Commit Graph

6 Commits

Author SHA1 Message Date
Martin Grenfell
25b80b8a16 extract the tree creation functions out into their own class
Add the NERDTreeCreator class.

Stick all functions related to creating a primary/secondary/mirror
nerdtree in there. We may break this down further in the future, but
this is a good starting point.

Make some of the interface binding functions in autoload/nerdtree
public. This is needed since we are accessing some of them from
NERDTreeCreator. Should be temporary until we get some kind of proper
interface binding system set up.
2013-01-08 00:04:30 +00:00
Martin Grenfell
a7d5b3dbc1 fix the <enter> mapping
It now acts the same as the ActivateNode mapping ('o' by default) again.
This was broken in the big refactor.

Fixes #222
2013-01-05 11:58:36 +00:00
Martin Grenfell
cc0777b792 move KeyMap_Invoke into the autoload file
This will keep the class file cleaner, and may also fix #223
2013-01-05 11:44:48 +00:00
Martin Grenfell
8a984260e7 manually apply #220 to fix NERDTreeFind for hidden dirs 2013-01-05 01:48:13 +00:00
Martin Grenfell
370f180ca0 replace a script level var with a query 2013-01-05 01:47:20 +00:00
Martin Grenfell
fb4a5a116a decompose the giant NERD_tree.vim file
* Move the classes out into `plugin/nerdtree/<classname>`.
* Move the other functions out into `autoload/nerdtree.vim`.

Stuff still to do:

* extract out at least one view class from `autoload/nerdtree` -
  something like NERDTreeWindow
* figure out which functions in autoload/nerdtree should be scoped to
  the script instead of public
2013-01-05 01:08:06 +00:00