commit c95a3667658923cebc71b0fda82de2b165cd754f Author: marty Date: Sat Nov 3 10:23:09 2007 +1300 added the plugin and doc files diff --git a/doc/NERD_tree.txt b/doc/NERD_tree.txt new file mode 100644 index 0000000..8cd9600 --- /dev/null +++ b/doc/NERD_tree.txt @@ -0,0 +1,968 @@ +*NERD_tree.txt* A tree explorer plugin that owns your momma! v2.6.2.5 + + + + + + ________ ________ _ ____________ ____ __________ ____________~ + /_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~ + / / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~ + / / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~ + /_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~ + + + Reference Manual~ + + + + +============================================================================== +CONTENTS *NERDTree-contents* + + 1.Intro...................................|NERDTree| + 2.Functionality provided..................|NERDTreeFunctionality| + 2.1 Commands..........................|NERDTreeCommands| + 2.2 NERD tree mappings................|NERDTreeMappings| + 2.3 The filesystem menu...............|NERDTreeFilesysMenu| + 3.Options.................................|NERDTreeOptions| + 3.1 Option summary....................|NERDTreeOptionSummary| + 3.2 Option details....................|NERDTreeOptionDetails| + 4.Public functions........................|NERDTreePublicFunctions| + 5.TODO list...............................|NERDTreeTodo| + 6.The Author..............................|NERDTreeAuthor| + 7.Changelog...............................|NERDTreeChangelog| + 8.Credits.................................|NERDTreeCredits| + +============================================================================== +1. Intro *NERDTree* + +What is this "NERD tree"?? + +The NERD tree allows you to explore your filesystem and to open files and +directories. It presents the filesystem to you in the form of a tree which you +manipulate with the keyboard and/or mouse. It also allows you to perform +simple filesystem operations so you can alter the tree dynamically. + +The following features and functionality are provided by the NERD tree: + * Files and directories are displayed in a hierarchical tree structure + * Different highlighting is provided for the following types of nodes: + * files + * directories + * sym-links + * windows .lnk files + * read-only files + * Many (customisable) mappings are provided to manipulate the tree: + * Mappings to open/close/explore directory nodes + * Mappings to open files in new/existing windows/tabs + * Mappings to change the current root of the tree + * Mappings to navigate around the tree + * ... + * Most NERD tree navigation can also be done with the mouse + * Dynamic customisation of tree content + * custom file filters to prevent e.g. vim backup files being displayed + * optional displaying of hidden files (. files) + * files can be "turned off" so that only directories are displayed + * A textual filesystem menu is provided which allows you to + create/delete/rename file and directory nodes + * The position and size of the NERD tree window can be customised + * The order in which the nodes in the tree are listed can be customised. + * A model of your filesystem is created/maintained as you explore it. This + has several advantages: + * All filesystem information is cached and is only re-read on demand + * If you revisit a part of the tree that you left earlier in your + session, the directory nodes will be opened/closed as you left them + * The script remembers the cursor position and window position in the NERD + tree so you can toggle it off (or just close the tree window) and then + reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY + as you left it + * You can have a separate NERD tree for each tab + +============================================================================== +2. Functionality provided *NERDTreeFunctionality* + +------------------------------------------------------------------------------ +2.1. Commands *NERDTreeCommands* + +:NERDTree [start-directory] *:NERDTree* + Opens a fresh NERD tree in [start-directory] or the current + directory if [start-directory] isn't specified. + For example: > + :NERDTree /home/marty/vim7/src +< will open a NERD tree in /home/marty/vim7/src. + +:NERDTreeToggle [start-directory] *:NERDTreeToggle* + If a NERD tree already exists for this tab, it is reopened and + rendered again. If no NERD tree exists for this tab then this + command acts the same as the |:NERDTree| command. + +------------------------------------------------------------------------------ +2.2. NERD tree Mappings *NERDTreeMappings* + +Default Description~ help-tag~ +Key~ + +o.......Open selected file, or expand selected dir...............|NERDTree-o| +go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go| +t.......Open selected node in a new tab..........................|NERDTree-t| +T.......Same as 't' but keep the focus on the current tab........|NERDTree-T| +...Open selected file in a split window.....................|NERDTree-tab| +g..Same as , but leave the cursor on the NERDTree......|NERDTree-gtab| +!.......Execute the current file.................................|NERDTree-!| +O.......Recursively open the selected directory..................|NERDTree-O| +x.......Close the current nodes parent...........................|NERDTree-x| +X.......Recursively close all children of the current node.......|NERDTree-X| +e.......Open a netrw for the current dir.........................|NERDTree-e| + +double-click.......same as the |NERDTree-o| map. +middle-click.......same as |NERDTree-tab| for files, same as + |NERDTree-e| for dirs. + +P.......Jump to the root node....................................|NERDTree-P| +p.......Jump to current nodes parent.............................|NERDTree-p| +K.......Jump up inside directories at the current tree depth.....|NERDTree-K| +J.......Jump down inside directories at the current tree depth...|NERDTree-J| +...Jump down to the next sibling of the current directory...|NERDTree-c-j| +...Jump up to the previous sibling of the current directory.|NERDTree-c-k| + +C.......Change the tree root to the selected dir.................|NERDTree-C| +u.......Move the tree root up one directory......................|NERDTree-u| +U.......Same as 'u' except the old root node is left open........|NERDTree-U| +r.......Recursively refresh the current directory................|NERDTree-r| +R.......Recursively refresh the current root.....................|NERDTree-R| +m.......Display the filesystem menu..............................|NERDTree-m| +cd......Change the CWD to the dir of the selected node...........|NERDTree-cd| + +H.......Toggle whether hidden files displayed....................|NERDTree-H| +f.......Toggle whether the file filters are used.................|NERDTree-f| +F.......Toggle whether files are displayed.......................|NERDTree-F| + +q.......Close the NERDTree window................................|NERDTree-q| +?.......Toggle the display of the quick help.....................|NERDTree-?| + +------------------------------------------------------------------------------ + *NERDTree-o* +Default key: o +Map option: NERDTreeMapActivateNode +Applies to: files and directories. + +If a file node is selected, it is opened in the previous window. If a +directory is selected it is opened or closed depending on its current state. + +------------------------------------------------------------------------------ + *NERDTree-go* +Default key: go +Map option: None +Applies to: files. + +If a file node is selected, it is opened in the previous window, but the +cursor does not move. + +The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see +|NERDTree-o|). + +------------------------------------------------------------------------------ + *NERDTree-t* +Default key: t +Map option: NERDTreeMapOpenInTab +Applies to: files and directories. + +Opens the selected file in a new tab. If a directory is selected, a netrw is +opened in a new tab. + +------------------------------------------------------------------------------ + *NERDTree-T* +Default key: T +Map option: NERDTreeMapOpenInTabSilent +Applies to: files and directories. + +The same as |NERDTree-t| except that the focus is kept in the current tab. + +------------------------------------------------------------------------------ + *NERDTree-tab* +Default key: +Map option: NERDTreeMapOpenSplit +Applies to: files. + +Opens the selected file in a new split window and puts the cursor in the new +window. + +------------------------------------------------------------------------------ + *NERDTree-gtab* +Default key: g +Map option: None +Applies to: files. + +The same as |NERDTree-tab| except that the cursor is not moved. + +The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see +|NERDTree-tab|). + +------------------------------------------------------------------------------ + *NERDTree-!* +Default key: ! +Map option: NERDTreeMapExecute +Applies to: files. + +Executes the selected file, prompting for arguments first. + +------------------------------------------------------------------------------ + *NERDTree-O* +Default key: O +Map option: NERDTreeMapOpenRecursively +Applies to: directories. + +Recursively opens the selelected directory. + +All files and directories are cached, but if a directory would not be +displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the +hidden file filter (see |NERDTreeShowHidden|) then it is not opened. This is +handy, especially if you have .svn directories. + + +------------------------------------------------------------------------------ + *NERDTree-x* +Default key: x +Map option: NERDTreeMapCloseDir +Applies to: files and directories. + +Closes the parent of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-X* +Default key: X +Map option: NERDTreeMapCloseChildren +Applies to: directories. + +Recursively closes all children of the selected directory. + +Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping. + +------------------------------------------------------------------------------ + *NERDTree-e* +Default key: e +Map option: NERDTreeMapOpenExpl +Applies to: files and directories. + +Opens a netrw on the selected directory, or the selected file's directory. + +------------------------------------------------------------------------------ + *NERDTree-P* +Default key: P +Map option: NERDTreeMapJumpRoot +Applies to: no restrictions. + +Jump to the tree root. + +------------------------------------------------------------------------------ + *NERDTree-p* +Default key: p +Map option: NERDTreeMapJumpParent +Applies to: files and directories. + +Jump to the parent node of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-K* +Default key: K +Map option: NERDTreeMapJumpFirstChild +Applies to: files and directories. + +Jump to the first child of the current nodes parent. + +If the cursor is already on the first node then do the following: + * loop back thru the siblings of the current nodes parent until we find an + open dir with children + * go to the first child of that node + +------------------------------------------------------------------------------ + *NERDTree-J* +Default key: J +Map option: NERDTreeMapJumpLastChild +Applies to: files and directories. + +Jump to the last child of the current nodes parent. + +If the cursor is already on the last node then do the following: + * loop forward thru the siblings of the current nodes parent until we find + an open dir with children + * go to the last child of that node + +------------------------------------------------------------------------------ + *NERDTree-c-j* +Default key: +Map option: NERDTreeMapJumpNextSibling +Applies to: files and directories. + +If a dir node is selected, jump to the next sibling of that node. +If a file node is selected, jump to the next sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-c-k* +Default key: +Map option: NERDTreeMapJumpPrevSibling +Applies to: files and directories. + +If a dir node is selected, jump to the previous sibling of that node. +If a file node is selected, jump to the previous sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-C* +Default key: C +Map option: NERDTreeMapChdir +Applies to: directories. + +Made the selected directory node the new tree root. + +------------------------------------------------------------------------------ + *NERDTree-u* +Default key: u +Map option: NERDTreeMapUpdir +Applies to: no restrictions. + +Move the tree root up a dir (like doing a "cd .."). + +------------------------------------------------------------------------------ + *NERDTree-U* +Default key: U +Map option: NERDTreeMapUpdirKeepOpen +Applies to: no restrictions. + +Like |NERDTree-u| except that the old tree root is kept open. + +------------------------------------------------------------------------------ + *NERDTree-r* +Default key: r +Map option: NERDTreeMapRefresh +Applies to: files and directories. + +If a dir is selected, recursively refresh that dir, i.e. scan the filesystem +for changes and represent them in the tree. + +If a file node is selected then the above is done on it's parent. + +------------------------------------------------------------------------------ + *NERDTree-R* +Default key: R +Map option: NERDTreeMapRefreshRoot +Applies to: no restrictions. + +Recursively refresh the tree root. + +------------------------------------------------------------------------------ + *NERDTree-m* +Default key: m +Map option: NERDTreeMapFilesystemMenu +Applies to: files and directories. + +Display the filesystem menu. See |NERDTreeFilesysMenu| for details. + +------------------------------------------------------------------------------ + *NERDTree-H* +Default key: H +Map option: NERDTreeMapToggleHidden +Applies to: no restrictions. + +Toggles whether hidden files are displayed. Hidden files are any +file/directory that starts with a "." + +------------------------------------------------------------------------------ + *NERDTree-f* +Default key: f +Map option: NERDTreeMapToggleFilters +Applies to: no restrictions. + +Toggles whether file filters are used. See |NERDTreeIgnore| for details. + +------------------------------------------------------------------------------ + *NERDTree-F* +Default key: F +Map option: NERDTreeMapToggleFiles +Applies to: no restrictions. + +Toggles whether file nodes are displayed. + +------------------------------------------------------------------------------ + *NERDTree-q* +Default key: q +Map option: NERDTreeMapQuit +Applies to: no restrictions. + +Closes the NERDtree window. + +------------------------------------------------------------------------------ + *NERDTree-?* +Default key: ? +Map option: NERDTreeMapHelp +Applies to: no restrictions. + +Toggles whether the quickhelp is displayed. + +------------------------------------------------------------------------------ +2.3. The filesystem menu *NERDTreeFilesysMenu* + +The purpose of the filesystem menu is to allow you to perform basic filesystem +operations quickly from the NERD tree rather than the console. + +The filesystem menu can be accessed with 'm' mapping and has three supported +operations: > + 1. Adding nodes. + 2. Renaming nodes. + 3. Deleting nodes. +< +1. Adding nodes: +To add a node move the cursor onto (or anywhere inside) the directory you wish +to create the new node inside. Select the 'add node' option from the +filesystem menu and type a filename. If the filename you type ends with a '/' +character then a directory will be created. Once the operation is completed, +the cursor is placed on the new node. + +2. Renaming nodes: +To rename a node, put the cursor on it and select the 'rename' option from the +filesystem menu. Enter the new name for the node and it will be renamed. If +the old file is open in a buffer, you will be asked if you wish to delete that +buffer. Once the operation is complete the cursor will be placed on the +renamed node. + +3. Deleting nodes: +To delete a node put the cursor on it and select the 'delete' option from the +filesystem menu. After confirmation the node will be deleted. If a file is +deleted but still exists as a buffer you will be given the option to delete +that buffer. + +============================================================================== +3. Customisation *NERDTreeOptions* + + +------------------------------------------------------------------------------ +3.1. Customisation summary *NERDTreeOptionSummary* + +The script provides the following options that can customise the behaviour the +NERD tree. These options should be set in your vimrc. + +|loaded_nerd_tree| Turns off the script. + +|NERDChristmasTree| Tells the NERD tree to make itself colourful + and pretty. + +|NERDTreeAutoCenter| Controls whether the NERD tree window centers + when the cursor moves within a specified + distance to the top/bottom of the window. +|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering. + +|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case + sensitive or not when sorting nodes. + +|NERDTreeChDirMode| Tells the NERD tree if/when it should change + vim's current working directory. + +|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the + current cursor line. + +|NERDTreeIgnore| Tells the NERD tree which files to ignore. + +|NERDTreeMouseMode| Tells the NERD tree how to handle mouse + clicks. + +|NERDTreeShowFiles| Tells the NERD tree whether to display files + in the tree on startup. + +|NERDTreeShowHidden| Tells the NERD tree whether to display hidden + files on startup. + +|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in + the tree. + +|NERDTreeSplitVertical| Tells the script whether the NERD tree should + be created by splitting the window vertically + or horizontally. + +|NERDTreeWinPos| Tells the script where to put the NERD tree + window. + + +|NERDTreeWinSize| Sets the window size when the NERD tree is + opened. + +------------------------------------------------------------------------------ +3.2. Customisation details *NERDTreeOptionDetails* + +To enable any of the below options you should put the given line in your +~/.vimrc + + *loaded_nerd_tree* +If this plugin is making you feel homicidal, it may be a good idea to turn it +off with this line in your vimrc: > + let loaded_nerd_tree=1 +< +------------------------------------------------------------------------------ + *NERDChristmasTree* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then some extra syntax highlighting elements are +added to the nerd tree to make it more colourful. + +Set it to 0 for a more vanilla looking tree. