direction) while nextSibling != {} if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen return nextSibling endif let nextSibling = nextSibling.findSibling(a:direction) endwhile endif return {} endfunction "FUNCTION: TreeFileNode.findSibling(direction) {{{3 " "Finds the next sibling for this node in the indicated direction " "Args: "direction: 0 if you want to find the previous sibling, 1 for the next sibling " "Return: "a treenode object or {} if no sibling could be found function! s:TreeFileNode.findSibling(direction) "if we have no parent then we can have no siblings if self.parent != {} "get the index of this node in its parents children let siblingIndx = self.parent.getChildIndex(self.path) if siblingIndx != -1 "move a long to the next potential sibling node let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1 "keep moving along to the next sibling till we find one that is valid let numSiblings = self.parent.getChildCount() while siblingIndx >= 0 && siblingIndx < numSiblings "if the next node is not an ignored node (i.e. wont show up in the "view) then return it if self.parent.children[siblingIndx].path.ignore() ==# 0 return self.parent.children[siblingIndx] endif "go to next node let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1 endwhile endif endif return {} endfunction "FUNCTION: TreeFileNode.getLineNum(){{{3 "returns the line number this node is rendered on, or -1 if it isnt rendered function! s:TreeFileNode.getLineNum() "if the node is the root then return the root line no. if self.isRoot() return s:TreeFileNode.GetRootLineNum() endif let totalLines = line("$") "the path components we have matched so far let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')] "the index of the component we are searching for let curPathComponent = 1 let fullpath = self.path.str({'format': 'UI'}) let lnum = s:TreeFileNode.GetRootLineNum() while lnum > 0 let lnum = lnum + 1 "have we reached the bottom of the tree? if lnum ==# totalLines+1 return -1 endif let curLine = getline(lnum) let indent = s:indentLevelFor(curLine) if indent ==# curPathComponent let curLine = s:stripMarkupFromLine(curLine, 1) let curPath = join(pathcomponents, '/') . '/' . curLine if stridx(fullpath, curPath, 0) ==# 0 if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/' let curLine = substitute(curLine, '/ *$', '', '') call add(pathcomponents, curLine) let curPathComponent = curPathComponent + 1 if fullpath ==# curPath return lnum endif endif endif endif endwhile return -1 endfunction "FUNCTION: TreeFileNode.GetRootForTab(){{{3 "get the root node for this tab function! s:TreeFileNode.GetRootForTab() if s:treeExistsForTab() return getbufvar(t:NERDTreeBufName, 'NERDTreeRoot') end return {} endfunction "FUNCTION: TreeFileNode.GetRootLineNum(){{{3 "gets the line number of the root node function! s:TreeFileNode.GetRootLineNum() let rootLine = 1 while getline(rootLine) !~# '^\(/\|<\)' let rootLine = rootLine + 1 endwhile return rootLine endfunction "FUNCTION: TreeFileNode.GetSelected() {{{3 "gets the treenode that the cursor is currently over function! s:TreeFileNode.GetSelected() try let path = s:getPath(line(".")) if path ==# {} return {} endif return b:NERDTreeRoot.findNode(path) catch /NERDTree/ return {} endtry endfunction "FUNCTION: TreeFileNode.isVisible() {{{3 "returns 1 if this node should be visible according to the tree filters and "hidden file filters (and their on/off status) function! s:TreeFileNode.isVisible() return !self.path.ignore() endfunction "FUNCTION: TreeFileNode.isRoot() {{{3 "returns 1 if this node is b:NERDTreeRoot function! s:TreeFileNode.isRoot() if !s:treeExistsForBuf() throw "NERDTree.NoTreeError: No tree exists for the current buffer" endif return self.equals(b:NERDTreeRoot) endfunction "FUNCTION: TreeFileNode.makeRoot() {{{3 "Make this node the root of the tree function! s:TreeFileNode.makeRoot() if self.path.isDirectory let b:NERDTreeRoot = self else call self.cacheParent() let b:NERDTreeRoot = self.parent endif call b:NERDTreeRoot.open() "change dir to the dir of the new root if instructed to if g:NERDTreeChDirMode ==# 2 exec "cd " . b:NERDTreeRoot.path.str({'format': 'Edit'}) endif endfunction "FUNCTION: TreeFileNode.New(path) {{{3 "Returns a new TreeNode object with the given path and parent " "Args: "path: a path object representing the full filesystem path to the file/dir that the node represents function! s:TreeFileNode.New(path) if a:path.isDirectory return s:TreeDirNode.New(a:path) else let newTreeNode = copy(self) let newTreeNode.path = a:path let newTreeNode.parent = {} return newTreeNode endif endfunction "FUNCTION: TreeFileNode.open() {{{3 "Open the file represented by the given node in the current window, splitting "the window if needed " "ARGS: "treenode: file node to open function! s:TreeFileNode.open() if b:NERDTreeType ==# "secondary" exec 'edit ' . self.path.str({'format': 'Edit'}) return endif "if the file is already open in this tab then just stick the cursor in it let winnr = bufwinnr('^' . self.path.str() . '$') if winnr != -1 call s:exec(winnr . "wincmd w") else if !s:isWindowUsable(winnr("#")) && s:firstUsableWindow() ==# -1 call self.openSplit() else try if !s:isWindowUsable(winnr("#")) call s:exec(s:firstUsableWindow() . "wincmd w") else call s:exec('wincmd p') endif exec ("edit " . self.path.str({'format': 'Edit'})) catch /^Vim\%((\a\+)\)\=:E37/ call s:putCursorInTreeWin() throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified." catch /^Vim\%((\a\+)\)\=:/ echo v:exception endtry endif endif endfunction "FUNCTION: TreeFileNode.openSplit() {{{3 "Open this node in a new window function! s:TreeFileNode.openSplit() if b:NERDTreeType ==# "secondary" exec "split " . self.path.str({'format': 'Edit'}) return endif " Save the user's settings for splitbelow and splitright let savesplitbelow=&splitbelow let savesplitright=&splitright " 'there' will be set to a command to move from the split window " back to the explorer window " " 'back' will be set to a command to move from the explorer window " back to the newly split window " " 'right' and 'below' will be set to the settings needed for " splitbelow and splitright IF the explorer is the only window. " let there= g:NERDTreeWinPos ==# "left" ? "wincmd h" : "wincmd l" let back = g:NERDTreeWinPos ==# "left" ? "wincmd l" : "wincmd h" let right= g:NERDTreeWinPos ==# "left" let below=0 " Attempt to go to adjacent window call s:exec(back) let onlyOneWin = (winnr("$") ==# 1) " If no adjacent window, set splitright and splitbelow appropriately if onlyOneWin let &splitright=right let &splitbelow=below else " found adjacent window - invert split direction let &splitright=!right let &splitbelow=!below endif let splitMode = onlyOneWin ? "vertical" : "" " Open the new window try exec(splitMode." sp " . self.path.str({'format': 'Edit'})) catch /^Vim\%((\a\+)\)\=:E37/ call s:putCursorInTreeWin() throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified." catch /^Vim\%((\a\+)\)\=:/ "do nothing endtry "resize the tree window if no other window was open before if onlyOneWin let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize call s:exec(there) exec("silent ". splitMode ." resize ". size) call s:exec('wincmd p') endif " Restore splitmode settings let &splitbelow=savesplitbelow let &splitright=savesplitright endfunction "FUNCTION: TreeFileNode.openVSplit() {{{3 "Open this node in a new vertical window function! s:TreeFileNode.openVSplit() if b:NERDTreeType ==# "secondary" exec "vnew " . self.path.str({'format': 'Edit'}) return endif let winwidth = winwidth(".") if winnr("$")==#1 let winwidth = g:NERDTreeWinSize endif call s:exec("wincmd p") exec "vnew " . self.path.str({'format': 'Edit'}) "resize the nerd tree back to the original size call s:putCursorInTreeWin() exec("silent vertical resize ". winwidth) call s:exec('wincmd p') endfunction "FUNCTION: TreeFileNode.openInNewTab(options) {{{3 function! s:TreeFileNode.openInNewTab(options) let currentTab = tabpagenr() if !has_key(a:options, 'keepTreeOpen') call s:closeTreeIfQuitOnOpen() endif exec "tabedit " . self.path.str({'format': 'Edit'}) if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab'] exec "tabnext " . currentTab endif endfunction "FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{3 "Places the cursor on the line number this node is rendered on " "Args: "isJump: 1 if this cursor movement should be counted as a jump by vim "recurseUpward: try to put the cursor on the parent if the this node isnt "visible function! s:TreeFileNode.putCursorHere(isJump, recurseUpward) let ln = self.getLineNum() if ln != -1 if a:isJump mark ' endif call cursor(ln, col(".")) else if a:recurseUpward let node = self while node != {} && node.getLineNum() ==# -1 let node = node.parent call node.open() endwhile call s:renderView() call node.putCursorHere(a:isJump, 0) endif endif endfunction "FUNCTION: TreeFileNode.refresh() {{{3 function! s:TreeFileNode.refresh() call self.path.refresh() endfunction "FUNCTION: TreeFileNode.rename() {{{3 "Calls the rename method for this nodes path obj function! s:TreeFileNode.rename(newName) let newName = substitute(a:newName, '\(\\\|\/\)$', '', '') call self.path.rename(newName) call self.parent.removeChild(self) let parentPath = self.path.getParent() let newParent = b:NERDTreeRoot.findNode(parentPath) if newParent != {} call newParent.createChild(self.path, 1) call newParent.refresh() endif endfunction "FUNCTION: TreeFileNode.renderToString {{{3 "returns a string representation for this tree to be rendered in the view function! s:TreeFileNode.renderToString() return self._renderToString(0, 0, [], self.getChildCount() ==# 1) endfunction "Args: "depth: the current depth in the tree for this call "drawText: 1 if we should actually draw the line for this node (if 0 then the "child nodes are rendered only) "vertMap: a binary array that indicates whether a vertical bar should be draw "for each depth in the tree "isLastChild:true if this curNode is the last child of its parent function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild) let output = "" if a:drawText ==# 1 let treeParts = '' "get all the leading spaces and vertical tree parts for this line if a:depth > 1 for j in a:vertMap[0:-2] if g:NERDTreeDirArrows let treeParts = treeParts . ' ' else if j ==# 1 let treeParts = treeParts . '| ' else let treeParts = treeParts . ' ' endif endif endfor endif "get the last vertical tree part for this line which will be different "if this node is the last child of its parent if !g:NERDTreeDirArrows if a:isLastChild let treeParts = treeParts . '`' else let treeParts = treeParts . '|' endif endif "smack the appropriate dir/file symbol on the line before the file/dir "name itself if self.path.isDirectory if self.isOpen if g:NERDTreeDirArrows let treeParts = treeParts . '▾ ' else let treeParts = treeParts . '~' endif else if g:NERDTreeDirArrows let treeParts = treeParts . '▸ ' else let treeParts = treeParts . '+' endif endif else if g:NERDTreeDirArrows let treeParts = treeParts . ' ' else let treeParts = treeParts . '-' endif endif let line = treeParts . self.displayString() let output = output . line . "\n" endif "if the node is an open dir, draw its children if self.path.isDirectory ==# 1 && self.isOpen ==# 1 let childNodesToDraw = self.getVisibleChildren() if len(childNodesToDraw) > 0 "draw all the nodes children except the last let lastIndx = len(childNodesToDraw)-1 if lastIndx > 0 for i in childNodesToDraw[0:lastIndx-1] let output = output . i._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 1), 0) endfor endif "draw the last child, indicating that it IS the last let output = output . childNodesToDraw[lastIndx]._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 0), 1) endif endif return output endfunction "CLASS: TreeDirNode {{{2 "This class is a child of the TreeFileNode class and constitutes the "'Composite' part of the composite design pattern between the treenode "classes. "============================================================ let s:TreeDirNode = copy(s:TreeFileNode) "FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{3 "class method that returns the highest cached ancestor of the current root function! s:TreeDirNode.AbsoluteTreeRoot() let currentNode = b:NERDTreeRoot while currentNode.parent != {} let currentNode = currentNode.parent endwhile return currentNode endfunction "FUNCTION: TreeDirNode.activate(forceKeepWinOpen) {{{3 unlet s:TreeDirNode.activate function! s:TreeDirNode.activate(forceKeepWinOpen) call self.toggleOpen() call s:renderView() call self.putCursorHere(0, 0) endfunction "FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{3 "Adds the given treenode to the list of children for this node " "Args: "-treenode: the node to add "-inOrder: 1 if the new node should be inserted in sorted order function! s:TreeDirNode.addChild(treenode, inOrder) call add(self.children, a:treenode) let a:treenode.parent = self if a:inOrder call self.sortChildren() endif endfunction "FUNCTION: TreeDirNode.close() {{{3 "Closes this directory function! s:TreeDirNode.close() let self.isOpen = 0 endfunction "FUNCTION: TreeDirNode.closeChildren() {{{3 "Closes all the child dir nodes of this node function! s:TreeDirNode.closeChildren() for i in self.children if i.path.isDirectory call i.close() call i.closeChildren() endif endfor endfunction "FUNCTION: TreeDirNode.createChild(path, inOrder) {{{3 "Instantiates a new child node for this node with the given path. The new "nodes parent is set to this node. " "Args: "path: a Path object that this node will represent/contain "inOrder: 1 if the new node should be inserted in sorted order " "Returns: "the newly created node function! s:TreeDirNode.createChild(path, inOrder) let newTreeNode = s:TreeFileNode.New(a:path) call self.addChild(newTreeNode, a:inOrder) return newTreeNode endfunction "FUNCTION: TreeDirNode.findNode(path) {{{3 "Will find one of the children (recursively) that has the given path " "Args: "path: a path object unlet s:TreeDirNode.findNode function! s:TreeDirNode.findNode(path) if a:path.equals(self.path) return self endif if stridx(a:path.str(), self.path.str(), 0) ==# -1 return {} endif if self.path.isDirectory for i in self.children let retVal = i.findNode(a:path) if retVal != {} return retVal endif endfor endif return {} endfunction "FUNCTION: TreeDirNode.getChildCount() {{{3 "Returns the number of children this node has function! s:TreeDirNode.getChildCount() return len(self.children) endfunction "FUNCTION: TreeDirNode.getChild(path) {{{3 "Returns child node of this node that has the given path or {} if no such node "exists. " "This function doesnt not recurse into child dir nodes " "Args: "path: a path object function! s:TreeDirNode.getChild(path) if stridx(a:path.str(), self.path.str(), 0) ==# -1 return {} endif let index = self.getChildIndex(a:path) if index ==# -1 return {} else return self.children[index] endif endfunction "FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{3 "returns the child at the given index "Args: "indx: the index to get the child from "visible: 1 if only the visible children array should be used, 0 if all the "children should be searched. function! s:TreeDirNode.getChildByIndex(indx, visible) let array_to_search = a:visible? self.getVisibleChildren() : self.children if a:indx > len(array_to_search) throw "NERDTree.InvalidArgumentsError: Index is out of bounds." endif return array_to_search[a:indx] endfunction "FUNCTION: TreeDirNode.getChildIndex(path) {{{3 "Returns the index of the child node of this node that has the given path or "-1 if no such node exists. " "This function doesnt not recurse into child dir nodes " "Args: "path: a path object function! s:TreeDirNode.getChildIndex(path) if stridx(a:path.str(), self.path.str(), 0) ==# -1 return -1 endif "do a binary search for the child let a = 0 let z = self.getChildCount() while a < z let mid = (a+z)/2 let diff = a:path.compareTo(self.children[mid].path) if diff ==# -1 let z = mid elseif diff ==# 1 let a = mid+1 else return mid endif endwhile return -1 endfunction "FUNCTION: TreeDirNode.GetSelected() {{{3 "Returns the current node if it is a dir node, or else returns the current "nodes parent unlet s:TreeDirNode.GetSelected function! s:TreeDirNode.GetSelected() let currentDir = s:TreeFileNode.GetSelected() if currentDir != {} && !currentDir.isRoot() if currentDir.path.isDirectory ==# 0 let currentDir = currentDir.parent endif endif return currentDir endfunction "FUNCTION: TreeDirNode.getVisibleChildCount() {{{3 "Returns the number of visible children this node has function! s:TreeDirNode.getVisibleChildCount() return len(self.getVisibleChildren()) endfunction "FUNCTION: TreeDirNode.getVisibleChildren() {{{3 "Returns a list of children to display for this node, in the correct order " "Return: "an array of treenodes function! s:TreeDirNode.getVisibleChildren() let toReturn = [] for i in self.children if i.path.ignore() ==# 0 call add(toReturn, i) endif endfor return toReturn endfunction "FUNCTION: TreeDirNode.hasVisibleChildren() {{{3 "returns 1 if this node has any childre, 0 otherwise.. function! s:TreeDirNode.hasVisibleChildren() return self.getVisibleChildCount() != 0 endfunction "FUNCTION: TreeDirNode._initChildren() {{{3 "Removes all childen from this node and re-reads them " "Args: "silent: 1 if the function should not echo any "please wait" messages for "large directories " "Return: the number of child nodes read function! s:TreeDirNode._initChildren(silent) "remove