remove NERDTreeDirArrows option
Use +/~ for windows - which seems to not have the arrow chars in its default font. TBH I don't really understand this. Inprove the UI indent matching so that it should handle any combo of open/close symbol lengths e.g. the fancy arrows are 3 bytes each, whereas +/~ are 1 byte each.
This commit is contained in:
parent
fb15cfbf45
commit
677a83b2b6
@ -671,9 +671,6 @@ NERD tree. These options should be set in your vimrc.
|
||||
|'NERDTreeMinimalUI'| Disables display of the 'Bookmarks' label and
|
||||
'Press ? for help' text.
|
||||
|
||||
|'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of
|
||||
+ ~ chars when displaying directories.
|
||||
|
||||
|'NERDTreeCascadeOpenSingleChildDir'|
|
||||
Cascade open while selected directory has only
|
||||
one child that also is a directory.
|
||||
@ -986,19 +983,6 @@ of the following lines to set this option: >
|
||||
let NERDTreeMinimalUI=1
|
||||
<
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
*'NERDTreeDirArrows'*
|
||||
Values: 0 or 1
|
||||
Default: 0.
|
||||
|
||||
This option is used to change the default look of directory nodes displayed in
|
||||
the tree. When set to 0 it shows old-school bars (|), + and ~ chars. If set to
|
||||
1 it shows right and down arrows. Use one of the follow lines to set this
|
||||
option: >
|
||||
let NERDTreeDirArrows=0
|
||||
let NERDTreeDirArrows=1
|
||||
<
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
*'NERDTreeCascadeOpenSingleChildDir'*
|
||||
Values: 0 or 1
|
||||
|
@ -287,13 +287,11 @@ endfunction
|
||||
|
||||
"FUNCTION: s:UI._indentLevelFor(line) {{{1
|
||||
function! s:UI._indentLevelFor(line)
|
||||
let level = match(a:line, '[^ \-+~'.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.'`|]') / s:UI.IndentWid()
|
||||
" check if line includes arrows
|
||||
if match(a:line, '['.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']') > -1
|
||||
" decrement level as arrow uses 3 ascii chars
|
||||
let level = level - 1
|
||||
endif
|
||||
return level
|
||||
"have to do this work around because match() returns bytes, not chars
|
||||
let numLeadBytes = match(a:line, '\M\[^ '.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']')
|
||||
let leadChars = strchars(a:line[0:numLeadBytes-1])
|
||||
|
||||
return leadChars / s:UI.IndentWid()
|
||||
endfunction
|
||||
|
||||
"FUNCTION: s:UI.IndentWid() {{{1
|
||||
|
@ -65,9 +65,14 @@ call s:initVariable("g:NERDTreeShowFiles", 1)
|
||||
call s:initVariable("g:NERDTreeShowHidden", 0)
|
||||
call s:initVariable("g:NERDTreeShowLineNumbers", 0)
|
||||
call s:initVariable("g:NERDTreeSortDirs", 1)
|
||||
call s:initVariable("g:NERDTreeDirArrows", !nerdtree#runningWindows())
|
||||
call s:initVariable("g:NERDTreeDirArrowExpandable", "▸")
|
||||
call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾")
|
||||
|
||||
if !nerdtree#runningWindows()
|
||||
call s:initVariable("g:NERDTreeDirArrowExpandable", "▸")
|
||||
call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾")
|
||||
else
|
||||
call s:initVariable("g:NERDTreeDirArrowExpandable", "+")
|
||||
call s:initVariable("g:NERDTreeDirArrowCollapsible", "~")
|
||||
endif
|
||||
call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
|
||||
|
||||
if !exists("g:NERDTreeSortOrder")
|
||||
|
Loading…
x
Reference in New Issue
Block a user