Update the documentation
The docs for ":NERDTreeFind" are updated. Some additional formatting changes are made to other sections.
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@ -126,20 +126,20 @@ The following features and functionality are provided by the NERD tree:
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Changes made to one tree are reflected in both as they are actually the
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Changes made to one tree are reflected in both as they are actually the
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same buffer.
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same buffer.
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If only one other NERD tree exists, that tree is automatically mirrored. If
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If only one other NERD tree exists, that tree is automatically mirrored.
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more than one exists, the script will ask which tree to mirror.
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If more than one exists, the script will ask which tree to mirror.
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:NERDTreeClose *:NERDTreeClose*
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:NERDTreeClose *:NERDTreeClose*
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Close the NERD tree in this tab.
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Close the NERD tree in this tab.
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:NERDTreeFind *:NERDTreeFind*
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:NERDTreeFind [<path>] *:NERDTreeFind*
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Find the current file in the tree.
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Without the optional argument, find and reveal the file for the active
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buffer in the NERDTree window. With the <path> argument, find and
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reveal the specified path.
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If no tree exists and the current file is under vim's CWD, then init a
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Focus will be shifted to the NERDTree window, and the cursor will be
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tree at the CWD and reveal the file. Otherwise init a tree in the current
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placed on the tree node for the determined path. If a NERDTree for the
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file's directory.
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current tab does not exist, a new one will be initialized.
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In any case, the current file is revealed and the cursor is placed on it.
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:NERDTreeCWD *:NERDTreeCWD*
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:NERDTreeCWD *:NERDTreeCWD*
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Change tree root to current directory. If no NERD tree exists for this
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Change tree root to current directory. If no NERD tree exists for this
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@ -1128,13 +1128,12 @@ NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
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Additionally, a "scope" argument may be supplied. This constrains the
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Additionally, a "scope" argument may be supplied. This constrains the
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mapping so that it is only activated if the cursor is on a certain object.
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mapping so that it is only activated if the cursor is on a certain object.
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That object is then passed into the handling method. Possible values are:
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That object is then passed into the handling method. Possible values are:
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"FileNode" - a file node
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"DirNode" - a directory node
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"Node" - a file or directory node
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"Bookmark" - A bookmark
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"all" - the keymap is not constrained to any scope (default). When
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thei is used, the handling function is not passed any arguments.
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"FileNode" .... a file node
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"DirNode" ..... a directory node
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"Node" ........ a file node OR a directory node
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"Bookmark" .... a bookmark
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"all" ......... global scope; handler receives no arguments (default)
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Example: >
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Example: >
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call NERDTreeAddKeyMap({
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call NERDTreeAddKeyMap({
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