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenter* +Values: 0 or 1. +Default: 1 + +If set to 1, the NERD tree window will center around the cursor if it moves to +within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window. + +This is ONLY done in response to tree navigation mappings, +i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p| +|NERDTree-P| + +The centering is done with a |zz| operation. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenterThreshold* +Values: Any natural number. +Default: 3 + +This option controls the "sensitivity" of the NERD tree auto centering. See +|NERDTreeAutoCenter| for details. + +------------------------------------------------------------------------------ + *NERDTreeCaseSensitiveSort* +Values: 0 or 1. +Default: 0. + +By default the NERD tree does not sort nodes case sensitively, i.e. nodes +could appear like this: > + bar.c + Baz.c + blarg.c + boner.c + Foo.c +< +But, if you set this option to 1 then the case of the nodes will be taken into +account. The above nodes would then be sorted like this: > + Baz.c + Foo.c + bar.c + blarg.c + boner.c +< +------------------------------------------------------------------------------ + *NERDTreeChDirMode* + +Values: 0, 1 or 2. +Default: 1. + +Use this option to tell the script when (if at all) to change the current +working directory (CWD) for vim. + +If it is set to 0 then the CWD is never changed by the NERD tree. + +If set to 1 then the CWD is changed when the NERD tree is first loaded to the +directory it is initialized in. For example, if you start the NERD tree with > + :NERDTree /home/marty/foobar +< +then the CWD will be changed to /home/marty/foobar and will not be changed +again unless you init another NERD tree with a similar command. + +If the option is set to 2 then it behaves the same as if set to 1 except that +the CWD is changed whenever the tree root is changed. For example, if the CWD +is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new +root then the CWD will become /home/marty/foobar/baz. + +Note to windows users: it is highly recommended that you have this option set +to either 1 or 2 or else the script wont function properly if you attempt to +open a NERD tree on a different drive to the one vim is currently in. + +Authors note: at work i have this option set to 1 because i have a giant ctags +file in the root dir of my project. This way i can initialise the NERD tree +with the root dir of my project and always have ctags available to me --- no +matter where i go with the NERD tree. + +------------------------------------------------------------------------------ + *NERDTreeHighlightCursorline* +Values: 0 or 1. +Default: 1. + +If set to 1, the current cursor line in the NERD tree buffer will be +highlighted. This is done using the |cursorline| option. + +------------------------------------------------------------------------------ + *NERDTreeIgnore* +Values: a list of regular expressions. +Default: ['\~$']. + +This option is used to specify which files the NERD tree should ignore. It +must be a list of regular expressions. When the NERD tree is rendered, any +files/dirs that match any of the regex's in NERDTreeIgnore wont be displayed. + +For example if you put the following line in your vimrc: > + let NERDTreeIgnore=['\.vim$', '\~$'] +< +then all files ending in .vim or ~ will be ignored. + +Note: to tell the NERD tree not to ignore any files you must use the following +line: > + let NERDTreeIgnore=[] +< + +The file filters can be turned on and off dynamically with the |NERDTree-f| +mapping. + +------------------------------------------------------------------------------ + *NERDTreeMouseMode* +Values: 1, 2 or 3. +Default: 1. + +If set to 1 then a double click on a node is required to open it. +If set to 2 then a single click will open directory nodes, while a double +click will still be required for file nodes. +If set to 3 then a single click will open any node. + +Note: a double click anywhere on a line that a tree node is on will +activate it, but all single-click activations must be done on name of the node +itself. For example, if you have the following node: > + | | |-application.rb +< +then (to single click activate it) you must click somewhere in +'application.rb'. + +------------------------------------------------------------------------------ + *NERDTreeShowFiles* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then files are displayed in the NERD tree. If it is +set to 0 then only directories are displayed. + +This option can be toggled dynamically with the |NERDTree-F| mapping and is +useful for drastically shrinking the tree when you are navigating to a +different part of the tree. + +------------------------------------------------------------------------------ + *NERDTreeShowHidden* +Values: 0 or 1. +Default: 0. + +This option tells vim whether to display hidden files by default. This option +can be dynamically toggled with the |NERDTree-H| mapping. +Use one of the follow lines to set this option: > + let NERDTreeShowHidden=0 + let NERDTreeShowHidden=1 +< + +------------------------------------------------------------------------------ + *NERDTreeSortOrder* +Values: a list of regular expressions. +Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$'] + +This option is set to a list of regular expressions which are used to +specify the order of nodes under their parent. + +For example, if the option is set to: > + ['\.vim$', '\.c$', '\.h$', '*', 'foobar'] +< +then all .vim files will be placed at the top, followed by all .c files then +all .h files. All files containing the string 'foobar' will be placed at the +end. The star is a special flag: it tells the script that every node that +doesnt match any of the other regexps should be placed here. + +If no star is present in NERDTreeSortOrder then one is automatically appended +to the array. + +The regex '\/$' should be used to match directory nodes. + +After this sorting is done, the files in each group are sorted alphabetically. + +Other examples: > + (1) ['*', '\/$'] + (2) [] + (3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$'] +< +1. Directories will appear last, everything else will appear above. +2. Every will simply appear in alphabetical order. +3. Dirs will appear first, then ruby and php. Swap files, bak files and vim + backup files will appear last with everything else preceding them. + +------------------------------------------------------------------------------ + *NERDTreeSplitVertical* +Values: 0 or 1. +Default: 1. + +This option, along with |NERDTreeWinPos|, is used to determine where the NERD +tree window appears. + +If it is set to 1 then the NERD tree window will appear on either the left or +right side of the screen (depending on the |NERDTreeWinPos| option). + +If it set to 0 then the NERD tree window will appear at the top of the screen. + +------------------------------------------------------------------------------ + *NERDTreeWinPos* +Values: 0 or 1. +Default: 1. + +This option works in conjunction with the |NERDTreeSplitVertical| option to +determine where NERD tree window is placed on the screen. + +If the option is set to 1 then the NERD tree will appear on the left or top of +the screen (depending on the value of |NERDTreeSplitVertical|). If set to 0, +the window will appear on the right or bottom of the screen. + +This option is makes it possible to use two different explorer type +plugins simultaneously. For example, you could have the taglist plugin on the +left of the window and the NERD tree on the right. + +------------------------------------------------------------------------------ + *NERDTreeWinSize* +Values: a positive integer. +Default: 31. + +This option is used to change the size of the NERD tree when it is loaded. + +============================================================================== + *NERDTreePublicFunctions* +5. Public functions ~ + +The script provides 2 public functions for your hacking pleasure. Their +signatures are: > + function! NERDTreeGetCurrentNode() + function! NERDTreeGetCurrentPath() +< +The first returns the node object that the cursor is currently on, while the +second returns the corresponding path object. + +This is probably a good time to mention that the script implements prototype +style OO. To see the functions that each class provides you can read look at +the code. + +Use the node objects to manipulate the structure of the tree. Use the path +objects to access the data the tree represents and to make changes to the +filesystem. + +============================================================================== +5. TODO list *NERDTreeTodo* + +Window manager integration? + +============================================================================== +6. The Author *NERDTreeAuthor* + +The author of the NERD tree is a terrible terrible monster called Martyzilla +who gobbles up small children with milk and sugar for breakfast. He has an odd +love/hate relationship with computers (but monsters hate everything by nature +you know...) which can be awkward for him since he is a pro computer nerd for +a living. + +He can be reached at martin_grenfell at msn.com. He would love to hear from +you, so feel free to send him suggestions and/or comments about this plugin. +Don't be shy --- the worst he can do is slaughter you and stuff you in the +fridge for later ;) + +============================================================================== +7. Changelog *NERDTreeChangelog* + +2.6.2.4 + - Now when you have the tree on teh right and you open it with multiple + windows stacked, it will take up the full height of the vim window. + - Now line numbers always turned off in the tree by default + - Copying of nodes (via the filesystem menu) has been implemented for + *nix/macosx + +2.6.2 + - Now when you try to open a file node into a window that is modified, the + window is not split if the &hidden option is set. Thanks to Niels Aan + de Brugh for this suggestion. + +2.6.1 + - Fixed a major bug with the mapping. Thanks to Zhang Weiwu for + emailing me. + +2.6.0 + - Extended the behaviour of . Now if the cursor is on a file node + and you use the cursor will jump to its PARENTS next/previous + sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info. + - Extended the behaviour of the J/K mappings. Now if the cursor is on the + last child of a node and you push J/K it will jump down to the last child + of the next/prev of its parents siblings that is open and has children. + Go :help NERDTree-J and :help NERDTree-K for info. + - The goal of these changes is to make tree navigation faster. + - Reorganised the help page a bit. + - Removed the E mapping. + - bugfixes + +2.5.0 + - Added an option to enforce case sensitivity when sorting tree nodes. + Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael + Madsen for emailing me about this). Case sensitivity defaults to off. + - Made the script echo a "please wait" style message when opening large + directories. Thanks to AOYAMA Shotaro for this suggestion. + - Added 2 public functions that can be used to retrieve the treenode and + path that the cursor is on. Read :help NERDTreePublicFunctions for + details (thanks again to AOYAMA Shotaro for the idea :). + - added 2 new mappings for file nodes: "g" and "go". These are the + same as the "" and "o" maps except that the cursor stays in the + NERDTree. Note: these maps are slaved to the o and mappings, so if + eg you remap "" to "i" then the "g" map will also be changed + to "gi". + - Renamed many of the help tags to be simpler. + - Simplified the ascii "graphics" for the filesystem menu + - Fixed bugs. + - Probably created bugs. + - Refactoring. + +2.4.0 + - Added the P mapping to jump to the tree root. + - Added window centering functionality that can be triggered when doing + using any of the tree nav mappings. Essentially, if the cursor comes + within a certain distance of the top/bottom of the window then a zz is + done in the window. Two related options were added: NERDTreeAutoCenter + to turn this functionality on/off, and NERDTreeAutoCenterThreshold to + control how close the cursor has to be to the window edge to trigger the + centering. + +2.3.0 + - Tree navigation changes: + - Added J and K mappings to jump to last/first child of the current dir. + Options to customise these mappings have also been added. + - Remapped the jump to next/prev sibling commands to be and by + default. + These changes should hopefully make tree navigation mappings easier to + remember and use as the j and k keys are simply reused 3 times (twice + with modifier keys). + + - Made it so that, when any of the tree filters are toggled, the cursor + stays with the selected node (or goes to its parent/grandparent/... if + that node is no longer visible) + - Fixed an error in the doc for the mouse mode option. + - Made the quickhelp correctly display the current single/double click + mappings for opening nodes as specified by the NERDTreeMouseMode option. + - Fixed a bug where the script was spazzing after prompting you to delete + a modified buffer when using the filesystem menu. + - Refactoring +2.2.3 + - Refactored the :echo output from the script. + - Fixed some minor typos in the doc. + - Made some minor changes to the output of the 'Tree filtering mappings' + part of the quickhelp + +2.2.2 + - More bugfixes... doh. + +2.2.1 + - Bug fix that was causing an exception when closing the nerd tree. Thanks + to Tim carey-smith and Yu Jun for pointing this out. + +2.2.0 + - Now 'cursorline' is set in the NERD tree buffer by default. See :help + NERDTreeHighlightCursorline for how to disable it. + +2.1.2 + - Stopped the script from clobbering the 1,2,3 .. 9 registers. + - Made it "silent!"ly delete buffers when renaming/deleting file nodes. + - Minor correction to the doc + - Fixed a bug when refreshing that was occurring when the node you + refreshed had been deleted externally. + - Fixed a bug that was occurring when you open a file that is already open + and modified. + +2.1.1 + - Added a bit more info about the buffers you are prompted to delete when + renaming/deleting nodes from the filesystem menu that are already loaded + into buffers. + - Refactoring and bugfixes + +2.1.0 + - Finally removed the blank line that always appears at the top of the + NERDTree buffer + - Added NERDTreeMouseMode option. If set to 1, then a double click is + required to activate all nodes, if set to 2 then a single click will + activate directory nodes, if set to 3 then a single click will activate + all nodes. + - Now if you delete a file node and have it open in a buffer you are given + the option to delete that buffer as well. Similarly if you rename a file + you are given the option to delete any buffers containing the old file + (if any exist) + - When you rename or create a node, the cursor is now put on the new node, + this makes it easy immediately edit the new file. + - Fixed a bug with the ! mapping that was occurring on windows with paths + containing spaces. + - Made all the mappings customisable. See |NERD_tree-mappings| for + details. A side effect is that a lot of the "double mappings" have + disappeared. E.g 'o' is now the key that is used to activate a node, + is no longer mapped to the same. + - Made the script echo warnings in some places rather than standard echos + - Insane amounts of refactoring all over the place. + +2.0.0 + - Added two new NERDChristmasTree decorations. First person to spot them + and email me gets a free copy of the NERDTree. + - Made it so that when you jump around the tree (with the p, s and S + mappings) it is counted as a jump by vim. This means if you, eg, push + 'p' one too many times then you can go `` or ctrl-o. + - Added a new option called NERDTreeSortOrder which takes an array of + regexs and is used to determine the order that the treenodes are listed + in. Go :help NERDTreeSortOrder for details. + - Removed the NERDTreeSortDirs option because it is consumed by + NERDTreeSortOrder + - Added the 'i' mapping which is the same as but requires less + effort to reach. + - Added the ! mapping which is used to execute file in the tree (after it + prompts you for arguments etc) + + +============================================================================== +8. Credits *NERDTreeCredits* + +Thanks to Tim Carey-Smith for testing/using the NERD tree from the first +pre-beta version, for his many suggestions and for his constant stream of bug +complaints. + +Thanks to Vigil for trying it out before the first release :) and suggesting +that mappings to open files in new tabs should be implemented. + +Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a + .. (up a directory) +line in the gui. + +Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose +gui code i borrowed from. + +Thanks to Terrance Cohen for pointing out a bug where the script was changing +vims CWD all over the show. + +Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically +wonderful plugins) for telling me how to fix a bug that was causing vim to go +into visual mode everytime you double clicked a node :) + +Thanks to Jason Mills for sending me a fix that allows windows paths to use +forward slashes as well as backward. + +Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some +tips about syntax highlighting when i was doing highlighting for the +quickhelp. + +Thanks to Yu Jun for emailing me about a bug that was occurring when closing +the tree. + +Thanks to Michael Madsen for emailing me about making case sensitivity +optional when sorting nodes. + +Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message +when opening large directories. + +Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option. + +Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be +echoed when opening large directories. Also, thanks for the suggestion of +having public functions in the script to access the internal data :D + +Thanks to Zhang Weiwu for emailing me about a bug with the the mapping +in 2.6.0 + +Thanks to Niels Aan de Brugh for the suggestion that the script now split the +window if you try to open a file in a window containing a modified buffer when +the &hidden option is set. + + + vim:tw=78:ts=8:ft=help:norl: diff --git a/plugin/NERD_tree.vim b/plugin/NERD_tree.vim new file mode 100644 index 0000000..a071d84 --- /dev/null +++ b/plugin/NERD_tree.vim @@ -0,0 +1,4016 @@ +" vim global plugin that provides a nice tree explorer +" Last Change: 1 nov 2007 +" Maintainer: Martin Grenfell +let s:NERD_tree_version = '2.6.2.5' + +"A help file is installed when the script is run for the first time. +"Go :help NERD_tree.txt to see it. + +" SECTION: Script init stuff {{{1 +"============================================================ +if exists("loaded_nerd_tree") + finish +endif +if v:version < 700 + echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!" + finish +endif +let loaded_nerd_tree = 1 +"Function: s:InitVariable() function {{{2 +"This function is used to