all the current child nodes let self.children = [] "get an array of all the files in the nodes dir let dir = self.path let globDir = dir.str({'format': 'Glob'}) let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*') let files = split(filesStr, "\n") if !a:silent && len(files) > g:NERDTreeNotificationThreshold call s:echo("Please wait, caching a large dir ...") endif let invalidFilesFound = 0 for i in files "filter out the .. and . directories "Note: we must match .. AND ../ cos sometimes the globpath returns "../ for path with strange chars (eg $) if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$' "put the next file in a new node and attach it try let path = s:Path.New(i) call self.createChild(path, 0) catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/ let invalidFilesFound += 1 endtry endif endfor call self.sortChildren() if !a:silent && len(files) > g:NERDTreeNotificationThreshold call s:echo("Please wait, caching a large dir ... DONE (". self.getChildCount() ." nodes cached).") endif if invalidFilesFound call s:echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree") endif return self.getChildCount() endfunction "FUNCTION: TreeDirNode.New(path) {{{3 "Returns a new TreeNode object with the given path and parent " "Args: "path: a path object representing the full filesystem path to the file/dir that the node represents unlet s:TreeDirNode.New function! s:TreeDirNode.New(path) if a:path.isDirectory != 1 throw "NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object." endif let newTreeNode = copy(self) let newTreeNode.path = a:path let newTreeNode.isOpen = 0 let newTreeNode.children = [] let newTreeNode.parent = {} return newTreeNode endfunction "FUNCTION: TreeDirNode.open() {{{3 "Reads in all this nodes children " "Return: the number of child nodes read unlet s:TreeDirNode.open function! s:TreeDirNode.open() let self.isOpen = 1 if self.children ==# [] return self._initChildren(0) else return 0 endif endfunction " FUNCTION: TreeDirNode.openExplorer() {{{3 " opens an explorer window for this node in the previous window (could be a " nerd tree or a netrw) function! s:TreeDirNode.openExplorer() let oldwin = winnr() call s:exec('wincmd p') if oldwin ==# winnr() || (&modified && s:bufInWindows(winbufnr(winnr())) < 2) call s:exec('wincmd p') call self.openSplit() else exec ("silent edit " . self.path.str({'format': 'Edit'})) endif endfunction "FUNCTION: TreeDirNode.openInNewTab(options) {{{3 unlet s:TreeDirNode.openInNewTab function! s:TreeDirNode.openInNewTab(options) let currentTab = tabpagenr() if !has_key(a:options, 'keepTreeOpen') || !a:options['keepTreeOpen'] call s:closeTreeIfQuitOnOpen() endif tabnew call s:initNerdTree(self.path.str()) if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab'] exec "tabnext " . currentTab endif endfunction "FUNCTION: TreeDirNode.openRecursively() {{{3 "Opens this treenode and all of its children whose paths arent 'ignored' "because of the file filters. " "This method is actually a wrapper for the OpenRecursively2 method which does "the work. function! s:TreeDirNode.openRecursively() call self._openRecursively2(1) endfunction "FUNCTION: TreeDirNode._openRecursively2() {{{3 "Opens this all children of this treenode recursively if either: " *they arent filtered by file filters " *a:forceOpen is 1 " "Args: "forceOpen: 1 if this node should be opened regardless of file filters function! s:TreeDirNode._openRecursively2(forceOpen) if self.path.ignore() ==# 0 || a:forceOpen let self.isOpen = 1 if self.children ==# [] call self._initChildren(1) endif for i in self.children if i.path.isDirectory ==# 1 call i._openRecursively2(0) endif endfor endif endfunction "FUNCTION: TreeDirNode.refresh() {{{3 unlet s:TreeDirNode.refresh function! s:TreeDirNode.refresh() call self.path.refresh() "if this node was ever opened, refresh its children if self.isOpen || !empty(self.children) "go thru all the files/dirs under this node let newChildNodes = [] let invalidFilesFound = 0 let dir = self.path let globDir = dir.str({'format': 'Glob'}) let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*') let files = split(filesStr, "\n") for i in files "filter out the .. and . directories "Note: we must match .. AND ../ cos sometimes the globpath returns "../ for path with strange chars (eg $) if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$' try "create a new path and see if it exists in this nodes children let path = s:Path.New(i) let newNode = self.getChild(path) if newNode != {} call newNode.refresh() call add(newChildNodes, newNode) "the node doesnt exist so create it else let newNode = s:TreeFileNode.New(path) let newNode.parent = self call add(newChildNodes, newNode) endif catch /^NERDTree.InvalidArgumentsError/ let invalidFilesFound = 1 endtry endif endfor "swap this nodes children out for the children we just read/refreshed let self.children = newChildNodes call self.sortChildren() if invalidFilesFound call s:echoWarning("some files could not be loaded into the NERD tree") endif endif endfunction "FUNCTION: TreeDirNode.reveal(path) {{{3 "reveal the given path, i.e. cache and open all treenodes needed to display it "in the UI function! s:TreeDirNode.reveal(path) if !a:path.isUnder(self.path) throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str() endif call self.open() if self.path.equals(a:path.getParent()) let n = self.findNode(a:path) call s:renderView() call n.putCursorHere(1,0) return endif let p = a:path while !p.getParent().equals(self.path) let p = p.getParent() endwhile let n = self.findNode(p) call n.reveal(a:path) endfunction "FUNCTION: TreeDirNode.removeChild(treenode) {{{3 " "Removes the given treenode from this nodes set of children " "Args: "treenode: the node to remove " "Throws a NERDTree.ChildNotFoundError if the given treenode is not found function! s:TreeDirNode.removeChild(treenode) for i in range(0, self.getChildCount()-1) if self.children[i].equals(a:treenode) call remove(self.children, i) return endif endfor throw "NERDTree.ChildNotFoundError: child node was not found" endfunction "FUNCTION: TreeDirNode.sortChildren() {{{3 " "Sorts the children of this node according to alphabetical order and the "directory priority. " function! s:TreeDirNode.sortChildren() let CompareFunc = function("s:compareNodes") call sort(self.children, CompareFunc) endfunction "FUNCTION: TreeDirNode.toggleOpen() {{{3 "Opens this directory if it is closed and vice versa function! s:TreeDirNode.toggleOpen() if self.isOpen ==# 1 call self.close() else call self.open() endif endfunction "FUNCTION: TreeDirNode.transplantChild(newNode) {{{3 "Replaces the child of this with the given node (where the child node's full "path matches a:newNode's fullpath). The search for the matching node is "non-recursive " "Arg: "newNode: the node to graft into the tree function! s:TreeDirNode.transplantChild(newNode) for i in range(0, self.getChildCount()-1) if self.children[i].equals(a:newNode) let self.children[i] = a:newNode let a:newNode.parent = self break endif endfor endfunction "============================================================ "CLASS: Path {{{2 "============================================================ let s:Path = {} "FUNCTION: Path.AbsolutePathFor(str) {{{3 function! s:Path.AbsolutePathFor(str) let prependCWD = 0 if s:running_windows let prependCWD = a:str !~# '^.:\(\\\|\/\)' else let prependCWD = a:str !~# '^/' endif let toReturn = a:str if prependCWD let toReturn = getcwd() . s:Path.Slash() . a:str endif return toReturn endfunction "FUNCTION: Path.bookmarkNames() {{{3 function! s:Path.bookmarkNames() if !exists("self._bookmarkNames") call self.cacheDisplayString() endif return self._bookmarkNames endfunction "FUNCTION: Path.cacheDisplayString() {{{3 function! s:Path.cacheDisplayString() let self.cachedDisplayString = self.getLastPathComponent(1) if self.isExecutable let self.cachedDisplayString = self.cachedDisplayString . '*' endif let self._bookmarkNames = [] for i in s:Bookmark.Bookmarks() if i.path.equals(self) call add(self._bookmarkNames, i.name) endif endfor if !empty(self._bookmarkNames) let self.cachedDisplayString .= ' {' . join(self._bookmarkNames) . '}' endif if self.isSymLink let self.cachedDisplayString .= ' -> ' . self.symLinkDest endif if self.isReadOnly let self.cachedDisplayString .