Merge pull request #856 from scrooloose/broken_sort_#277
Fix issues with sorting of nodes
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commit
eee179f0bf
@ -61,7 +61,6 @@ endfunction
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function! nerdtree#compareNodesBySortKey(n1, n2)
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let sortKey1 = a:n1.path.getSortKey()
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let sortKey2 = a:n2.path.getSortKey()
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let i = 0
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while i < min([len(sortKey1), len(sortKey2)])
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" Compare chunks upto common length.
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@ -73,9 +72,9 @@ function! nerdtree#compareNodesBySortKey(n1, n2)
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elseif sortKey1[i] ># sortKey2[i]
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return 1
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endif
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elseif sortKey1[i] == type(0)
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elseif type(sortKey1[i]) == v:t_number
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return -1
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elseif sortKey2[i] == type(0)
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elseif type(sortKey2[i]) == v:t_number
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return 1
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endif
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let i = i + 1
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@ -7,10 +7,6 @@
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" ============================================================================
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" This constant is used throughout this script for sorting purposes.
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let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
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lockvar s:NERDTreeSortStarIndex
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let s:Path = {}
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let g:NERDTreePath = s:Path
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@ -374,7 +370,8 @@ function! s:Path.getSortOrderIndex()
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endif
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let i = i + 1
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endwhile
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return s:NERDTreeSortStarIndex
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return index(g:NERDTreeSortOrder, '*')
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endfunction
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" FUNCTION: Path._splitChunks(path) {{{1
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@ -395,7 +392,7 @@ endfunction
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" FUNCTION: Path.getSortKey() {{{1
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" returns a key used in compare function for sorting
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function! s:Path.getSortKey()
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if !exists("self._sortKey")
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if !exists("self._sortKey") || g:NERDTreeSortOrder !=# g:NERDTreeOldSortOrder
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let path = self.getLastPathComponent(1)
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if !g:NERDTreeSortHiddenFirst
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let path = substitute(path, '^[._]', '', '')
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@ -607,8 +607,12 @@ endfunction
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" FUNCTION: TreeDirNode.sortChildren() {{{1
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" Sort "self.children" by alphabetical order and directory priority.
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function! s:TreeDirNode.sortChildren()
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if count(g:NERDTreeSortOrder, '*') < 1
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call add(g:NERDTreeSortOrder, '*')
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endif
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let CompareFunc = function("nerdtree#compareNodesBySortKey")
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call sort(self.children, CompareFunc)
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let g:NERDTreeOldSortOrder = g:NERDTreeSortOrder
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endfunction
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" FUNCTION: TreeDirNode.toggleOpen([options]) {{{1
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@ -81,12 +81,8 @@ call s:initVariable("g:NERDTreeCascadeSingleChildDir", 1)
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if !exists("g:NERDTreeSortOrder")
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let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
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else
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"if there isnt a * in the sort sequence then add one
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if count(g:NERDTreeSortOrder, '*') < 1
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call add(g:NERDTreeSortOrder, '*')
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endif
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endif
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let g:NERDTreeOldSortOrder = []
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call s:initVariable("g:NERDTreeGlyphReadOnly", "RO")
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