initialise a given variable to a given value. The +"variable is only initialised if it does not exist prior +" +"Args: +"var: the name of the var to be initialised +"value: the value to initialise var to +" +"Returns: +"1 if the var is set, 0 otherwise +function! s:InitVariable(var, value) + if !exists(a:var) + exec 'let ' . a:var . ' = ' . "'" . a:value . "'" + return 1 + endif + return 0 +endfunction + +"SECTION: Init variable calls and other random constants {{{2 +call s:InitVariable("g:NERDChristmasTree", 1) +call s:InitVariable("g:NERDTreeAutoCenter", 1) +call s:InitVariable("g:NERDTreeAutoCenterThreshold", 3) +call s:InitVariable("g:NERDTreeCaseSensitiveSort", 0) +call s:InitVariable("g:NERDTreeChDirMode", 1) +if !exists("g:NERDTreeIgnore") + let g:NERDTreeIgnore = ['\~$'] +endif +call s:InitVariable("g:NERDTreeHighlightCursorline", 1) +call s:InitVariable("g:NERDTreeMouseMode", 1) +call s:InitVariable("g:NERDTreeNotificationThreshold", 100) +call s:InitVariable("g:NERDTreeShowHidden", 0) +call s:InitVariable("g:NERDTreeShowFiles", 1) +call s:InitVariable("g:NERDTreeSortDirs", 1) + +if !exists("g:NERDTreeSortOrder") + let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$'] +else + "if there isnt a * in the sort sequence then add one + if count(g:NERDTreeSortOrder, '*') < 1 + call add(g:NERDTreeSortOrder, '*') + endif +endif + +"we need to use this number many times for sorting... so we calculate it only +"once here +let g:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*') + +call s:InitVariable("g:NERDTreeSplitVertical", 1) +call s:InitVariable("g:NERDTreeWinPos", 1) +call s:InitVariable("g:NERDTreeWinSize", 31) + +let s:running_windows = has("win16") || has("win32") || has("win64") + +"init the shell commands that will be used to copy nodes, and remove dir trees +" +"Note: the space after the command is important +if s:running_windows + call s:InitVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ') +else + call s:InitVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ') + call s:InitVariable("g:NERDTreeCopyCmd", 'cp -r ') +endif + + +"SECTION: Init variable calls for key mappings {{{2 +call s:InitVariable("g:NERDTreeMapActivateNode", "o") +call s:InitVariable("g:NERDTreeMapChangeRoot", "C") +call s:InitVariable("g:NERDTreeMapChdir", "cd") +call s:InitVariable("g:NERDTreeMapCloseChildren", "X") +call s:InitVariable("g:NERDTreeMapCloseDir", "x") +call s:InitVariable("g:NERDTreeMapExecute", "!") +call s:InitVariable("g:NERDTreeMapFilesystemMenu", "m") +call s:InitVariable("g:NERDTreeMapHelp", "?") +call s:InitVariable("g:NERDTreeMapJumpFirstChild", "K") +call s:InitVariable("g:NERDTreeMapJumpLastChild", "J") +call s:InitVariable("g:NERDTreeMapJumpNextSibling", "") +call s:InitVariable("g:NERDTreeMapJumpParent", "p") +call s:InitVariable("g:NERDTreeMapJumpPrevSibling", "") +call s:InitVariable("g:NERDTreeMapJumpRoot", "P") +call s:InitVariable("g:NERDTreeMapOpenExpl", "e") +call s:InitVariable("g:NERDTreeMapOpenInTab", "t") +call s:InitVariable("g:NERDTreeMapOpenInTabSilent", "T") +call s:InitVariable("g:NERDTreeMapOpenRecursively", "O") +call s:InitVariable("g:NERDTreeMapOpenSplit", "") +call s:InitVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode) +call s:InitVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit) +call s:InitVariable("g:NERDTreeMapQuit", "q") +call s:InitVariable("g:NERDTreeMapRefresh", "r") +call s:InitVariable("g:NERDTreeMapRefreshRoot", "R") +call s:InitVariable("g:NERDTreeMapToggleFiles", "F") +call s:InitVariable("g:NERDTreeMapToggleFilters", "f") +call s:InitVariable("g:NERDTreeMapToggleHidden", "H") +call s:InitVariable("g:NERDTreeMapUpdir", "u") +call s:InitVariable("g:NERDTreeMapUpdirKeepOpen", "U") + +"SECTION: Script level variable declaration{{{2 +let s:escape_chars = " `|\"~'#" +let s:NERDTreeWinName = '_NERD_tree_' + +"init all the nerd tree markup +let s:tree_vert = '|' +let s:tree_vert_last = '`' +let s:tree_wid = 2 +let s:tree_wid_str = ' ' +let s:tree_wid_strM1 = ' ' +let s:tree_dir_open = '~' +let s:tree_dir_closed = '+' +let s:tree_file = '-' +let s:tree_markup_reg = '[ \-+~`|]' +let s:tree_markup_reg_neg = '[^ \-+~`|]' +let s:tree_up_dir_line = '.. (up a dir)' +let s:tree_RO_str = ' [RO]' +let s:tree_RO_str_reg = ' \[RO\]' + +let s:os_slash = '/' +if s:running_windows + let s:os_slash = '\' +endif + + +" SECTION: Commands {{{1 +"============================================================ +"init the command that users start the nerd tree with +command! -n=? -complete=dir NERDTree :call s:InitNerdTree('') +command! -n=? -complete=dir NERDTreeToggle :call s:Toggle('') +" SECTION: Auto commands {{{1 +"============================================================ +"Save the cursor position whenever we close the nerd tree +exec "autocmd BufWinLeave *". s:NERDTreeWinName ."* :call SaveScreenState()" + +"SECTION: Classes {{{1 +"============================================================ +"CLASS: oTreeFileNode {{{2 +"This class is the parent of the oTreeDirNode class and constitures the +"'Component' part of the composite design pattern between the treenode +"classes. +"============================================================ +let s:oTreeFileNode = {} +"FUNCTION: oTreeFileNode.CompareNodes {{{3 +"This is supposed to be a class level method but i cant figure out how to +"get func refs to work from a dict.. +" +"A class level method that compares two nodes +" +"Args: +"n1, n2: the 2 nodes to compare +function! s:CompareNodes(n1, n2) + return a:n1.path.CompareTo(a:n2.path) +endfunction + +"FUNCTION: oTreeFileNode.Copy(dest) {{{3 +function! s:oTreeFileNode.Copy(dest) dict + call self.path.Copy(a:dest) + let newPath = s:oPath.New(a:dest) + let parentNode = t:NERDTreeRoot.FindNode(newPath.GetDir()) + if !empty(parentNode) + call parentNode.Refresh() + endif +endfunction + +"FUNCTION: oTreeFileNode.Delete {{{3 +"Removes this node from the tree and calls the Delete method for its path obj +function! s:oTreeFileNode.Delete() dict + call self.path.Delete() + call self.parent.RemoveChild(self) +endfunction + +"FUNCTION: oTreeFileNode.Equals(treenode) {{{3 +" +"Compares this treenode to the input treenode and returns 1 if they are the +"same node. +" +"Use this method instead of == because sometimes when the treenodes contain +"many children, vim seg faults when doing == +" +"Args: +"treenode: the other treenode to compare to +function! s:oTreeFileNode.Equals(treenode) dict + return self.path.Str(1) == a:treenode.path.Str(1) +endfunction + +"FUNCTION: oTreeFileNode.FindNode(path) {{{3 +"Returns self if this node.path.Equals the given path. +"Returns {} if not equal. +" +"Args: +"path: the path object to compare against +function! s:oTreeFileNode.FindNode(path) dict + if a:path.Equals(self.path) + return self + endif + return {} +endfunction +"FUNCTION: oTreeFileNode.FindOpenDirSiblingWithChildren(direction) {{{3 +" +"Finds the next sibling for this node in the indicated direction. This sibling +"must be a directory and may/may not have children as specified. +" +"Args: +"direction: 0 if you want to find the previous sibling, 1 for the next sibling +" +"Return: +"a treenode object or {} if no appropriate sibling could be found +function! s:oTreeFileNode.FindOpenDirSiblingWithChildren(direction) dict + "if we have no parent then we can have no siblings + if self.parent != {} + let nextSibling = self.FindSibling(a:direction) + + while nextSibling != {} + if nextSibling.path.isDirectory && nextSibling.HasVisibleChildren() && nextSibling.isOpen + return nextSibling + endif + let nextSibling = nextSibling.FindSibling(a:direction) + endwhile + endif + + return {} +endfunction +"FUNCTION: oTreeFileNode.FindSibling(direction) {{{3 +" +"Finds the next sibling for this node in the indicated direction +" +"Args: +"direction: 0 if you want to find the previous sibling, 1 for the next sibling +" +"Return: +"a treenode object or {} if no sibling could be found +function! s:oTreeFileNode.FindSibling(direction) dict + "if we have no parent then we can have no siblings + if self.parent != {} + + "get the index of this node in its parents children + let siblingIndx = self.parent.GetChildIndex(self.path) + + if siblingIndx != -1 + "move a long to the next potential sibling node + let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1 + + "keep moving along to the next sibling till we find one that is valid + let numSiblings = self.parent.GetChildCount() + while siblingIndx >= 0 && siblingIndx < numSiblings + + "if the next node is not an ignored node (i.e. wont show up in the + "view) then return it + if self.parent.children[siblingIndx].path.Ignore() == 0 + return self.parent.children[siblingIndx] + endif + + "go to next node + let siblingIndx = a:direction == 1 ? siblingIndx+1 : siblingIndx-1 + endwhile + endif + endif + + return {} +endfunction + +"FUNCTION: oTreeFileNode.IsVisible() {{{3 +"returns 1 if this node should be visible according to the tree filters and +"hidden file filters (and their on/off status) +function! s:oTreeFileNode.IsVisible() dict + return !self.path.Ignore() +endfunction + + +"FUNCTION: oTreeFileNode.IsRoot() {{{3 +"returns 1 if this node is t:NERDTreeRoot +function! s:oTreeFileNode.IsRoot() dict + if !s:TreeExistsForTab() + throw "NERDTree.TreeFileNode.IsRoot exception: No tree exists for the current tab" + endif + return self.Equals(t:NERDTreeRoot) +endfunction + +"FUNCTION: oTreeFileNode.New(path) {{{3 +"Returns a new TreeNode object with the given path and parent +" +"Args: +"path: a path object representing the full filesystem path to the file/dir that the node represents +function! s:oTreeFileNode.New(path) dict + if a:path.isDirectory + return s:oTreeDirNode.New(a:path) + else + let newTreeNode = {} + let newTreeNode = copy(self) + let newTreeNode.path = a:path + let newTreeNode.parent = {} + return newTreeNode + endif +endfunction + +"FUNCTION: oTreeFileNode.Rename {{{3 +"Calls the rename method for this nodes path obj +function! s:oTreeFileNode.Rename(newName) dict + call self.path.Rename(a:newName) + call self.parent.RemoveChild(self) + + let parentPath = self.path.GetPathTrunk() + let newParent = t:NERDTreeRoot.FindNode(parentPath) + + if newParent != {} + call newParent.CreateChild(self.path, 1) + endif +endfunction + +"FUNCTION: oTreeFileNode.StrDisplay() {{{3 +" +"Returns a string that specifies how the node should be represented as a +"string +" +"Return: +"a string that can be used in the view to represent this node +function! s:oTreeFileNode.StrDisplay() dict + return self.path.StrDisplay() +endfunction + +"CLASS: oTreeDirNode {{{2 +"This class is a child of the oTreeFileNode class and constitutes the +"'Composite' part of the composite design pattern between the treenode +"classes. +"============================================================ +let s:oTreeDirNode = copy(s:oTreeFileNode) +"FUNCTION: oTreeDirNode.AddChild(treenode, inOrder) {{{3 +"Adds the given treenode to the list of children for this node +" +"Args: +"-treenode: the node to add +"-inOrder: 1 if the new node should be inserted in sorted order +function! s:oTreeDirNode.AddChild(treenode, inOrder) dict + call add(self.children, a:treenode) + let a:treenode.parent = self + + if a:inOrder + call self.SortChildren() + endif +endfunction + +"FUNCTION: oTreeDirNode.Close {{{3 +"Closes this directory +function! s:oTreeDirNode.Close() dict + let self.isOpen = 0 +endfunction + +"FUNCTION: oTreeDirNode.CloseChildren {{{3 +"Closes all the child dir nodes of this node +function! s:oTreeDirNode.CloseChildren() dict + for i in self.children + if i.path.isDirectory + call i.Close() + call i.CloseChildren() + endif + endfor +endfunction + +"FUNCTION: oTreeDirNode.CreateChild(path, inOrder) {{{3 +"Instantiates a new child node for this node with the given path. The new +"nodes parent is set to this node. +" +"Args: +"path: a Path object that this node will represent/contain +"inOrder: 1 if the new node should be inserted in sorted order +" +"Returns: +"the newly created node +function! s:oTreeDirNode.CreateChild(path, inOrder) dict + let newTreeNode = s:oTreeFileNode.New(a:path) + call self.AddChild(newTreeNode, a:inOrder) + return newTreeNode +endfunction + +"FUNCTION: oTreeDirNode.FindNode(path) {{{3 +"Will find one of the children (recursively) that has the given path +" +"Args: +"path: a path object +unlet s:oTreeDirNode.FindNode +function! s:oTreeDirNode.FindNode(path) dict + if a:path.Equals(self.path) + return self + endif + if stridx(a:path.Str(1), self.path.Str(1), 0) == -1 + return {} + endif + + if self.path.isDirectory + for i in self.children + let retVal = i.FindNode(a:path) + if retVal != {} + return retVal + endif + endfor + endif + return {} +endfunction + +"FUNCTION: oTreeDirNode.GetChildDirs() {{{3 +"Returns the number of children this node has +function! s:oTreeDirNode.GetChildCount() dict + return len(self.children) +endfunction + +"FUNCTION: oTreeDirNode.GetChildDirs() {{{3 +"Returns an array of all children of this node that are directories +" +"Return: +"an array of directory treenodes +function! s:oTreeDirNode.GetChildDirs() dict + let toReturn = [] + for i in self.children + if i.path.isDirectory + call add(toReturn, i) + endif + endfor + return toReturn +endfunction + +"FUNCTION: oTreeDirNode.GetChildFiles() {{{3 +"Returns an array of all children of this node that are files +" +"Return: +"an array of file treenodes +function! s:oTreeDirNode.GetChildFiles() dict + let toReturn = [] + for i in self.children + if i.path.isDirectory == 0 + call add(toReturn, i) + endif + endfor + return toReturn +endfunction + +"FUNCTION: oTreeDirNode.GetChild(path) {{{3 +"Returns child node of this node that has the given path or {} if no such node +"exists. +" +"This function doesnt not recurse into child dir nodes +" +"Args: +"path: a path object +function! s:oTreeDirNode.GetChild(path) dict + if stridx(a:path.Str(1), self.path.Str(1), 0) == -1 + return {} + endif + + let index = self.GetChildIndex(a:path) + if index == -1 + return {} + else + return self.children[index] + endif + +endfunction + +"FUNCTION: oTreeDirNode.GetChildByIndex(indx, visible) {{{3 +"returns the child at the given index +"Args: +"indx: the index to get the child from +"visible: 1 if only the visible children array should be used, 0 if all the +"children should be searched. +function! s:oTreeDirNode.GetChildByIndex(indx, visible) dict + let array_to_search = a:visible? self.GetVisibleChildren() : self.children + if a:indx > len(array_to_search) + throw "NERDTree.TreeDirNode.InvalidArguments exception. Index is out of bounds." + endif + return array_to_search[a:indx] +endfunction + +"FUNCTION: oTreeDirNode.GetChildIndex(path) {{{3 +"Returns the index of the child node of this node that has the given path or +"-1 if no such node exists. +" +"This function doesnt not recurse into child dir nodes +" +"Args: +"path: a path object +function! s:oTreeDirNode.GetChildIndex(path) dict + if stridx(a:path.Str(1), self.path.Str(1), 0) == -1 + return -1 + endif + + "do a binary search for the child + let a = 0 + let z = self.GetChildCount() + while a < z + let mid = (a+z)/2 + let diff = a:path.CompareTo(self.children[mid].path) + + if diff == -1 + let z = mid + elseif diff == 1 + let a = mid+1 + else + return mid + endif + endwhile + return -1 +endfunction + +"FUNCTION: oTreeDirNode.GetVisibleChildCount() {{{3 +"Returns the number of visible children this node has +function! s:oTreeDirNode.GetVisibleChildCount() dict + return len(self.GetVisibleChildren()) +endfunction + +"FUNCTION: oTreeDirNode.GetVisibleChildren() {{{3 +"Returns a list of children to display for this node, in the correct order +" +"Return: +"an array of treenodes +function! s:oTreeDirNode.GetVisibleChildren() dict + let toReturn = [] + for i in self.children + if i.path.Ignore() == 0 + call add(toReturn, i) + endif + endfor + return toReturn +endfunction + +"FUNCTION: oTreeDirNode.HasVisibleChildren {{{3 +"returns 1 if this node has any childre, 0 otherwise.. +function! s:oTreeDirNode.HasVisibleChildren() + return self.GetChildCount() != 0 +endfunction + +"FUNCTION: oTreeDirNode.InitChildren {{{3 +"Removes all childen from this node and re-reads them +" +"Args: +"silent: 1 if the function should not echo any "please wait" messages for +"large directories +" +"Return: the number of child nodes read +function! s:oTreeDirNode.InitChildren(silent) dict + "remove all the current child nodes + let self.children = [] + + "get an array of all the files in the nodes dir + let dir = self.path + let filesStr = globpath(dir.StrForOS(0), '*') . "\n" . globpath(dir.StrForOS(0), '.*') + let files = split(filesStr, "\n") + + if !a:silent && len(files) > g:NERDTreeNotificationThreshold + call s:Echo("Please wait, caching a large dir ...") + endif + + let invalidFilesFound = 0 + for i in files + + "filter out the .. and . directories + if i !~ '\.\.$' && i !~ '\.$' + + "put the next file in a new node and attach it + try + let path = s:oPath.New(i) + call self.CreateChild(path, 0) + catch /^NERDTree.Path.InvalidArguments/ + let invalidFilesFound = 1 + endtry + endif + endfor + + call self.SortChildren() + + if !a:silent && len(files) > g:NERDTreeNotificationThreshold + call s:Echo("Please wait, caching a large dir ... DONE (". self.GetChildCount() ." nodes cached).") + endif + + if invalidFilesFound + call s:EchoWarning("some files could not be loaded into the NERD tree") + endif + return self.GetChildCount() +endfunction +"FUNCTION: oTreeDirNode.New(path) {{{3 +"Returns a new TreeNode object with the given path and parent +" +"Args: +"path: a path object representing the full filesystem path to the file/dir that the node represents +unlet s:oTreeDirNode.New +function! s:oTreeDirNode.New(path) dict + if a:path.isDirectory != 1 + throw "NERDTree.TreeDirNode.InvalidArguments exception. A TreeDirNode object must be instantiated with a directory Path object." + endif + + let newTreeNode = copy(self) + let newTreeNode.path = a:path + + let newTreeNode.isOpen = 0 + let newTreeNode.children = [] + + let newTreeNode.parent = {} + + return newTreeNode +endfunction +"FUNCTION: oTreeDirNode.Open {{{3 +"Reads in all this nodes children +" +"Return: the number of child nodes read +function! s:oTreeDirNode.Open() dict + let self.isOpen = 1 + if self.children == [] + return self.InitChildren(0) + else + return 0 + endif +endfunction + +"FUNCTION: oTreeDirNode.OpenRecursively {{{3 +"Opens this treenode and all of its children whose paths arent 'ignored' +"because of the file filters. +" +"This method is actually a wrapper for the OpenRecursively2 method which does +"the work. +function! s:oTreeDirNode.OpenRecursively() dict + call self.OpenRecursively2(1) +endfunction + +"FUNCTION: oTreeDirNode.OpenRecursively2 {{{3 +"Dont call this method from outside this object. +" +"Opens this all children of this treenode recursively if either: +" *they arent filtered by file filters +" *a:forceOpen is 1 +" +"Args: +"forceOpen: 1 if this node should be opened regardless of file filters +function! s:oTreeDirNode.OpenRecursively2(forceOpen) dict + if self.path.Ignore() == 0 || a:forceOpen + let self.isOpen = 1 + if self.children == [] + call self.InitChildren(1) + endif + + for i in self.children + if i.path.isDirectory == 1 + call i.OpenRecursively2(0) + endif + endfor + endif +endfunction + +"FUNCTION: oTreeDirNode.Refresh {{{3 +function! s:oTreeDirNode.Refresh() dict + let newChildNodes = [] + let invalidFilesFound = 0 + + "go thru all the files/dirs under this node + let dir = self.path + let filesStr = globpath(dir.StrForOS(0), '*') . "\n" . globpath(dir.StrForOS(0), '.