Merge pull request #295 from DanielleSucher/create_parent_directories_as_needed

Create parent directories as needed when creating or copying nested nodes
This commit is contained in:
Martin Grenfell 2014-06-26 09:35:02 +01:00
commit a45304832b
2 changed files with 25 additions and 2 deletions

View File

@ -145,6 +145,7 @@ function! s:Path.Create(fullpath)
"assume its a file and create "assume its a file and create
else else
call s:Path.createParentDirectories(a:fullpath)
call writefile([], a:fullpath) call writefile([], a:fullpath)
endif endif
catch catch
@ -165,6 +166,8 @@ function! s:Path.copy(dest)
throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS" throw "NERDTree.CopyingNotSupportedError: Copying is not supported on this OS"
endif endif
call s:Path.createParentDirectories(a:dest)
let dest = s:Path.WinToUnixPath(a:dest) let dest = s:Path.WinToUnixPath(a:dest)
let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), nerdtree#escChars()) . " " . escape(dest, nerdtree#escChars()) let cmd = g:NERDTreeCopyCmd . " " . escape(self.str(), nerdtree#escChars()) . " " . escape(dest, nerdtree#escChars())
@ -201,6 +204,20 @@ function! s:Path.copyingWillOverwrite(dest)
endif endif
endfunction endfunction
"FUNCTION: Path.createParentDirectories(path) {{{1
"
"create parent directories for this path if needed
"without throwing any errors is those directories already exist
"
"Args:
"path: full path of the node whose parent directories may need to be created
function! s:Path.createParentDirectories(path)
let dir_path = fnamemodify(a:path, ':h')
if !isdirectory(dir_path)
call mkdir(dir_path, 'p')
endif
endfunction
"FUNCTION: Path.delete() {{{1 "FUNCTION: Path.delete() {{{1
" "
"Deletes the file represented by this path. "Deletes the file represented by this path.

View File

@ -115,7 +115,10 @@ function! NERDTreeAddNode()
let parentNode = b:NERDTreeRoot.findNode(newPath.getParent()) let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath) let newTreeNode = g:NERDTreeFileNode.New(newPath)
if parentNode.isOpen || !empty(parentNode.children) if empty(parentNode)
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1) call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender() call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0) call newTreeNode.putCursorHere(1, 0)
@ -225,7 +228,10 @@ function! NERDTreeCopyNode()
if confirmed if confirmed
try try
let newNode = currentNode.copy(newNodePath) let newNode = currentNode.copy(newNodePath)
if !empty(newNode) if empty(newNode)
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
else
call NERDTreeRender() call NERDTreeRender()
call newNode.putCursorHere(0, 0) call newNode.putCursorHere(0, 0)
endif endif