Fix a bug with the 'u' mapping

This commit refactors the "nerdtree#ui_glue#UpDir()" function to fix
a bug in the behavior of the 'u' mapping.  To reproduce the bug:

  1. Open a bookmarked directory with 'o'
  2. Press 'u' twice, observing normal behavior
  3. Open the same bookmark again with 'o'
  4. Press 'u' again, observe the new root is closed

The reason for this bug is that the parent node already existed and
was closed by the second 'u' press in step two above.

This commit fixes this bug by being careful to always open the new
root and transplant the child node properly.  Also, the internals of
the function in question were refactored to make use of valuable
NERDTree functions that ultimately help to reduce the amount of code
needed for this operation.
This commit is contained in:
Jason Franklin 2018-05-06 12:19:19 -04:00
parent 68313ef0f5
commit f9e83ad8bd

View File

@ -29,9 +29,9 @@ function! nerdtree#ui_glue#createDefaultBindings()
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenRecursively, 'scope': "DirNode", 'callback': s."openNodeRecursively" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': "all", 'callback': s."upDirCurrentRootClosed" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': "all", 'callback': s."upDirCurrentRootOpen" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': "Node", 'callback': s."chRoot" })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdir, 'scope': 'all', 'callback': s . 'upDirCurrentRootClosed' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapUpdirKeepOpen, 'scope': 'all', 'callback': s . 'upDirCurrentRootOpen' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChangeRoot, 'scope': 'Node', 'callback': s . 'chRoot' })
call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapChdir, 'scope': "Node", 'callback': s."chCwd" })
@ -619,40 +619,33 @@ function! s:toggleZoom()
call b:NERDTree.ui.toggleZoom()
endfunction
"FUNCTION: nerdtree#ui_glue#upDir(keepState) {{{1
"moves the tree up a level
" FUNCTION: nerdtree#ui_glue#upDir(preserveState) {{{1
" Move the NERDTree up one level.
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#ui_glue#upDir(keepState)
let cwd = b:NERDTree.root.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTree.root.close()
endif
" Args:
" preserveState: if 1, the current root is left open when the new tree is
" rendered; if 0, the current root node is closed
function! nerdtree#ui_glue#upDir(preserveState)
let oldRoot = b:NERDTree.root
try
call b:NERDTree.root.cacheParent()
catch /^NERDTree.CannotCacheParentError/
call nerdtree#echo('already at root directory')
return
endtry
if empty(b:NERDTree.root.parent)
let path = b:NERDTree.root.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path, b:NERDTree)
call newRoot.open()
call newRoot.transplantChild(b:NERDTree.root)
let b:NERDTree.root = newRoot
else
let b:NERDTree.root = b:NERDTree.root.parent
endif
let l:oldRoot = b:NERDTree.root
let l:newRoot = b:NERDTree.root.parent
if g:NERDTreeChDirMode ==# 2
call b:NERDTree.root.path.changeToDir()
endif
call l:newRoot.open()
call l:newRoot.transplantChild(l:oldRoot)
call b:NERDTree.render()
call oldRoot.putCursorHere(0, 0)
if !a:preserveState
call l:oldRoot.close()
endif
call b:NERDTree.changeRoot(l:newRoot)
call l:oldRoot.putCursorHere(0, 0)
endfunction
" FUNCTION: s:upDirCurrentRootOpen() {{{1