= ' [RO]' endif endfunction "FUNCTION: Path.changeToDir() {{{3 function! s:Path.changeToDir() let dir = self.str({'format': 'Cd'}) if self.isDirectory ==# 0 let dir = self.getParent().str({'format': 'Cd'}) endif try execute "cd " . dir call s:echo("CWD is now: " . getcwd()) catch throw "NERDTree.PathChangeError: cannot change CWD to " . dir endtry endfunction "FUNCTION: Path.compareTo() {{{3 " "Compares this Path to the given path and returns 0 if they are equal, -1 if "this Path is "less than" the given path, or 1 if it is "greater". " "Args: "path: the path object to compare this to " "Return: "1, -1 or 0 function! s:Path.compareTo(path) let thisPath = self.getLastPathComponent(1) let thatPath = a:path.getLastPathComponent(1) "if the paths are the same then clearly we return 0 if thisPath ==# thatPath return 0 endif let thisSS = self.getSortOrderIndex() let thatSS = a:path.getSortOrderIndex() "compare the sort sequences, if they are different then the return "value is easy if thisSS < thatSS return -1 elseif thisSS > thatSS return 1 else "if the sort sequences are the same then compare the paths "alphabetically let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath limit let toReturn = "<" . strpart(toReturn, len(toReturn) - limit + 1) endif endif return toReturn endfunction "FUNCTION: Path._strForUI() {{{3 function! s:Path._strForUI() let toReturn = '/' . join(self.pathSegments, '/') if self.isDirectory && toReturn != '/' let toReturn = toReturn . '/' endif return toReturn endfunction "FUNCTION: Path._strForCd() {{{3 " " returns a string that can be used with :cd function! s:Path._strForCd() return escape(self.str(), s:escape_chars) endfunction "FUNCTION: Path._strForEdit() {{{3 " "Return: the string for this path that is suitable to be used with the :edit "command function! s:Path._strForEdit() let p = self.str({'format': 'UI'}) let cwd = getcwd() if s:running_windows let p = tolower(self.str()) let cwd = tolower(getcwd()) endif let p = escape(p, s:escape_chars) let cwd = cwd . s:Path.Slash() "return a relative path if we can if stridx(p, cwd) ==# 0 let p = strpart(p, strlen(cwd)) endif if p ==# '' let p = '.' endif return p endfunction "FUNCTION: Path._strForGlob() {{{3 function! s:Path._strForGlob() let lead = s:Path.Slash() "if we are running windows then slap a drive letter on the front if s:running_windows let lead = self.drive . '\' endif let toReturn = lead . join(self.pathSegments, s:Path.Slash()) if !s:running_windows let toReturn = escape(toReturn, s:escape_chars) endif return toReturn endfunction "FUNCTION: Path._str() {{{3 " "Gets the string path for this path object that is appropriate for the OS. "EG, in windows c:\foo\bar " in *nix /foo/bar function! s:Path._str() let lead = s:Path.Slash() "if we are running windows then slap a drive letter on the front if s:running_windows let lead = self.drive . '\' endif return lead . join(self.pathSegments, s:Path.Slash()) endfunction "FUNCTION: Path.strTrunk() {{{3 "Gets the path without the last segment on the end. function! s:Path.strTrunk() return self.drive . '/' . join(self.pathSegments[0:-2], '/') endfunction "FUNCTION: Path.WinToUnixPath(pathstr){{{3 "Takes in a windows path and returns the unix equiv " "A class level method " "Args: "pathstr: the windows path to convert function! s:Path.WinToUnixPath(pathstr) if !s:running_windows return a:pathstr endif let toReturn = a:pathstr "remove the x:\ of the front let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "") "convert all \ chars to / let toReturn = substitute(toReturn, '\', '/', "g") return toReturn endfunction " SECTION: General Functions {{{1 "============================================================ "FUNCTION: s:bufInWindows(bnum){{{2 "[[STOLEN FROM VTREEEXPLORER.VIM]] "Determine the number of windows open to this buffer number. "Care of Yegappan Lakshman. Thanks! " "Args: "bnum: the subject buffers buffer number function! s:bufInWindows(bnum) let cnt = 0 let winnum = 1 while 1 let bufnum = winbufnr(winnum) if bufnum < 0 break endif if bufnum ==# a:bnum let cnt = cnt + 1 endif let winnum = winnum + 1 endwhile return cnt endfunction " >>> "FUNCTION: s:checkForBrowse(dir) {{{2 "inits a secondary nerd tree in the current buffer if appropriate function! s:checkForBrowse(dir) if a:dir != '' && isdirectory(a:dir) call s:initNerdTreeInPlace(a:dir) endif endfunction "FUNCTION: s:compareBookmarks(first, second) {{{2 "Compares two bookmarks function! s:compareBookmarks(first, second) return a:first.compareTo(a:second) endfunction " FUNCTION: s:completeBookmarks(A,L,P) {{{2 " completion function for the bookmark commands function! s:completeBookmarks(A,L,P) return filter(s:Bookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"') endfunction " FUNCTION: s:exec(cmd) {{{2 " same as :exec cmd but eventignore=all is set for the duration function! s:exec(cmd) let old_ei = &ei set ei=all exec a:cmd let &ei = old_ei endfunction " FUNCTION: s:findAndRevealPath() {{{2 function! s:findAndRevealPath() try let p = s:Path.New(expand("%:p")) catch /^NERDTree.InvalidArgumentsError/ call s:echo("no file for the current buffer") return endtry if !s:treeExistsForTab() try let cwd = s:Path.New(getcwd()) catch /^NERDTree.InvalidArgumentsError/ call s:echo("current directory does not exist.") let cwd = p.getParent() endtry if p.isUnder(cwd) call s:initNerdTree(cwd.str()) else call s:initNerdTree(p.getParent().str()) endif else if !p.isUnder(s:TreeFileNode.GetRootForTab().path) call s:initNerdTree(p.getParent().str()) else if !s:isTreeOpen() call s:toggle("") endif endif endif call s:putCursorInTreeWin() call b:NERDTreeRoot.reveal(p) endfunction "FUNCTION: s:initNerdTree(name) {{{2 "Initialise the nerd tree for this tab. The tree will start in either the "given directory, or the directory associated with the given bookmark " "Args: "name: the name of a bookmark or a directory function! s:initNerdTree(name) let path = {} if s:Bookmark.BookmarkExistsFor(a:name) let path = s:Bookmark.BookmarkFor(a:name).path else let dir = a:name ==# '' ? getcwd() : a:name "hack to get an absolute path if a relative path is given if dir =~# '^\.' let dir = getcwd() . s:Path.Slash() . dir endif let dir = resolve(dir) try let path = s:Path.New(dir) catch /^NERDTree.InvalidArgumentsError/ call s:echo("No bookmark or directory found for: " . a:name) return endtry endif if !path.isDirectory let path = path.getParent() endif "if instructed to, then change the vim CWD to the dir the NERDTree is "inited in if g:NERDTreeChDirMode != 0 call path.changeToDir() endif if s:treeExistsForTab() if s:isTreeOpen() call s:closeTree() endif unlet t:NERDTreeBufName endif let newRoot = s:TreeDirNode.New(path) call newRoot.open() call s:createTreeWin() let b:treeShowHelp = 0 let b:NERDTreeIgnoreEnabled = 1 let b:NERDTreeShowFiles = g:NERDTreeShowFiles let b:NERDTreeShowHidden = g:NERDTreeShowHidden let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks let b:NERDTreeRoot = newRoot let b:NERDTreeType = "primary" call s:renderView() call b:NERDTreeRoot.putCursorHere(0, 0) endfunction "FUNCTION: s:initNerdTreeInPlace(dir) {{{2 function! s:initNerdTreeInPlace(dir) try let path = s:Path.New(a:dir) catch /^NERDTree.InvalidArgumentsError/ call s:echo("Invalid directory name:" . a:name) return endtry "we want the directory buffer to disappear when we do the :edit below setlocal bufhidden=wipe let previousBuf = expand("#") "we need a unique name for each secondary tree buffer to ensure they are "all independent exec "silent edit " . s:nextBufferName() let b:NERDTreePreviousBuf = bufnr(previousBuf) let b:NERDTreeRoot = s:TreeDirNode.New(path) call b:NERDTreeRoot.open() call s:setCommonBufOptions() let b:NERDTreeType = "secondary" call s:renderView() endfunction " FUNCTION: s:initNerdTreeMirror() {{{2 function! s:initNerdTreeMirror() "get the names off all the nerd tree buffers let treeBufNames = [] for i in range(1, tabpagenr("$")) let nextName = s:tabpagevar(i, 'NERDTreeBufName') if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName) call add(treeBufNames, nextName) endif endfor let treeBufNames = s:unique(treeBufNames) "map the option names (that the user will be prompted with) to the nerd "tree buffer names let options = {} let i = 0 while i < len(treeBufNames) let bufName = treeBufNames[i] let treeRoot = getbufvar(bufName, "NERDTreeRoot") let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName let i = i + 1 endwhile "work out which tree to mirror, if there is more than 1 then ask the user let bufferName = '' if len(keys(options)) > 1 let choices = ["Choose a tree to mirror"] let choices = extend(choices, sort(keys(options))) let choice = inputlist(choices) if choice < 1 || choice > len(options) || choice ==# '' return endif let bufferName = options[sort(keys(options))[choice-1]] elseif len(keys(options)) ==# 1 let bufferName = values(options)[0] else call s:echo("No trees to mirror") return endif if s:treeExistsForTab() && s:isTreeOpen() call s:closeTree() endif let t:NERDTreeBufName = bufferName call s:createTreeWin() exec 'buffer ' . bufferName if !