*') + let files = split(filesStr, "\n") + for i in files + if i !~ '\.\.$' && i !~ '\.$' + + try + "create a new path and see if it exists in this nodes children + let path = s:oPath.New(i) + let newNode = self.GetChild(path) + if newNode != {} + + "if the existing node is a dir can be refreshed then + "refresh it + if newNode.path.isDirectory && (!empty(newNode.children) || newNode.isOpen == 1) + call newNode.Refresh() + + "if we have a filenode then refresh the path + elseif newNode.path.isDirectory == 0 + call newNode.path.Refresh() + endif + + call add(newChildNodes, newNode) + + "the node doesnt exist so create it + else + let newNode = s:oTreeFileNode.New(path) + let newNode.parent = self + call add(newChildNodes, newNode) + endif + + + catch /^NERDTree.InvalidArguments/ + let invalidFilesFound = 1 + endtry + endif + endfor + + "swap this nodes children out for the children we just read/refreshed + let self.children = newChildNodes + call self.SortChildren() + + if invalidFilesFound + call s:EchoWarning("some files could not be loaded into the NERD tree") + endif +endfunction + +"FUNCTION: oTreeDirNode.RemoveChild {{{3 +" +"Removes the given treenode from this nodes set of children +" +"Args: +"treenode: the node to remove +" +"Throws a NERDTree.TreeDirNode exception if the given treenode is not found +function! s:oTreeDirNode.RemoveChild(treenode) dict + for i in range(0, self.GetChildCount()-1) + if self.children[i].Equals(a:treenode) + call remove(self.children, i) + return + endif + endfor + + throw "NERDTree.TreeDirNode exception: child node was not found" +endfunction + +"FUNCTION: oTreeDirNode.SortChildren {{{3 +" +"Sorts the children of this node according to alphabetical order and the +"directory priority. +" +function! s:oTreeDirNode.SortChildren() dict + let CompareFunc = function("s:CompareNodes") + call sort(self.children, CompareFunc) +endfunction + +"FUNCTION: oTreeDirNode.ToggleOpen {{{3 +"Opens this directory if it is closed and vice versa +function! s:oTreeDirNode.ToggleOpen() dict + if self.isOpen == 1 + call self.Close() + else + call self.Open() + endif +endfunction + +"FUNCTION: oTreeDirNode.TransplantChild(newNode) {{{3 +"Replaces the child of this with the given node (where the child node's full +"path matches a:newNode's fullpath). The search for the matching node is +"non-recursive +" +"Arg: +"newNode: the node to graft into the tree +function! s:oTreeDirNode.TransplantChild(newNode) dict + for i in range(0, self.GetChildCount()-1) + if self.children[i].Equals(a:newNode) + let self.children[i] = a:newNode + let a:newNode.parent = self + break + endif + endfor +endfunction +"============================================================ +"CLASS: oPath {{{2 +"============================================================ +let s:oPath = {} +let oPath = s:oPath +"FUNCTION: oPath.ChangeToDir() {{{3 +function! s:oPath.ChangeToDir() dict + let dir = self.Str(1) + if self.isDirectory == 0 + let dir = self.GetPathTrunk().Str(1) + endif + + try + execute "cd " . dir + call s:Echo("CWD is now: " . getcwd()) + catch + throw "NERDTree.Path.Change exception: cannot change to " . dir + endtry +endfunction + +"FUNCTION: oPath.ChopTrailingSlash(str) {{{3 +function! s:oPath.ChopTrailingSlash(str) dict + if a:str =~ '\/$' + return substitute(a:str, "\/$", "", "") + else + return substitute(a:str, "\\$", "", "") + endif +endfunction + +"FUNCTION: oPath.CompareTo() {{{3 +" +"Compares this oPath to the given path and returns 0 if they are equal, -1 if +"this oPath is "less than" the given path, or 1 if it is "greater". +" +"Args: +"path: the path object to compare this to +" +"Return: +"1, -1 or 0 +function! s:oPath.CompareTo(path) dict + let thisPath = self.GetLastPathComponent(1) + let thatPath = a:path.GetLastPathComponent(1) + + "if the paths are the same then clearly we return 0 + if thisPath == thatPath + return 0 + endif + + let thisSS = self.GetSortOrderIndex() + let thatSS = a:path.GetSortOrderIndex() + + "compare the sort sequences, if they are different then the return + "value is easy + if thisSS < thatSS + return -1 + elseif thisSS > thatSS + return 1 + else + "if the sort sequences are the same then compare the paths + "alphabetically + let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath ' . self.symLinkDest + endif + + if self.isReadOnly + let toReturn .= s:tree_RO_str + endif + + return toReturn +endfunction + +"FUNCTION: oPath.StrForEditCmd() {{{3 +" +"Return: the string for this path that is suitable to be used with the :edit +"command +function! s:oPath.StrForEditCmd() dict + if s:running_windows + return self.StrForOS(0) + else + return self.Str(1) + endif + +endfunction +"FUNCTION: oPath.StrForOS(esc) {{{3 +" +"Gets the string path for this path object that is appropriate for the OS. +"EG, in windows c:\foo\bar +" in *nix /foo/bar +" +"Args: +"esc: if 1 then all the tricky chars in the returned string will be +" escaped. If we are running windows then the str is double quoted instead. +function! s:oPath.StrForOS(esc) dict + let lead = s:os_slash + + "if we are running windows then slap a drive letter on the front + if s:running_windows + let lead = strpart(getcwd(), 0, 2) . s:os_slash + endif + + let toReturn = lead . join(self.pathSegments, s:os_slash) + + if a:esc + if s:running_windows + let toReturn = '"' . toReturn . '"' + else + let toReturn = escape(toReturn, s:escape_chars) + endif + endif + return toReturn +endfunction + +"FUNCTION: oPath.StrTrunk() {{{3 +"Gets the path without the last segment on the end. +function! s:oPath.StrTrunk() dict + return '/' . join(self.pathSegments[0:-2], '/') +endfunction + +"FUNCTION: oPath.WinToUnixPath(pathstr){{{3 +"Takes in a windows path and returns the unix equiv +" +"A class level method +" +"Args: +"pathstr: the windows path to convert +function! s:oPath.WinToUnixPath(pathstr) dict + if !s:running_windows + return a:pathstr + endif + + let toReturn = a:pathstr + + "remove the x:\ of the front + let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "") + + "convert all \ chars to / + let toReturn = substitute(toReturn, '\', '/', "g") + + return toReturn +endfunction + +" SECTION: General Functions {{{1 +"============================================================ +"FUNCTION: s:Abs(num){{{2 +"returns the absolute value of the input +function! s:Abs(num) + if a:num > 0 + return a:num + else + return 0 - a:num + end +endfunction + +"FUNCTION: s:BufInWindows(bnum){{{2 +"[[STOLEN FROM VTREEEXPLORER.VIM]] +"Determine the number of windows open to this buffer number. +"Care of Yegappan Lakshman. Thanks! +" +"Args: +"bnum: the subject buffers buffer number +function! s:BufInWindows(bnum) + let cnt = 0 + let winnum = 1 + while 1 + let bufnum = winbufnr(winnum) + if bufnum < 0 + break + endif + if bufnum == a:bnum + let cnt = cnt + 1 + endif + let winnum = winnum + 1 + endwhile + + return cnt +endfunction " >>> + +"FUNCTION: s:InitNerdTree(dir) {{{2 +"Initialized the NERD tree, where the root will be initialized with the given +"directory +" +"Arg: +"dir: the dir to init the root with +function! s:InitNerdTree(dir) + let dir = a:dir == '' ? expand('%:p:h') : a:dir + let dir = resolve(dir) + + if !isdirectory(dir) + call s:EchoWarning("Error reading: " . dir) + return + endif + + "if instructed to, then change the vim CWD to the dir the NERDTree is + "inited in + if g:NERDTreeChDirMode != 0 + exec "cd " . dir + endif + + let t:treeShowHelp = 0 + let t:NERDTreeIgnoreEnabled = 1 + + if s:TreeExistsForTab() + if s:IsTreeOpen() + call s:CloseTree() + endif + unlet t:NERDTreeRoot + endif + + let path = s:oPath.New(dir) + let t:NERDTreeRoot = s:oTreeDirNode.New(path) + call t:NERDTreeRoot.Open() + + call s:CreateTreeWin() + + call s:RenderView() +endfunction + +" Function: s:InstallDocumentation(full_name, revision) {{{2 +" Install help documentation. +" Arguments: +" full_name: Full name of this vim plugin script, including path name. +" revision: Revision of the vim script. #version# mark in the document file +" will be replaced with this string with 'v' prefix. +" Return: +" 1 if new document installed, 0 otherwise. +" Note: Cleaned and generalized by guo-peng Wen. +" +" Note about authorship: this function was taken from the vimspell plugin +" which can be found at http://www.vim.org/scripts/script.php?script_id=465 +" +function! s:InstallDocumentation(full_name, revision) + " Name of the document path based on the system we use: + if has("vms") + " No chance that this script will work with + " VMS - to much pathname juggling here. + return 1 + elseif (has("unix")) + " On UNIX like system, using forward slash: + let l:slash_char = '/' + let l:mkdir_cmd = ':silent !mkdir -p ' + else + " On M$ system, use backslash. Also mkdir syntax is different. + " This should only work on W2K and up. + let l:slash_char = '\' + let l:mkdir_cmd = ':silent !mkdir ' + endif + + let l:doc_path = l:slash_char . 'doc' + let l:doc_home = l:slash_char . '.vim' . l:slash_char . 'doc' + + " Figure out document path based on full name of this script: + let l:vim_plugin_path = fnamemodify(a:full_name, ':h') + let l:vim_doc_path = fnamemodify(a:full_name, ':h:h') . l:doc_path + if (!(filewritable(l:vim_doc_path) == 2)) + "Doc path: " . l:vim_doc_path + call s:Echo("Doc path: " . l:vim_doc_path) + execute l:mkdir_cmd . '"' . l:vim_doc_path . '"' + if (!(filewritable(l:vim_doc_path) == 2)) + " Try a default configuration in user home: + let l:vim_doc_path = expand("~") . l:doc_home + if (!(filewritable(l:vim_doc_path) == 2)) + execute l:mkdir_cmd . '"' . l:vim_doc_path . '"' + if (!(filewritable(l:vim_doc_path) == 2)) + " Put a warning: + call s:Echo("Unable to open documentation directory") + call s:Echo("type :help add-local-help for more information.") + call s:Echo(l:vim_doc_path) + return 0 + endif + endif + endif + endif + + " Exit if we have problem to access the document directory: + if (!isdirectory(l:vim_plugin_path) || !isdirectory(l:vim_doc_path) || filewritable(l:vim_doc_path) != 2) + return 0 + endif + + " Full name of script and documentation file: + let l:script_name = fnamemodify(a:full_name, ':t') + let l:doc_name = fnamemodify(a:full_name, ':t:r') . '.txt' + let l:plugin_file = l:vim_plugin_path . l:slash_char . l:script_name + let l:doc_file = l:vim_doc_path . l:slash_char . l:doc_name + + " Bail out if document file is still up to date: + if (filereadable(l:doc_file) && getftime(l:plugin_file) < getftime(l:doc_file)) + return 0 + endif + + " Prepare window position restoring command: + if (strlen(@%)) + let l:go_back = 'b ' . bufnr("%") + else + let l:go_back = 'enew!' + endif + + " Create a new buffer & read in the plugin file (me): + setl nomodeline + exe 'enew!' + exe 'r ' . l:plugin_file + + setl modeline + let l:buf = bufnr("%") + setl noswapfile modifiable + + norm zR + norm gg + + " Delete from first line to a line starts with + " === START_DOC + 1,/^=\{3,}\s\+START_DOC\C/ d + + " Delete from a line starts with + " === END_DOC + " to the end of the documents: + /^=\{3,}\s\+END_DOC\C/,$ d + + " Remove fold marks: + :%s/{{{[1-9]/ / + + " Add modeline for help doc: the modeline string is mangled intentionally + " to avoid it be recognized by VIM: + call append(line('$'), '') + call append(line('$'), ' v' . 'im:tw=78:ts=8:ft=help:norl:') + + " Replace revision: + "exe "normal :1s/#version#/ v" . a:revision . "/\" + exe "normal! :%s/#version#/ v" . a:revision . "/\" + + " Save the help document: + exe 'w! ' . l:doc_file + exe l:go_back + exe 'bw ' . l:buf + + " Build help tags: + exe 'helptags ' . l:vim_doc_path + + return 1 +endfunction + +" Function: s:TreeExistsForTab() {{{2 +" Returns 1 if a nerd tree root exists in the current tab +function! s:TreeExistsForTab() + return exists("t:NERDTreeRoot") +endfunction + +" SECTION: Public Functions {{{1 +"============================================================ +"Returns the node that the cursor is currently on. +" +"If the cursor is not in the NERDTree window, it is temporarily put there. +" +"If no NERD tree window exists for the current tab, a NERDTree.NoTreeForTab +"exception is thrown. +" +"If the cursor is not on a node then an empty dictionary {} is returned. +function! NERDTreeGetCurrentNode() + if !s:TreeExistsForTab() || !s:IsTreeOpen() + throw "NERDTree.NoTreeForTab exception: there is no NERD tree open for the current tab" + endif + + let winnr = winnr() + if winnr != s:GetTreeWinNum() + call s:PutCursorInTreeWin() + endif + + let treenode = s:GetSelectedNode() + + if winnr != winnr() + wincmd w + endif + + return treenode +endfunction + +"Returns the path object for the current node. +" +"Subject to the same conditions as NERDTreeGetCurrentNode +function! NERDTreeGetCurrentPath() + let node = NERDTreeGetCurrentNode() + if node != {} + return node.path + else + return {} + endif +endfunction + +" SECTION: View Functions {{{1 +"============================================================ +"FUNCTION: s:CenterView() {{{2 +"centers the nerd tree window around the cursor (provided the nerd tree +"options permit) +function! s:CenterView() + if g:NERDTreeAutoCenter + let current_line = winline() + let lines_to_top = current_line + let lines_to_bottom = winheight(s:GetTreeWinNum()) - current_line + if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold + normal! zz + endif + endif +endfunction + +"FUNCTION: s:CloseTree() {{{2 +"Closes the NERD tree window +function! s:CloseTree() + if !s:IsTreeOpen() + throw "NERDTree.view.CloseTree exception: no NERDTree is open" + endif + + if winnr("$") != 1 + execute s:GetTreeWinNum() . " wincmd w" + close + execute "wincmd p" + else + :q + endif +endfunction + +"FUNCTION: s:CreateTreeWin() {{{2 +"Inits the NERD tree window. ie. opens it, sizes it, sets all the local +"options etc +function! s:CreateTreeWin() + "create the nerd tree window + let splitLocation = g:NERDTreeWinPos ? "topleft " : "botright " + let splitMode = g:NERDTreeSplitVertical ? "vertical " : "" + let splitSize = g:NERDTreeWinSize + let t:NERDTreeWinName = localtime() . s:NERDTreeWinName + let cmd = splitLocation . splitMode . splitSize . ' new ' . t:NERDTreeWinName + silent! execute cmd + + setlocal winfixwidth + + "throwaway buffer options + setlocal noswapfile + setlocal buftype=nofile + setlocal bufhidden=delete + setlocal nowrap + setlocal foldcolumn=0 + setlocal nobuflisted + setlocal nospell + setlocal nonu + iabc + + if g:NERDTreeHighlightCursorline + setlocal cursorline + endif + + " syntax highlighting + if has("syntax") && exists("g:syntax_on") && !has("syntax_items") + call s:SetupSyntaxHighlighting() + endif + + " for line continuation + let cpo_save1 = &cpo + set cpo&vim + + call s:BindMappings() +endfunction + +"FUNCTION: s:DrawTree {{{2 +"Draws the given node recursively +" +"Args: +"curNode: the node that is being rendered with this call +"depth: the current depth in the tree for this call +"drawText: 1 if we should actually draw the line for this node (if 0 then the +"child nodes are rendered only) +"vertMap: a binary array that indicates whether a vertical bar should be draw +"for each depth in the tree +"isLastChild:true if this curNode is the last child of its parent +function! s:DrawTree(curNode, depth, drawText, vertMap, isLastChild) + if a:drawText == 1 + + let treeParts = '' + + "get all the leading spaces and vertical tree parts for this line + if a:depth > 1 + for j in a:vertMap[0:-2] + if j == 1 + let treeParts = treeParts . s:tree_vert . s:tree_wid_strM1 + else + let treeParts = treeParts . s:tree_wid_str + endif + endfor + endif + + "get the last vertical tree part for this line which will be different + "if this node is the last child of its parent + if a:isLastChild + let treeParts = treeParts . s:tree_vert_last + else + let treeParts = treeParts . s:tree_vert + endif + + + "smack the appropriate dir/file symbol on the line before the file/dir + "name itself + if a:curNode.path.isDirectory + if a:curNode.isOpen + let treeParts = treeParts . s:tree_dir_open + else + let treeParts = treeParts . s:tree_dir_closed + endif + else + let treeParts = treeParts . s:tree_file + endif + let line = treeParts . a:curNode.StrDisplay() + + call setline(line(".")+1, line) + call cursor(line(".")+1, col(".")) + endif + + "if the node is an open dir, draw its children + if a:curNode.path.isDirectory == 1 && a:curNode.isOpen == 1 + + let childNodesToDraw = a:curNode.GetVisibleChildren() + if len(childNodesToDraw) > 0 + + "draw all the nodes children except the last + let lastIndx = len(childNodesToDraw)-1 + if lastIndx > 0 + for i in childNodesToDraw[0:lastIndx-1] + call s:DrawTree(i, a:depth + 1, 1, add(copy(a:vertMap), 1), 0) + endfor + endif + + "draw the last child, indicating that it IS the last + call s:DrawTree(childNodesToDraw[lastIndx], a:depth + 1, 1, add(copy(a:vertMap), 0), 1) + endif + endif +endfunction + + +"FUNCTION: s:DumpHelp {{{2 +"prints out the quick help +function! s:DumpHelp() + let old_h = @h + if t:treeShowHelp == 1 + let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n" + let @h=@h."\" ============================\n" + let @h=@h."\" File node mappings~\n" + let @h=@h."\" ". (g:NERDTreeMouseMode == 3 ? "single" : "double") ."-click,\n" + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n" + let @h=@h."\" ". g:NERDTreeMapPreview .": preview \n" + let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" + let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" + let @h=@h."\" middle-click,\n" + let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n" + let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n" + let @h=@h."\" ". g:NERDTreeMapExecute.": Execute file\n" + + let @h=@h."\" \n\" ----------------------------\n" + let @h=@h."\" Directory node mappings~\n" + let @h=@h."\" ". (g:NERDTreeMouseMode == 1 ? "double" : "single") ."-click,\n" + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open/close node \n" + let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n" + let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n" + let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n" + let @h=@h."