When a path is rendered in the Bookmarks area or as the header line of the
tree, it is truncated if there is no enough space for it. But if a path
contains multi-byte characters, it should be truncated by characters, not
bytes, otherwise the path may be truncated between the bytes of a
multi-byte character. To deal with multi-byte characters, use
strdisplaywidth() instead of len() to get the number of display cells, and
use strcharpart() instead of strpart() to truncate a path.
Previously, exiting the NERDTree menu with "Ctrl-C" or "Esc" would
leave the last line of the menu visible. We can avoid this by
redrawing the screen when the menu is aborted in this manner.
If the user wipes out or deletes (:bw or :bd) the NERDTree buffer, there
is still a tab variable that hangs onto the name of that now-missing
buffer. Checking only that variable is not enough to decide whether to
create a new NERDTree or use the existing one. Fortunately, there
already is a function with a more complete check: ExistsForTab()
Previously closing NERDTree while two windows were showing the same
buffer would focus the first window, which was not necessarily the
previously active one.
Instead of obtaining the buffer ID of the previous buffer and
mapping that to the window ID (which is a 1:n mapping) we obtain the
unique window ID and focus the right window after closing NERDTree.
win_getid() and win_gotoid() are available from VIM 7.4.1557 but the
old behavior is used as a fallback if the two functions are not
available.
This commit prevents "NERDTreeUI.getPath()" from returning a "Path"
object even when no tree node was selected. Previously, positioning
your cursor on one of the blank lines above the tree and running...
:echo g:NERDTreeFileNode.GetSelected()
... could potentially return the path for the current working
directory (your working directory needs to be under the tree root).
This is because the constructor for "Path" objects returns a "Path"
for the current working directory when passed an empty string. So,
we need to short circuit the "getPath()" function for lines that
cannot possibly be tree nodes.
This solves the problem for "GetSelected()" because that method uses
the "getPath()" method from the "UI" class to do its work.
Note that this bug only presented for me on *nix systems.
The small change here reverts an attempted bugfix from #785. That
change resulted in the unintended side-effect of closing other
children of the root whenever ":NERDTreeFind" was invoked. This was
disruptive (as reported in #793), so a new method must be found to
solve the problem of ":NERDTreeFind" not opening newly created
files.
Fixes#793.
The ":NERDTreeFind" command calls the "reveal()" method on the
NERDTree root node. The "reveal()" method would, in turn, call the
node's "open()" method. Since the "open()" method would only
initialize the child nodes of the root (i.e., read them from disk)
when the list of child nodes was empty, new paths would not be
included in the list.
This commit will result in the refreshing of the child node list
whenever "reveal()" is called on a directory node (unless it is the
first time the node is being opened... the most efficient option).
The result is that ":NERDTreeFind" will discover newly created paths
that exist on disk but are not cached in the NERDTree.
A stray debugging message is also removed.
Fixes issue #779.
When g:NERDTreeChDirMode is 2, changing the tree root will change the working
directory as well. This change was silent because the wrong function was used to
make the switch. This commit uses a better function that echoes a message.
This check did not use the proper abstract method to check for a
path separator. It now does.
This fixes a problem with the 'u' macro that I noticed while working
on the fix for using the NERDTree with 'shellslash'.
This method used the brittle "Path._escChars()" method to do its
work. This created problems when 'shellslash' was in use on Windows
because excessive escape characters (i.e., backslashes!) are
interpreted by Vim as additional path separators.
The above problem made it impossible to edit files with weird names
using the NERDTree on Windows with 'shellslash' set. For example,
'+' should be escaped with ":edit", but '(' should not. So, when
escaping '(', Vim on Windows correctly sees the start of a new
directory in the path.
This was reported in five issues which may be read for further
details and commentary.
Fixes#398, fixes#474, fixes#653, fixes#674, and fixes#733.
Several issues (namely issue #733) report problems with using the NERDTree
on Windows when 'shellslash' is set. This commit doesn't solve all of these
problems, but it improves the NERDTree's recognition of this setting.
Especially note the improvements to the commentary on "Path.str()".
This method does too much. However, it is used heavily, and changing
its interface would be a major undertaking at this point.
This commit is the first in a series of commits that will rework
some of the methods responsible for escaping pathnames. Some of
these methods simply don't use the features that Vim has properly.
The custom "Path._escChars()" method is far too rigid for our
purposes, and better options have been available for some time.
See ":h fnameescape()" for an especially helpful function in this
effort.
The highlighting rules "NERDTreeClosable" and "NERDTreeOpenable" did
not recognize files beginning with a "~" character. This caused bad
highlighting on systems that use "~" and "+" for the dir arrow
symbols by default. Making these rules more specific solves this
problem.
The "~" characters in quickhelp section titles also would get
confused with a custom mapping for "~". Adjusting the
"NERDTreeHelpTitle" solved this problem.
I also changed the quickhelp title in a minor way to reflect the
proper spelling of "NERDTree".
The previous change to this function was simple. I figured that it
would be a good time to improve the style of this function with some
minor edits. The function is now cleaner and more readable.