&hidden call s:renderView() endif endfunction " FUNCTION: s:nextBufferName() {{{2 " returns the buffer name for the next nerd tree function! s:nextBufferName() let name = s:NERDTreeBufName . s:next_buffer_number let s:next_buffer_number += 1 return name endfunction " FUNCTION: s:tabpagevar(tabnr, var) {{{2 function! s:tabpagevar(tabnr, var) let currentTab = tabpagenr() let old_ei = &ei set ei=all exec "tabnext " . a:tabnr let v = -1 if exists('t:' . a:var) exec 'let v = t:' . a:var endif exec "tabnext " . currentTab let &ei = old_ei return v endfunction " Function: s:treeExistsForBuffer() {{{2 " Returns 1 if a nerd tree root exists in the current buffer function! s:treeExistsForBuf() return exists("b:NERDTreeRoot") endfunction " Function: s:treeExistsForTab() {{{2 " Returns 1 if a nerd tree root exists in the current tab function! s:treeExistsForTab() return exists("t:NERDTreeBufName") endfunction " Function: s:SID() {{{2 function s:SID() if !exists("s:sid") let s:sid = matchstr(expand(''), '\zs\d\+\ze_SID$') endif return s:sid endfun "FUNCTION: s:upDir(keepState) {{{2 "moves the tree up a level " "Args: "keepState: 1 if the current root should be left open when the tree is "re-rendered function! s:upDir(keepState) let cwd = b:NERDTreeRoot.path.str({'format': 'UI'}) if cwd ==# "/" || cwd =~# '^[^/]..$' call s:echo("already at top dir") else if !a:keepState call b:NERDTreeRoot.close() endif let oldRoot = b:NERDTreeRoot if empty(b:NERDTreeRoot.parent) let path = b:NERDTreeRoot.path.getParent() let newRoot = s:TreeDirNode.New(path) call newRoot.open() call newRoot.transplantChild(b:NERDTreeRoot) let b:NERDTreeRoot = newRoot else let b:NERDTreeRoot = b:NERDTreeRoot.parent endif if g:NERDTreeChDirMode ==# 2 call b:NERDTreeRoot.path.changeToDir() endif call s:renderView() call oldRoot.putCursorHere(0, 0) endif endfunction " Function: s:unique(list) {{{2 " returns a:list without duplicates function! s:unique(list) let uniqlist = [] for elem in a:list if index(uniqlist, elem) ==# -1 let uniqlist += [elem] endif endfor return uniqlist endfunction " SECTION: Public API {{{1 "============================================================ let g:NERDTreePath = s:Path let g:NERDTreeDirNode = s:TreeDirNode let g:NERDTreeFileNode = s:TreeFileNode let g:NERDTreeBookmark = s:Bookmark function! NERDTreeAddMenuItem(options) call s:MenuItem.Create(a:options) endfunction function! NERDTreeAddMenuSeparator(...) let opts = a:0 ? a:1 : {} call s:MenuItem.CreateSeparator(opts) endfunction function! NERDTreeAddSubmenu(options) return s:MenuItem.Create(a:options) endfunction function! NERDTreeAddKeyMap(options) call s:KeyMap.Create(a:options) endfunction function! NERDTreeRender() call s:renderView() endfunction " SECTION: View Functions {{{1 "============================================================ "FUNCTION: s:centerView() {{{2 "centers the nerd tree window around the cursor (provided the nerd tree "options permit) function! s:centerView() if g:NERDTreeAutoCenter let current_line = winline() let lines_to_top = current_line let lines_to_bottom = winheight(s:getTreeWinNum()) - current_line if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold normal! zz endif endif endfunction "FUNCTION: s:closeTree() {{{2 "Closes the primary NERD tree window for this tab function! s:closeTree() if !s:isTreeOpen() throw "NERDTree.NoTreeFoundError: no NERDTree is open" endif if winnr("$") != 1 if winnr() == s:getTreeWinNum() wincmd p let bufnr = bufnr("") wincmd p else let bufnr = bufnr("") endif call s:exec(s:getTreeWinNum() . " wincmd w") close call s:exec(bufwinnr(bufnr) . " wincmd w") else close endif endfunction "FUNCTION: s:closeTreeIfOpen() {{{2 "Closes the NERD tree window if it is open function! s:closeTreeIfOpen() if s:isTreeOpen() call s:closeTree() endif endfunction "FUNCTION: s:closeTreeIfQuitOnOpen() {{{2 "Closes the NERD tree window if the close on open option is set function! s:closeTreeIfQuitOnOpen() if g:NERDTreeQuitOnOpen && s:isTreeOpen() call s:closeTree() endif endfunction "FUNCTION: s:createTreeWin() {{{2 "Inits the NERD tree window. ie. opens it, sizes it, sets all the local "options etc function! s:createTreeWin() "create the nerd tree window let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright " let splitSize = g:NERDTreeWinSize if !exists('t:NERDTreeBufName') let t:NERDTreeBufName = s:nextBufferName() silent! exec splitLocation . 'vertical ' . splitSize . ' new' silent! exec "edit " . t:NERDTreeBufName else silent! exec splitLocation . 'vertical ' . splitSize . ' split' silent! exec "buffer " . t:NERDTreeBufName endif setlocal winfixwidth call s:setCommonBufOptions() endfunction "FUNCTION: s:dumpHelp {{{2 "prints out the quick help function! s:dumpHelp() let old_h = @h if b:treeShowHelp ==# 1 let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n" let @h=@h."\" ============================\n" let @h=@h."\" File node mappings~\n" let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n" let @h=@h."\" ,\n" if b:NERDTreeType ==# "primary" let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n" else let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n" endif if b:NERDTreeType ==# "primary" let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n" endif let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" let @h=@h."\" middle-click,\n" let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n" let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n" let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n" let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Directory node mappings~\n" let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n" let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n" let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n" let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n" let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n" let @h=@h."\" current node recursively\n" let @h=@h."\" middle-click,\n" let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Bookmark table mappings~\n" let @h=@h."\" double-click,\n" let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n" let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Tree navigation mappings~\n" let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n" let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n" let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n" let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n" let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n" let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Filesystem mappings~\n" let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n" let @h=@h."\" selected dir\n" let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n" let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n" let @h=@h."\" but leave old root open\n" let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n" let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n" let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n" let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n" let @h=@h."\" selected dir\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Tree filtering mappings~\n" let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n" let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n" let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n" let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n" "add quickhelp entries for each custom key map if len(s:KeyMap.All()) let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Custom mappings~\n" for i in s:KeyMap.All() let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n" endfor endif let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Other mappings~\n" let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n" let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n" let @h=@h."\" the NERDTree window\n" let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n" let @h=@h."\"\n\" ----------------------------\n" let @h=@h."\" Bookmark commands~\n" let @h=@h."\" :Bookmark \n" let @h=@h."\" :BookmarkToRoot \n" let @h=@h."\" :RevealBookmark \n" let @h=@h."\" :OpenBookmark \n" let @h=@h."\" :ClearBookmarks []\n" let @h=@h."