remove some unneeded checks from fs_menu
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@ -82,11 +82,6 @@ endfunction
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"FUNCTION: NERDTreeMoveNode(){{{1
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"FUNCTION: NERDTreeMoveNode(){{{1
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function! NERDTreeMoveNode()
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function! NERDTreeMoveNode()
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let curNode = g:NERDTreeFileNode.GetSelected()
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let curNode = g:NERDTreeFileNode.GetSelected()
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if curNode ==# {}
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call s:echo("Put the cursor on a node first" )
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return
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endif
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let newNodePath = input("Rename the current node\n" .
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let newNodePath = input("Rename the current node\n" .
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\ "==========================================================\n" .
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\ "==========================================================\n" .
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\ "Enter the new path for the node: \n" .
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\ "Enter the new path for the node: \n" .
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@ -121,11 +116,6 @@ endfunction
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" FUNCTION: NERDTreeDeleteNode() {{{1
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" FUNCTION: NERDTreeDeleteNode() {{{1
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function! NERDTreeDeleteNode()
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function! NERDTreeDeleteNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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if currentNode ==# {}
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call s:echo("Put the cursor on a node first")
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return
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endif
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let confirmed = 0
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let confirmed = 0
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if currentNode.path.isDirectory
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if currentNode.path.isDirectory
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@ -170,11 +160,6 @@ endfunction
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" FUNCTION: NERDTreeCopyNode() {{{1
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" FUNCTION: NERDTreeCopyNode() {{{1
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function! NERDTreeCopyNode()
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function! NERDTreeCopyNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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if currentNode ==# {}
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call s:echo("Put the cursor on a file node first")
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return
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endif
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let newNodePath = input("Copy the current node\n" .
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let newNodePath = input("Copy the current node\n" .
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\ "==========================================================\n" .
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\ "==========================================================\n" .
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\ "Enter the new path to copy the node to: \n" .
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\ "Enter the new path to copy the node to: \n" .
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