really fix the previous buffer issue when closing a tree win
So :bprev was failing to jump back to the right buffer. I dont fully understand this yet, but I'm fairly sure this is because there is a magic <directory> buffer that we delete when creating a wintree :-/ Anyway, we are explicitly storing the prev buffer again - and updating it when reusing treewins. It's worky, but there may be a superior way...
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@ -37,6 +37,7 @@ function! s:reuseWin(dir) abort
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endif
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endif
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if nt.isWinTree() && nt.root.path.equals(path)
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if nt.isWinTree() && nt.root.path.equals(path)
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call nt.setPreviousBuf(bufnr("#"))
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exec "buffer " . i
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exec "buffer " . i
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return 1
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return 1
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endif
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endif
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@ -186,6 +186,10 @@ function! s:NERDTree.previousBuf()
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return self._previousBuf
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return self._previousBuf
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endfunction
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endfunction
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function! s:NERDTree.setPreviousBuf(bnum)
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let self._previousBuf = a:bnum
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endfunction
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"FUNCTION: s:NERDTree.render() {{{1
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"FUNCTION: s:NERDTree.render() {{{1
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"A convenience function - since this is called often
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"A convenience function - since this is called often
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function! s:NERDTree.render()
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function! s:NERDTree.render()
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