\" :ClearAllBookmarks\n" silent! put h elseif g:NERDTreeMinimalUI == 0 let @h="\" Press ". g:NERDTreeMapHelp ." for help\n" silent! put h endif let @h = old_h endfunction "FUNCTION: s:echo {{{2 "A wrapper for :echo. Appends 'NERDTree:' on the front of all messages " "Args: "msg: the message to echo function! s:echo(msg) redraw echomsg "NERDTree: " . a:msg endfunction "FUNCTION: s:echoWarning {{{2 "Wrapper for s:echo, sets the message type to warningmsg for this message "Args: "msg: the message to echo function! s:echoWarning(msg) echohl warningmsg call s:echo(a:msg) echohl normal endfunction "FUNCTION: s:echoError {{{2 "Wrapper for s:echo, sets the message type to errormsg for this message "Args: "msg: the message to echo function! s:echoError(msg) echohl errormsg call s:echo(a:msg) echohl normal endfunction "FUNCTION: s:firstUsableWindow(){{{2 "find the window number of the first normal window function! s:firstUsableWindow() let i = 1 while i <= winnr("$") let bnum = winbufnr(i) if bnum != -1 && getbufvar(bnum, '&buftype') ==# '' \ && !getwinvar(i, '&previewwindow') \ && (!getbufvar(bnum, '&modified') || &hidden) return i endif let i += 1 endwhile return -1 endfunction "FUNCTION: s:getPath(ln) {{{2 "Gets the full path to the node that is rendered on the given line number " "Args: "ln: the line number to get the path for " "Return: "A path if a node was selected, {} if nothing is selected. "If the 'up a dir' line was selected then the path to the parent of the "current root is returned function! s:getPath(ln) let line = getline(a:ln) let rootLine = s:TreeFileNode.GetRootLineNum() "check to see if we have the root node if a:ln == rootLine return b:NERDTreeRoot.path endif if !g:NERDTreeDirArrows " in case called from outside the tree if line !~# '^ *[|`▸▾ ]' || line =~# '^$' return {} endif endif if line ==# s:tree_up_dir_line return b:NERDTreeRoot.path.getParent() endif let indent = s:indentLevelFor(line) "remove the tree parts and the leading space let curFile = s:stripMarkupFromLine(line, 0) let wasdir = 0 if curFile =~# '/$' let wasdir = 1 let curFile = substitute(curFile, '/\?$', '/', "") endif let dir = "" let lnum = a:ln while lnum > 0 let lnum = lnum - 1 let curLine = getline(lnum) let curLineStripped = s:stripMarkupFromLine(curLine, 1) "have we reached the top of the tree? if lnum == rootLine let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir break endif if curLineStripped =~# '/$' let lpindent = s:indentLevelFor(curLine) if lpindent < indent let indent = indent - 1 let dir = substitute (curLineStripped,'^\\', "", "") . dir continue endif endif endwhile let curFile = b:NERDTreeRoot.path.drive . dir . curFile let toReturn = s:Path.New(curFile) return toReturn endfunction "FUNCTION: s:getTreeWinNum() {{{2 "gets the nerd tree window number for this tab function! s:getTreeWinNum() if exists("t:NERDTreeBufName") return bufwinnr(t:NERDTreeBufName) else return -1 endif endfunction "FUNCTION: s:indentLevelFor(line) {{{2 function! s:indentLevelFor(line) let level = match(a:line, '[^ \-+~▸▾`|]') / s:tree_wid " check if line includes arrows if match(a:line, '[▸▾]') > -1 " decrement level as arrow uses 3 ascii chars let level = level - 1 endif return level endfunction "FUNCTION: s:isTreeOpen() {{{2 function! s:isTreeOpen() return s:getTreeWinNum() != -1 endfunction "FUNCTION: s:isWindowUsable(winnumber) {{{2 "Returns 0 if opening a file from the tree in the given window requires it to "be split, 1 otherwise " "Args: "winnumber: the number of the window in question function! s:isWindowUsable(winnumber) "gotta split if theres only one window (i.e. the NERD tree) if winnr("$") ==# 1 return 0 endif let oldwinnr = winnr() call s:exec(a:winnumber . "wincmd p") let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow') let modified = &modified call s:exec(oldwinnr . "wincmd p") "if its a special window e.g. quickfix or another explorer plugin then we "have to split if specialWindow return 0 endif if &hidden return 1 endif return !modified || s:bufInWindows(winbufnr(a:winnumber)) >= 2 endfunction " FUNCTION: s:jumpToChild(direction) {{{2 " Args: " direction: 0 if going to first child, 1 if going to last function! s:jumpToChild(currentNode, direction) if a:currentNode.isRoot() return s:echo("cannot jump to " . (a:direction ? "last" : "first") . " child") end let dirNode = a:currentNode.parent let childNodes = dirNode.getVisibleChildren() let targetNode = childNodes[0] if a:direction let targetNode = childNodes[len(childNodes) - 1] endif if targetNode.equals(a:currentNode) let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction) if siblingDir != {} let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0 let targetNode = siblingDir.getChildByIndex(indx, 1) endif endif call targetNode.putCursorHere(1, 0) call s:centerView() endfunction " FUNCTION: s:jumpToSibling(currentNode, forward) {{{2 " moves the cursor to the sibling of the current node in the given direction " " Args: " forward: 1 if the cursor should move to the next sibling, 0 if it should " move back to the previous sibling function! s:jumpToSibling(currentNode, forward) let sibling = a:currentNode.findSibling(a:forward) if !empty(sibling) call sibling.putCursorHere(1, 0) call s:centerView() endif endfunction " FUNCTION: s:openEntrySplit(vertical, forceKeepWindowOpen) {{{2 function! s:openEntrySplit(vertical, forceKeepWindowOpen) let treenode = s:TreeFileNode.GetSelected() if treenode != {} if a:vertical call treenode.openVSplit() else call treenode.openSplit() endif if !a:forceKeepWindowOpen call s:closeTreeIfQuitOnOpen() endif else call s:echo("select a node first") endif endfunction "FUNCTION: s:previewNode(node, openNewWin) {{{2 function! s:previewNode(node, openNewWin) let currentBuf = bufnr("") if a:openNewWin > 0 call s:openEntrySplit(a:openNewWin ==# 2,1) else call s:activateNode(a:node) end call s:exec(bufwinnr(currentBuf) . "wincmd w") endfunction "FUNCTION: s:promptToDelBuffer(bufnum, msg){{{2 "prints out the given msg and, if the user responds by pushing 'y' then the "buffer with the given bufnum is deleted " "Args: "bufnum: the buffer that may be deleted "msg: a message that will be echoed to the user asking them if they wish to " del the buffer function! s:promptToDelBuffer(bufnum, msg) echo a:msg if nr2char(getchar()) ==# 'y' exec "silent bdelete! " . a:bufnum endif endfunction "FUNCTION: s:putCursorOnBookmarkTable(){{{2 "Places the cursor at the top of the bookmarks table function! s:putCursorOnBookmarkTable() if !b:NERDTreeShowBookmarks throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active" endif if g:NERDTreeMinimalUI return cursor(1, 2) endif let rootNodeLine = s:TreeFileNode.GetRootLineNum() let line = 1 while getline(line) !~# '^>-\+Bookmarks-\+$' let line = line + 1 if line >= rootNodeLine throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table" endif endwhile call cursor(line, 2) endfunction "FUNCTION: s:putCursorInTreeWin(){{{2 "Places the cursor in the nerd tree window function! s:putCursorInTreeWin() if !s:isTreeOpen() throw "NERDTree.InvalidOperationError: cant put cursor in NERD tree window, no window exists" endif call s:exec(s:getTreeWinNum() . "wincmd w") endfunction "FUNCTION: s:renderBookmarks {{{2 function! s:renderBookmarks() if g:NERDTreeMinimalUI == 0 call setline(line(".")+1, ">----------Bookmarks----------") call cursor(line(".")+1, col(".")) endif for i in s:Bookmark.Bookmarks() call setline(line(".")+1, i.str()) call cursor(line(".")+1, col(".")) endfor call setline(line(".")+1, '') call cursor(line(".")+1, col(".")) endfunction "FUNCTION: s:renderView {{{2 "The entry function for rendering the tree function! s:renderView() setlocal modifiable "remember the top line of the buffer and the current line so we can "restore the view exactly how it was let curLine = line(".") let curCol = col(".") let topLine = line("w0") "delete all lines in the buffer (being careful not to clobber a register) silent 1,$delete _ call s:dumpHelp() "delete the blank line before the help and add one after it if g:NERDTreeMinimalUI == 0 call setline(line(".")+1, "") call cursor(line(".")+1, col(".")) endif if b:NERDTreeShowBookmarks call s:renderBookmarks() endif "add the 'up a dir' line if !g:NERDTreeMinimalUI call setline(line(".")+1, s:tree_up_dir_line) call cursor(line(".")+1, col(".")) endif "draw the header line let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)}) call setline(line(".")+1, header) call cursor(line(".")