\" current node recursively\n" + let @h=@h."\" middle-click,\n" + let @h=@h."\" ". g:NERDTreeMapOpenExpl.": Open netrw for selected\n" + let @h=@h."\" node \n" + + let @h=@h."\" \n\" ----------------------------\n" + let @h=@h."\" Tree navigation mappings~\n" + let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n" + let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n" + let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n" + let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n" + let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n" + let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n" + + let @h=@h."\" \n\" ----------------------------\n" + let @h=@h."\" Filesystem mappings~\n" + let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n" + let @h=@h."\" selected dir\n" + let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n" + let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n" + let @h=@h."\" but leave old root open\n" + let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n" + let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n" + let @h=@h."\" ". g:NERDTreeMapFilesystemMenu .": Show filesystem menu\n" + let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n" + let @h=@h."\" selected dir\n" + + let @h=@h."\" \n\" ----------------------------\n" + let @h=@h."\" Tree filtering mappings~\n" + let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (g:NERDTreeShowHidden ? "on" : "off") . ")\n" + let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (t:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n" + let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (g:NERDTreeShowFiles ? "on" : "off") . ")\n" + + let @h=@h."\" \n\" ----------------------------\n" + let @h=@h."\" Other mappings~\n" + let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n" + let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n" + else + let @h="\" Press ". g:NERDTreeMapHelp ." for help\n" + endif + + silent! put h + + let @h = old_h +endfunction +"FUNCTION: s:Echo {{{2 +"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages +" +"Args: +"msg: the message to echo +function! s:Echo(msg) + redraw + echo "NERDTree: " . a:msg +endfunction +"FUNCTION: s:EchoWarning {{{2 +"Wrapper for s:Echo, sets the message type to warningmsg for this message +"Args: +"msg: the message to echo +function! s:EchoWarning(msg) + echohl warningmsg + call s:Echo(a:msg) + echohl normal +endfunction +"FUNCTION: s:EchoError {{{2 +"Wrapper for s:Echo, sets the message type to errormsg for this message +"Args: +"msg: the message to echo +function! s:EchoError(msg) + echohl errormsg + call s:Echo(a:msg) + echohl normal +endfunction +"FUNCTION: s:FindNodeLineNumber(treenode){{{2 +"Finds the line number for the given tree node +" +"Args: +"treenode: the node to find the line no. for +function! s:FindNodeLineNumber(treenode) + "if the node is the root then return the root line no. + if a:treenode.IsRoot() + return s:FindRootNodeLineNumber() + endif + + let totalLines = line("$") + + "the path components we have matched so far + let pathcomponents = [substitute(t:NERDTreeRoot.path.Str(0), '/ *$', '', '')] + "the index of the component we are searching for + let curPathComponent = 1 + + let fullpath = a:treenode.path.Str(0) + + + let lnum = s:FindRootNodeLineNumber() + while lnum > 0 + let lnum = lnum + 1 + "have we reached the bottom of the tree? + if lnum == totalLines+1 + return -1 + endif + + let curLine = getline(lnum) + + let indent = match(curLine,s:tree_markup_reg_neg) / s:tree_wid + if indent == curPathComponent + let curLine = s:StripMarkupFromLine(curLine, 1) + + let curPath = join(pathcomponents, '/') . '/' . curLine + if stridx(fullpath, curPath, 0) == 0 + if fullpath == curPath || strpart(fullpath, len(curPath)-1,1) == '/' + let curLine = substitute(curLine, '/ *$', '', '') + call add(pathcomponents, curLine) + let curPathComponent = curPathComponent + 1 + + if fullpath == curPath + return lnum + endif + endif + endif + endif + endwhile + return -1 +endfunction + +"FUNCTION: s:FindRootNodeLineNumber(path){{{2 +"Finds the line number of the root node +function! s:FindRootNodeLineNumber() + let rootLine = 1 + while getline(rootLine) !~ '^/' + let rootLine = rootLine + 1 + endwhile + return rootLine +endfunction + +"FUNCTION: s:GetPath(ln) {{{2 +"Gets the full path to the node that is rendered on the given line number +" +"Args: +"ln: the line number to get the path for +" +"Return: +"A path if a node was selected, {} if nothing is selected. +"If the 'up a dir' line was selected then the path to the parent of the +"current root is returned +function! s:GetPath(ln) + let line = getline(a:ln) + + "check to see if we have the root node + if line =~ '^\/' + return t:NERDTreeRoot.path + endif + + " in case called from outside the tree + if line !~ '^ *[|`]' || line =~ '^$' + return {} + endif + + if line == s:tree_up_dir_line + return t:NERDTreeRoot.path.GetParent() + endif + + "get the indent level for the file (i.e. how deep in the tree it is) + "let indent = match(line,'[^-| `]') / s:tree_wid + let indent = match(line, s:tree_markup_reg_neg) / s:tree_wid + + + "remove the tree parts and the leading space + let curFile = s:StripMarkupFromLine(line, 0) + + let wasdir = 0 + if curFile =~ '/$' + let wasdir = 1 + endif + let curFile = substitute (curFile,' -> .*',"","") " remove link to + if wasdir == 1 + let curFile = substitute (curFile, '/\?$', '/', "") + endif + + + let dir = "" + let lnum = a:ln + while lnum > 0 + let lnum = lnum - 1 + let curLine = getline(lnum) + + "have we reached the top of the tree? + if curLine =~ '^/' + let sd = substitute (curLine, '[ ]*$', "", "") + let dir = sd . dir + break + endif + if curLine =~ '/$' + let lpindent = match(curLine,s:tree_markup_reg_neg) / s:tree_wid + if lpindent < indent + let indent = indent - 1 + let sd = substitute (curLine, '^' . s:tree_markup_reg . '*',"","") + let sd = substitute (sd, ' -> .*', '',"") + + " remove leading escape + let sd = substitute (sd,'^\\', "", "") + + let dir = sd . dir + continue + endif + endif + endwhile + let curFile = dir . curFile + return s:oPath.NewMinimal(curFile) +endfunction + +"FUNCTION: s:GetSelectedDir() {{{2 +"Returns the current node if it is a dir node, or else returns the current +"nodes parent +function! s:GetSelectedDir() + let currentDir = s:GetSelectedNode() + if currentDir != {} && !currentDir.IsRoot() + if currentDir.path.isDirectory == 0 + let currentDir = currentDir.parent + endif + endif + return currentDir +endfunction +"FUNCTION: s:GetSelectedNode() {{{2 +"gets the treenode that the cursor is currently over +function! s:GetSelectedNode() + try + let path = s:GetPath(line(".")) + if path == {} + return {} + endif + return t:NERDTreeRoot.FindNode(path) + catch /^NERDTree/ + return {} + endtry +endfunction +"FUNCTION: s:GetTreeBufNum() {{{2 +"gets the nerd tree buffer number for this tab +function! s:GetTreeBufNum() + if exists("t:NERDTreeWinName") + return bufnr(t:NERDTreeWinName) + else + return -1 + endif +endfunction +"FUNCTION: s:GetTreeWinNum() {{{2 +"gets the nerd tree window number for this tab +function! s:GetTreeWinNum() + if exists("t:NERDTreeWinName") + return bufwinnr(t:NERDTreeWinName) + else + return -1 + endif +endfunction + +"FUNCTION: s:IsTreeOpen() {{{2 +function! s:IsTreeOpen() + return s:GetTreeWinNum() != -1 +endfunction + +" FUNCTION: s:JumpToChild(direction) {{{2 +" Args: +" direction: 0 if going to first child, 1 if going to last +function! s:JumpToChild(direction) + let currentNode = s:GetSelectedNode() + if currentNode == {} || currentNode.IsRoot() + call s:Echo("cannot jump to " . (a:direction ? "last" : "first") . " child") + return + end + let dirNode = currentNode.parent + let childNodes = dirNode.GetVisibleChildren() + + let targetNode = childNodes[0] + if a:direction + let targetNode = childNodes[len(childNodes) - 1] + endif + + if targetNode.Equals(currentNode) + let siblingDir = currentNode.parent.FindOpenDirSiblingWithChildren(a:direction) + if siblingDir != {} + let indx = a:direction ? siblingDir.GetVisibleChildCount()-1 : 0 + let targetNode = siblingDir.GetChildByIndex(indx, 1) + endif + endif + + call s:PutCursorOnNode(targetNode, 1) + + call s:CenterView() +endfunction + + +"FUNCTION: s:OpenDirNodeSplit(treenode) {{{2 +"Open the file represented by the given node in a new window. +"No action is taken for file nodes +" +"ARGS: +"treenode: file node to open +function! s:OpenDirNodeSplit(treenode) + if a:treenode.path.isDirectory == 1 + call s:OpenNodeSplit(a:treenode) + endif +endfunction + +"FUNCTION: s:OpenFileNode(treenode) {{{2 +"Open the file represented by the given node in the current window, splitting +"the window if needed +" +"ARGS: +"treenode: file node to open +function! s:OpenFileNode(treenode) + call s:PutCursorInTreeWin() + + if s:ShouldSplitToOpen(winnr("#")) + call s:OpenFileNodeSplit(a:treenode) + else + try + wincmd p + exec ("edit " . a:treenode.path.StrForEditCmd()) + catch /^Vim\%((\a\+)\)\=:E37/ + call s:PutCursorInTreeWin() + call s:Echo("Cannot open file, it is already open and modified") + catch /^Vim\%((\a\+)\)\=:/ + echo v:exception + endtry + endif +endfunction + +"FUNCTION: s:OpenFileNodeSplit(treenode) {{{2 +"Open the file represented by the given node in a new window. +"No action is taken for dir nodes +" +"ARGS: +"treenode: file node to open +function! s:OpenFileNodeSplit(treenode) + if a:treenode.path.isDirectory == 0 + try + call s:OpenNodeSplit(a:treenode) + catch /^NERDTree.view.FileOpen/ + call s:Echo("Cannot open file, it is already open and modified" ) + endtry + endif +endfunction + +"FUNCTION: s:OpenNodeSplit(treenode) {{{2 +"Open the file/dir represented by the given node in a new window +" +"ARGS: +"treenode: file node to open +function! s:OpenNodeSplit(treenode) + call s:PutCursorInTreeWin() + + " Save the user's settings for splitbelow and splitright + let savesplitbelow=&splitbelow + let savesplitright=&splitright + + " Figure out how to do the split based on the user's preferences. + " We want to split to the (left,right,top,bottom) of the explorer + " window, but we want to extract the screen real-estate from the + " window next to the explorer if possible. + " + " 'there' will be set to a command to move from the split window + " back to the explorer window + " + " 'back' will be set to a command to move from the explorer window + " back to the newly split window + " + " 'right' and 'below' will be set to the settings needed for + " splitbelow and splitright IF the explorer is the only window. + " + if g:NERDTreeSplitVertical == 1 + let there= g:NERDTreeWinPos ? "wincmd h" : "wincmd l" + let back= g:NERDTreeWinPos ? "wincmd l" : "wincmd h" + let right=g:NERDTreeWinPos ? 1 : 0 + let below=0 + else + let there= g:NERDTreeWinPos ? "wincmd k" : "wincmd j" + let back= g:NERDTreeWinPos ? "wincmd j" : "wincmd k" + let right=0 + let below=g:NERDTreeWinPos ? 1 : 0 + endif + + " Attempt to go to adjacent window + exec(back) + + let onlyOneWin = (winnr() == s:GetTreeWinNum()) + + " If no adjacent window, set splitright and splitbelow appropriately + if onlyOneWin + let &splitright=right + let &splitbelow=below + else + " found adjacent window - invert split direction + let &splitright=!right + let &splitbelow=!below + endif + + " Create a variable to use if splitting vertically + let splitMode = "" + if (onlyOneWin && g:NERDTreeSplitVertical) || (!onlyOneWin && !g:NERDTreeSplitVertical) + let splitMode = "vertical" + endif + + " Open the new window + try + exec("silent " . splitMode." sp " . a:treenode.path.StrForEditCmd()) + catch /^Vim\%((\a\+)\)\=:E37/ + call s:PutCursorInTreeWin() + throw "NERDTree.view.FileOpen exception: ". a:treenode.path.Str(0) ." is already open and modified." + catch /^Vim\%((\a\+)\)\=:/ + do nothing + endtry + + " resize the explorer window if it is larger than the requested size + exec(there) + + if g:NERDTreeWinSize =~ '[0-9]\+' && winheight("") > g:NERDTreeWinSize + exec("silent vertical resize ".g:NERDTreeWinSize) + endif + + wincmd p + + " Restore splitmode settings + let &splitbelow=savesplitbelow + let &splitright=savesplitright +endfunction + +"FUNCTION: s:PromptToDelBuffer(bufnum, msg){{{2 +"prints out the given msg and, if the user responds by pushing 'y' then the +"buffer with the given bufnum is deleted +" +"Args: +"bufnum: the buffer that may be deleted +"msg: a message that will be echoed to the user asking them if they wish to +" del the buffer +function! s:PromptToDelBuffer(bufnum, msg) + echo a:msg + if nr2char(getchar()) == 'y' + exec "silent bdelete! " . a:bufnum + endif +endfunction + +"FUNCTION: s:PutCursorOnNode(treenode, is_jump){{{2 +"Places the cursor on the line number representing the given node +" +"Args: +"treenode: the node to put the cursor on +"is_jump: 1 if this cursor movement should be counted as a jump by vim +function! s:PutCursorOnNode(treenode, is_jump) + let ln = s:FindNodeLineNumber(a:treenode) + if ln != -1 + if a:is_jump + mark ' + endif + call cursor(ln, col(".")) + endif +endfunction + +"FUNCTION: s:PutCursorInTreeWin(){{{2 +"Places the cursor in the nerd tree window +function! s:PutCursorInTreeWin() + if !s:IsTreeOpen() + throw "NERDTree.view.InvalidOperation Exception: No NERD tree window exists" + endif + + exec s:GetTreeWinNum() . "wincmd w" +endfunction + +"FUNCTION: s:RenderView {{{2 +"The entry function for rendering the tree. Renders the root then calls +"s:DrawTree to draw the children of the root +" +"Args: +function! s:RenderView() + execute s:GetTreeWinNum() . "wincmd w" + + setlocal modifiable + + "remember the top line of the buffer and the current line so we can + "restore the view exactly how it was + let curLine = line(".") + let curCol = col(".") + let topLine = line("w0") + + "delete all lines in the buffer (being careful not to clobber a register) + :silent 1,$delete _ + + call s:DumpHelp() + + "delete the blank line before the help and add one after it + call setline(line(".")+1, " ") + call cursor(line(".")+1, col(".")) + + "add the 'up a dir' line + call setline(line(".")+1, s:tree_up_dir_line) + call cursor(line(".")+1, col(".")) + + "draw the header line + call setline(line(".")+1, t:NERDTreeRoot.path.Str(0)) + call cursor(line(".")+1, col(".")) + + "draw the tree + call s:DrawTree(t:NERDTreeRoot, 0, 0, [], t:NERDTreeRoot.GetChildCount() == 1) + + "delete the blank line at the top of the buffer + :silent 1,1delete _ + + "restore the view + call cursor(topLine, 1) + normal! zt + call cursor(curLine, curCol) + + setlocal nomodifiable +endfunction + +"FUNCTION: s:RenderViewSavingPosition {{{2 +"Renders the tree and ensures the cursor stays on the current node or the +"current nodes parent if it is no longer available upon re-rendering +function! s:RenderViewSavingPosition() + let currentNode = s:GetSelectedNode() + + "go up the tree till we find a node that will be visible or till we run + "out of nodes + while currentNode != {} && !currentNode.IsVisible() && !currentNode.IsRoot() + let currentNode = currentNode.parent + endwhile + + call s:RenderView() + + if currentNode != {} + call s:PutCursorOnNode(currentNode, 0) + endif +endfunction +"FUNCTION: s:RestoreScreenState() {{{2 +" +"Sets the screen state back to what it was when s:SaveScreenState was last +"called. +" +"Assumes the cursor is in the NERDTree window +function! s:RestoreScreenState() + if !exists("t:NERDTreeOldTopLine") || !exists("t:NERDTreeOldPos") + return + endif + + call cursor(t:NERDTreeOldTopLine, 0) + normal! zt + call setpos(".", t:NERDTreeOldPos) +endfunction + +"FUNCTION: s:SaveScreenState() {{{2 +"Saves the current cursor position in the current buffer and the window +"scroll position +" +"Assumes the cursor is in the NERDTree window +function! s:SaveScreenState() + let t:NERDTreeOldPos = getpos(".") + let t:NERDTreeOldTopLine = line("w0") +endfunction + +"FUNCTION: s:SetupSyntaxHighlighting() {{{2 +function! s:SetupSyntaxHighlighting() + "treeFlags are syntax items that should be invisible, but give clues as to + "how things should be highlighted + syn match treeFlag #\~# + syn match treeFlag #\[RO\]# + + "highlighting for the .. (up dir) line at the top of the tree + execute "syn match treeUp #". s:tree_up_dir_line ."#" + + "highlighting for the ~/+ symbols for the directory nodes + syn match treeClosable #\~\<# + syn match treeClosable #\~\.# + syn match treeOpenable #+\<# + syn match treeOpenable #+\.#he=e-1 + + "highlighting for the tree structural parts + syn match treePart #|# + syn match treePart #`# + syn match treePartFile #[|`]-#hs=s+1 contains=treePart + + "quickhelp syntax elements + syn match treeHelpKey #" \{1,2\}[^ ]*:#hs=s+2,he=e-1 + syn match treeHelpKey #" \{1,2\}[^ ]*,#hs=s+2,he=e-1 + syn match treeHelpTitle #" .*\~#hs=s+2,he=e-1 contains=treeFlag + syn match treeToggleOn #".*(on)#hs=e-2,he=e-1 contains=treeHelpKey + syn match treeToggleOff #".*(off)#hs=e-3,he=e-1 contains=treeHelpKey + syn match treeHelp #^" .*# contains=treeHelpKey,treeHelpTitle,treeFlag,treeToggleOff,treeToggleOn + + "highlighting for sym links + syn match treeLink #[^-| `].* -> # + + "highlighting for readonly files + syn match treeRO #[0-9a-zA-Z]\+.*\[RO\]# contains=treeFlag + + "highlighing for directory nodes and file nodes + syn match treeDirSlash #/# + syn match treeDir #[^-| `].*/\([ {}]\{4\}\)*$# contains=treeLink,treeDirSlash,treeOpenable,treeClosable + syn match treeFile #|-.*# contains=treeLink,treePart,treeRO,treePartFile + syn match treeFile #`-.*# contains=treeLink,treePart,treeRO,treePartFile + syn match treeCWD #^/.*$# + + if g:NERDChristmasTree + hi def link treePart Special + hi def link treePartFile Type + hi def link treeFile Macro + hi def link treeDirSlash Identifier + hi def link treeClosable Type + else + hi def link treePart Normal + hi def link treePartFile Normal + hi def link treeFile Normal + hi def link treeClosable Title + endif + + hi def link treeHelp String + hi def link treeHelpKey Identifier + hi def link treeHelpTitle Macro + hi def link treeToggleOn Question + hi def link treeToggleOff WarningMsg + + hi def link treeDir Directory + hi def link treeUp Directory + hi def link treeCWD Statement + hi def link treeLink Title + hi def link treeOpenable Title + hi def link treeFlag ignore + hi def link treeRO WarningMsg + + hi def link NERDTreeCurrentNode Search +endfunction + +"FUNCTION: s:ShouldSplitToOpen() {{{2 +"Returns 1 if opening a file from the tree in the given window requires it to +"be split +" +"Args: +"winnumber: the number of the window in question +function! s:ShouldSplitToOpen(winnumber) + if &hidden + return 0 + endif + let oldwinnr = winnr() + + exec a:winnumber . "wincmd p" + let modified = &modified + exec oldwinnr . "wincmd p" + + return winnr("$") == 1 || (modified && s:BufInWindows(winbufnr(a:winnumber)) < 2) +endfunction + +"FUNCTION: s:StripMarkupFromLine(line){{{2 +"returns the given line with all the tree parts stripped off +" +"Args: +"line: the subject line +"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces = +"any spaces before the actual text of the node) +function! s:StripMarkupFromLine(line, removeLeadingSpaces) + let line = a:line + "remove the tree parts and the leading space + let line = substitute (line,"^" . s:tree_markup_reg . "*","","") + + "strip off any read only flag + let line = substitute (line, s:tree_RO_str_reg, "","") + + let wasdir = 0 + if line =~ '/$' + let wasdir = 1 + endif + let line = substitute (line,' -> .