Commit Graph

13 Commits

Author SHA1 Message Date
Martin Grenfell
86488b1aa0 move ui functions out into their own autoload
All of the autoload shit needs to be cleaned up... break it out first
2014-07-07 19:36:34 +01:00
Martin Grenfell
55a8954c48 update the doc/quickhelp for :Bookmark
Make it clearer that the argument is optional.

Closes #229
2014-06-29 12:37:29 +01:00
pendulm
6ef67a2d8e Add correspoding close action to cascade open single child dir 2013-04-22 23:39:26 +08:00
Martin Grenfell
eaf19734e7 move the class files out of the plugin dir
On some new versions of vim these files were being loaded before the
main NERD_tree.vim which was causing errors as dependencies werent
loaded in time. Move the classes into lib - so vim wont try to load them
until we tell it
2013-04-13 20:32:25 +01:00
Martin Grenfell
f93d2c79e5 fix NERDTreeCWD
Closes #233
2013-04-03 13:39:10 +01:00
Martin Grenfell
64cb6204cc move a couple of functions into NERDTreeCreator
The "next buffer name" functions are only used in NERDTreeCreator so put
them there.
2013-01-09 09:51:28 +00:00
Martin Grenfell
c3b63d2fd9 add some class methods to wrap the NERDTreeCreator public methods
This is needed because some versions of vim dont let you chain method
calls together. So do the work in NERDTreeCreator instead of forcing all
callers to break the New().createXXX() calls out onto 2 lines with an
intermediate variable.

Fixes #226.
2013-01-09 00:43:37 +00:00
Martin Grenfell
25b80b8a16 extract the tree creation functions out into their own class
Add the NERDTreeCreator class.

Stick all functions related to creating a primary/secondary/mirror
nerdtree in there. We may break this down further in the future, but
this is a good starting point.

Make some of the interface binding functions in autoload/nerdtree
public. This is needed since we are accessing some of them from
NERDTreeCreator. Should be temporary until we get some kind of proper
interface binding system set up.
2013-01-08 00:04:30 +00:00
Martin Grenfell
a7d5b3dbc1 fix the <enter> mapping
It now acts the same as the ActivateNode mapping ('o' by default) again.
This was broken in the big refactor.

Fixes #222
2013-01-05 11:58:36 +00:00
Martin Grenfell
cc0777b792 move KeyMap_Invoke into the autoload file
This will keep the class file cleaner, and may also fix #223
2013-01-05 11:44:48 +00:00
Martin Grenfell
8a984260e7 manually apply #220 to fix NERDTreeFind for hidden dirs 2013-01-05 01:48:13 +00:00
Martin Grenfell
370f180ca0 replace a script level var with a query 2013-01-05 01:47:20 +00:00
Martin Grenfell
fb4a5a116a decompose the giant NERD_tree.vim file
* Move the classes out into `plugin/nerdtree/<classname>`.
* Move the other functions out into `autoload/nerdtree.vim`.

Stuff still to do:

* extract out at least one view class from `autoload/nerdtree` -
  something like NERDTreeWindow
* figure out which functions in autoload/nerdtree should be scoped to
  the script instead of public
2013-01-05 01:08:06 +00:00