+1, col(".")) "draw the tree let old_o = @o let @o = b:NERDTreeRoot.renderToString() silent put o let @o = old_o "delete the blank line at the top of the buffer silent 1,1delete _ "restore the view let old_scrolloff=&scrolloff let &scrolloff=0 call cursor(topLine, 1) normal! zt call cursor(curLine, curCol) let &scrolloff = old_scrolloff setlocal nomodifiable endfunction "FUNCTION: s:renderViewSavingPosition {{{2 "Renders the tree and ensures the cursor stays on the current node or the "current nodes parent if it is no longer available upon re-rendering function! s:renderViewSavingPosition() let currentNode = s:TreeFileNode.GetSelected() "go up the tree till we find a node that will be visible or till we run "out of nodes while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot() let currentNode = currentNode.parent endwhile call s:renderView() if currentNode != {} call currentNode.putCursorHere(0, 0) endif endfunction "FUNCTION: s:restoreScreenState() {{{2 " "Sets the screen state back to what it was when s:saveScreenState was last "called. " "Assumes the cursor is in the NERDTree window function! s:restoreScreenState() if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize") return endif exec("silent vertical resize ".b:NERDTreeOldWindowSize) let old_scrolloff=&scrolloff let &scrolloff=0 call cursor(b:NERDTreeOldTopLine, 0) normal! zt call setpos(".", b:NERDTreeOldPos) let &scrolloff=old_scrolloff endfunction "FUNCTION: s:saveScreenState() {{{2 "Saves the current cursor position in the current buffer and the window "scroll position function! s:saveScreenState() let win = winnr() try call s:putCursorInTreeWin() let b:NERDTreeOldPos = getpos(".") let b:NERDTreeOldTopLine = line("w0") let b:NERDTreeOldWindowSize = winwidth("") call s:exec(win . "wincmd w") catch /^NERDTree.InvalidOperationError/ endtry endfunction "FUNCTION: s:setCommonBufOptions() {{{2 function! s:setCommonBufOptions() "throwaway buffer options setlocal noswapfile setlocal buftype=nofile setlocal bufhidden=hide setlocal nowrap setlocal foldcolumn=0 setlocal nobuflisted setlocal nospell if g:NERDTreeShowLineNumbers setlocal nu else setlocal nonu if v:version >= 703 setlocal nornu endif endif iabc if g:NERDTreeHighlightCursorline setlocal cursorline endif call s:setupStatusline() let b:treeShowHelp = 0 let b:NERDTreeIgnoreEnabled = 1 let b:NERDTreeShowFiles = g:NERDTreeShowFiles let b:NERDTreeShowHidden = g:NERDTreeShowHidden let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks setfiletype nerdtree call s:bindMappings() endfunction "FUNCTION: s:setupStatusline() {{{2 function! s:setupStatusline() if g:NERDTreeStatusline != -1 let &l:statusline = g:NERDTreeStatusline endif endfunction "FUNCTION: s:stripMarkupFromLine(line, removeLeadingSpaces){{{2 "returns the given line with all the tree parts stripped off " "Args: "line: the subject line "removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces = "any spaces before the actual text of the node) function! s:stripMarkupFromLine(line, removeLeadingSpaces) let line = a:line "remove the tree parts and the leading space let line = substitute (line, s:tree_markup_reg,"","") "strip off any read only flag let line = substitute (line, ' \[RO\]', "","") "strip off any bookmark flags let line = substitute (line, ' {[^}]*}', "","") "strip off any executable flags let line = substitute (line, '*\ze\($\| \)', "","") let wasdir = 0 if line =~# '/$' let wasdir = 1 endif let line = substitute (line,' -> .*',"","") " remove link to if wasdir ==# 1 let line = substitute (line, '/\?$', '/', "") endif if a:removeLeadingSpaces let line = substitute (line, '^ *', '', '') endif return line endfunction "FUNCTION: s:toggle(dir) {{{2 "Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is "closed it is restored or initialized (if it doesnt exist) " "Args: "dir: the full path for the root node (is only used if the NERD tree is being "initialized. function! s:toggle(dir) if s:treeExistsForTab() if !s:isTreeOpen() call s:createTreeWin() if !&hidden call s:renderView() endif call s:restoreScreenState() else call s:closeTree() endif else call s:initNerdTree(a:dir) endif endfunction "SECTION: Interface bindings {{{1 "============================================================ "FUNCTION: s:activateAll() {{{2 "handle the user activating the updir line function! s:activateAll() if getline(".") ==# s:tree_up_dir_line return s:upDir(0) endif endfunction "FUNCTION: s:activateNode() {{{2 "handle the user activating a tree node function! s:activateNode(node) call a:node.activate(0) endfunction "FUNCTION: s:activateBookmark() {{{2 "handle the user activating a bookmark function! s:activateBookmark(bm) call a:bm.activate(0) endfunction "FUNCTION: s:bindMappings() {{{2 function! s:bindMappings() " set up mappings and commands for this buffer nnoremap :call handleMiddleMouse() nnoremap :call checkForActivate() nnoremap <2-leftmouse> :call activateNode(0) let s = '' . s:SID() . '_' call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Node", 'callback': s."activateNode" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "Bookmark", 'callback': s."activateBookmark" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapActivateNode, 'scope': "all", 'callback': s."activateAll" }) exec "nnoremap :call KeyMap_Invoke('". g:NERDTreeMapActivateNode ."')" call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenSplit, 'scope': "Node", 'callback': s."openHSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenVSplit, 'scope': "Node", 'callback': s."openVSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreview, 'scope': "Node", 'callback': s."previewNodeCurrent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewVSplit, 'scope': "Node", 'callback': s."previewNodeVSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapPreviewSplit, 'scope': "Node", 'callback': s."previewNodeHSplit" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': "all", 'callback': s."upDirCurrentRootClosed" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': "all", 'callback': s."upDirCurrentRootOpen" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': "Node", 'callback': s."chRoot" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapQuit, 'scope': "all", 'callback': s."closeTreeWindow" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefreshRoot, 'scope': "all", 'callback': s."refreshRoot" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapRefresh, 'scope': "Node", 'callback': s."refreshCurrent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapHelp, 'scope': "all", 'callback': s."displayHelp" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleZoom, 'scope': "all", 'callback': s."toggleZoom" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleHidden, 'scope': "all", 'callback': s."toggleShowHidden" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFilters, 'scope': "all", 'callback': s."toggleIgnoreFilter" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleFiles, 'scope': "all", 'callback': s."toggleShowFiles" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapToggleBookmarks, 'scope': "all", 'callback': s."toggleShowBookmarks" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseDir, 'scope': "Node", 'callback': s."closeCurrentDir" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapCloseChildren, 'scope': "DirNode", 'callback': s."closeChildren" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapMenu, 'scope': "Node", 'callback': s."showMenu" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpParent, 'scope': "Node", 'callback': s."jumpToParent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpFirstChild, 'scope': "Node", 'callback': s."jumpToFirstChild" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpLastChild, 'scope': "Node", 'callback': s."jumpToLastChild" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpRoot, 'scope': "all", 'callback': s."jumpToRoot" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Node", 'callback': s."openInNewTab" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Node", 'callback': s."openInNewTabSilent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Bookmark", 'callback': s."openInNewTab" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Bookmark", 'callback': s."openInNewTabSilent" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" }) call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapDeleteBookmark, 'scope': "Bookmark", 'callback': s."deleteBookmark" }) "bind all the user custom maps call s:KeyMap.BindAll() command! -buffer -nargs=? Bookmark :call bookmarkNode('') command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 RevealBookmark :call revealBookmark('') command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 OpenBookmark :call openBookmark('') command! -buffer -complete=customlist,s:completeBookmarks -nargs=* ClearBookmarks call clearBookmarks('') command! -buffer -complete=customlist,s:completeBookmarks -nargs=+ BookmarkToRoot call s:Bookmark.ToRoot('') command! -buffer -nargs=0 ClearAllBookmarks call s:Bookmark.ClearAll() call renderView() command! -buffer -nargs=0 ReadBookmarks call s:Bookmark.CacheBookmarks(0) call renderView() command! -buffer -nargs=0 WriteBookmarks call s:Bookmark.Write() endfunction " FUNCTION: s:bookmarkNode(name) {{{2 " Associate the current node with the given name function! s:bookmarkNode(...) let currentNode = s:TreeFileNode.GetSelected() if currentNode != {} let name = a:1 if empty(name) let name = currentNode.path.getLastPathComponent(0) endif try call currentNode.bookmark(name) call s:renderView() catch /^NERDTree.IllegalBookmarkNameError/ call s:echo("bookmark names must not contain spaces") endtry else call s:echo("select a node first") endif endfunction "FUNCTION: s:checkForActivate() {{{2 "Checks if the click should open the current node function! s:checkForActivate() let currentNode = s:TreeFileNode.GetSelected() if currentNode != {} let startToCur = strpart(getline(line(".")), 0, col(".")) if currentNode.path.isDirectory if startToCur =~# s:tree_markup_reg . '$' && startToCur =~# '[+~▾▸]$' call s:activateNode(0) return endif endif if (g:NERDTreeMouseMode ==# 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode ==# 3 let char = strpart(startToCur, strlen(startToCur)-1, 1) if char !