*',"","") " remove link to + if wasdir == 1 + let line = substitute (line, '/\?$', '/', "") + endif + + if a:removeLeadingSpaces + let line = substitute (line, '^ *', '', '') + endif + + return line +endfunction + +"FUNCTION: s:Toggle(dir) {{{2 +"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is +"closed it is restored or initialized (if it doesnt exist) +" +"Args: +"dir: the full path for the root node (is only used if the NERD tree is being +"initialized. +function! s:Toggle(dir) + if s:TreeExistsForTab() + if !s:IsTreeOpen() + call s:CreateTreeWin() + call s:RenderView() + + call s:RestoreScreenState() + else + call s:CloseTree() + endif + else + call s:InitNerdTree(a:dir) + endif +endfunction +"SECTION: Interface bindings {{{1 +"============================================================ +"FUNCTION: s:ActivateNode() {{{2 +"If the current node is a file, open it in the previous window (or a new one +"if the previous is modified). If it is a directory then it is opened. +function! s:ActivateNode() + if getline(".") == s:tree_up_dir_line + return s:UpDir(0) + endif + let treenode = s:GetSelectedNode() + if treenode == {} + call s:EchoWarning("cannot open selected entry") + return + endif + + if treenode.path.isDirectory + call treenode.ToggleOpen() + call s:RenderView() + call s:PutCursorOnNode(treenode, 0) + else + call s:OpenFileNode(treenode) + endif +endfunction + +"FUNCTION: s:BindMappings() {{{2 +function! s:BindMappings() + " set up mappings and commands for this buffer + nnoremap :call HandleMiddleMouse() + nnoremap :call CheckForActivate() + nnoremap <2-leftmouse> :call ActivateNode() + + exec "nnoremap ". g:NERDTreeMapActivateNode . " :call ActivateNode()" + exec "nnoremap ". g:NERDTreeMapOpenSplit ." :call OpenEntrySplit()" + + exec "nnoremap ". g:NERDTreeMapPreview ." :call PreviewNode(0)" + exec "nnoremap ". g:NERDTreeMapPreviewSplit ." :call PreviewNode(1)" + + + exec "nnoremap ". g:NERDTreeMapExecute ." :call ExecuteNode()" + + exec "nnoremap ". g:NERDTreeMapOpenRecursively ." :call OpenNodeRecursively()" + + exec "nnoremap ". g:NERDTreeMapUpdirKeepOpen ." :call UpDir(1)" + exec "nnoremap ". g:NERDTreeMapUpdir ." :call UpDir(0)" + exec "nnoremap ". g:NERDTreeMapChangeRoot ." :call ChRoot()" + + exec "nnoremap ". g:NERDTreeMapChdir ." :call ChCwd()" + + exec "nnoremap ". g:NERDTreeMapQuit ." :NERDTreeToggle" + + exec "nnoremap ". g:NERDTreeMapRefreshRoot ." :call RefreshRoot()" + exec "nnoremap ". g:NERDTreeMapRefresh ." :call RefreshCurrent()" + + exec "nnoremap ". g:NERDTreeMapHelp ." :call DisplayHelp()" + exec "nnoremap ". g:NERDTreeMapToggleHidden ." :call ToggleShowHidden()" + exec "nnoremap ". g:NERDTreeMapToggleFilters ." :call ToggleIgnoreFilter()" + exec "nnoremap ". g:NERDTreeMapToggleFiles ." :call ToggleShowFiles()" + + exec "nnoremap ". g:NERDTreeMapCloseDir ." :call CloseCurrentDir()" + exec "nnoremap ". g:NERDTreeMapCloseChildren ." :call CloseChildren()" + + exec "nnoremap ". g:NERDTreeMapFilesystemMenu ." :call ShowFileSystemMenu()" + + exec "nnoremap ". g:NERDTreeMapJumpParent ." :call JumpToParent()" + exec "nnoremap ". g:NERDTreeMapJumpNextSibling ." :call JumpToSibling(1)" + exec "nnoremap ". g:NERDTreeMapJumpPrevSibling ." :call JumpToSibling(0)" + exec "nnoremap ". g:NERDTreeMapJumpFirstChild ." :call JumpToFirstChild()" + exec "nnoremap ". g:NERDTreeMapJumpLastChild ." :call JumpToLastChild()" + exec "nnoremap ". g:NERDTreeMapJumpRoot ." :call JumpToRoot()" + + exec "nnoremap ". g:NERDTreeMapOpenInTab ." :call OpenNodeNewTab(0)" + exec "nnoremap ". g:NERDTreeMapOpenInTabSilent ." :call OpenNodeNewTab(1)" + + exec "nnoremap ". g:NERDTreeMapOpenExpl ." :call OpenExplorer()" +endfunction + +"FUNCTION: s:CheckForActivate() {{{2 +"Checks if the click should open the current node, if so then activate() is +"called (directories are automatically opened if the symbol beside them is +"clicked) +function! s:CheckForActivate() + let currentNode = s:GetSelectedNode() + if currentNode != {} + let startToCur = strpart(getline(line(".")), 0, col(".")) + let char = strpart(startToCur, strlen(startToCur)-1, 1) + + "if they clicked a dir, check if they clicked on the + or ~ sign + "beside it + if currentNode.path.isDirectory + let reg = '^' . s:tree_markup_reg .'*[' . s:tree_dir_open . s:tree_dir_closed . ']$' + if startToCur =~ reg + call s:ActivateNode() + return + endif + endif + + if (g:NERDTreeMouseMode == 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode == 3 + if char !~ s:tree_markup_reg && startToCur !~ '\/$' + call s:ActivateNode() + return + endif + endif + endif +endfunction + +" FUNCTION: s:ChCwd() {{{2 +function! s:ChCwd() + let treenode = s:GetSelectedNode() + if treenode == {} + call s:Echo("Select a node first") + return + endif + + try + call treenode.path.ChangeToDir() + catch /^NERDTree.Path.Change/ + call s:EchoWarning("could not change cwd") + endtry +endfunction + +" FUNCTION: s:ChRoot() {{{2 +" changes the current root to the selected one +function! s:ChRoot() + let treenode = s:GetSelectedNode() + if treenode == {} || treenode.path.isDirectory == 0 + call s:Echo("Select a directory node first") + return + endif + + if treenode.isOpen == 0 + call treenode.Open() + endif + + let t:NERDTreeRoot = treenode + + "change dir to the dir of the new root if instructed to + if g:NERDTreeChDirMode == 2 + exec "cd " . treenode.path.StrForEditCmd() + endif + + + call s:RenderView() + call s:PutCursorOnNode(t:NERDTreeRoot, 0) +endfunction + +" FUNCTION: s:CloseChildren() {{{2 +" closes all childnodes of the current node +function! s:CloseChildren() + let currentNode = s:GetSelectedDir() + if currentNode == {} + call s:Echo("Select a node first") + return + endif + + call currentNode.CloseChildren() + call s:RenderView() + call s:PutCursorOnNode(currentNode, 0) +endfunction +" FUNCTION: s:CloseCurrentDir() {{{2 +" closes the parent dir of the current node +function! s:CloseCurrentDir() + let treenode = s:GetSelectedNode() + if treenode == {} + call s:Echo("Select a node first") + return + endif + + let parent = treenode.parent + if parent.IsRoot() + call s:Echo("cannot close tree root") + else + call treenode.parent.Close() + call s:RenderView() + call s:PutCursorOnNode(treenode.parent, 0) + endif +endfunction + +" FUNCTION: s:CopyNode() {{{2 +function! s:CopyNode() + let currentNode = s:GetSelectedNode() + if currentNode == {} + call s:Echo("Put the cursor on a file node first") + return + endif + + let newNodePath = input("Copy the current node\n" . + \ "==========================================================\n" . + \ "Enter the new path to copy the node to: \n" . + \ "", currentNode.path.Str(0)) + + if newNodePath != "" + let confirmed = 1 + if currentNode.path.CopyingWillOverwrite(newNodePath) + echo "\nWarning: copying may overwrite files! Continue? (yN)" + let choice = nr2char(getchar()) + let confirmed = choice == 'y' + endif + + if confirmed + try + call currentNode.Copy(newNodePath) + catch /^NERDTree/ + call s:EchoWarning("Could not copy node") + endtry + endif + call s:RenderView() + else + call s:Echo("Copy aborted.") + endif + redraw +endfunction + +" FUNCTION: s:DeleteNode() {{{2 +" if the current node is a file, pops up a dialog giving the user the option +" to delete it +function! s:DeleteNode() + let currentNode = s:GetSelectedNode() + if currentNode == {} + call s:Echo("Put the cursor on a file node first") + return + endif + + let confirmed = 0 + + if currentNode.path.isDirectory + let choice =input("Delete the current node\n" . + \ "==========================================================\n" . + \ "STOP! To delete this entire directory, type 'yes'\n" . + \ "" . currentNode.path.StrForOS(0) . ": ") + let confirmed = choice == 'yes' + else + echo "Delete the current node\n" . + \ "==========================================================\n". + \ "Are you sure you wish to delete the node:\n" . + \ "" . currentNode.path.StrForOS(0) . " (yN):" + let choice = nr2char(getchar()) + let confirmed = choice == 'y' + endif + + + if confirmed + try + call currentNode.Delete() + call s:RenderView() + + "if the node is open in a buffer, ask the user if they want to + "close that buffer + let bufnum = bufnr(currentNode.path.Str(0)) + if buflisted(bufnum) + let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" + call s:PromptToDelBuffer(bufnum, prompt) + endif + + redraw + catch /^NERDTree/ + call s:EchoWarning("Could not remove node") + endtry + else + call s:Echo("delete aborted" ) + endif + +endfunction + +" FUNCTION: s:DisplayHelp() {{{2 +" toggles the help display +function! s:DisplayHelp() + let t:treeShowHelp = t:treeShowHelp ? 0 : 1 + call s:RenderView() + call s:CenterView() +endfunction + +" FUNCTION: s:ExecuteNode() {{{2 +function! s:ExecuteNode() + let treenode = s:GetSelectedNode() + if treenode == {} || treenode.path.isDirectory + call s:Echo("Select an executable file node first" ) + else + echo "NERDTree executor\n" . + \ "==========================================================\n". + \ "Complete the command to execute (add arguments etc): \n\n" + let cmd = treenode.path.StrForOS(1) + let cmd = input(':!', cmd . ' ') + + if cmd != '' + exec ':!' . cmd + else + call s:Echo("command aborted") + endif + endif +endfunction + +" FUNCTION: s:HandleMiddleMouse() {{{2 +function! s:HandleMiddleMouse() + let curNode = s:GetSelectedNode() + if curNode == {} + call s:Echo("Put the cursor on a node first" ) + return + endif + + if curNode.path.isDirectory + call s:OpenExplorer() + else + call s:OpenEntrySplit() + endif +endfunction + + +" FUNCTION: s:InsertNewNode() {{{2 +" Adds a new node to the filesystem and then into the tree +function! s:InsertNewNode() + let curDirNode = s:GetSelectedDir() + if curDirNode == {} + call s:Echo("Put the cursor on a node first" ) + return + endif + + let newNodeName = input("Add a childnode\n". + \ "==========================================================\n". + \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . + \ "", curDirNode.path.Str(0)) + + if newNodeName == '' + call s:Echo("Node Creation Aborted.") + return + endif + + try + let newPath = s:oPath.Create(newNodeName) + + let parentNode = t:NERDTreeRoot.FindNode(newPath.GetPathTrunk()) + + let newTreeNode = s:oTreeFileNode.New(newPath) + if parentNode.isOpen || !empty(parentNode.children) + call parentNode.AddChild(newTreeNode, 1) + call s:RenderView() + call s:PutCursorOnNode(newTreeNode, 1) + endif + catch /^NERDTree/ + call s:EchoWarning("Node Not Created.") + endtry +endfunction + +" FUNCTION: s:JumpToFirstChild() {{{2 +" wrapper for the jump to child method +function! s:JumpToFirstChild() + call s:JumpToChild(0) +endfunction + +" FUNCTION: s:JumpToLastChild() {{{2 +" wrapper for the jump to child method +function! s:JumpToLastChild() + call s:JumpToChild(1) +endfunction + +" FUNCTION: s:JumpToParent() {{{2 +" moves the cursor to the parent of the current node +function! s:JumpToParent() + let currentNode = s:GetSelectedNode() + if !empty(currentNode) + if !empty(currentNode.parent) + call s:PutCursorOnNode(currentNode.parent, 1) + call s:CenterView() + else + call s:Echo("cannot jump to parent") + endif + else + call s:Echo("put the cursor on a node first") + endif +endfunction + +" FUNCTION: s:JumpToRoot() {{{2 +" moves the cursor to the root node +function! s:JumpToRoot() + call s:PutCursorOnNode(t:NERDTreeRoot, 1) + call s:CenterView() +endfunction + +" FUNCTION: s:JumpToSibling() {{{2 +" moves the cursor to the sibling of the current node in the given direction +" +" Args: +" forward: 1 if the cursor should move to the next sibling, 0 if it should +" move back to the previous sibling +function! s:JumpToSibling(forward) + let currentNode = s:GetSelectedNode() + if !empty(currentNode) + + if !currentNode.path.isDirectory + + if a:forward + let sibling = currentNode.parent.FindSibling(1) + else + let sibling = currentNode.parent + endif + + else + let sibling = currentNode.FindSibling(a:forward) + endif + + if !empty(sibling) + call s:PutCursorOnNode(sibling, 1) + call s:CenterView() + endif + else + call s:Echo("put the cursor on a node first") + endif +endfunction + +" FUNCTION: s:OpenEntrySplit() {{{2 +" Opens the currently selected file from the explorer in a +" new window +function! s:OpenEntrySplit() + let treenode = s:GetSelectedNode() + if treenode != {} + call s:OpenFileNodeSplit(treenode) + else + call s:Echo("select a node first") + endif +endfunction + +" FUNCTION: s:OpenExplorer() {{{2 +function! s:OpenExplorer() + let treenode = s:GetSelectedDir() + if treenode != {} + let oldwin = winnr() + wincmd p + if oldwin == winnr() || (&modified && s:BufInWindows(winbufnr(winnr())) < 2) + wincmd p + call s:OpenDirNodeSplit(treenode) + else + exec ("silent edit " . treenode.path.StrForEditCmd()) + endif + else + call s:Echo("select a node first") + endif +endfunction + +" FUNCTION: s:OpenNodeNewTab(stayCurrentTab) {{{2 +" Opens the currently selected file from the explorer in a +" new tab +" +" Args: +" stayCurrentTab: if 1 then vim will stay in the current tab, if 0 then vim +" will go to the tab where the new file is opened +function! s:OpenNodeNewTab(stayCurrentTab) + let treenode = s:GetSelectedNode() + if treenode != {} + let curTabNr = tabpagenr() + exec "tabedit " . treenode.path.StrForEditCmd() + if a:stayCurrentTab + exec "tabnext " . curTabNr + endif + else + call s:Echo("select a node first") + endif +endfunction + + +" FUNCTION: s:OpenNodeRecursively() {{{2 +function! s:OpenNodeRecursively() + let treenode = s:GetSelectedNode() + if treenode == {} || treenode.path.isDirectory == 0 + call s:Echo("Select a directory node first" ) + else + call s:Echo("Recursively opening node. Please wait...") + call treenode.OpenRecursively() + call s:RenderView() + redraw + call s:Echo("Recursively opening node. Please wait... DONE") + endif + +endfunction + +"FUNCTION: s:PreviewNode() {{{2 +function! s:PreviewNode(openNewWin) + let treenode = s:GetSelectedNode() + if treenode == {} || treenode.path.isDirectory + call s:Echo("Select a file node first" ) + return + endif + + if a:openNewWin + call s:OpenEntrySplit() + else + call s:ActivateNode() + end + call s:PutCursorInTreeWin() +endfunction + +" FUNCTION: s:RefreshRoot() {{{2 +" Reloads the current root. All nodes below this will be lost and the root dir +" will be reloaded. +function! s:RefreshRoot() + call s:Echo("Refreshing the root node. This could take a while...") + call t:NERDTreeRoot.Refresh() + call s:RenderView() + redraw + call s:Echo("Refreshing the root node. This could take a while... DONE") +endfunction + +" FUNCTION: s:RefreshCurrent() {{{2 +" refreshes the root for the current node +function! s:RefreshCurrent() + let treenode = s:GetSelectedDir() + if treenode == {} + call s:Echo("Refresh failed. Select a node first") + return + endif + + call s:Echo("Refreshing node. This could take a while...") + call treenode.Refresh() + call s:RenderView() + redraw + call s:Echo("Refreshing node. This could take a while... DONE") +endfunction +" FUNCTION: s:RenameCurrent() {{{2 +" allows the user to rename the current node +function! s:RenameCurrent() + let curNode = s:GetSelectedNode() + if curNode == {} + call s:Echo("Put the cursor on a node first" ) + return + endif + + let newNodePath = input("Rename the current node\n" . + \ "==========================================================\n" . + \ "Enter the new path for the node: \n" . + \ "", curNode.path.Str(0)) + + if newNodePath == '' + call s:Echo("Node Renaming Aborted.") + return + endif + + let newNodePath = substitute(newNodePath, '\/$', '', '') + + try + let bufnum = bufnr(curNode.path.Str(0)) + + call curNode.Rename(newNodePath) + call s:RenderView() + + "if the node is open in a buffer, ask the user if they want to + "close that buffer + if bufnum != -1 + let prompt = "|\n|Node renamed.\n|\n|The old file is open in buffer ". bufnum . (bufwinnr(bufnum) == -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" + call s:PromptToDelBuffer(bufnum, prompt) + endif + + call s:PutCursorOnNode(curNode, 1) + + redraw + catch /^NERDTree/ + call s:EchoWarning("Node Not Renamed.") + endtry +endfunction + +" FUNCTION: s:ShowFileSystemMenu() {{{2 +function! s:ShowFileSystemMenu() + let curNode = s:GetSelectedNode() + if curNode == {} + call s:Echo("Put the cursor on a node first" ) + return + endif + + + let prompt = "NERDTree Filesystem Menu\n" . + \ "==========================================================\n". + \ "Select the desired operation: \n" . + \ " (1) - Add a childnode\n". + \ " (2) - Rename the current node\n". + \ " (3) - Delete the current node\n" + if s:oPath.CopyingSupported() + let prompt = prompt . " (4) - Copy the current node\n\n" + else + let prompt = prompt . " \n" + endif + + echo prompt + + let choice = nr2char(getchar()) + + if choice == 1 + call s:InsertNewNode() + elseif choice == 2 + call s:RenameCurrent() + elseif choice == 3 + call s:DeleteNode() + elseif choice == 4 && s:oPath.CopyingSupported() + call s:CopyNode() + endif +endfunction + +" FUNCTION: s:ToggleIgnoreFilter() {{{2 +" toggles the use of the NERDTreeIgnore option +function! s:ToggleIgnoreFilter() + let t:NERDTreeIgnoreEnabled = !t:NERDTreeIgnoreEnabled + call s:RenderViewSavingPosition() + call s:CenterView() +endfunction + +" FUNCTION: s:ToggleShowFiles() {{{2 +" toggles the display of hidden files +function! s:ToggleShowFiles() + let g:NERDTreeShowFiles = !g:NERDTreeShowFiles + call s:RenderViewSavingPosition() + call s:CenterView() +endfunction + +" FUNCTION: s:ToggleShowHidden() {{{2 +" toggles the display of hidden files +function! s:ToggleShowHidden() + let g:NERDTreeShowHidden = !g:NERDTreeShowHidden + call s:RenderViewSavingPosition() + call s:CenterView() +endfunction + +"FUNCTION: s:UpDir(keepState) {{{2 +"moves the tree up a level +" +"Args: +"keepState: 1 if the current root should be left open when the tree is +"re-rendered +function! s:UpDir(keepState) + let cwd = t:NERDTreeRoot.path.Str(0) + if cwd == "/" || cwd =~ '^[^/]..$' + call s:Echo("already at top dir") + else + if !a:keepState + call t:NERDTreeRoot.Close() + endif + + let oldRoot = t:NERDTreeRoot + + if empty(t:NERDTreeRoot.parent) + let path = t:NERDTreeRoot.path.GetPathTrunk() + let newRoot = s:oTreeDirNode.New(path) + call newRoot.Open() + call newRoot.TransplantChild(t:NERDTreeRoot) + let t:NERDTreeRoot = newRoot + else + let t:NERDTreeRoot = t:NERDTreeRoot.parent + + endif + + call s:RenderView() + call s:PutCursorOnNode(oldRoot, 0) + endif +endfunction + + +" SECTION: Doc installation call {{{1 +silent call s:InstallDocumentation(expand(':p'), s:NERD_tree_version) +"============================================================ +finish +" SECTION: The help file {{{1 +"============================================================================= +" Title {{{2 +" ============================================================================ +=== START_DOC +*NERD_tree.txt* A tree explorer plugin that owns your momma! #version# + + + + + + ________ ________ _ ____________ ____ __________ ____________~ + /_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~ + / / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~ + / / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~ + /_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~ + + + Reference Manual~ + + + + +============================================================================== +CONTENTS {{{2 *NERDTree-contents* + + 1.Intro...................................|NERDTree| + 2.Functionality provided..................|NERDTreeFunctionality| + 2.1 Commands..........................|NERDTreeCommands| + 2.2 NERD tree mappings................|NERDTreeMappings| + 2.3 The filesystem menu...............|NERDTreeFilesysMenu| + 3.Options.................................|NERDTreeOptions| + 3.1 Option summary....................|NERDTreeOptionSummary| + 3.2 Option details....................|NERDTreeOptionDetails| + 4.Public functions........................|NERDTreePublicFunctions| + 5.TODO list...............................|NERDTreeTodo| + 6.The Author..............................|NERDTreeAuthor| + 7.Changelog...............................|NERDTreeChangelog| + 8.Credits.................................|NERDTreeCredits| + +============================================================================== +1. Intro {{{2 *NERDTree* + +What is this "NERD tree"?? + +The NERD tree allows you to explore your filesystem and to open files and +directories. It presents the filesystem to you in the form of a tree which you +manipulate with the keyboard and/or mouse. It also allows you to perform +simple filesystem operations so you can alter the tree dynamically. + +The following features and functionality are provided by the NERD tree: + * Files and directories are displayed in a hierarchical tree structure + * Different highlighting is provided for the following types of nodes: + * files + * directories + * sym-links + * windows .lnk files + * read-only files + * Many (customisable) mappings are provided to manipulate the tree: + * Mappings to open/close/explore directory nodes + * Mappings to open files in new/existing windows/tabs + * Mappings to change the current root of the tree + * Mappings to navigate around the tree + * ... + * Most NERD tree navigation can also be done with the mouse + * Dynamic customisation of tree content + * custom file filters to prevent e.g. vim backup files being displayed + * optional displaying of hidden files (. files) + * files can be "turned off" so that only directories are displayed + * A textual filesystem menu is provided which allows you to + create/delete/rename file and directory nodes + * The position and size of the NERD tree window can be customised + * The order in which the nodes in the tree are listed can be customised. + * A model of your filesystem is created/maintained as you explore it. This + has several advantages: + * All filesystem information is cached and is only re-read on demand + * If you revisit a part of the tree that you left earlier in your + session, the directory nodes will be opened/closed as you left them + * The script remembers the cursor position and window position in the NERD + tree so you can toggle it off (or just close the tree window) and then + reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY + as you left it + * You can have a separate NERD tree for each tab + +============================================================================== +2. Functionality provided {{{2 *NERDTreeFunctionality* + +------------------------------------------------------------------------------ +2.1. Commands {{{3 *NERDTreeCommands* + +:NERDTree [start-directory] *:NERDTree* + Opens a fresh NERD tree in [start-directory] or the current + directory if [start-directory] isn't specified. + For example: > + :NERDTree /home/marty/vim7/src +< will open a NERD tree in /home/marty/vim7/src. + +:NERDTreeToggle [start-directory] *:NERDTreeToggle* + If a NERD tree already exists for this tab, it is reopened and + rendered again. If no NERD tree exists for this tab then this + command acts the same as the |:NERDTree| command. + +------------------------------------------------------------------------------ +2.2. NERD tree Mappings {{{3 *NERDTreeMappings* + +Default Description~ help-tag~ +Key~ + +o.......Open selected file, or expand selected dir...............|NERDTree-o| +go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go| +t.......Open selected node in a new tab..........................|NERDTree-t| +T.......Same as 't' but keep the focus on the current tab........|NERDTree-T| +...Open selected file in a split window.....................|NERDTree-tab| +g..Same as , but leave the cursor on the NERDTree......|NERDTree-gtab| +!.......Execute the current file.................................|NERDTree-!| +O.......Recursively open the selected directory..................|NERDTree-O| +x.......Close the current nodes parent...........................|NERDTree-x| +X.......Recursively close all children of the current node.......|NERDTree-X| +e.......Open a netrw for the current dir.........................|NERDTree-e| + +double-click.......same as the |NERDTree-o| map. +middle-click.......same as |NERDTree-tab| for files, same as + |NERDTree-e| for dirs. + +P.......Jump to the root node....................................|NERDTree-P| +p.......Jump to current nodes parent.............................|NERDTree-p| +K.......Jump up inside directories at the current tree depth.....|NERDTree-K| +J.......Jump down inside directories at the current tree depth...|NERDTree-J| +...Jump down to the next sibling of the current directory...|NERDTree-c-j| +...Jump up to the previous sibling of the current directory.|NERDTree-c-k| + +C.......Change the tree root to the selected dir.................|NERDTree-C| +u.......Move the tree root up one directory......................|NERDTree-u| +U.......Same as 'u' except the old root node is left open........|NERDTree-U| +r.......Recursively refresh the current directory................|NERDTree-r| +R.......Recursively refresh the current root.....................|NERDTree-R| +m.......Display the filesystem menu..............................|NERDTree-m| +cd......Change the CWD to the dir of the selected node...........|NERDTree-cd| + +H.......Toggle whether hidden files displayed....................|NERDTree-H| +f.......Toggle whether the file filters are used.................|NERDTree-f| +F.......Toggle whether files are displayed.......................|NERDTree-F| + +q.......Close the NERDTree window................................|NERDTree-q| +?.......Toggle the display of the quick help.....................|NERDTree-?| + +------------------------------------------------------------------------------ + *NERDTree-o* +Default key: o +Map option: NERDTreeMapActivateNode +Applies to: files and directories. + +If a file node is selected, it is opened in the previous window. If a +directory is selected it is opened or closed depending on its current state. + +------------------------------------------------------------------------------ + *NERDTree-go* +Default key: go +Map option: None +Applies to: files. + +If a file node is selected, it is opened in the previous window, but the +cursor does not move. + +The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see +|NERDTree-o|). + +------------------------------------------------------------------------------ + *NERDTree-t* +Default key: t +Map option: NERDTreeMapOpenInTab +Applies to: files and directories. + +Opens the selected file in a new tab. If a directory is selected, a netrw is +opened in a new tab. + +------------------------------------------------------------------------------ + *NERDTree-T* +Default key: T +Map option: NERDTreeMapOpenInTabSilent +Applies to: files and directories. + +The same as |NERDTree-t| except that the focus is kept in the current tab. + +------------------------------------------------------------------------------ + *NERDTree-tab* +Default key: +Map option: NERDTreeMapOpenSplit +Applies to: files. + +Opens the selected file in a new split window and puts the cursor in the new +window. + +------------------------------------------------------------------------------ + *NERDTree-gtab* +Default key: g +Map option: None +Applies to: files. + +The same as |NERDTree-tab| except that the cursor is not moved. + +The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see +|NERDTree-tab|). + +------------------------------------------------------------------------------ + *NERDTree-!* +Default key: ! +Map option: NERDTreeMapExecute +Applies to: files. + +Executes the selected file, prompting for arguments first. + +------------------------------------------------------------------------------ + *NERDTree-O* +Default key: O +Map option: NERDTreeMapOpenRecursively +Applies to: directories. + +Recursively opens the selelected directory. + +All files and directories are cached, but if a directory would not be +displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the +hidden file filter (see |NERDTreeShowHidden|) then it is not opened. This is +handy, especially if you have .svn directories. + + +------------------------------------------------------------------------------ + *NERDTree-x* +Default key: x +Map option: NERDTreeMapCloseDir +Applies to: files and directories. + +Closes the parent of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-X* +Default key: X +Map option: NERDTreeMapCloseChildren +Applies to: directories. + +Recursively closes all children of the selected directory. + +Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping. + +------------------------------------------------------------------------------ + *NERDTree-e* +Default key: e +Map option: NERDTreeMapOpenExpl +Applies to: files and directories. + +Opens a netrw on the selected directory, or the selected file's directory. + +------------------------------------------------------------------------------ + *NERDTree-P* +Default key: P +Map option: NERDTreeMapJumpRoot +Applies to: no restrictions. + +Jump to the tree root. + +------------------------------------------------------------------------------ + *NERDTree-p* +Default key: p +Map option: NERDTreeMapJumpParent +Applies to: files and directories. + +Jump to the parent node of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-K* +Default key: K +Map option: NERDTreeMapJumpFirstChild +Applies to: files and directories. + +Jump to the first child of the current nodes parent. + +If the cursor is already on the first node then do the following: + * loop back thru the siblings of the current nodes parent until we find an + open dir with children + * go to the first child of that node + +------------------------------------------------------------------------------ + *NERDTree-J* +Default key: J +Map option: NERDTreeMapJumpLastChild +Applies to: files and directories. + +Jump to the last child of the current nodes parent. + +If the cursor is already on the last node then do the following: + * loop forward thru the siblings of the current nodes parent until we find + an open dir with children + * go to the last child of that node + +------------------------------------------------------------------------------ + *NERDTree-c-j* +Default key: +Map option: NERDTreeMapJumpNextSibling +Applies to: files and directories. + +If a dir node is selected, jump to the next sibling of that node. +If a file node is selected, jump to the next sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-c-k* +Default key: +Map option: NERDTreeMapJumpPrevSibling +Applies to: files and directories. + +If a dir node is selected, jump to the previous sibling of that node. +If a file node is selected, jump to the previous sibling of that nodes parent. + +------------------------------------------------------------------------------ + *NERDTree-C* +Default key: C +Map option: NERDTreeMapChdir +Applies to: directories. + +Made the selected directory node the new tree root. + +------------------------------------------------------------------------------ + *NERDTree-u* +Default key: u +Map option: NERDTreeMapUpdir +Applies to: no restrictions. + +Move the tree root up a dir (like doing a "cd .."). + +------------------------------------------------------------------------------ + *NERDTree-U* +Default key: U +Map option: NERDTreeMapUpdirKeepOpen +Applies to: no restrictions. + +Like |NERDTree-u| except that the old tree root is kept open. + +------------------------------------------------------------------------------ + *NERDTree-r* +Default key: r +Map option: NERDTreeMapRefresh +Applies to: files and directories. + +If a dir is selected, recursively refresh that dir, i.e. scan the filesystem +for changes and represent them in the tree. + +If a file node is selected then the above is done on it's parent. + +------------------------------------------------------------------------------ + *NERDTree-R* +Default key: R +Map option: NERDTreeMapRefreshRoot +Applies to: no restrictions. + +Recursively refresh the tree root. + +------------------------------------------------------------------------------ + *NERDTree-m* +Default key: m +Map option: NERDTreeMapFilesystemMenu +Applies to: files and directories. + +Display the filesystem menu. See |NERDTreeFilesysMenu| for details. + +------------------------------------------------------------------------------ + *NERDTree-H* +Default key: H +Map option: NERDTreeMapToggleHidden +Applies to: no restrictions. + +Toggles whether hidden files are displayed. Hidden files are any +file/directory that starts with a "." + +------------------------------------------------------------------------------ + *NERDTree-f* +Default key: f +Map option: NERDTreeMapToggleFilters +Applies to: no restrictions. + +Toggles whether file filters are used. See |NERDTreeIgnore| for details. + +------------------------------------------------------------------------------ + *NERDTree-F* +Default key: F +Map option: NERDTreeMapToggleFiles +Applies to: no restrictions. + +Toggles whether file nodes are displayed. + +------------------------------------------------------------------------------ + *NERDTree-q* +Default key: q +Map option: NERDTreeMapQuit +Applies to: no restrictions. + +Closes the NERDtree window. + +------------------------------------------------------------------------------ + *NERDTree-?* +Default key: ? +Map option: NERDTreeMapHelp +Applies to: no restrictions. + +Toggles whether the quickhelp is displayed. + +------------------------------------------------------------------------------ +2.3. The filesystem menu {{{3 *NERDTreeFilesysMenu* + +The purpose of the filesystem menu is to allow you to perform basic filesystem +operations quickly from the NERD tree rather than the console. + +The filesystem menu can be accessed with 'm' mapping and has three supported +operations: > + 1. Adding nodes. + 2. Renaming nodes. + 3. Deleting nodes. +< +1. Adding nodes: +To add a node move the cursor onto (or anywhere inside) the directory you wish +to create the new node inside. Select the 'add node' option from the +filesystem menu and type a filename. If the filename you type ends with a '/' +character then a directory will be created. Once the operation is completed, +the cursor is placed on the new node. + +2. Renaming nodes: +To rename a node, put the cursor on it and select the 'rename' option from the +filesystem menu. Enter the new name for the node and it will be renamed. If +the old file is open in a buffer, you will be asked if you wish to delete that +buffer. Once the operation is complete the cursor will be placed on the +renamed node. + +3. Deleting nodes: +To delete a node put the cursor on it and select the 'delete' option from the +filesystem menu. After confirmation the node will be deleted. If a file is +deleted but still exists as a buffer you will be given the option to delete +that buffer. + +============================================================================== +3. Customisation {{{2 *NERDTreeOptions* + + +------------------------------------------------------------------------------ +3.1. Customisation summary {{{3 *NERDTreeOptionSummary* + +The script provides the following options that can customise the behaviour the +NERD tree. These options should be set in your vimrc. + +|loaded_nerd_tree| Turns off the script. + +|NERDChristmasTree| Tells the NERD tree to make itself colourful + and pretty. + +|NERDTreeAutoCenter| Controls whether the NERD tree window centers + when the cursor moves within a specified + distance to the top/bottom of the window. +|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering. + +|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case + sensitive or not when sorting nodes. + +|NERDTreeChDirMode| Tells the NERD tree if/when it should change + vim's current working directory. + +|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the + current cursor line. + +|NERDTreeIgnore| Tells the NERD tree which files to ignore. + +|NERDTreeMouseMode| Tells the NERD tree how to handle mouse + clicks. + +|NERDTreeShowFiles| Tells the NERD tree whether to display files + in the tree on startup. + +|NERDTreeShowHidden| Tells the NERD tree whether to display hidden + files on startup. + +|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in + the tree. + +|NERDTreeSplitVertical| Tells the script whether the NERD tree should + be created by splitting the window vertically + or horizontally. + +|NERDTreeWinPos| Tells the script where to put the NERD tree + window. + + +|NERDTreeWinSize| Sets the window size when the NERD tree is + opened. + +------------------------------------------------------------------------------ +3.2. Customisation details {{{3 *NERDTreeOptionDetails* + +To enable any of the below options you should put the given line in your +~/.vimrc + + *loaded_nerd_tree* +If this plugin is making you feel homicidal, it may be a good idea to turn it +off with this line in your vimrc: > + let loaded_nerd_tree=1 +< +------------------------------------------------------------------------------ + *NERDChristmasTree* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then some extra syntax highlighting elements are +added to the nerd tree to make it more colourful. + +Set it to 0 for a more vanilla looking tree. