Merge pull request #180 from pendulm/master

For recusive open single directory child
This commit is contained in:
Martin Grenfell 2012-07-05 07:40:19 -07:00
commit e7b663fe94
2 changed files with 43 additions and 2 deletions

View File

@ -654,6 +654,10 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of |'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of
+ ~ chars when displaying directories. + ~ chars when displaying directories.
|'NERDTreeCasadeOpenSingleChildDir'|
Casade open while selected directory has only
one child that also is a directory.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
3.2. Customisation details *NERDTreeOptionDetails* 3.2. Customisation details *NERDTreeOptionDetails*
@ -965,6 +969,20 @@ option: >
let NERDTreeDirArrows=1 let NERDTreeDirArrows=1
< <
------------------------------------------------------------------------------
*'NERDTreeCasadeOpenSingleChildDir'*
Values: 0 or 1
Default: 0.
This option tell NERDTree open the child directory if the selected opening
directory has only one child that is a directory, and do same to sub-directory
recursively. NERDTree will stop till it find a empty directory or this
directory has more than one child. This option may be useful for Java projects.
Use one of the follow lines to set this option: >
let NERDTreeCasadeOpenSingleChildDir=0
let NERDTreeCasadeOpenSingleChildDir=1
<
============================================================================== ==============================================================================
4. The NERD tree API *NERDTreeAPI* 4. The NERD tree API *NERDTreeAPI*

View File

@ -69,6 +69,7 @@ call s:initVariable("g:NERDTreeShowHidden", 0)
call s:initVariable("g:NERDTreeShowLineNumbers", 0) call s:initVariable("g:NERDTreeShowLineNumbers", 0)
call s:initVariable("g:NERDTreeSortDirs", 1) call s:initVariable("g:NERDTreeSortDirs", 1)
call s:initVariable("g:NERDTreeDirArrows", !s:running_windows) call s:initVariable("g:NERDTreeDirArrows", !s:running_windows)
call s:initVariable("g:NERDTreeCasadeOpenSingleChildDir", 0)
if !exists("g:NERDTreeSortOrder") if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$'] let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
@ -1694,7 +1695,26 @@ function! s:TreeDirNode.open(...)
endif endif
endif endif
endfunction endfunction
"FUNCTION: TreeDirNode.openAlong([opts]) {{{3
"recursive open the dir if it has only one directory child.
"
"return the level of opened directories.
function! s:TreeDirNode.openAlong(...)
let opts = a:0 ? a:1 : {}
let level = 0
let node = self
while node.path.isDirectory
call node.open(opts)
let level += 1
if node.getVisibleChildCount() == 1
let node = node.getChildByIndex(0, 1)
else
break
endif
endwhile
return level
endfunction
" FUNCTION: TreeDirNode.openExplorer() {{{3 " FUNCTION: TreeDirNode.openExplorer() {{{3
" opens an explorer window for this node in the previous window (could be a " opens an explorer window for this node in the previous window (could be a
" nerd tree or a netrw) " nerd tree or a netrw)
@ -1857,10 +1877,13 @@ function! s:TreeDirNode.toggleOpen(...)
if self.isOpen ==# 1 if self.isOpen ==# 1
call self.close() call self.close()
else else
call self.open(opts) if g:NERDTreeCasadeOpenSingleChildDir == 0
call self.open(opts)
else
call self.openAlong(opts)
endif
endif endif
endfunction endfunction
"FUNCTION: TreeDirNode.transplantChild(newNode) {{{3 "FUNCTION: TreeDirNode.transplantChild(newNode) {{{3
"Replaces the child of this with the given node (where the child node's full "Replaces the child of this with the given node (where the child node's full
"path matches a:newNode's fullpath). The search for the matching node is "path matches a:newNode's fullpath). The search for the matching node is