Rename and expand the TreeDirNode glob method

Pull request #710 also brought to my attention some glaring code
duplication in the TreeDirNode class. This commit renames and
expands the glob method defined in PR #710 into a more general
purpose helper method.

The new method also ensures that 'wildignore' rules are applied
consistently. Issue #569 noted that the application of the
'wildignore' setting in populating a node's children was
unpredictable. When a node was rendered, "_initChildren()" would
load the children with its own call to "globpath()". Refreshing the
same node would then invoke "globpath()" again, but with different
arguments.

The result was that a node's children were initialized using the
'g:NERDTreeRespectWildIgnore' setting, but refreshing ignored this
setting. So, if it the setting was 0, "test.class" might render when
the parent was initialized, and then be removed on refresh (if
'wildignore' contained '*.class').

This commit solves this problem by ensuring that the NERDTree
setting mentioned above is only checked and applied to a node's
children in one place by cleaning up the duplication.

Fixes #569.
This commit is contained in:
Jason Franklin 2017-06-24 14:09:21 -04:00
parent b0c44c7be1
commit b877fc65d8

View File

@ -206,15 +206,23 @@ function! s:TreeDirNode.getDirChildren()
return filter(self.children, 'v:val.path.isDirectory == 1')
endfunction
" FUNCTION: TreeDirNode._getGlobDir() {{{1
" Return a path specification for this TreeDirNode that is suitable as an
" argument to "globpath()".
" FUNCTION: TreeDirNode._glob(pattern, all) {{{1
" Return a list of strings naming the descendants of the directory in this
" TreeDirNode object that match the specified glob pattern.
"
" Note: The result is constructed such that "globpath()" will return paths
" relative to the working directory, if possible. This is necessary to ensure
" that 'wildignore' rules for relative paths are obeyed.
function! s:TreeDirNode._getGlobDir()
" Args:
" pattern: (string) the glob pattern to apply
" all: (0 or 1) if 1, include "." and ".." if they match "pattern"; if 0,
" always exclude them
"
" Note: If the pathnames in the result list are below the working directory,
" they are returned as pathnames relative to that directory. This is because
" this function, internally, attempts to obey 'wildignore' rules that use
" relative paths.
function! s:TreeDirNode._glob(pattern, all)
" Construct a path specification such that "globpath()" will return
" relative pathnames, if possible.
if self.path.str() == getcwd()
let l:pathSpec = ','
else
@ -226,7 +234,48 @@ function! s:TreeDirNode._getGlobDir()
endif
endif
return l:pathSpec
let l:globList = []
" See ":h version7.txt" for the details of the progression of the "glob()"
" and "globpath()" functions.
if v:version >= 704
let l:globList = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore, 1)
elseif v:version >= 703
let l:globString = globpath(l:pathSpec, a:pattern, !g:NERDTreeRespectWildIgnore)
let l:globList = split(l:globString, "\n")
else
let l:globString = globpath(l:pathSpec, a:pattern)
let l:globList = split(l:globString, "\n")
endif
" If "a:all" is false, filter "." and ".." from the output.
if !a:all
let l:toRemove = []
for l:file in l:globList
let l:tail = fnamemodify(l:file, ':t')
" Double the modifier if only a separator was stripped.
if l:tail == ''
let l:tail = fnamemodify(l:file, ':t:t')
endif
if l:tail == '.' || l:tail == '..'
call add(l:toRemove, l:file)
if len(l:toRemove) == 2
break
endif
endif
endfor
if !empty(l:toRemove)
call remove(l:globList, index(l:globList, l:toRemove[0]))
call remove(l:globList, index(l:globList, l:toRemove[1]))
endif
endif
return l:globList
endfunction
"FUNCTION: TreeDirNode.GetSelected() {{{1
@ -293,16 +342,7 @@ function! s:TreeDirNode._initChildren(silent)
"remove all the current child nodes
let self.children = []
"get an array of all the files in the nodes dir
let globDir = self._getGlobDir()
if version >= 703
let filesStr = globpath(globDir, '*', !g:NERDTreeRespectWildIgnore) . "\n" . globpath(globDir, '.*', !g:NERDTreeRespectWildIgnore)
else
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
endif
let files = split(filesStr, "\n")
let files = self._glob('*', 1) + self._glob('.*', 0)
if !a:silent && len(files) > g:NERDTreeNotificationThreshold
call nerdtree#echo("Please wait, caching a large dir ...")
@ -310,21 +350,13 @@ function! s:TreeDirNode._initChildren(silent)
let invalidFilesFound = 0
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ since sometimes the globpath returns
"../ for path with strange chars (eg $)
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
"put the next file in a new node and attach it
try
let path = g:NERDTreePath.New(i)
call self.createChild(path, 0)
call g:NERDTreePathNotifier.NotifyListeners('init', path, self.getNerdtree(), {})
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1
endtry
endif
try
let path = g:NERDTreePath.New(i)
call self.createChild(path, 0)
call g:NERDTreePathNotifier.NotifyListeners('init', path, self.getNerdtree(), {})
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound += 1
endtry
endfor
call self.sortChildren()
@ -457,48 +489,32 @@ function! s:TreeDirNode._openRecursively2(forceOpen)
endfunction
"FUNCTION: TreeDirNode.refresh() {{{1
unlet s:TreeDirNode.refresh
function! s:TreeDirNode.refresh()
call self.path.refresh(self.getNerdtree())
"if this node was ever opened, refresh its children
if self.isOpen || !empty(self.children)
"go thru all the files/dirs under this node
let files = self._glob('*', 1) + self._glob('.*', 0)
let newChildNodes = []
let invalidFilesFound = 0
let globDir = self._getGlobDir()
let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*')
let files = split(filesStr, "\n")
for i in files
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
"if i !~# '\/\.\.\/\?$' && i !~# '\/\.\/\?$'
try
"create a new path and see if it exists in this nodes children
let path = g:NERDTreePath.New(i)
let newNode = self.getChild(path)
if newNode != {}
call newNode.refresh()
call add(newChildNodes, newNode)
" Regular expression is too expensive. Use simply string comparison
" instead
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
try
"create a new path and see if it exists in this nodes children
let path = g:NERDTreePath.New(i)
let newNode = self.getChild(path)
if newNode != {}
call newNode.refresh()
call add(newChildNodes, newNode)
"the node doesnt exist so create it
else
let newNode = g:NERDTreeFileNode.New(path, self.getNerdtree())
let newNode.parent = self
call add(newChildNodes, newNode)
endif
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound = 1
endtry
endif
"the node doesnt exist so create it
else
let newNode = g:NERDTreeFileNode.New(path, self.getNerdtree())
let newNode.parent = self
call add(newChildNodes, newNode)
endif
catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/
let invalidFilesFound = 1
endtry
endfor
"swap this nodes children out for the children we just read/refreshed