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenter* +Values: 0 or 1. +Default: 1 + +If set to 1, the NERD tree window will center around the cursor if it moves to +within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window. + +This is ONLY done in response to tree navigation mappings, +i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p| +|NERDTree-P| + +The centering is done with a |zz| operation. + +------------------------------------------------------------------------------ + *NERDTreeAutoCenterThreshold* +Values: Any natural number. +Default: 3 + +This option controls the "sensitivity" of the NERD tree auto centering. See +|NERDTreeAutoCenter| for details. + +------------------------------------------------------------------------------ + *NERDTreeCaseSensitiveSort* +Values: 0 or 1. +Default: 0. + +By default the NERD tree does not sort nodes case sensitively, i.e. nodes +could appear like this: > + bar.c + Baz.c + blarg.c + boner.c + Foo.c +< +But, if you set this option to 1 then the case of the nodes will be taken into +account. The above nodes would then be sorted like this: > + Baz.c + Foo.c + bar.c + blarg.c + boner.c +< +------------------------------------------------------------------------------ + *NERDTreeChDirMode* + +Values: 0, 1 or 2. +Default: 1. + +Use this option to tell the script when (if at all) to change the current +working directory (CWD) for vim. + +If it is set to 0 then the CWD is never changed by the NERD tree. + +If set to 1 then the CWD is changed when the NERD tree is first loaded to the +directory it is initialized in. For example, if you start the NERD tree with > + :NERDTree /home/marty/foobar +< +then the CWD will be changed to /home/marty/foobar and will not be changed +again unless you init another NERD tree with a similar command. + +If the option is set to 2 then it behaves the same as if set to 1 except that +the CWD is changed whenever the tree root is changed. For example, if the CWD +is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new +root then the CWD will become /home/marty/foobar/baz. + +Note to windows users: it is highly recommended that you have this option set +to either 1 or 2 or else the script wont function properly if you attempt to +open a NERD tree on a different drive to the one vim is currently in. + +Authors note: at work i have this option set to 1 because i have a giant ctags +file in the root dir of my project. This way i can initialise the NERD tree +with the root dir of my project and always have ctags available to me --- no +matter where i go with the NERD tree. + +------------------------------------------------------------------------------ + *NERDTreeHighlightCursorline* +Values: 0 or 1. +Default: 1. + +If set to 1, the current cursor line in the NERD tree buffer will be +highlighted. This is done using the |cursorline| option. + +------------------------------------------------------------------------------ + *NERDTreeIgnore* +Values: a list of regular expressions. +Default: ['\~$']. + +This option is used to specify which files the NERD tree should ignore. It +must be a list of regular expressions. When the NERD tree is rendered, any +files/dirs that match any of the regex's in NERDTreeIgnore wont be displayed. + +For example if you put the following line in your vimrc: > + let NERDTreeIgnore=['\.vim$', '\~$'] +< +then all files ending in .vim or ~ will be ignored. + +Note: to tell the NERD tree not to ignore any files you must use the following +line: > + let NERDTreeIgnore=[] +< + +The file filters can be turned on and off dynamically with the |NERDTree-f| +mapping. + +------------------------------------------------------------------------------ + *NERDTreeMouseMode* +Values: 1, 2 or 3. +Default: 1. + +If set to 1 then a double click on a node is required to open it. +If set to 2 then a single click will open directory nodes, while a double +click will still be required for file nodes. +If set to 3 then a single click will open any node. + +Note: a double click anywhere on a line that a tree node is on will +activate it, but all single-click activations must be done on name of the node +itself. For example, if you have the following node: > + | | |-application.rb +< +then (to single click activate it) you must click somewhere in +'application.rb'. + +------------------------------------------------------------------------------ + *NERDTreeShowFiles* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then files are displayed in the NERD tree. If it is +set to 0 then only directories are displayed. + +This option can be toggled dynamically with the |NERDTree-F| mapping and is +useful for drastically shrinking the tree when you are navigating to a +different part of the tree. + +------------------------------------------------------------------------------ + *NERDTreeShowHidden* +Values: 0 or 1. +Default: 0. + +This option tells vim whether to display hidden files by default. This option +can be dynamically toggled with the |NERDTree-H| mapping. +Use one of the follow lines to set this option: > + let NERDTreeShowHidden=0 + let NERDTreeShowHidden=1 +< + +------------------------------------------------------------------------------ + *NERDTreeSortOrder* +Values: a list of regular expressions. +Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$'] + +This option is set to a list of regular expressions which are used to +specify the order of nodes under their parent. + +For example, if the option is set to: > + ['\.vim$', '\.c$', '\.h$', '*', 'foobar'] +< +then all .vim files will be placed at the top, followed by all .c files then +all .h files. All files containing the string 'foobar' will be placed at the +end. The star is a special flag: it tells the script that every node that +doesnt match any of the other regexps should be placed here. + +If no star is present in NERDTreeSortOrder then one is automatically appended +to the array. + +The regex '\/$' should be used to match directory nodes. + +After this sorting is done, the files in each group are sorted alphabetically. + +Other examples: > + (1) ['*', '\/$'] + (2) [] + (3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$'] +< +1. Directories will appear last, everything else will appear above. +2. Every will simply appear in alphabetical order. +3. Dirs will appear first, then ruby and php. Swap files, bak files and vim + backup files will appear last with everything else preceding them. + +------------------------------------------------------------------------------ + *NERDTreeSplitVertical* +Values: 0 or 1. +Default: 1. + +This option, along with |NERDTreeWinPos|, is used to determine where the NERD +tree window appears. + +If it is set to 1 then the NERD tree window will appear on either the left or +right side of the screen (depending on the |NERDTreeWinPos| option). + +If it set to 0 then the NERD tree window will appear at the top of the screen. + +------------------------------------------------------------------------------ + *NERDTreeWinPos* +Values: 0 or 1. +Default: 1. + +This option works in conjunction with the |NERDTreeSplitVertical| option to +determine where NERD tree window is placed on the screen. + +If the option is set to 1 then the NERD tree will appear on the left or top of +the screen (depending on the value of |NERDTreeSplitVertical|). If set to 0, +the window will appear on the right or bottom of the screen. + +This option is makes it possible to use two different explorer type +plugins simultaneously. For example, you could have the taglist plugin on the +left of the window and the NERD tree on the right. + +------------------------------------------------------------------------------ + *NERDTreeWinSize* +Values: a positive integer. +Default: 31. + +This option is used to change the size of the NERD tree when it is loaded. + +============================================================================== + *NERDTreePublicFunctions* +5. Public functions {{{2 ~ + +The script provides 2 public functions for your hacking pleasure. Their +signatures are: > + function! NERDTreeGetCurrentNode() + function! NERDTreeGetCurrentPath() +< +The first returns the node object that the cursor is currently on, while the +second returns the corresponding path object. + +This is probably a good time to mention that the script implements prototype +style OO. To see the functions that each class provides you can read look at +the code. + +Use the node objects to manipulate the structure of the tree. Use the path +objects to access the data the tree represents and to make changes to the +filesystem. + +============================================================================== +5. TODO list {{{2 *NERDTreeTodo* + +Window manager integration? + +============================================================================== +6. The Author {{{2 *NERDTreeAuthor* + +The author of the NERD tree is a terrible terrible monster called Martyzilla +who gobbles up small children with milk and sugar for breakfast. He has an odd +love/hate relationship with computers (but monsters hate everything by nature +you know...) which can be awkward for him since he is a pro computer nerd for +a living. + +He can be reached at martin_grenfell at msn.com. He would love to hear from +you, so feel free to send him suggestions and/or comments about this plugin. +Don't be shy --- the worst he can do is slaughter you and stuff you in the +fridge for later ;) + +============================================================================== +7. Changelog {{{2 *NERDTreeChangelog* + +2.6.2.4 + - Now when you have the tree on teh right and you open it with multiple + windows stacked, it will take up the full height of the vim window. + - Now line numbers always turned off in the tree by default + - Copying of nodes (via the filesystem menu) has been implemented for + *nix/macosx + +2.6.2 + - Now when you try to open a file node into a window that is modified, the + window is not split if the &hidden option is set. Thanks to Niels Aan + de Brugh for this suggestion. + +2.6.1 + - Fixed a major bug with the mapping. Thanks to Zhang Weiwu for + emailing me. + +2.6.0 + - Extended the behaviour of . Now if the cursor is on a file node + and you use the cursor will jump to its PARENTS next/previous + sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info. + - Extended the behaviour of the J/K mappings. Now if the cursor is on the + last child of a node and you push J/K it will jump down to the last child + of the next/prev of its parents siblings that is open and has children. + Go :help NERDTree-J and :help NERDTree-K for info. + - The goal of these changes is to make tree navigation faster. + - Reorganised the help page a bit. + - Removed the E mapping. + - bugfixes + +2.5.0 + - Added an option to enforce case sensitivity when sorting tree nodes. + Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael + Madsen for emailing me about this). Case sensitivity defaults to off. + - Made the script echo a "please wait" style message when opening large + directories. Thanks to AOYAMA Shotaro for this suggestion. + - Added 2 public functions that can be used to retrieve the treenode and + path that the cursor is on. Read :help NERDTreePublicFunctions for + details (thanks again to AOYAMA Shotaro for the idea :). + - added 2 new mappings for file nodes: "g" and "go". These are the + same as the "" and "o" maps except that the cursor stays in the + NERDTree. Note: these maps are slaved to the o and mappings, so if + eg you remap "" to "i" then the "g" map will also be changed + to "gi". + - Renamed many of the help tags to be simpler. + - Simplified the ascii "graphics" for the filesystem menu + - Fixed bugs. + - Probably created bugs. + - Refactoring. + +2.4.0 + - Added the P mapping to jump to the tree root. + - Added window centering functionality that can be triggered when doing + using any of the tree nav mappings. Essentially, if the cursor comes + within a certain distance of the top/bottom of the window then a zz is + done in the window. Two related options were added: NERDTreeAutoCenter + to turn this functionality on/off, and NERDTreeAutoCenterThreshold to + control how close the cursor has to be to the window edge to trigger the + centering. + +2.3.0 + - Tree navigation changes: + - Added J and K mappings to jump to last/first child of the current dir. + Options to customise these mappings have also been added. + - Remapped the jump to next/prev sibling commands to be and by + default. + These changes should hopefully make tree navigation mappings easier to + remember and use as the j and k keys are simply reused 3 times (twice + with modifier keys). + + - Made it so that, when any of the tree filters are toggled, the cursor + stays with the selected node (or goes to its parent/grandparent/... if + that node is no longer visible) + - Fixed an error in the doc for the mouse mode option. + - Made the quickhelp correctly display the current single/double click + mappings for opening nodes as specified by the NERDTreeMouseMode option. + - Fixed a bug where the script was spazzing after prompting you to delete + a modified buffer when using the filesystem menu. + - Refactoring +2.2.3 + - Refactored the :echo output from the script. + - Fixed some minor typos in the doc. + - Made some minor changes to the output of the 'Tree filtering mappings' + part of the quickhelp + +2.2.2 + - More bugfixes... doh. + +2.2.1 + - Bug fix that was causing an exception when closing the nerd tree. Thanks + to Tim carey-smith and Yu Jun for pointing this out. + +2.2.0 + - Now 'cursorline' is set in the NERD tree buffer by default. See :help + NERDTreeHighlightCursorline for how to disable it. + +2.1.2 + - Stopped the script from clobbering the 1,2,3 .. 9 registers. + - Made it "silent!"ly delete buffers when renaming/deleting file nodes. + - Minor correction to the doc + - Fixed a bug when refreshing that was occurring when the node you + refreshed had been deleted externally. + - Fixed a bug that was occurring when you open a file that is already open + and modified. + +2.1.1 + - Added a bit more info about the buffers you are prompted to delete when + renaming/deleting nodes from the filesystem menu that are already loaded + into buffers. + - Refactoring and bugfixes + +2.1.0 + - Finally removed the blank line that always appears at the top of the + NERDTree buffer + - Added NERDTreeMouseMode option. If set to 1, then a double click is + required to activate all nodes, if set to 2 then a single click will + activate directory nodes, if set to 3 then a single click will activate + all nodes. + - Now if you delete a file node and have it open in a buffer you are given + the option to delete that buffer as well. Similarly if you rename a file + you are given the option to delete any buffers containing the old file + (if any exist) + - When you rename or create a node, the cursor is now put on the new node, + this makes it easy immediately edit the new file. + - Fixed a bug with the ! mapping that was occurring on windows with paths + containing spaces. + - Made all the mappings customisable. See |NERD_tree-mappings| for + details. A side effect is that a lot of the "double mappings" have + disappeared. E.g 'o' is now the key that is used to activate a node, + is no longer mapped to the same. + - Made the script echo warnings in some places rather than standard echos + - Insane amounts of refactoring all over the place. + +2.0.0 + - Added two new NERDChristmasTree decorations. First person to spot them + and email me gets a free copy of the NERDTree. + - Made it so that when you jump around the tree (with the p, s and S + mappings) it is counted as a jump by vim. This means if you, eg, push + 'p' one too many times then you can go `` or ctrl-o. + - Added a new option called NERDTreeSortOrder which takes an array of + regexs and is used to determine the order that the treenodes are listed + in. Go :help NERDTreeSortOrder for details. + - Removed the NERDTreeSortDirs option because it is consumed by + NERDTreeSortOrder + - Added the 'i' mapping which is the same as but requires less + effort to reach. + - Added the ! mapping which is used to execute file in the tree (after it + prompts you for arguments etc) + + +============================================================================== +8. Credits {{{2 *NERDTreeCredits* + +Thanks to Tim Carey-Smith for testing/using the NERD tree from the first +pre-beta version, for his many suggestions and for his constant stream of bug +complaints. + +Thanks to Vigil for trying it out before the first release :) and suggesting +that mappings to open files in new tabs should be implemented. + +Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a + .. (up a directory) +line in the gui. + +Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose +gui code i borrowed from. + +Thanks to Terrance Cohen for pointing out a bug where the script was changing +vims CWD all over the show. + +Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically +wonderful plugins) for telling me how to fix a bug that was causing vim to go +into visual mode everytime you double clicked a node :) + +Thanks to Jason Mills for sending me a fix that allows windows paths to use +forward slashes as well as backward. + +Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some +tips about syntax highlighting when i was doing highlighting for the +quickhelp. + +Thanks to Yu Jun for emailing me about a bug that was occurring when closing +the tree. + +Thanks to Michael Madsen for emailing me about making case sensitivity +optional when sorting nodes. + +Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message +when opening large directories. + +Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option. + +Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be +echoed when opening large directories. Also, thanks for the suggestion of +having public functions in the script to access the internal data :D + +Thanks to Zhang Weiwu for emailing me about a bug with the the mapping +in 2.6.0 + +Thanks to Niels Aan de Brugh for the suggestion that the script now split the +window if you try to open a file in a window containing a modified buffer when +the &hidden option is set. + +=== END_DOC +" vim: set ts=4 sw=4 foldmethod=marker foldmarker={{{,}}} foldlevel=2: