Add support for natural sorting order.
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@ -36,9 +36,33 @@ endfunction
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"FUNCTION: nerdtree#compareNodesBySortKey(n1, n2) {{{2
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function! nerdtree#compareNodesBySortKey(n1, n2)
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if a:n1.path.getSortKey() <# a:n2.path.getSortKey()
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let sortKey1 = a:n1.path.getSortKey()
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let sortKey2 = a:n2.path.getSortKey()
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let i = 0
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while i < min([len(sortKey1), len(sortKey2)])
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" Compare chunks upto common length.
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" If chunks have different type, the one which has
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" integer type is the lesser.
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if type(sortKey1[i]) == type(sortKey2[i])
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if sortKey1[i] <# sortKey2[i]
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return - 1
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elseif sortKey1[i] ># sortKey2[i]
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return 1
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endif
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elseif sortKey1[i] == type(0)
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return -1
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elseif sortKey2[i] == type(0)
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return 1
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endif
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let i = i + 1
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endwhile
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" Keys are identical upto common length.
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" The key which has smaller chunks is the lesser one.
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if len(sortKey1) < len(sortKey2)
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return -1
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elseif a:n1.path.getSortKey() ># a:n2.path.getSortKey()
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elseif len(sortKey1) > len(sortKey2)
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return 1
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else
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return 0
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@ -618,6 +618,9 @@ NERD tree. These options should be set in your vimrc.
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|'NERDTreeCaseSensitiveSort'| Tells the NERD tree whether to be case
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sensitive or not when sorting nodes.
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|'NERDTreeNaturalSort'| Tells the NERD tree whether to use
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natural sort order or not when sorting nodes.
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|'NERDTreeSortHiddenFirst'| Tells the NERD tree whether to take the dot
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at the beginning of the hidden file names
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into account when sorting nodes.
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@ -734,6 +737,33 @@ account. The above nodes would then be sorted like this: >
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blarg.c
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boner.c
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<
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------------------------------------------------------------------------------
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*'NERDTreeNaturalSort'*
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Values: 0 or 1.
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Default: 0.
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By default the NERD tree does not sort nodes in natural sort order, i.e. nodes
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could appear like this: >
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z1.txt
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z10.txt
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z100.txt
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z11.txt
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z110.txt
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z2.txt
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z20.txt
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z3.txt
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<
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But if you set this option to 1 then the natural sort order will be used. The
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above nodes would then be sorted like this: >
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z1.txt
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z2.txt
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z3.txt
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z10.txt
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z11.txt
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z20.txt
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z100.txt
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z110.txt
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<
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------------------------------------------------------------------------------
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*'NERDTreeChDirMode'*
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@ -1,12 +1,6 @@
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"we need to use this number many times for sorting... so we calculate it only
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"once here
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let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*')
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" used in formating sortKey, e.g. '%04d'
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if exists("log10")
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let s:sortKeyFormat = "%0" . float2nr(ceil(log10(len(g:NERDTreeSortOrder)))) . "d"
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else
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let s:sortKeyFormat = "%04d"
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endif
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"CLASS: Path
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"============================================================
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@ -365,8 +359,23 @@ function! s:Path.getSortOrderIndex()
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return s:NERDTreeSortStarIndex
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endfunction
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"FUNCTION: Path._splitChunks(path) {{{1
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"returns a list of path chunks
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function! s:Path._splitChunks(path)
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let chunks = split(a:path, '\(\D\+\|\d\+\)\zs')
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let i = 0
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while i < len(chunks)
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"convert number literals to numbers
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if match(chunks[i], '^\d\+$') == 0
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let chunks[i] = str2nr(chunks[i])
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endif
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let i = i + 1
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endwhile
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return chunks
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endfunction
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"FUNCTION: Path.getSortKey() {{{1
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"returns a string used in compare function for sorting
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"returns a key used in compare function for sorting
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function! s:Path.getSortKey()
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if !exists("self._sortKey")
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let path = self.getLastPathComponent(1)
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@ -376,7 +385,11 @@ function! s:Path.getSortKey()
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if !g:NERDTreeCaseSensitiveSort
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let path = tolower(path)
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endif
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let self._sortKey = printf(s:sortKeyFormat, self.getSortOrderIndex()) . path
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if !g:NERDTreeNaturalSort
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let self._sortKey = [self.getSortOrderIndex(), path]
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else
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let self._sortKey = [self.getSortOrderIndex()] + self._splitChunks(path)
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endif
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endif
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return self._sortKey
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@ -46,6 +46,7 @@ endfunction
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call s:initVariable("g:NERDTreeAutoCenter", 1)
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call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
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call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
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call s:initVariable("g:NERDTreeNaturalSort", 0)
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call s:initVariable("g:NERDTreeSortHiddenFirst", 1)
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call s:initVariable("g:NERDTreeChDirMode", 0)
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call s:initVariable("g:NERDTreeMinimalUI", 0)
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