~# s:tree_markup_reg call s:activateNode(0) return endif endif endif endfunction " FUNCTION: s:chCwd(node) {{{2 function! s:chCwd(node) try call a:node.path.changeToDir() catch /^NERDTree.PathChangeError/ call s:echoWarning("could not change cwd") endtry endfunction " FUNCTION: s:chRoot(node) {{{2 " changes the current root to the selected one function! s:chRoot(node) call a:node.makeRoot() call s:renderView() call b:NERDTreeRoot.putCursorHere(0, 0) endfunction " FUNCTION: s:clearBookmarks(bookmarks) {{{2 function! s:clearBookmarks(bookmarks) if a:bookmarks ==# '' let currentNode = s:TreeFileNode.GetSelected() if currentNode != {} call currentNode.clearBoomarks() endif else for name in split(a:bookmarks, ' ') let bookmark = s:Bookmark.BookmarkFor(name) call bookmark.delete() endfor endif call s:renderView() endfunction " FUNCTION: s:closeChildren(node) {{{2 " closes all childnodes of the current node function! s:closeChildren(node) call a:node.closeChildren() call s:renderView() call a:node.putCursorHere(0, 0) endfunction " FUNCTION: s:closeCurrentDir(node) {{{2 " closes the parent dir of the current node function! s:closeCurrentDir(node) let parent = a:node.parent if parent ==# {} || parent.isRoot() call s:echo("cannot close tree root") else call a:node.parent.close() call s:renderView() call a:node.parent.putCursorHere(0, 0) endif endfunction " FUNCTION: s:closeTreeWindow() {{{2 " close the tree window function! s:closeTreeWindow() if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1 exec "buffer " . b:NERDTreePreviousBuf else if winnr("$") > 1 call s:closeTree() else call s:echo("Cannot close last window") endif endif endfunction " FUNCTION: s:deleteBookmark(bm) {{{2 " if the cursor is on a bookmark, prompt to delete function! s:deleteBookmark(bm) echo "Are you sure you wish to delete the bookmark:\n\"" . a:bm.name . "\" (yN):" if nr2char(getchar()) ==# 'y' try call a:bm.delete() call s:renderView() redraw catch /^NERDTree/ call s:echoWarning("Could not remove bookmark") endtry else call s:echo("delete aborted" ) endif endfunction " FUNCTION: s:displayHelp() {{{2 " toggles the help display function! s:displayHelp() let b:treeShowHelp = b:treeShowHelp ? 0 : 1 call s:renderView() call s:centerView() endfunction " FUNCTION: s:handleMiddleMouse() {{{2 function! s:handleMiddleMouse() let curNode = s:TreeFileNode.GetSelected() if curNode ==# {} call s:echo("Put the cursor on a node first" ) return endif if curNode.path.isDirectory call s:openExplorer() else call s:openEntrySplit(0,0) endif endfunction " FUNCTION: s:jumpToFirstChild() {{{2 " wrapper for the jump to child method function! s:jumpToFirstChild(node) call s:jumpToChild(a:node, 0) endfunction " FUNCTION: s:jumpToLastChild() {{{2 " wrapper for the jump to child method function! s:jumpToLastChild(node) call s:jumpToChild(a:node, 1) endfunction " FUNCTION: s:jumpToParent(node) {{{2 " moves the cursor to the parent of the current node function! s:jumpToParent(node) if !empty(a:node.parent) call a:node.parent.putCursorHere(1, 0) call s:centerView() else call s:echo("cannot jump to parent") endif endfunction " FUNCTION: s:jumpToRoot() {{{2 " moves the cursor to the root node function! s:jumpToRoot() call b:NERDTreeRoot.putCursorHere(1, 0) call s:centerView() endfunction " FUNCTION: s:jumpToNextSibling(node) {{{2 function! s:jumpToNextSibling(node) call s:jumpToSibling(a:node, 1) endfunction " FUNCTION: s:jumpToPrevSibling(node) {{{2 function! s:jumpToPrevSibling(node) call s:jumpToSibling(a:node, 0) endfunction " FUNCTION: s:openBookmark(name) {{{2 " put the cursor on the given bookmark and, if its a file, open it function! s:openBookmark(name) try let targetNode = s:Bookmark.GetNodeForName(a:name, 0) call targetNode.putCursorHere(0, 1) redraw! catch /^NERDTree.BookmarkedNodeNotFoundError/ call s:echo("note - target node is not cached") let bookmark = s:Bookmark.BookmarkFor(a:name) let targetNode = s:TreeFileNode.New(bookmark.path) endtry if targetNode.path.isDirectory call targetNode.openExplorer() else call targetNode.open() endif endfunction " FUNCTION: s:openHSplit(node) {{{2 function! s:openHSplit(node) call a:node.openSplit() endfunction " FUNCTION: s:openVSplit(node) {{{2 function! s:openVSplit(node) call a:node.openVSplit() endfunction " FUNCTION: s:openExplorer(node) {{{2 function! s:openExplorer(node) call a:node.openExplorer() endfunction " FUNCTION: s:openInNewTab(target) {{{2 function! s:openInNewTab(target) call a:target.openInNewTab({}) endfunction " FUNCTION: s:openInNewTabSilent(target) {{{2 function! s:openInNewTabSilent(target) call a:target.openInNewTab({'stayInCurrentTab': 1}) endfunction " FUNCTION: s:openNodeRecursively(node) {{{2 function! s:openNodeRecursively(node) call s:echo("Recursively opening node. Please wait...") call a:node.openRecursively() call s:renderView() redraw call s:echo("Recursively opening node. Please wait... DONE") endfunction "FUNCTION: s:previewNodeCurrent(node) {{{2 function! s:previewNodeCurrent(node) call s:previewNode(a:node, 0) endfunction "FUNCTION: s:previewNodeHSplit(node) {{{2 function! s:previewNodeHSplit(node) call s:previewNode(a:node, 1) endfunction "FUNCTION: s:previewNodeVSplit(node) {{{2 function! s:previewNodeVSplit(node) call s:previewNode(a:node, 2) endfunction " FUNCTION: s:revealBookmark(name) {{{2 " put the cursor on the node associate with the given name function! s:revealBookmark(name) try let targetNode = s:Bookmark.GetNodeForName(a:name, 0) call targetNode.putCursorHere(0, 1) catch /^NERDTree.BookmarkNotFoundError/ call s:echo("Bookmark isnt cached under the current root") endtry endfunction " FUNCTION: s:refreshRoot() {{{2 " Reloads the current root. All nodes below this will be lost and the root dir " will be reloaded. function! s:refreshRoot() call s:echo("Refreshing the root node. This could take a while...") call b:NERDTreeRoot.refresh() call s:renderView() redraw call s:echo("Refreshing the root node. This could take a while... DONE") endfunction " FUNCTION: s:refreshCurrent(node) {{{2 " refreshes the root for the current node function! s:refreshCurrent(node) let node = a:node if !node.path.isDirectory let node = node.parent endif call s:echo("Refreshing node. This could take a while...") call node.refresh() call s:renderView() redraw call s:echo("Refreshing node. This could take a while... DONE") endfunction " FUNCTION: s:showMenu(node) {{{2 function! s:showMenu(node) let mc = s:MenuController.New(s:MenuItem.AllEnabled()) call mc.showMenu() endfunction " FUNCTION: s:toggleIgnoreFilter() {{{2 " toggles the use of the NERDTreeIgnore option function! s:toggleIgnoreFilter() let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled call s:renderViewSavingPosition() call s:centerView() endfunction " FUNCTION: s:toggleShowBookmarks() {{{2 " toggles the display of bookmarks function! s:toggleShowBookmarks() let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks if b:NERDTreeShowBookmarks call s:renderView() call s:putCursorOnBookmarkTable() else call s:renderViewSavingPosition() endif call s:centerView() endfunction " FUNCTION: s:toggleShowFiles() {{{2 " toggles the display of hidden files function! s:toggleShowFiles() let b:NERDTreeShowFiles = !b:NERDTreeShowFiles call s:renderViewSavingPosition() call s:centerView() endfunction " FUNCTION: s:toggleShowHidden() {{{2 " toggles the display of hidden files function! s:toggleShowHidden() let b:NERDTreeShowHidden = !b:NERDTreeShowHidden call s:renderViewSavingPosition() call s:centerView() endfunction " FUNCTION: s:toggleZoom() {{{2 " zoom (maximize/minimize) the NERDTree window function! s:toggleZoom() if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize exec "silent vertical resize ". size let b:NERDTreeZoomed = 0 else exec "vertical resize" let b:NERDTreeZoomed = 1 endif endfunction " FUNCTION: s:upDirCurrentRootOpen() {{{2 function! s:upDirCurrentRootOpen() call s:upDir(1) endfunction " FUNCTION: s:upDirCurrentRootClosed() {{{2 function! s:upDirCurrentRootClosed() call s:upDir(0) endfunction "reset &cpo back to users setting let &cpo = s:old_cpo " vim: set sw=4 sts=4 et fdm=marker: